Difference between revisions of "Respawn times"

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m (Fixed number order to make more sense)
m (getting there. Sorry for leaving my notes lying around, need to not lose them.)
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== Respawn Waves ==
 
== Respawn Waves ==
  
Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, unless the server population is low, you will most likely have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.
+
Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.
  
{| class="wikitable grid"
+
Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for [[deathcam]]s. Skipping the deathcam will not allow you to spawn faster.
! class = "header" | Respawn Wave (Minimum Time)
 
! class = "header" | Maximum Time (Wave x2)
 
|-
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
| align = "center" | 2
 
| align = "center" | 4
 
|}
 
  
Actual respawn times cannot be shorter than approximately 5 seconds.
+
== [[King of the Hill]] ==
 
 
''Note'': Respawn times tend to fluctuate slightly due to many factors such as server population.
 
 
 
== Map specific times ==
 
These are the respawn wave times set in Valve maps. ~5 seconds are added on all respawn times for [[deathcam]]s. Skipping the deathcam will not allow you to spawn faster.
 
 
 
=== [[Capture the Flag]] ===
 
All CTF maps have the same spawn times.
 
 
 
{| class="wikitable grid"
 
! class = "header" |
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 10
 
| align = "center" | 20
 
|}
 
 
 
=== [[King of the Hill]] ===
 
 
All KOTH maps use the same spawn times.
 
All KOTH maps use the same spawn times.
  
{| class="wikitable grid"
+
{| class="wikitable grid" style="text-align:center"
 
! class = "header" | Owner of CP?
 
! class = "header" | Owner of CP?
 
! class = "header" | Respawn Wave
 
! class = "header" | Respawn Wave
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | Neutral
+
! Neutral
| align = "center" | 6
+
| 6
| align = "center" | 12
 
 
|-
 
|-
! align = "center" | No
+
! No
| align = "center" | 4
+
| 4
| align = "center" | 8
 
 
|-
 
|-
! align = "center" | Yes
+
! Yes
| align = "center" | 8
+
| 8
| align = "center" | 16
 
 
|}
 
|}
  
=== [[Well (Control Point)|Well]] ===
+
== [[Control Point (game mode)|Control Point]] ==
  
{| class="wikitable grid"
+
{| class="wikitable grid" width="50%" style="text-align:center"
! class = "header" | CPs Owned
+
! class="header" width="20%" rowspan="2" | Map
! class = "header" | Respawn Wave
+
! class="header" width="10%" rowspan="2" | Team
! class = "header" | Maximum Time
+
! class="header" width="60%" colspan="5" | Control points owned by BLU
 
|-
 
|-
! align = "center" | 1
+
| class="subheader" style="text-align:center; font-weight:bold" | 0
| align = "center" | 10
+
| class="subheader" style="text-align:center; font-weight:bold" | 1
| align = "center" | 20
+
| class="subheader" style="text-align:center; font-weight:bold" | 2
 +
| class="subheader" style="text-align:center; font-weight:bold" | 3
 +
| class="subheader" style="text-align:center; font-weight:bold" | 4
 
|-
 
|-
! align = "center" | 2
+
! rowspan="2" | [[Well]]
| align = "center" | 10
+
{{/row|color=red||4|7|10|10}}
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 3
+
{{/row|color=blu||10|10|7|4}}
| align = "center" | 7
 
| align = "center" | 14
 
 
|-
 
|-
! align = "center" | 4
+
! rowspan="2" | [[Granary]]
| align = "center" | 4
+
{{/row|color=red||7|10|10|10}}
| align = "center" | 8
 
|}
 
 
 
 
 
=== [[Granary (Control Point)|Granary]] ===
 
 
 
{| class="wikitable grid"
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | 1
+
{{/row|color=blu||10|10|10|7}}
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 2
+
! rowspan="2" | [[Badlands]]
| align = "center" | 10
+
{{/row|color=red||5|10|10|10}}
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 3
+
{{/row|color=blu||10|10|10|5}}
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 4
+
! rowspan="2" | [[Fastlane]]
| align = "center" | 7
+
{{/row|color=red||7|8|12|11}}
| align = "center" | 14
 
|}
 
 
 
