Skullcracker
“ | For the Merc who has everything, give the gift of a debilitating concussion.
— Skullcracker publicity blurb
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The Skullcracker is a special taunt for all classes.
When activated, the character taps on their head and invites others for a headbutt. When another player joins them, the two characters grab each other's hand and then bash heads, with blood splashing from the impact (with the exception of the Engineer).
Any other player (including bots) can accept the initiator's invitation by standing in front of them and pressing the taunt button (default key: G), regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their HUD informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
For the voice lines and animations of each class, please refer to the respective class taunts pages.
Contents
[hide]Demonstration
Related achievements
General achievements
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Update history
June 18, 2014 Patch (Love & War Update)
- The Skullcracker was added to the game.
- [Undocumented] Set all taunts to be giftable, nameable, and support craft numbers.
- Fixed some taunt sound effects that were clipping the character lines.
- [Undocumented] Special taunts no longer drop for Premium account players.
- Updated the description.
Bugs
- Two players on opposite teams can use this taunt to get inside an enemy spawn, such as on Hightower.
- On occasion, a player appears to be stuck in the Skullcracker idle position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model.
- If this bug happens with a Spy, all of his disguises (enemy or friendly) become stuck on the Skullcracker idle position and are visible by anyone.
- If the taunt is performed by an Engineer, his active weapon is not hidden.