Difference between revisions of "Mann vs. Machine (update)"
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[[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]] | [[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]] | ||
− | '''Mann vs. Machine''' was a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012. | + | '''Mann vs. Machine''' was a major update for ''Team Fortress 2'', announced on August 13, 2012 and released on August 15, 2012. |
== Day 1: Machines == | == Day 1: Machines == |
Revision as of 00:04, 7 March 2022
“ | Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
— Saxton Hale; TF2 Official Website
|
” |
Mann vs. Machine was a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.
Contents
Day 1: Machines
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.
Robots
Note: This article details the original set of robots released with the August 13, 2012 Patch. For an up-to-date list, please see the Robots article.
The majority of the robot legion represent each class (with the exception of the Engineer) equipped with basic weaponry.
Special Robots
In addition, several Special Robots were announced:
Machine Class | Name | Equipped with | Abilities |
---|---|---|---|
Scout | Minor League Scout | Sandman Batter's Helmet |
|
Demoman | Demoknight | Eyelander Chargin' Targe |
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Heavy | Steel Gauntlet | Fists of Steel |
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Heavyweight Champ | Killing Gloves of Boxing Pugilist's Protector |
| |
Medic | Quick-Fix Medic | Quick-Fix |
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Über Medic | Medi Gun |
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Sniper | Bowman | Huntsman |
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Sydney Sniper | Sydney Sleeper |
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Giant Robots
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
Machine Class | Name | Abilities |
---|---|---|
Scout | Super Scout |
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Soldier | Rapid Fire Soldier |
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Heavy | Deflector Heavy |
|
Sentry Buster
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
Machine | Based on | Abilities |
---|---|---|
Sentry Buster | Demoman |
|
Tank Robot
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note. It was revealed in-game that the said robot was a Tank Robot.
Machine | Abilities |
---|---|
Tank | Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not. |
Bomb Carrier Upgrades
The longer a Bomb Carrier survives, the more attributes they get, unfortunately, making them tougher to kill. The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly. One upside is that every time they upgrade, they will stop for a few seconds and Taunt, giving nearby players a chance to take it out while its guard is down. However, while giant variations are able to carry bombs, they do not upgrade, thankfully.
Stages | Upgrades |
---|---|
First stage |
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Second stage |
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Final stage |
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Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Mannworks | Mann vs. Machine |
mvm_mannworks
|
Day 2: Mercs
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.
Power Up Canteens
Image | Type | Usage |
---|---|---|
Become Übercharged | Supplies 5 seconds of personal invincibility. | |
Become Crit Boosted | Full critical power for 5 seconds. | |
Refill Clips and Ammo | Instant ammo and magazine refill. | |
Teleport To Spawn | Immediately returns user to respawn room and supplies temporary speed boost. | |
Building Upgrade | Upgrades user Engineer's buildings to level 3 in a hurry. |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Coal Town | Mann vs. Machine |
mvm_coaltown
|
Day 3: Bounty
Day 3 revealed 35 new achievements, as well as an alternative Mann Up game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, Decoy, was also featured.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Decoy | Mann vs. Machine |
mvm_decoy
|
Additions
Weapons
Deflector | ||
Mk.I Botkiller weapons |
Cosmetic items
Robot Running Man | ||
Soldier's Stogie | ||
Tin Pot | ||
Pyrobotics Pack | ||
Battery Bandolier | ||
U-clank-a | ||
Tin-1000 | ||
Archimedes | ||
Medic Mech-Bag | ||
Bolted Bushman | ||
Stealth Steeler | ||
Operation Steel Trap Badge | ||
RoBro 3000 |
Action items
Power Up Canteen |
Tools
Squad Surplus Voucher | |
Tour of Duty Ticket |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Coal Town | Mann vs. Machine |
mvm_coaltown
| |
Decoy | Mann vs. Machine |
mvm_decoy
| |
Example | Mann vs. Machine |
mvm_example
| |
Mannworks | Mann vs. Machine |
mvm_mannworks
|
Trailer
Pre-announcement references
While officially announced on August 13, 2012, numerous references had been made by Valve prior to the release.
Haunted Hallowe'en Special
The 2009 Haunted Hallowe'en Special revealed Zepheniah Mann's Last Will and Testament, written on his sloughed-off skin, with several lines obscured by sand.
119th Update
On May 5, 2010, as part of the 119th update, Valve released a 27-second teaser for the Engineer update. The teaser shows an early skin-toned model of the Heavy Robot's head passing in front of the camera at 00:08 and a Demoman Robot's head with a red eye socket in the background at 00:15. The blueprint seen behind the Engineer shows what looks like a Scout Robot.
Engineer Update
Day 0 of the Engineer Update itself started as a wall covered with pictures which was eventually covered with blueprints. One of the pictures depicts a Scout Robot in the style of Leonardo da Vinci's Vitruvian Man.
Diagram of a robot from the Engineer Update.