 
 
=== [[Badlands (Control Point)|Badlands]] ===
 
 
 
{| class="wikitable grid"
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | 1
+
{{/row|color=blu||11|12|8|7}}
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 2
+
! rowspan="2" | [[Yukon]]
| align = "center" | 10
+
{{/row|color=red||7|8|10|10}}
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 3
+
{{/row|color=blu||10|10|8|7}}
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 4
+
! rowspan="2" | [[Freight]]
| align = "center" | 5
+
{{/row|color=red||5|7|10|10}}
| align = "center" | 10
 
|}
 
 
 
 
 
=== [[Fastlane]] ===
 
 
 
{| class="wikitable grid"
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | 1
+
{{/row|color=blu||10|10|7|5}}
| align = "center" | 11
 
| align = "center" | 22
 
 
|-
 
|-
! align = "center" | 2
+
! rowspan="2" | [[Coldfront]]
| align = "center" | 12
+
{{/row|color=red||6|8|10|10}}
| align = "center" | 24
 
 
|-
 
|-
! align = "center" | 3
+
{{/row|color=blu||10|10|8|6}}
| align = "center" | 8
 
| align = "center" | 16
 
 
|-
 
|-
! align = "center" | 4
+
! rowspan="2" | [[5Gorge]]
| align = "center" | 7
+
{{/row|color=red||5|10|10|7}}
| align = "center" | 14
 
|}
 
 
 
=== [[Yukon]] ===
 
 
 
{| class="wikitable grid"
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | 1
+
{{/row|color=blu||7|10|10|5}}
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 2
+
! rowspan="2" | [[Steel]]
| align = "center" | 10
+
{{/row|color=red|10|10|11|12|9}}
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 3
+
{{/row|color=blu|4|4|2|0|0}}
| align = "center" | 8
 
| align = "center" | 16
 
 
|-
 
|-
! align = "center" | 4
 
| align = "center" | 7
 
| align = "center" | 14
 
 
|}
 
|}
  
 +
== [[Attack/Defend]] ==
  
=== [[Freight]] ===
+
{|
 
+
|
{| class="wikitable grid"
+
{| class="wikitable grid" style="text-align:center"
! class = "header" | CPs Owned
+
|+ [[Gravel Pit]] and [[Junction]]
! class = "header" | Respawn Wave
+
! class = "header" | Blu CPs Owned
! class = "header" | Maximum Time
+
! class = "header" | Red respawn wave
 +
! class = "header" | Blu respawn wave
 
|-
 
|-
! align = "center" | 1
+
! 0
| align = "center" | 10
+
| 10 || 10
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 2
+
! 1
| align = "center" | 10
+
| 10 || 7
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 3
+
! 2
| align = "center" | 7
+
| 10 || 4
| align = "center" | 14
 
|-
 
! align = "center" | 4
 
| align = "center" | 5
 
| align = "center" | 10
 
 
|}
 
|}
 
+
|
 
+
{| class="wikitable grid" style="text-align:center"
=== [[Coldfront]] ===
+
|+ [[Gorge]]
 
+
! class = "header" | Blu CPs Owned
{| class="wikitable grid"
+
! class = "header" | Red respawn wave
! class = "header" | CPs Owned
+
! class = "header" | Blu respawn wave
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 1
 
| align = "center" | 10
 
| align = "center" | 20
 
 
|-
 
|-
! align = "center" | 2
+
! 0
| align = "center" | 10
+
| 7 || 2
| align = "center" | 20
 
|-
 
! align = "center" | 3
 
| align = "center" | 8
 
| align = "center" | 16
 
 
|-
 
|-
! align = "center" | 4
+
! 1
| align = "center" | 6
+
| 8 || 3
| align = "center" | 12
 
 
|}
 
|}
 
+
|
 
+
{| class="wikitable grid" style="text-align:center"
=== [[5Gorge]] ===
+
|+ [[Egypt]] and [[Dustbowl]]
 
