Difference between revisions of "Compression blast/ja"
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[[Image:Pyroblows.png|right|220px|スカウトに[[compression blast/ja|圧縮ブラスト]]を使うパイロ]] | [[Image:Pyroblows.png|right|220px|スカウトに[[compression blast/ja|圧縮ブラスト]]を使うパイロ]] | ||
Revision as of 11:31, 16 March 2014
“You prancin' show ponies!” この記事には動画による解説が求められています。 ふさわしい動画を加えた後、この通知を削除してください。 必要とされているのは次のようなものです: "Compression blast-specific demonstration video, ideally showcasing various possible reflects" |
「 | ホーロー!(完璧だー!)
聴く
— パイロ
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」 |
圧縮ブラストまたはエアーブラストとは、パイロのフロギスティネーターを除くすべてのメイン武器のサブ攻撃です。これは武器の先端から発射される球状ガスの空気です。サブ攻撃(デフォルトキー:MOUSE2)を使用すると、弾薬20発の消費(バックバーナー装備時は50発)で敵を数フィート吹き飛ばします。これはまた様々な投射物を跳ね返せ、炎上中の味方もすぐに消火できます。
目次
反射
投射物はパイロのクロスヘアの向きに反射されます。投射物を跳ね返したとき、ミラーがあるかのように単に"反射"するのではなく、向きを変えて反射します。反射された投射物は基本的に、一旦停止してからパイロの立っている位置から再発射され、その時点のクロスヘアの方向に飛んでいきます。クロスヘアが非常に近くのプレイヤーや物を中心に捉えたときに奇妙な結果になることがあり、まれにプレイヤーの向きとは全く異なる方向に反射されます。正しいタイミングと位置取りで、熟練した良い位置取りのパイロは、元の軌道は関係なく任意の角度に跳ね返すことができます。地面にすでに置いてあるグレネードや粘着爆弾は、カーソルで示された方向に転がっていきます。
以下の投射物はエアーブラストによって反射できます。
グレネードや野球ボールは反射されたとき当然、追加の垂直速度は与えられていません。これらの反射した投射物を相手にあてるのはより難しいですが、その軌道はパイロの位置や角度によって調整できます。相手が攻撃したのと同じように、弧を描くように上向きに反射しなければなりません。
反射された投射物はフレンドリーファイアではなく、パイロによって発射されたと考えられます。例えば RED のグレネードを反射すると BLU カラーのグレネードに変わり、爆発時に近くの RED プレイヤーにダメージを与えるでしょう。またソルジャーが自身のロケットでダメージを受けるのと同様に、パイロも自身の反射した投射物でダメージを受けます。 このルールの唯一の例外が粘着爆弾です。これらは吹き飛ばして離れさせることができますが、所有権は変わりません。反射された粘着爆弾の唯一の変更点としては、粘着爆弾を発射したデモマンがその爆風範囲で受けたダメージはパイロが与えたものとしてカウントされます。さらに反射したデトネーターのフレアー弾の所有権は変化するにも関わらず、それの起爆は発射したパイロに制御されます。反射したジャラテやマッドミルクは敵をずぶ濡れにして味方を消火し、通常と変わりない運用が可能です。チームメイトが反射したジャラテなどの影響下で敵を殺す場合、パイロにはキルアシストが与えられます。投射物のヒット時の効果は反射したパイロ自身にも適応されます。例えば反射したブラックボックスのロケットが相手に命中した場合は、+15ポイントのヘルスボーナスを得ることができます。同様にクルセイダーズ・クロスボウの矢は、パイロが反射した場合もチームメイトを回復させます。
クリティカルでない反射した投射物は常にミニクリティカルになり、クリティカルの投射物はそのまま反射されます。さらに反射した野球ボールはスカウトが打った場合と同様に相手を気絶させます。クリッツクリークのユーバーチャージの影響下などでパイロにクリティカルブーストがかかっている場合は、反射した投射物がクリティカルになります。繰り返しますが、これらの効果はいずれも粘着爆弾には適応されません。
実演動画
戦術
The deflective abilities of an air blast can be used both offensively or defensively:
防御
- Deflecting projectiles prevents them from harming your allies even if the projectile is not relocated. This is particularly effective against grenades and rockets.
- A compression blast can be used to blow away stickybombs, making an enemy Demoman's job more difficult. This is especially useful when defending the Engineer's Sentry Gun as stickybombs can be difficult to destroy by a single Engineer with his Shotgun or Pistol.
- The compression blast can also be used to repel enemies trying to attack friendly Engineer buildings at close range. This combines well with the strong knock back of the Sentry Gun against airborne targets.
- In Control Point, King of the Hill, and Payload matches, it can be used to remove attacking players from the point in order to stave them off until your allies can get there for reinforcement.
- The compression blast can be used to increase the space between the Pyro and the enemy, allowing escape when at low health.
- Though not as effective as using flame, a compression blast will also affect cloaked Spies, which can be marginally useful as a Spy checking method if one is using the compression blast.
攻撃
- In combat situations, use the surroundings to your advantage and try to blast your enemies off ledges and towards other hazards on the map.
- This is particularly effective on the map Sawmill. Enemies can be air blasted into one of the two saw blades moving back and forth in the room at the center of the map.
