Spy Trap

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The Spy Trap is a scrapped PDA for the Spy intended to be used for Mann vs. Machine that came with three different modes that could be used.

  • Reprogrammer Mode: A mode that would give any Robots that enter its area of effect the "Reprogrammed" condition for 8 seconds. This condition temporarily switched the Robot to the Spy's team, move 2x faster[1], and run toward the nearest Robot and attempt to explode near them.[2][3]
  • Magnet Mode: A mode which causes the Spy Trap to attract nearby Robots in a 700 Hammer unit radius and decrease their movement speed by 85% for half a second.[4]
  • Radius Stealth Mode: A mode which cloaks friendly players for 2 seconds provided they are within a 250 Hammer unit radius of the Spy Trap.[5]
  • Repulsor Mode: It is unknown what this mode would've done, all that remains of it are placeholder definitions for its HUD resources in the build menu.[6]

This weapon would've gotten ammo by filling a meter that would've taken 4000 damage to fill.[7] Filling the meter would've given the Spy Trap one ammo and the user a 5 second speed boost.[8] The weapon would consume one ammo on use[9], and its maximum held ammo is unknown.

References

  1. game/shared/tf/tf_player_shared.cpp:L10560
  2. game/shared/tf/tf_player_shared.cpp:L4335
  3. game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp:L29
  4. game/server/tf/tf_obj_spy_trap.cpp:L400
  5. game/server/tf/tf_obj_spy_trap.cpp:L318
  6. game/client/tf/tf_hud_menu_spy_build.cpp:L73
  7. game/server/tf/tf_player.cpp:L8507
  8. game/shared/tf/tf_player_shared.cpp:L13157
  9. game/server/tf/tf_weapon_builder.cpp:L1138