+
! class = "header" | Blu CPs Owned
{| class="wikitable grid"
+
! class = "header" | Red respawn wave
! class = "header" | CPs Owned
+
! class = "header" | Blu respawn wave
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
 
|-
 
|-
! align = "center" | 1
+
! Any
| align = "center" | 5
+
| 10 || 2
| align = "center" | 10
 
 
|-
 
|-
! align = "center" | 2
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 3
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 4
 
| align = "center" | 7
 
| align = "center" | 14
 
 
|}
 
|}
 
=== [[Gravel Pit]] ===
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 10
 
| align = "center" | 20
 
 
|}
 
|}
  
 +
Degroot keep:
 +
Default is R=3 B=0
 +
On Door open (both A/B capped) B=0
 +
On Door close B=4
  
{| class="wikitable grid"
+
== Payload ==
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 0
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 1
 
| align = "center" | 7
 
| align = "center" | 14
 
|-
 
! align = "center" | 2
 
| align = "center" | 4
 
| align = "center" | 8
 
|}
 
 
 
 
 
=== [[Junction]] ===
 
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 10
 
| align = "center" | 20
 
|}
 
 
 
 
 
{| class="wikitable grid"
 
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 0
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 1
 
| align = "center" | 7
 
| align = "center" | 14
 
|-
 
! align = "center" | 2
 
| align = "center" | 4
 
| align = "center" | 8
 
|}
 
 
 
 
 
=== [[Egypt]] ===
 
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 10
 
| align = "center" | 20
 
|}
 
 
 
 
 
{| class="wikitable grid"
 
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 2
 
| align = "center" | 4
 
|}
 
 
 
 
 
=== [[Dustbowl]] ===
 
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 10
 
| align = "center" | 20
 
|}
 
 
 
 
 
{| class="wikitable grid"
 
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | Always
 
| align = "center" | 2
 
| align = "center" | 4
 
|}
 
 
 
 
 
=== [[Gorge]] ===
 
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 2
 
| align = "center" | 7
 
| align = "center" | 14
 
|-
 
! align = "center" | 1
 
| align = "center" | 8
 
| align = "center" | 16
 
|}
 
 
 
 
 
{| class="wikitable grid"
 
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 0
 
| align = "center" | 2
 
| align = "center" | 4
 
|-
 
! align = "center" | 1
 
| align = "center" | 3
 
| align = "center" | 6
 
|}
 
 
 
=== [[Steel]] ===
 
 
 
{| class="wikitable grid"
 
|+ RED Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 5
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 4
 
| align = "center" | 10
 
| align = "center" | 20
 
|-
 
! align = "center" | 3
 
| align = "center" | 11
 
| align = "center" | 22
 
|-
 
! align = "center" | 2
 
| align = "center" | 12
 
| align = "center" | 24
 
|-
 
! align = "center" | 1
 
| align = "center" | 9
 
| align = "center" | 18
 
|}
 
 
 
 
 
{| class="wikitable grid"
 
|+ BLU Respawn Times
 
! class = "header" | CPs Owned
 
! class = "header" | Respawn Wave
 
! class = "header" | Maximum Time
 
|-
 
! align = "center" | 0
 
| align = "center" | 4
 
| align = "center" | 8
 
|-
 
! align = "center" | 1
 
| align = "center" | 4
 
| align = "center" | 8
 
|-
 
! align = "center" | 2
 
| align = "center" | 2
 
| align = "center" | 4
 
|-
 
! align = "center" | 3
 
| align = "center" | 0
 
| align = "center" | 0
 
|-
 
! align = "center" | 4
 
| align = "center" | 0
 
| align = "center" | 0
 
|}
 
 
 