Australian Christmas 2011
Australian Christmas 2011 released a new map, Foundry. Exploration revealed two secret rooms; One with four blurry photographs of robots and the numbers "13 22 13" (which read MVM when translated to letters; 1 = A, 2 = B, etc.). The other room had a sign reading "Doctor Wilson's AUTO-BORAX," with two wooden planks leaning against the sign. When reading the text between the two boards, it reads "TOBOR," "ROBOT" backwards.
- Cp foundry photos.jpg
The four photographs.
- Cp foundry date.jpg
The numbers.
May 3, 2012 Patch
The May 3, 2012 Patch added sound paths to the pl_thundermountain manifest which referenced sound files involving 'mvm' and 'robot'.
"sound\mvm\giant_heavy\giant_heavy_step01.wav" "sound\mvm\giant_heavy\giant_heavy_step02.wav" "sound\mvm\giant_heavy\giant_heavy_step03.wav" "sound\mvm\giant_heavy\giant_heavy_step04.wav" "sound\mvm\giant_soldier\giant_soldier_step01.wav" "sound\mvm\giant_soldier\giant_soldier_step02.wav" "sound\mvm\giant_soldier\giant_soldier_step03.wav" "sound\mvm\giant_soldier\giant_soldier_step04.wav" "sound\mvm\giant_demoman\giant_demoman_step_01.wav" "sound\mvm\giant_demoman\giant_demoman_step_02.wav" "sound\mvm\giant_demoman\giant_demoman_step_03.wav" "sound\mvm\giant_demoman\giant_demoman_step_04.wav" "sound\mvm\giant_scout\giant_scout_step_01.wav" "sound\mvm\giant_scout\giant_scout_step_02.wav" "sound\mvm\giant_scout\giant_scout_step_03.wav" "sound\mvm\giant_scout\giant_scout_step_04.wav" "sound\mvm\giant_pyro\giant_pyro_step_01.wav" "sound\mvm\giant_pyro\giant_pyro_step_02.wav" "sound\mvm\giant_pyro\giant_pyro_step_03.wav" "sound\mvm\giant_pyro\giant_pyro_step_04.wav" "sound\mvm\giant_heavy\giant_heavy_loop.wav" "sound\mvm\giant_soldier\giant_soldier_loop.wav" "sound\mvm\giant_demoman\giant_demoman_loop.wav" "sound\mvm\giant_scout\giant_scout_loop.wav" "sound\mvm\giant_heavy\giant_heavy_explodes.wav" "sound\mvm\giant_common\giant_common_explode.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_spin. wav" "sound\mvm\mvm_deploy_small.wav" "sound\mvm\mvm_deploy_giant.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo01.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo02.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo03.wav" "sound\mvm\mvm_tank_loop.wav" "sound\mvm\mvm_tank_deploy.wav" "sound\mvm\mvm_tank_start.wav" "sound\mvm\mvm_tank_smash.wav" "sound\mvm\mvm_tank_explode.wav" "sound\music\mvm_wave_done.wav" "sound\mvm\mvm_bought_upgrade.wav" "sound\mvm\mvm_bought_in.wav" "sound\mvm\mvm_used_powerup.wav" "sound\mvm\mvm_player_died.wav"
June 19, 2012 Patch
The June 19, 2012 Patch added the Damaged Capacitor. Closer examination of the numbers imprinted on it reveals two sets of numbers. The larger, '6.22V1800', corresponds to a future date: June 22, 1800 PST. This would lead up to a blog post made by the Pyro. The smaller set, '07180125', corresponds to the same alphanumeric code (07-18-01-25, A=1, B=2...), reading 'GRAY'.
Pyromania Update
The Pyromania Update released a new map, Doomsday. Exploration revealed another secret room with the same four photographs seen in Foundry; but, also a map showing three locations; Mannworks, "Death Pit" (Coal Town), and "Cactus Valley" (Decoy).
Source Filmmaker
The release of the Pyromania Update coincided with the release of Source Filmmaker. An internal version was accidentally leaked a few days prior to the official release. This contained various models and materials that were not included with the full version. Models of robot heads used in the Engineer Update (teaser) were included, an album of each class' robotic head was leaked to the public.
ARG
On August 10, 2012 a bloodstain appeared on the TF2 Website, leading to the start of an ARG. It lead to a photograph of the birth certificate of the previously unknown third son of Zepheniah Mann, Gray Mann.
The following day, a second bloodstain appeared, again linking to Zephaniah Mann's will revealing new text which was previously obscured by sand. He mentions Gray Mann and leaves his cache of "miracle gravel" to Elizabeth.
The August 11, 2012 Patch created an intricate ARG involving the Barely-Melted Capacitor and the High-Five Taunt. See the associated article for more details.
The conclusion of the ARG led to the release of the comic, Blood Brothers, on August 12, 2012, which explained the origins of Gray Mann. A day later, the Mann vs. Machine update was formally announced.
Update Gallery
Promotion Gallery
External links
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