Difference between revisions of "Cow Mangler 5000/ko"
Eldkfwkd321 (talk | contribs) |
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| team-colors = yes | | team-colors = yes | ||
| kill-icon-2 = fire | | kill-icon-2 = fire | ||
− | | used-by = [[솔저]] | + | | used-by = [[Soldier/ko|솔저]] |
| slot = primary | | slot = primary | ||
| released = {{Patch name|7|20|2011}} | | released = {{Patch name|7|20|2011}} | ||
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{{Quotation|'''소도둑 5000''' 광고문|틀림없이 치명적인 무기인 이 소도둑은 소와 양, 인간, 일부 데모맨들을 양자 단위로 분해시킬 것입니다!!}} | {{Quotation|'''소도둑 5000''' 광고문|틀림없이 치명적인 무기인 이 소도둑은 소와 양, 인간, 일부 데모맨들을 양자 단위로 분해시킬 것입니다!!}} | ||
− | '''소도둑 5000'''은 [[솔저]]의 [[Weapons/ko#soldierprimary|주 무기]]입니다. 이것은 크고, 어깨에 메는 복고풍의 초현대적인 광선총입니다. 일부분은 팀 색상으로 칠해져 있으며, 주기적으로 전기적인 원호가 정면의 접점에서 나타납니다. | + | '''소도둑 5000'''은 [[Soldier/ko|솔저]]의 [[Weapons/ko#soldierprimary|주 무기]]입니다. 이것은 크고, 어깨에 메는 복고풍의 초현대적인 광선총입니다. 일부분은 팀 색상으로 칠해져 있으며, 주기적으로 전기적인 원호가 정면의 접점에서 나타납니다. |
− | 이 무기는 기본 [[로켓 발사기]]와 비교하여 5발의, 팀 색상의 에너지를 발사할 수 있지만 플레이어 대상으로는 10% 더 적은 피해를, [[구조물]] 대상으로는 80% 더 적은 피해를 줍니다. 이 무기의 광선은 로켓 [[발사체]]와 유사하게 기능하기 때문에 장애물에 방해받지 않고 [[로켓 점프]]를 할 수 있으며, 적 [[파이로]]가 광선을 [[Compression blast/ko|반사]]할 수도 있습니다. 소도둑 5000의 특징으로, [[HUD]]에 장탄수 대신 '소도둑' 측정기가 표시됩니다. 이 측정기의 양이 줄어들면 소도둑의 측면에 붙어있는 크랭크 손잡이로 재충전할 수 있습니다. 이 무기는 다른 전형적인 무기들과 달리 구체적인 탄약을 사용하지 않으며, 이러한 방식은 [[정의의 들소]]와 [[폼슨 6000]], [[인간 융해 장치]]에도 사용됩니다. | + | 이 무기는 기본 [[Rocket Launcher/ko|로켓 발사기]]와 비교하여 5발의, 팀 색상의 에너지를 발사할 수 있지만 플레이어 대상으로는 10% 더 적은 피해를, [[Building/ko|구조물]] 대상으로는 80% 더 적은 피해를 줍니다. 이 무기의 광선은 로켓 [[Projectiles/ko|발사체]]와 유사하게 기능하기 때문에 장애물에 방해받지 않고 [[Jumping/ko#Soldier Jumps|로켓 점프]]를 할 수 있으며, 적 [[Pyro/ko|파이로]]가 광선을 [[Compression blast/ko|반사]]할 수도 있습니다. 소도둑 5000의 특징으로, [[HUD/ko|HUD]]에 장탄수 대신 '소도둑' 측정기가 표시됩니다. 이 측정기의 양이 줄어들면 소도둑의 측면에 붙어있는 크랭크 손잡이로 재충전할 수 있습니다. 이 무기는 다른 전형적인 무기들과 달리 구체적인 탄약을 사용하지 않으며, 이러한 방식은 [[Righteous Bison/ko|정의의 들소]]와 [[Pomson 6000/ko|폼슨 6000]], [[Manmelter/ko|인간 융해 장치]]에도 사용됩니다. |
− | When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals [[mini-crit]] damage to players and will cause them to suffer six seconds of [[fire|afterburn]] damage at the same rate as the [[Flamethrower]]. This can affect the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for four seconds. | + | When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals [[Critical hits/ko#Mini-crit/ko|mini-crit]] damage to players and will cause them to suffer six seconds of [[fire/ko|afterburn]] damage at the same rate as the [[Flamethrower/ko|Flamethrower]]. This can affect the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for four seconds. |
− | Although this weapon is unable to be crit-boosted during an Übercharge of the [[Kritzkrieg]] or [[Humiliation]], it is able to perform mini-crits from the [[Buff Banner]], even though it does not glow while the banner is active. | + | Although this weapon is unable to be crit-boosted during an Übercharge of the [[Kritzkrieg/ko|Kritzkrieg]] or [[Humiliation/ko|Humiliation]], it is able to perform mini-crits from the [[Buff Banner/ko|Buff Banner]], even though it does not glow while the banner is active. |
