Jiggle bones/pl
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Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Przedmioty używające jiggle bones
![](/w/images/thumb/c/cc/Hustler_hallmark_Jiggle_Bones.png/300px-Hustler_hallmark_Jiggle_Bones.png)
Wizytówka Sutenera używa jiggle bones.
Demonstracja
Błędy
- Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
- Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.
Uwagi
- Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by
cl_jiggle_bone_framerate_cutoff
.
Zewnętrzne linki
- $jigglebone na Społeczności programistów Valve – technical explanation of
$jigglebone