Difference between revisions of "Mann vs. Machine (update)"
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! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[Minor League Scout]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class scout stun.png|20px]] '''[[Minor League Scout]]''' |
| style="border:1px solid #333;" | {{Class link|Scout}} | | style="border:1px solid #333;" | {{Class link|Scout}} | ||
| style="border:1px solid #333;" | [[Sandman]]<br>[[Batter's Helmet]] | | style="border:1px solid #333;" | [[Sandman]]<br>[[Batter's Helmet]] | ||
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* Uses [[Sandman|baseballs]] to temporarily stun | * Uses [[Sandman|baseballs]] to temporarily stun | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[The Demoknight|Demoknight]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class demoknight.png|20px]] '''[[The Demoknight|Demoknight]]''' |
| style="border:1px solid #333;" | {{Class link|Demoman}} | | style="border:1px solid #333;" | {{Class link|Demoman}} | ||
| style="border:1px solid #333;" | [[Eyelander]]<br>[[Chargin' Targe]] | | style="border:1px solid #333;" | [[Eyelander]]<br>[[Chargin' Targe]] | ||
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* Can cover large distances very quickly by charging | * Can cover large distances very quickly by charging | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Steel Gauntlet''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class heavy steelfist.png|20px]] '''[[Steel Gauntlet]]''' |
| style="border:1px solid #333;" rowspan="2" | {{Class link|Heavy}} | | style="border:1px solid #333;" rowspan="2" | {{Class link|Heavy}} | ||
| style="border:1px solid #333;" | [[Fists of Steel]] | | style="border:1px solid #333;" | [[Fists of Steel]] | ||
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* Good with its fists | * Good with its fists | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[Heavyweight champ]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class heavy champ.png|20px]]<br>[[Image:Leaderboard class heavy urgent.png|20px]] '''[[Heavyweight champ]]''' <br>[[Image:Leaderboard class heavy mittens.png|20px]] |
− | | style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Gloves of Running Urgently]]<br>[[Pugilist's Protector]] | + | | style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Gloves of Running Urgently]]<br>[[Holiday Punch]]<br>[[Pugilist's Protector]] |
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* Doesn't need weapons to rough you up | * Doesn't need weapons to rough you up | ||
* Attacks in large groups | * Attacks in large groups | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[Quick-Fix Medic]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class medic.png|20px]] '''[[Quick-Fix Medic]]''' |
| style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}} | | style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}} | ||
| style="border:1px solid #333;" | [[Quick-Fix]] | | style="border:1px solid #333;" | [[Quick-Fix]] | ||
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* Cannot use [[ÜberCharge]] | * Cannot use [[ÜberCharge]] | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Über Medic''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class medic uber.png|20px]] '''[[Medic Robot#Über Medic|Über Medic]]''' |
| style="border:1px solid #333;" | [[Medi Gun]] | | style="border:1px solid #333;" | [[Medi Gun]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
* ÜberCharges like a maniac | * ÜberCharges like a maniac | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[Bowman]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class sniper bow.png|20px]] '''[[Bowman]]''' |
| style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}} | | style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}} | ||
| style="border:1px solid #333;" | [[Huntsman]] | | style="border:1px solid #333;" | [[Huntsman]] | ||
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* Quick on the draw | * Quick on the draw | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Sydney Sniper''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class sniper sydneysleeper.png|20px]] '''[[Sydney Sniper]]''' |
| style="border:1px solid #333;" | [[Sydney Sleeper]] | | style="border:1px solid #333;" | [[Sydney Sleeper]] | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
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! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Super Scout''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class scout giant fast.png|20px]] '''[[Scout Robot#Super Scout|Super Scout]]''' |
| style="border:1px solid #333;" | {{Class link|Scout}} | | style="border:1px solid #333;" | {{Class link|Scout}} | ||
| style="border:1px solid #333;" | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! | | style="border:1px solid #333;" | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Rapid Fire Soldier''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class soldier spammer.png|20px]] '''[[Soldier Robot#Rapid Fire Soldier|Rapid Fire Soldier]]''' |
| style="border:1px solid #333;" | {{Class link|Soldier}} | | style="border:1px solid #333;" | {{Class link|Soldier}} | ||