Enemies killed by the Mangler suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes. | Enemies killed by the Mangler suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes. | ||
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== 피해량과 작동 시간 == | == 피해량과 작동 시간 == | ||
{{Damage table | {{Damage table | ||
− | | type = [[발사체]] | + | | type = [[Projectiles/ko|발사체]] |
| damage = yes | | damage = yes | ||
− | | base = <div style="float:left">플레이어:</div> 81<br/><div style="float:left">[[구조물]]:</div> 16 | + | | base = <div style="float:left">플레이어:</div> 81<br/><div style="float:left">[[Buildings/ko|구조물]]:</div> 16 |
| ramp up % = 125 | | ramp up % = 125 | ||
| ramp up = 101 | | ramp up = 101 | ||
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== 업데이트 기록 == | == 업데이트 기록 == | ||
{{update history| | {{update history| | ||
− | ''' | + | '''{{Patch name|7|20|2011}}''' ([[Item sets/ko#Dr. Grordborts Victory Pack|그로드보트 박사의 필승 무장]]) |
* 소도둑 5000이 게임에 추가되었습니다. | * 소도둑 5000이 게임에 추가되었습니다. | ||
− | ''' | + | '''{{Patch name|7|22|2011}}''' |
* 소도둑 5000의 발사체 충돌 효과음이 개선되었습니다. | * 소도둑 5000의 발사체 충돌 효과음이 개선되었습니다. | ||
* 소도둑 5000의 다량 입자 효과를 최적화하였습니다. | * 소도둑 5000의 다량 입자 효과를 최적화하였습니다. | ||
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*피해량을 10% 감소하였습니다. | *피해량을 10% 감소하였습니다. | ||
− | ''' | + | '''{{Patch name|7|26|2011}}''' |
* 소도둑 5000의 경사진 지형에서의 피해량을 수정하였습니다. | * 소도둑 5000의 경사진 지형에서의 피해량을 수정하였습니다. | ||
− | ''' | + | '''{{Patch name|8|18|2011}}''' |
* {{Undocumented}} 소도둑 5000의 처치 표시가 추가되었습니다. | * {{Undocumented}} 소도둑 5000의 처치 표시가 추가되었습니다. | ||
− | ''' | + | '''{{Patch name|9|17|2011}}''' |
* 소도둑 5000과 정의의 들소의 입자 효과가 개선되었습니다 | * 소도둑 5000과 정의의 들소의 입자 효과가 개선되었습니다 | ||
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* 소도둑 5000은 더 이상 페인트칠을 할 수 없습니다. | * 소도둑 5000은 더 이상 페인트칠을 할 수 없습니다. | ||
− | '''[[October 27, 2011 Patch/ko|2011년 10월 27일 패치]]''' ([[정말 무서운 할로윈 특집]]) | + | '''[[October 27, 2011 Patch/ko|2011년 10월 27일 패치]]{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special/ko|정말 무서운 할로윈 특집]]) |
*소도둑 5000의 효과가 개선되었습니다. | *소도둑 5000의 효과가 개선되었습니다. | ||
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== 버그 == | == 버그 == | ||
− | * Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting [[stun]]ned or the Soldier's team losing. | + | * Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting [[stun/ko|stun]]ned or the Soldier's team losing. |
− | * Deactivating an enemy [[Sentry Gun]] during [[humiliation]] will cause them to reactivate afterward and shoot the winning team. | + | * Deactivating an enemy [[Sentry Gun/ko|Sentry Gun]] during [[humiliation/ko|humiliation]] will cause them to reactivate afterward and shoot the winning team. |
− | * Upon destroying an [[Engineer]]'s building, the kill icon will still include a stick figure's body and skeleton. | + | * Upon destroying an [[Engineer/ko|Engineer]]'s building, the kill icon will still include a stick figure's body and skeleton. |
− | * [[Fire|Afterburn]] kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon. | + | * [[Fire/ko|Afterburn]] kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon. |
