Difference between revisions of "Metal"

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m (Uses: 50% of 5 is 2.5 but mechanic always down so... "2")
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; Building maintenance
 
; Building maintenance
* Repairs: '''1''' Metal for every 5 health points repaired, rounded up
+
* Repairs: '''1''' Metal for every 5* health points repaired rounded up, max of '''21''' per swing (105* health)
* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket
+
* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets)
* Upgrades: '''200''' per level, delivered in increments of '''25'''
+
* Upgrades: '''200''' per level, max of '''25'''* per swing
 +
 
 +
<nowiki>*</nowiki> These values are divided by 2 and rounded down if using the [[Eureka Effect]].
  
 
; Weapons
 
; Weapons
* [[Eureka Effect]]: uses '''12''' Metal per hit to upgrade a building, '''1''' Metal for every 2 health points repaired, rounded up.
 
 
* [[Widowmaker]]: uses '''30''' Metal per shot
 
* [[Widowmaker]]: uses '''30''' Metal per shot
 
* [[Short Circuit]]: uses '''5''' Metal per shot, subtracts an additional '''15''' Metal per [[projectile]] destroyed
 
* [[Short Circuit]]: uses '''5''' Metal per shot, subtracts an additional '''15''' Metal per [[projectile]] destroyed

Revision as of 20:35, 7 November 2014

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo
Grab some steel boys, they're comin'!
The Engineer

Metal is a resource unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 40 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Broken Sapper parts: 3 Metal each, 3 parts per Sapper, only comes from Sappers removed from a Dispenser, total of 9 Metal.
  • Broken Red-Tape Recorder parts: 3 Metal each, 4 parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of 12 Metal.
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 15 Metal each, 4 parts per Teleporter, total of 60 Metal.
  • Broken Sentry Gun parts: 15 Metal each, 4 parts per Sentry Gun, total of 60 Metal.
  • Broken Mini-Sentry Gun parts: 7 Metal each, 4 parts per Mini-Sentry, total of 28 Metal.
Dropped items
  • Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of 5 Metal.
    • If the toolbox contained a building being hauled, always 200 Metal.
  • Fallen weapons from other players: 100 Metal.
    • The Heavy's lunchbox items provide health instead of metal.
    • Fallen weapons from a Spy feigning death with the Dead Ringer will not provide any metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
    • Level 1 – produces 40 Metal at once
    • Level 2 – produces 50 Metal at once
    • Level 3 – produces 60 Metal at once
  • Payload carts: produces 40 Metal at once; has an infinite supply
  • Resupply lockers: Refills to maximum of 200 Metal
  • Widowmaker: Metal gained equivalent to damage dealt
  • Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
  • Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 5* health points repaired rounded up, max of 21 per swing (105* health)
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
  • Upgrades: 200 per level, max of 25* per swing

* These values are divided by 2 and rounded down if using the Eureka Effect.

Weapons

Related achievements

Leaderboard class engineer.png Engineer

Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.

Gallery

Ammo Boxes

Debris

Dropped Items

Other Sources

See also