Team Fortress 2 Beta
Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently undergoing testing
New weapons
Class | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities | |
---|---|---|---|---|---|
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![]() Beta Quick-Fix |
N/A | N/A | N/A | ![]()
|
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![]() Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
|
![]() Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
| |
![]() Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
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![]() Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
| |
![]() Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
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| |
![]() Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
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| |
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![]() Beta Sniper Rifle 1 |
25 | N/A | Base:
|
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![]() Beta Sniper Club 1 |
N/A | N/A | Base: 49 / 81
Crit: 146 / 244 |
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|
Changed weapons
Class | Item | Old | New |
---|---|---|---|
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![]() Shortstop |
20% slower reload speed |
![]() Attribute hidden! |
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![]() Equalizer |
Blocks healing while in use Move speed increases as the user becomes injured
|
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|
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![]() Flame Thrower |
~
|
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|
![]() Backburner |
+10% damage bonus
|
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| |
![]() Degreaser |
-25% burn damage penalty No damage penalty
|
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![]() Reserve Shooter |
~ |
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![]() Tomislav |
~ |
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![]() Widowmaker |
Per Shot: -60 ammo |
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Other changes
- Two Miscellaneous items can be equipped at the same time.
- Foster's Facade and the Noh Mercy have been made Miscellaneous items.
- Four loadout presets can be stored.
- Loadout presets can be chosen on the class select screen but do not show the weapons in each loadout other than the primary weapon on the character model.
- The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
- Added support for the Sixense/Razer Hydra motion controller.
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Taking a screenshot now uses the Steam Screenshot Manager, which allows you to upload a deathcam to the steam cloud.
Bugs
- Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
- The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack, however Paint cans are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler.
tf_allow_taunt_switch
currently does not work correctly.- The weapon switch can occur only through the use of
invprev
andinvnext
, which are bound to the mousewheel by default, and not the number keys regardless of the value ofhud_fastswitch
. - If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
- The weapon switch can occur only through the use of
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
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![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
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![]() Added to game (4/14/2011) |
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
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|
![]() Added to game (4/14/2011) | |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
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![]() Added to game (4/14/2011) | |
![]() Shortstop |
~ |
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![]() Not Active (9/23/2011) | |
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![]() Battalion's Backup |
Takes 175 damage to fully charge |
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![]() Added to game (4/14/2011) |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
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![]() Added to game (4/14/2011) | |
![]() Equalizer |
~ | ![]()
|
![]() Added to game (4/14/2011) | |
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![]() Backburner |
No compression blast +15% damage done
|
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|
![]() Added to game (4/14/2011) |
![]() Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
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![]() Added to game (4/14/2011) | |
![]() Powerjack |
+25% damage No random critical hits |
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|
![]() Added to game (4/14/2011) | |
![]() Detonator |
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|
![]() Not active (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets |
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|
![]() Added to game (6/23/2011) | ||
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![]() Loch-n-Load |
+10% damage done
|
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|
![]() Added to game (4/14/2011) |
![]() Eyelander |
No random critical hits No damage penalty
|
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|
![]() Not Active (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
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![]() Not Active (4/26/2011) | |
No taunt |
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![]() Added to game (6/3/2011) | ||
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
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|
![]() Not Active (4/26/2011) | |
No taunt |
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![]() Added to game (6/3/2011) | ||
![]() Ullapool Caber |
No random critical hits No damage penalty
|
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|
![]() Not Active (4/26/2011) | |
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![]() Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
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![]() Added to game (12/17/2010) |
![]() Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
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![]() Not Active (1/06/2011) | |
![]() Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
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![]() Not Active (1/06/2011) | |
![]() Dalokohs Bar |
25.7 second cooldown |
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![]() Added to game (4/14/2011) | |
![]() Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
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|
![]() Added to game (4/14/2011) | |
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![]() Gunslinger |
No random critical hits No damage penalty
|
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![]() Not Active (4/26/2011) |
![]() Southern Hospitality |
No random critical hits No damage penalty
|
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![]() Not Active (4/26/2011) | |
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![]() Medi Gun |
~ | ![]() |
![]() Not Active (1/06/2011) |
![]() Kritzkrieg |
~ | ![]() |
![]() Not Active (1/06/2011) | |
![]() Vita-Saw |
~ | ![]() |
![]() Not Active (4/26/2011) | |
![]() Quick-Fix |
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|
![]() Not Active (6/17/2011) | |
![]() Overdose Beta Syringe Gun |
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|
![]() Not Active (4/28/2011) | |
Applies Mad Milk to target for one second 50% slower firing rate
|
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![]() Not Active (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
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![]() Added to game (6/23/2011) | ||
![]() Solemn Vow Beta Bonesaw |
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![]() Added to game (6/23/2011) | |
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![]() Sydney Sleeper |
Normal charge rate |
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![]() Added to game (4/14/2011) |
![]() Beta Sniper Rifle 1 |
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![]()
|
![]() Not Active (4/28/2011) | |
All Classes | ![]() Health |
~ | ![]() |
![]() Not Active (1/13/2011) |
![]() Buildings |
~ | ![]() |
![]() Not Active (1/13/2011) | |
![]() Health |
~ | ![]() |
![]() Not Active (2/11/2011) | |
![]() Responses |
~ | ![]() |
![]() Added to game (6/3/2011) |