− | * Several [[Pyro achievements]], such as ''Controlled Burn'', can be earned using the afterburn of the charged shot. | + | * Several [[Pyro achievements/ko|Pyro achievements]], such as ''Controlled Burn'', can be earned using the afterburn of the charged shot. |
** Attempting to rocket jump with a charged shot will set the user on fire, awarding the ''Pilot Light'' achievement. | ** Attempting to rocket jump with a charged shot will set the user on fire, awarding the ''Pilot Light'' achievement. | ||
* The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage. | * The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage. | ||
* There is no kill icon for a deflected kill with this weapon. | * There is no kill icon for a deflected kill with this weapon. | ||
− | * Pyros who [[Compression blast|deflect]] the laser will deal full critical damage instead of [[Critical hits#Mini-crits|mini-crits]]. | + | * Pyros who [[Compression blast/ko|deflect]] the laser will deal full critical damage instead of [[Critical hits/ko#Mini-crits|mini-crits]]. |
** In addition, charged shots do 292 damage on direct hits when deflected, how this number is calculated is unknown. | ** In addition, charged shots do 292 damage on direct hits when deflected, how this number is calculated is unknown. | ||
* It is still possible to taunt and quickly press alt-fire to charge a shot. The result is a laser fired from the Soldier's chest as he taunts. | * It is still possible to taunt and quickly press alt-fire to charge a shot. The result is a laser fired from the Soldier's chest as he taunts. | ||
** It is possible to taunt during an alt-fire 'reload'; the reload sound will play, but the Soldier will execute his taunt animation instead. | ** It is possible to taunt during an alt-fire 'reload'; the reload sound will play, but the Soldier will execute his taunt animation instead. | ||
* If the Soldier is killed by his own laser, his ragdoll or gibs will glow with the opposing team's colors. | * If the Soldier is killed by his own laser, his ragdoll or gibs will glow with the opposing team's colors. | ||
− | * If the player changes from the Cow Mangler 5000 to another Rocket Launcher using a [[Respawn#Resupply|Resupply]] locker while charging a shot, they will be stuck with the slower moving speed until they change classes or finish firing the charged shot. | + | * If the player changes from the Cow Mangler 5000 to another Rocket Launcher using a [[Respawn/ko#Resupply|Resupply]] locker while charging a shot, they will be stuck with the slower moving speed until they change classes or finish firing the charged shot. |
− | * When killing a player going to destroy the cart in [[Hightower]], the Soldier will be awarded with a [[Kamikaze]] kill. | + | * When killing a player going to destroy the cart in [[Hightower/ko|Hightower]], the Soldier will be awarded with a [[Kamikaze/ko|Kamikaze]] kill. |
* While switching weapons between the Cow Mangler 5000 and a different slot weapon, sometimes, an ammo count will appear stating that the Cow Mangler 5000 has 100 loaded ammo and 20 carried ammo although it is a weapon with infinite ammo. | * While switching weapons between the Cow Mangler 5000 and a different slot weapon, sometimes, an ammo count will appear stating that the Cow Mangler 5000 has 100 loaded ammo and 20 carried ammo although it is a weapon with infinite ammo. | ||
