Difference between revisions of "Metal"
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** Fallen weapons from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal. | ** Fallen weapons from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal. | ||
* Engineer's toolbox (from [[Hauling]]): '''200''' Metal. | * Engineer's toolbox (from [[Hauling]]): '''200''' Metal. | ||
+ | * [[Rescue Ranger]]: Amount is equal to the Engineer's Metal who weld it at the time of death.'''5''' metal if engineer had no metal. | ||
; Other sources | ; Other sources |
Revision as of 00:43, 24 July 2013
For the crafting material, see Crafting.
Metal | ||
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Pickup Type: | Building & Ammo |
“ | Grab some steel boys, they're comin'!
Click to listen
— The Engineer
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” |
Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
Contents
Sources
- Ammo boxes
All ammo crates have a 10 second respawn time.
- Small Ammo Pickup: 40 Metal
- Medium Ammo Pickup: 100 Metal
- Large Ammo Pickup: 200 Metal
- Debris
- Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
- Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
- Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
- Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
- Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
- Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
- Dropped items
- Fallen weapon from an Engineer (including toolbox from building): Amount equal to the Engineer's Metal at the time of death, with a minimum of 5 Metal.
- Fallen weapons from other players: 100 Metal.
- The Heavy's lunchbox items provide health instead of metal.
- Fallen weapons from a Spy feigning death with the Dead Ringer will not provide any metal.
- Engineer's toolbox (from Hauling): 200 Metal.
- Rescue Ranger: Amount is equal to the Engineer's Metal who weld it at the time of death.5 metal if engineer had no metal.
- Other sources
- Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
- Level 1 – produces 40 Metal at once
- Level 2 – produces 50 Metal at once
- Level 3 – produces 60 Metal at once
- Payload carts: produces 40 Metal at once; has an infinite supply
- Resupply lockers: Refills to maximum, 200 Metal.
- Widowmaker: Metal gained equivalent to damage dealt
Uses
- Buildings
- Sentry Gun: 130 Metal to build
- Combat Mini-Sentry: 100 Metal to build
- Dispenser: 100 Metal to build
- Teleporter: 125 Metal to build (both entrance and exit)
- Building maintenance
- Repairs: 1 Metal for every 5 health points repaired, rounded up
- Reloading: 1 Metal for every bullet, 2 Metal for every rocket
- Upgrades: 200 per level, delivered in increments of 25
- Weapons
- Widowmaker: uses 30 Metal per shot
- Short Circuit: uses 36 Metal per shot (18 metal if a projectile was successfully destroyed or the attack hit an enemy)
- Rescue Ranger: uses 130 Metal to haul buildings from a distance
Related achievements
Engineer
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Gallery
Ammo Boxes
Small Ammo Pickup (Birthday mode, Pyroland)
Debris
Broken Level 1 Sentry Gun parts
Broken Dispenser parts
Broken Teleporter parts
Broken Sapper parts
Broken Red-Tape Recorder parts
Dropped Items
Other Sources
RED Payload Cart
See also
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