- The Medi Gun, Kritzkrieg, and Vaccinator's ÜberCharges do not prevent the knock back of a compression blast. The Pyro can take advantage of this and separate the Medic from his patient by knocking him or the patient away: This will mean that only the Medic is Übercharged and on his own.
- Invulnerable enemies can also be killed outright by compression blasting them into environmental hazards.
- Compression blasts do not affect users under a Quick-Fix ÜberCharge.
- The knock back from a compression blast can be used to cancel the Scout's double jump.
- The Demoman's charge can be rendered useless with the compression blast. However, one must still beware the extended melee reach that is shared by many of the Demoman's melee weapons.
- Using the compression blast, one can juggle an enemy in the air in a predictable route, rendering them nearly helpless in the air for you or your teammates to attack, or to simply advance past them.
- The Reserve Shooter deals mini-crits against airborne opponents, which pairs effectively with compression blast juggling.
- Snipers cannot fire the Huntsman or the Fortified Compound while airborne; the compression blast allows you to render them unable to attack by keeping them in the air if they do not have their SMG equipped.
- The compression blast can be used to force enemies into friendly Sentry Gun range for easy kills.
- The compression blast can be used to push an enemy into a corner, creating a good chance to finish them with your other weapons.
- This is particularly effective against a burning opponent when using the Axtinguisher or Postal Pummeler. This action is commonly referred to as "Puff n' Sting."
- You can also perform a "Puff n' Sting" using the Flare Gun due to its ability to crit burning players.
- In Control Point, King of the Hill, and Payload matches, the compression blast can be used to remove defending opponents blocking the capture, particularly useful when outnumbered or overpowered and the point or check point has almost been captured.
- It is possible to deflect Level 3 Sentry Gun rockets back at the gun to destroy it, or utilize them to kill a nearby Engineer who is repairing it.
関連実績
ソルジャー
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パイロ
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キルアイコン
Sandman's balls and Wrap Assassin's baubles
Wrap Assassin's baubles and Cleavers (Bleeding)
Rockets (include Sentry Gun's Rockets)
Cow Mangler 5000's energy blast (Afterburn)
Flares †
Manually detonated Detonator's flares
Manmelter's projectiles
Scorch Shot's flares
Grenade †
Cannonballs (Impact)
Scottish Resistance's stickybombs
Arrows †
Arrows (Headshot)
MONOCULUS eyeballs
未使用のキルアイコン
†These kill icons were contributed by NeoDement.
アップデート履歴
- Added alt-fire compression blast to the basic Flamethrower.
- Fixed Compression Blast and Flare Gun trail particles on DX8.
- Compression blast now extinguishes fire on friendly targets.
- Grenades and rockets deflected by a Pyro under the effects of Kritzkrieg will now be criticals.
- Fixed not being able to reflect arrows with the Flamethrower.
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised Spies.
- A Pyro's air blast will now extinguish burning disguised enemy Spies, since knockback no longer affects disguised enemy Spies.
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back.
- Fixed the Pyro's airblast pushing Spectators in free-look mode.
- Fixed being able to affect friendly pipes with airblast (they would unstick).
- Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets.
- Fixed the Pyro not being able to deflect enemy flares.
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Fixed deflected Stickybombs becoming Mini-Crits when detonated.
- Fixed deflected Stickybombs becoming Crits if the Pyro was Crit-boosted.
- [非公開] Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
2011年4月14日 パッチ (Hatless Update)
- Removed airblast restriction from Backburner (at a 150% cost).
- The Quick-Fix's ÜberCharge is no longer affected by airblast.
- Fixed the Pyro’s airblast not working correctly when facing downhill.
- [非公開] Fixed Cow Mangler 5000 shots becoming Critical hits instead of mini-crits when reflected.
未使用コンテンツ
- As of the September 30, 2010 Mann-Conomy Update, the Pyro (through editing the items_game.txt file) has the ability to charge an airblast. Charging increases the knockback dealt to enemies. It has no effect on projectiles.
バグ
- The Pyro can cause self-damage with deflected Rocket Jumper rockets.
- Reflected balls and baubles can only damage the Scout who shot them. While a deflected Wrap Assassin's bauble has no effect on the Scout's teammates, a deflected Sandman ball will stun them, but still deal no damage.
- Reflected Loose Cannon cannonballs do not deal mini-crit damage.
- Even though the Pyro is credited for any kills given by a deflected Stickybomb that the Demoman detonates (including on the Demoman himself), this has no effect on the domination counter if the Demoman is not yet dominating the Pyro. However, if the Demoman is dominating the Pyro, a kill from the deflected Stickybombs will reset the counter.
- Holding down the secondary fire button to continuously use a compression blast will cause the recoil animation to play only once before remaining static.
- Scoring a headshot on an enemy with a deflected arrow will have the kill icon of a normal headshot (as opposed to that of an arrow headshot).
- Reflected projectiles occasionally go off in random directions.
メモ
- If a baseball is deflected back and stuns the Scout that hit it, it will show the enemy Scout assisting himself if he is killed by the Pyro.
- If a teammate kills an enemy who has recently been hit with a compression blast, the Pyro receives a kill assist.
- Strange variants of flamethrowers will not gain a kill count if an enemy is killed with a deflected Sandman ball, or deflected Stickybombs.
- If fast enough, the Pyro can deflect a projectile while standing behind the enemy that fired it.
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