* The laser can go through thin walls such as setup gates when fired at a correct angle. | * The laser can go through thin walls such as setup gates when fired at a correct angle. | ||
* Due to the weapon's reload time being slowed by 5%, the cranking sound effect of the reload will play slightly out of time with the actual turn of the handle. | * Due to the weapon's reload time being slowed by 5%, the cranking sound effect of the reload will play slightly out of time with the actual turn of the handle. | ||
− | * After a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's [[ | + | * After a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's [[Multiplayer options/ko|auto-reload]] setting. |
==상식== | ==상식== | ||
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== 같이 보기 == | == 같이 보기 == | ||
− | * [[Basic Soldier strategy#Cow Mangler 5000|소도둑 5000 전술]] | + | * [[Basic Soldier strategy/ko|#Cow Mangler 5000|소도둑 5000 전술]] |
− | * [[정의의 들소]] | + | * [[Righteous Bison/ko|정의의 들소]] |
{{Dr.Grordbort'sVictoryPackNav}} | {{Dr.Grordbort'sVictoryPackNav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} |
Revision as of 23:59, 29 July 2012
“ | 틀림없이 치명적인 무기인 이 소도둑은 소와 양, 인간, 일부 데모맨들을 양자 단위로 분해시킬 것입니다!!
— 소도둑 5000 광고문
|
” |
소도둑 5000은 솔저의 주 무기입니다. 이것은 크고, 어깨에 메는 복고풍의 초현대적인 광선총입니다. 일부분은 팀 색상으로 칠해져 있으며, 주기적으로 전기적인 원호가 정면의 접점에서 나타납니다.
이 무기는 기본 로켓 발사기와 비교하여 5발의, 팀 색상의 에너지를 발사할 수 있지만 플레이어 대상으로는 10% 더 적은 피해를, 구조물 대상으로는 80% 더 적은 피해를 줍니다. 이 무기의 광선은 로켓 발사체와 유사하게 기능하기 때문에 장애물에 방해받지 않고 로켓 점프를 할 수 있으며, 적 파이로가 광선을 반사할 수도 있습니다. 소도둑 5000의 특징으로, HUD에 장탄수 대신 '소도둑' 측정기가 표시됩니다. 이 측정기의 양이 줄어들면 소도둑의 측면에 붙어있는 크랭크 손잡이로 재충전할 수 있습니다. 이 무기는 다른 전형적인 무기들과 달리 구체적인 탄약을 사용하지 않으며, 이러한 방식은 정의의 들소와 폼슨 6000, 인간 융해 장치에도 사용됩니다.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals mini-crit damage to players and will cause them to suffer six seconds of afterburn damage at the same rate as the Flamethrower. This can affect the Soldier who fired it if he is near enough. The charged shot also disables any enemy buildings hit for four seconds.
Although this weapon is unable to be crit-boosted during an Übercharge of the Kritzkrieg or Humiliation, it is able to perform mini-crits from the Buff Banner, even though it does not glow while the banner is active.
Enemies killed by the Mangler suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
목차
피해량과 작동 시간
피해량 및 기능별 소요시간 | ||
---|---|---|
피격 방식 | 발사체 | |
피해량 | ||
최대 피해량 | 125% | 101 |
기본 피해량 | 100% | 플레이어: 81구조물: 16
|
최소 피해량 | 53% | 43 |
근거리 | 96-101 | |
중거리 | 45-81 | |
장거리 | 41-43 | |
소형 치명타 | 109 | |
화상 | 점당 3 총 36 | |
화염 (소형 치명타) | 점당 4 총 48 | |
확산 피해 | ||
최소 확산 피해 | 50% | 9 ft |
자가 피해 | 24-80 | |
자가 피해 (로켓 점프) | 24-41 | |
기능별 소요시간 | ||
공격 간격 | 0.8 초 | |
재장전 (최초) | 1.3 초 | |
재장전 (연속) | 0.85 초 | |
화염 지속 시간 | 6 초 | |
모든 수치는 커뮤니티에서 측정한 근삿값입니다. |
시연 영상
아이템 세트
그로드보트 박사의 필승 무장 | |
---|---|
효과 |
효과 없음 |
시연 영상
제작
청사진
재활용 금속 | 블랙박스 | 소도륙 5000 | ||
+ | = |
병과 토큰 - 솔저 | 칸 토큰 - 주무기 | 폐기 금속 | 가능한 결과물 | |||||||||||||||||||
+ | + | = |
|
제작용 재료
소도륙 5000 | 정제 금속 | 가능한 결과물 | ||||||||||||||||||
+ | x4 | = |
|
관련 도전과제
솔저
|
|
파이로
|
스나이퍼
|
업데이트 기록
- 소도둑 5000이 게임에 추가되었습니다.
