Difference between revisions of "Horseless Headless Horsemann's Headtaker"

From Team Fortress Wiki
Jump to: navigation, search
m (It's tradAble and not tradEAble.)
Line 15: Line 15:
 
   | level            = Level 1 - 100 Axe
 
   | level            = Level 1 - 100 Axe
 
   | item-description = Cursed by dark spirits similar to those that dwell within the Eyelander.
 
   | item-description = Cursed by dark spirits similar to those that dwell within the Eyelander.
   | item-flags      = Not Tradeable
+
   | item-flags      = Not Tradable
 
   | loadout-name    = Horseless Headless Horsemann's Headtaker
 
   | loadout-name    = Horseless Headless Horsemann's Headtaker
 
   | att-2-negative  = No random critical hits
 
   | att-2-negative  = No random critical hits

Revision as of 18:43, 10 July 2012

See? I told ye they were a buncha' wee lasses!
The Demoman on cowardly, undead horsemenn

The Horseless Headless Horsemann's Headtaker, commonly abbreviated as the UHHHH, HHHH or simply Headtaker , is a melee weapon for the Demoman. It is the rustic, single-bladed axe wielded by the Horseless Headless Horsemann. The blade is chipped and worn in some places, sporting a malevolently-grinning face cut into its broad edge that is similar to the face commonly carved on pumpkins for Halloween.

This weapon functions in exactly the same way as the Eyelander.

The Horseless Headless Horsemann's Headtaker is available to anyone who has acquired the Haunted Metal Scrap before or after the Scream Fortress event by killing the Horsemann with a melee weapon; it may then be crafted through the prescribed blueprint.

Taunting with the Horseless Headless Horsemann's Headtaker equipped will perform the Decapitation kill taunt.

Damage and function times

See also: Damage
Identical to: Bottle, Claidheamh Mòr, Eyelander, Frying Pan, Nessie's Nine Iron, Pain Train, Persian Persuader, Scottish Handshake
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Refined Metal Haunted Metal Scrap Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker
Item icon Refined Metal.pngx2 + Item icon Haunted Metal Scrap.png + Item icon Scotsman's Skullcutter.png = Item icon Horseless Headless Horsemann's Headtaker.png

Related achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Ghostchievements icon.png Ghostchievements

Gored!
Gored!
Collect the Horseless Headless Horsemann's Haunted Metal Scrap.


Update history

October 27, 2010 Patch (Scream Fortress)
  • The Horseless Headless Horsemann's Headtaker was added to the game.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the Demoman not using the correct animations for some of his weapons.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter to 1 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Horseless Headless Horsemann's Headtaker.

April 15, 2011 Patch

  • [Undocumented] Replaced the -25% damage attribute with no-crit.

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.
  • [Undocumented] The weapon was assigned the Decapitation taunt.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Fixed this weapon showing the wrong blueprint in the crafting menu.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Updated community contributed response rules.

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

Bugs

  • Decapitating a Sniper using the Bazaar Bargain who has heads on his counter will collect those heads as if they were taken from another Demoman with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
    • This bug is the result of the above weapons all counting Heads, which are counted as the same unit despite their different effects.
  • Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the player will still retain the health and speed bonus.
    • This bug is the result in an Template:W of the byte used to synchronize this variable.
  • If a player takes one or more heads and changes their melee weapon to any that does not tally heads, the particle effect of the glowing eye will still be present without the additional health and speed bonus.
  • In some cases the glow from the eye can be seen through walls when playing with DX8.
  • Decapitating a Spy using the Dead Ringer will still count a head and grant the health and speed bonus.

Unused content

Trivia

  • The version of the axe carried by the Horseless Headless Horsemann is much larger and has a distinct blinking/fading purple glow.

Gallery

See also