Difference between revisions of "Fire"

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{{Quotation|'''The Spy'''|I appear to have burst into flames.|sound=Spy_autoonfire01.wav}}
 
{{Quotation|'''The Spy'''|I appear to have burst into flames.|sound=Spy_autoonfire01.wav}}
 
[[File:Fire.png|thumb|200px|right|A burning Heavy]]
 
[[File:Fire.png|thumb|200px|right|A burning Heavy]]
'''Fire''' or '''afterburn''' refers to the damage-over-time effect inflicted on a player when hit by an enemy [[Pyro]]'s [[Flamethrower]], [[Backburner]], or [[Flare Gun]]. A [[Sniper]] can also set enemies on fire if a friendly Pyro has ignited his [[Huntsman]] arrows. This is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the Flamethrower alone is not enough to kill them. This allows Pyros to score kills even while dead, as the fire damage may finish off a wounded opponent.
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'''Fire''' or '''afterburn''' refers to the damage-over-time effect inflicted on a player when hit by an enemy [[Pyro]]'s [[Flamethrower]], [[Backburner]], [[Degreaser]] or [[Flare Gun]]. A [[Sniper]] can also set enemies on fire if a friendly Pyro has ignited his [[Huntsman]] arrows. This is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the Flamethrower alone is not enough to kill them. This allows Pyros to score kills even while dead, as the fire damage may finish off a wounded opponent.
  
 
Upon being set aflame, a player character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes.  Snipers lit on fire will find it extremely difficult to perform an accurate shot, as the scoped view will move every time the Sniper takes damage from the burning.
 
Upon being set aflame, a player character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes.  Snipers lit on fire will find it extremely difficult to perform an accurate shot, as the scoped view will move every time the Sniper takes damage from the burning.

Revision as of 14:09, 2 October 2010

I appear to have burst into flames.
The Spy
A burning Heavy

Fire or afterburn refers to the damage-over-time effect inflicted on a player when hit by an enemy Pyro's Flamethrower, Backburner, Degreaser or Flare Gun. A Sniper can also set enemies on fire if a friendly Pyro has ignited his Huntsman arrows. This is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the Flamethrower alone is not enough to kill them. This allows Pyros to score kills even while dead, as the fire damage may finish off a wounded opponent.

Upon being set aflame, a player character will automatically scream out that they are on fire, alerting nearby Medics and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to perform an accurate shot, as the scoped view will move every time the Sniper takes damage from the burning.

Fire can be used to carry out Spy checks. A small burst of flame will ignite an enemy Spy, even if cloaked or disguised. If a player is set on fire, you can see particles of the players team color coming from them, a useful effect for distinguishing disguised Spies.

The fire effect starts immediately upon damage from the Flamethrower, Backburner, Flare Gun, or a flaming arrow from the Huntsman and lasts for 10 seconds. Additional hits from these weapons restarts the duration of the fire back to ten seconds. Fire damages a player every half-second for 3 HP each tick, totaling 60 damage over those ten seconds. Afterburn damage cannot Crit, however it can still Mini-Crit if the target is covered in Jarate or if the attacking Pyro is buffed by the Buff Banner

Note that enemy Pyros cannot be set on fire. While a Pyro still takes contact damage from the Flamethrower, he will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while he takes no additional damage, he can still suffer Critical hits from the Axtinguisher, or Mini-Crits from the Flare Gun.

Surviving Fire

The following will extinguish a player who is on fire:

  • Picking up a health pack or Sandvich
  • Completely immersing one's self in a body of water. Puddles and low-level water (such as in the sewer tunnels in 2Fort) will not extinguish a burning player.
  • Being the recipient of a regular ÜberCharge; a Kritzkrieg charge will not extinguish the flames if the target is already being healed.
  • Being splashed with Jarate by a friendly Sniper. Snipers can also extinguish themselves by throwing Jarate at their feet.
  • Being airblasted by a friendly Pyro.
  • Activating the Dead Ringer as a Spy.


The following methods do not extinguish the afterburn, but can "ride it out" by healing faster than the afterburn can deal and guaranteeing your survival:

Related Achievements

General

64px Flamethrower

Set five enemies on fire in 30 seconds.

Soldier

Tf soldier semper fry.png Semper Fry

Kill 20 enemies while you are on fire.

Pyro

Attention getter.png Attention Getter

Ignite 100 enemies with the Flare Gun.

Baptism by fire.png Baptism by Fire

Force 10 burning enemies to jump into water.

Burn ward.png Burn Ward

Ignite 3 Medics that are ready to deploy an ÜberCharge.

Combined fire.png Combined Fire

Use your Shotgun to finish off 20 players you've ignited.

Controlled burn.png Controlled Burn

Ignite 50 enemies capturing one of your control points.

Cooking the books.png Cooking the Books

Ignite 5 enemies carrying your intelligence.

Firewall.png Firewall

Ignite 5 Spies who have an Electro Sapper on a friendly building.

Firewatch.png Firewatch

Ignite 10 Snipers while they are zoomed in.

Got a light.png Got A Light?

Ignite an enemy Spy while he's flicking a cigarette.

I fry.png I Fry

Ignite 10 disguised Spies.

Next of kindling.png Next of Kindling

Ignite an enemy, and the Medic healing him.

Pilot light.png Pilot Light

Ignite a rocket-jumping Soldier while he's in midair.

Pyromancer.png Pyromancer

Do 1 million points of total fire damage.

Second degree burn.png Second Degree Burn

Kill a burning enemy who was ignited by another Pyro.

Spontaneous combustion.png Spontaneous Combustion

Ignite 10 cloaked Spies.

Trailblazer.png Trailblazer

Ignite 10 enemies that have recently used a teleporter.

Weenie roast.png Weenie Roast

Have 2 enemy Scouts on fire at the same time.

Engineer

The extinguished gentleman.jpg The Extinguished Gentleman

Have Dispensers you built extinguish 20 burning players.

Medic

Tf medic assist pyro.png Autoclave

Assist in burning 5 enemies with a single ÜberCharge on a Pyro.

Tf medic extinguish teammates.png Infernal Medicine

Extinguish 100 burning teammates.

Sniper

Tf sniper friendship is golden.png Friendship is Golden

Extinguish a burning teammate with your Jarate.

Spy

Tf spy burn notice.png Burn Notice

Survive 30 seconds after being ignited while cloaked.