- 소도둑 5000의 발사체 충돌 효과음이 개선되었습니다.
- 소도둑 5000의 다량 입자 효과를 최적화하였습니다.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- 게임햅틱(gamehaptics) 파일을 추가하였습니다.
- 소도둑 5000의 반동/무기 전환/치명타/재장전 동작을 개선하였습니다.
- 소도둑 5000의 충전 사격 동작을 개선하였습니다.
2011년 7월 22일 패치 2번
- 충전 사격으로 특정 대상을 적중할 경우 추가적인 피해가 들어가는 것을 수정하였습니다.
- 팀 변경으로 인해 발사체가 고정되는 현상을 수정하였습니다.
- 재장전 시간을 5% 증가하였습니다.
- 피해량을 10% 감소하였습니다.
- 소도둑 5000의 경사진 지형에서의 피해량을 수정하였습니다.
- [언급되지 않음] 소도둑 5000의 처치 표시가 추가되었습니다.
- 소도둑 5000과 정의의 들소의 입자 효과가 개선되었습니다
2011년 10월 14일 [아이템 도식 업데이트]
- 소도둑 5000은 더 이상 페인트칠을 할 수 없습니다.
2011년 10월 27일 패치2011년 10월 27일 패치 (정말 무서운 할로윈 특집)
- 소도둑 5000의 효과가 개선되었습니다.
버그
- Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by getting stunned or the Soldier's team losing.
- Deactivating an enemy Sentry Gun during humiliation will cause them to reactivate afterward and shoot the winning team.
- Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
- Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
- Several Pyro achievements, such as Controlled Burn, can be earned using the afterburn of the charged shot.
- Attempting to rocket jump with a charged shot will set the user on fire, awarding the Pilot Light achievement.
- The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
- There is no kill icon for a deflected kill with this weapon.
- Pyros who deflect the laser will deal full critical damage instead of mini-crits.
- In addition, charged shots do 292 damage on direct hits when deflected, how this number is calculated is unknown.
- It is still possible to taunt and quickly press alt-fire to charge a shot. The result is a laser fired from the Soldier's chest as he taunts.
- It is possible to taunt during an alt-fire 'reload'; the reload sound will play, but the Soldier will execute his taunt animation instead.
- If the Soldier is killed by his own laser, his ragdoll or gibs will glow with the opposing team's colors.
- If the player changes from the Cow Mangler 5000 to another Rocket Launcher using a Resupply locker while charging a shot, they will be stuck with the slower moving speed until they change classes or finish firing the charged shot.
- When killing a player going to destroy the cart in Hightower, the Soldier will be awarded with a Kamikaze kill.
- While switching weapons between the Cow Mangler 5000 and a different slot weapon, sometimes, an ammo count will appear stating that the Cow Mangler 5000 has 100 loaded ammo and 20 carried ammo although it is a weapon with infinite ammo.
- The laser can go through thin walls such as setup gates when fired at a correct angle.
- Due to the weapon's reload time being slowed by 5%, the cranking sound effect of the reload will play slightly out of time with the actual turn of the handle.
- After a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
상식
- The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
- Unlike other weapons that have two separate VMTs for team colors, the Mangler, instead, uses the same method used to paint hats to give the weapon team colors. The projectile is colored using the same method as well.
- This weapon's design seems to be inspired from the "Pearce 75 Atom Ray Gun", a model which can be bought here at Weta's online store.
Gallery
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