  
 +
Hoodoo:
 +
11/2 map 1
 +
6/2 map 2
 +
4/2 map 3
  
  
Line 559: Line 233:
 
| align = "center" | 10
 
| align = "center" | 10
 
|}
 
|}
 +
 +
== [[Territorial Control]] ==
  
 
=== [[Hydro]] ===
 
=== [[Hydro]] ===
 
Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
 
Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
  
 +
{|
 +
|
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
|+ Normal Round Respawn Times
 
|+ Normal Round Respawn Times
! class = "header" |  
+
! class = "header" | Status
 
! class = "header" | Respawn Wave
 
! class = "header" | Respawn Wave
! class = "header" | Maximum Time
 
 
|-
 
|-
 
! align = "center" | Default
 
! align = "center" | Default
 
| align = "center" | 10
 
| align = "center" | 10
| align = "center" | 20
 
 
|-
 
|-
 
! align = "center" | Capturing Enemy CP
 
! align = "center" | Capturing Enemy CP
 
| align = "center" | 3
 
| align = "center" | 3
| align = "center" | 6
 
 
|}
 
|}
 
+
|
 
 
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
|+ Defense Round Respawn Times
 
|+ Defense Round Respawn Times
 
! class = "header" | Team Role
 
! class = "header" | Team Role
 
! class = "header" | Respawn Wave
 
! class = "header" | Respawn Wave
! class = "header" | Maximum Time
+
|-
 +
! align = "center" | Defenders
 +
| align = "center" | 10
 
|-
 
|-
 
! align = "center" | Attackers
 
! align = "center" | Attackers
 
| align = "center" | 0
 
| align = "center" | 0
| align = "center" | 0
+
|}
|-
 
! align = "center" | Defenders
 
| align = "center" | 10
 
| align = "center" | 20
 
 
|}
 
|}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 20:48, 3 October 2015

Kill ya again soon, mate.
The Sniper

The following information on Respawn Times is taken by information found in decompiled Valve maps.

Respawn Waves

Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.

Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for deathcams. Skipping the deathcam will not allow you to spawn faster.

King of the Hill

All KOTH maps use the same spawn times.

Owner of CP? Respawn Wave
Neutral 6
No 4
Yes 8

Control Point

Respawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/rowRespawn times/row
Map Team Control points owned by BLU
0 1 2 3 4
Well

Respawn times/row

Granary

Respawn times/row

Badlands

Respawn times/row

Fastlane

Respawn times/row

Yukon

Respawn times/row

Freight

Respawn times/row

Coldfront

Respawn times/row

5Gorge

Respawn times/row

Steel

Respawn times/row

Attack/Defend

Gravel Pit and Junction
Blu CPs Owned Red respawn wave Blu respawn wave
0 10 10
1 10 7
2 10 4
Gorge
Blu CPs Owned Red respawn wave Blu respawn wave
0 7 2
1 8 3
Egypt and Dustbowl
Blu CPs Owned Red respawn wave Blu respawn wave
Any 10 2

Degroot keep: Default is R=3 B=0 On Door open (both A/B capped) B=0 On Door close B=4

Payload

Hoodoo: 11/2 map 1 6/2 map 2 4/2 map 3


Gold Rush

RED Respawn Times
CPs Owned Respawn Wave Maximum Time
Always 10 20


BLU Respawn Times
CPs Owned Respawn Wave Maximum Time
Always 4 8


Badwater Basin

RED Respawn Times
CPs Owned Respawn Wave Maximum Time
2-4 8 16
1 10 20


BLU Respawn Times
CPs Owned Respawn Wave Maximum Time
Always 4 8

Hoodoo

RED Respawn Times
CPs Owned Respawn Wave Maximum Time


Pipeline

Both teams share the same respawn times

Respawn Wave Maximum Time
Rounds 1 & 2 8 16
Round 3 5 10

Territorial Control

Hydro

Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.

Normal Round Respawn Times
Status Respawn Wave
Default 10
Capturing Enemy CP 3
Defense Round Respawn Times
Team Role Respawn Wave
Defenders 10
Attackers 0