| style="border:1px solid #333;" | The machine gun of rocket launchers. Don't stand in one place for too long. | | style="border:1px solid #333;" | The machine gun of rocket launchers. Don't stand in one place for too long. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Deflector Heavy''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class heavy deflector.png|20px]] '''[[Heavy Robot#Deflector Heavy|Deflector Heavy]]''' |
| style="border:1px solid #333;" | {{Class link|Heavy}} | | style="border:1px solid #333;" | {{Class link|Heavy}} | ||
| style="border:1px solid #333;" | Can shoot down projectiles such as rockets and grenades. | | style="border:1px solid #333;" | Can shoot down projectiles such as rockets and grenades. | ||
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! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | ! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | Health | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Major League Scout''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class scout stun.png|20px]] '''[[Scout Robot#Major League Scout|Major League Scout]]''' |
| style="border:1px solid #333;" | {{Class link|Scout}} | | style="border:1px solid #333;" | {{Class link|Scout}} | ||
| style="border:1px solid #333;" | Throws baseballs at a much higher rate than most normally could. | | style="border:1px solid #333;" | Throws baseballs at a much higher rate than most normally could. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Giant Charged Soldier''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class soldier crit.png|20px]] '''[[Soldier Robot#Giant Charged Soldier|Giant Charged Soldier]]''' |
| style="border:1px solid #333;" | {{Class link|Soldier}} | | style="border:1px solid #333;" | {{Class link|Soldier}} | ||
| style="border:1px solid #333;" | Hurls slow moving, but fatal critical rockets. | | style="border:1px solid #333;" | Hurls slow moving, but fatal critical rockets. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Giant Pyro''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Giant Pyro|Giant Pyro]]''' |
− | | style="border:1px solid #333;" | {{Class link|Pyro}} | + | | style="border:1px solid #333;" rowspan="2"| {{Class link|Pyro}} |
| style="border:1px solid #333;" | Able to airblast projectiles back at its source. | | style="border:1px solid #333;" | Able to airblast projectiles back at its source. | ||
| style="border:1px solid #333;" | 3000 | | style="border:1px solid #333;" | 3000 | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Sombrero Pyro''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Sombrero Pyro|Sombrero Pyro]]''' |
− | |||
| style="border:1px solid #333;" | Fires flares rapidly and accurately. | | style="border:1px solid #333;" | Fires flares rapidly and accurately. | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''Rapid Fire Demoman''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Rapid Fire Demoman|Rapid Fire Demoman]]''' |
| style="border:1px solid #333;" | {{Class link|Demoman}} | | style="border:1px solid #333;" | {{Class link|Demoman}} | ||
| style="border:1px solid #333;" | Lobs grenades at high frequencies with great precision. | | style="border:1px solid #333;" | Lobs grenades at high frequencies with great precision. | ||
| style="border:1px solid #333;" | 3300 | | style="border:1px solid #333;" | 3300 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
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! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health | ! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''[[Sentry Buster]]''' | + | | style="border:1px solid #333;" | [[Image:Leaderboard class sentry buster.png|20px]] '''[[Sentry Buster]]''' |
| style="border:1px solid #333;" | {{Class link|Demoman}} | | style="border:1px solid #333;" | {{Class link|Demoman}} | ||
| style="border:1px solid #333;" | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. | | style="border:1px solid #333;" | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. | ||
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|} | |} | ||
− | ==== | + | ==== Tank ==== |
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a note. | The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a note. | ||
It was revealed in-game that the said robot was a [[Tank Robot|tank]]. | It was revealed in-game that the said robot was a [[Tank Robot|tank]]. | ||
− | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine | ||
+ | ! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | ! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | [[Image:Leaderboard class tank.png|20px]] '''[[Tank]]''' | ||
+ | | style="border:1px solid #333;" | Has an extremely large amount of health, more than any other robot. Cannot deal damage to players through any means. Carries a separate bomb that it will automatically deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. | ||
+ | | style="border:1px solid #333;" | Varies | ||
+ | |} | ||
=== Maps === | === Maps === | ||
{| class="wikitable grid" style="text-align:center;" | {| class="wikitable grid" style="text-align:center;" |
Revision as of 03:26, 19 August 2012
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
— Saxton Hale; TF2 Official Website
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” |
Mann vs. Machine is a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.
