Team Fortress 2 Beta
“ | As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
— Team Fortress 2 Beta publicity blurb
|
” |
The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.
The Beta was utilized for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Playtests for upcoming map changes and variants.
- Running higher-level, game-wide experiments (such as increasing player Health).
- Implementing and testing new functionality without risking anything breaking in the main version of the game.
New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
![]() |
![]() Shortstop |
Normal reload speed |
![]() |
![]() Not implemented (9/23/2011) |
20% slower reload speed |
![]() |
![]() Implemented (10/13/2011) | ||
![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
![]() |
![]() Implemented (4/14/2011) | |
![]() Boston Basher |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
![]() |
![]() Not implemented (9/23/2011) | |
![]() Three-Rune Blade | ||||
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
![]()
|
![]() Implemented (4/14/2011) | |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
![]() |
![]() Implemented (4/14/2011) | |
![]() |
![]() Beta Pocket Rocket Launcher |
![]() |
![]()
|
![]() Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | ||
![]() Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | |
![]() Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | |
![]() Battalion's Backup |
Takes 175 damage to fully charge |
![]() |
![]() Implemented (4/14/2011) | |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
![]() |
![]() Implemented (4/14/2011) | |
![]() Beta Pocket Shotgun |
![]() |
![]()
|
![]() Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
![]()
|
![]() Not active (11/9/2011) | ||
![]() Equalizer |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
![]()
|
![]() Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
![]()
|
![]() Not implemented (7/6/2012) | ||
![]() Beta Split Equalizer 1 |
![]() |
![]()
|
![]() Implemented7 (6/27/2012) | |
![]() Beta Split Equalizer 2 |
![]() |
![]()
|
![]() Implemented8 (6/27/2012) | |
![]() |
![]() Flame Thrower |
Old base damage
|
![]()
|
![]() Implemented (6/27/2012) |
![]() Backburner |
No compression blast +15% damage done
|
![]()
|
![]() Implemented (4/14/2011) | |
+10% damage bonus
|
![]()
|
![]() Implemented (6/27/2012) | ||
![]() Degreaser |
-25% burn damage penalty No damage penalty
|
![]()
|
![]() Not implemented (11/9/2011) | |
No damage penalty
|
![]()
|
![]() Implemented (6/27/2012) | ||
![]() Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
![]() |
![]() Implemented (4/14/2011) | |
![]() Detonator |
![]() |
![]()
|
![]() Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
![]()
|
![]() Not implemented3 (7/12/2011) | ||
![]() Reserve Shooter |
Can only be equipped by the Soldier |
![]() |
![]() Implemented (10/13/2011) | |
![]() Powerjack |
+25% damage No random critical hits |
![]()
|
![]() Implemented (4/14/2011) | |
![]() |
![]() Loch-n-Load |
+10% damage done
|
![]()
|
![]() Implemented (4/14/2011) |
![]() Eyelander |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker | ||||
No taunt |
![]() |
![]() Implemented (6/3/2011) | ||
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
No taunt |
![]() |
![]() Implemented (6/3/2011) | ||
![]() Ullapool Caber |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() |
![]() Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
![]()
|
![]() Implemented (12/17/2010) |
![]() Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
![]()
|
![]() Not implemented (1/06/2011) | |
![]() Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
![]()
|
![]() Not implemented (1/06/2011) | |
![]() Tomislav |
No health penalty |
![]() |
![]() Not implemented (1/26/2011) | |
+40% faster spin up time |
![]() |
![]() Not implemented (7/6/2012) | ||
![]() Dalokohs Bar |
25.7 second cooldown |
![]() |
![]() Implemented (4/14/2011) | |
![]() Sandvich |
Dropped Sandviches heal the Heavy that dropped them |
![]() |
![]() Implemented (2/14/2012) | |
![]() Buffalo Steak Sandvich | ||||
![]() Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
![]()
|
![]() Implemented (4/14/2011) | |
![]() |
![]() Widowmaker |
Per Shot: -60 ammo |
![]() |
![]() Implemented (10/13/2011) |
![]() Gunslinger |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() Southern Hospitality |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() |
![]() Overdose Beta Syringe Gun |
![]() |
![]()
|
![]() Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
![]()
|
![]() Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
![]()
|
![]() Implemented (6/23/2011) | ||
![]() Medi Gun |
~ | ![]() |
![]() Not implemented (1/06/2011) | |
![]() Kritzkrieg |
~ | ![]() |
![]() Not implemented (1/06/2011) | |
![]() Quick-Fix |
![]() |
![]()
|
![]() Not implemented (6/17/2011) | |
+50% heal rate |
|
![]() Implemented (6/23/2011) | ||
![]() Vita-Saw |
Does not allow player to see enemy health |
![]() |
![]() Not implemented2 (4/26/2011) | |
![]() Solemn Vow Beta Bonesaw |
![]() |
![]() |
![]() Implemented (6/23/2011) | |
![]() |
![]() Sydney Sleeper |
Normal charge rate |
![]() |
![]() Implemented (4/14/2011) |
![]() Beta Sniper Rifle 1 |
![]() |
![]()
|
![]() Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
![]()
|
![]() Not active4 (11/9/2011) | ||
![]() Beta Sniper Club 1 |
![]() |
![]()
|
![]() Implemented5 (6/23/2011) | |
![]() |
![]() Enforcer |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
![]()
|
![]() Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
![]()
|
![]() Not implemented (4/17/2012) | ||
Random critical hits enabled |
![]() |
![]() Not implemented (6/1/2012) | ||
All Classes | ![]() Health |
~ | ![]() |
![]() Not implemented (1/13/2011) |
~ | ![]() |
![]() Not implemented (2/11/2011) | ||
![]() Buildings |
~ | ![]() |
![]() Not implemented (1/13/2011) | |
![]() Responses |
~ | ![]() |
![]() Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Other changes
- The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
- The Half-Life 2 (Source SDK) game menu was still implemented at the time.
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums
References
- ↑ Video of "Tom Bui serenade" (external reference for technical reasons).
- ↑ Left 4 Dead Blog - Holiday Update
- ↑ [hlds] New feature in TF2 Beta dedicated server update