Contents
Day 1: Machines
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.
Robots
Special Robots
The majority of the robot legion can be any class (with the exception of the Engineer) equipped with basic weaponry. In addition, several Special Robots exist:
Machine | Based on | Equipped with | Abilities |
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Sandman Batter's Helmet |
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Eyelander Chargin' Targe |
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Fists of Steel |
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Killing Gloves of Boxing Gloves of Running Urgently Holiday Punch Pugilist's Protector |
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Quick-Fix |
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Medi Gun |
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Huntsman |
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Sydney Sleeper |
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Giant Robots
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
Machine | Based on | Abilities | Health |
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Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb! | |
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The machine gun of rocket launchers. Don't stand in one place for too long. | |
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Can shoot down projectiles such as rockets and grenades. | 5000 HP |
Thought not explicitly stated in the page, few more variations are revealed.
Machine | Based on | Abilities | Health |
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Throws baseballs at a much higher rate than most normally could. | |
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Hurls slow moving, but fatal critical rockets. | |
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Able to airblast projectiles back at its source. | 3000 |
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Fires flares rapidly and accurately. | ||
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Lobs grenades at high frequencies with great precision. | 3300 |
Sentry Buster
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
Machine | Based on | Abilities | Health |
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Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. | 2500 HP |
Bombs
Bomb Carrier Upgrades (stacking):
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Tank
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a note.
It was revealed in-game that the said robot was a tank.
Machine | Abilities | Health |
---|---|---|
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Has an extremely large amount of health, more than any other robot. Cannot deal damage to players through any means. Carries a separate bomb that it will automatically deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. | Varies |
Maps
Name | Picture | Game mode | File name |
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Mannworks | ![]() |
Mann vs. Machine![]() |
mvm_mannworks
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Day 2: Mercs
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.
Power Up Canteens
Image | Type | Usage |
---|---|---|
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Übercharge | Supplies 5 seconds of personal invincibility |
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Critical Hit Boost | Full critical power for 5 seconds |
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Ammo/Clip Refill | Instant ammo and magazine refill |
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Return to Base | Immediately returns user to respawn room and supplies temporary speed boost |
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Buildings Upgrade | Upgrades user Engineer's buildings to level 3 in a hurry |
Maps
Name | Picture | Game mode | File name |
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Coal Town | ![]() |
Mann vs. Machine![]() |
mvm_coaltown
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Day 3: Bounty
Day 3 revealed 35 new achievements, as well as an alternative Mann Up game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, Decoy, was also featured.
Maps
Name | Picture | Game mode | File name |
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Decoy | ![]() |
Mann vs. Machine![]() |
mvm_decoy
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Trailer
Trivia
- Mann vs. Machine was heavily teased by the second ARG, which led to the Blood Brothers comic. Hints were also included in the maps Foundry and Doomsday.
- Mann vs. Machine was also teased in the Loose Canon comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for Gray Mann.
- A diagram of a Scout Robot appears on the Engineer Update page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
- Clicking on the Grenade Launcher in the Upgrade Store picture on the "Mercs" update page will bring you to a preview of the Store's User Interface.
- When playing, the Mercs are all RED team even though the Mann vs. Machines video has BLU team members included.
- Clicking on the bloody dove in the box on the main page for Mann vs. Machines will bring you to the product page of a plush Archimedes.
Update Gallery
- Team Fortress 2 - Bounty.jpeg
Day 3 "Bounty" update page
- Team Fortress 2 - Decoy.jpeg
Day 3 "Decoy" update page
- MvM Upgrade UI.jpg
Hidden Image Upgrade Store UI
Diagram of a robot from the Engineer Update.
Promotion Gallery
External links
- Mann vs. Machine Update
- Day One: Machines
- Day One: Mannworks
- Day Two: Mercs
- Day Two: Coal Town
- Day Three: Bounty
- Day Three: Decoy
- Blood Brothers
- A Fate Worse Than Chess
- MvM FAQ
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