Difference between revisions of "Anti-Scout strategy/fr"

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[[Image:Scouthumiliation.png|right|125px]]
 
[[Image:Scouthumiliation.png|right|125px]]
  
The [[Scout]] is a very fast and maneuverable class capable of hit-and-run attacks who makes up for his low amount of health with his high amount of firepower at close range. Scouts excel when they have a lot of room to maneuver as they can change their direction in midair due to their double jump ability; generally the best way to engage them is in close-quarters where they have little room to run or jump around. Keep in mind that Scouts, depending on their loadout, have the ability to stun enemy players, heal themselves and their allies, as well as become invulnerable to damage for a short period of time. Attacking them from a distance a distance is usually the best way to deal with them due to their lack of effective long-range weaponry.
+
Le Scout est une classe rapide et agile capable de d'attaques éclairs, et qui compense sa faible résistance aux dégâts par sa grande puissance à courte portée. Les Scouts excellent dans l'art de l'esquive, car ils peuvent changer brusquement de direction en plein saut grâce à leur double saut. En général, le meilleur endroit pour les attaquer est dans des lieux étroits, afin de les empêcher de tirer profit de leur agilité. Souvenez vous qu'en fonction de leur équipiement, les Scouts peuvent assomer leurs ennemis, s'éteindre et éteindre leurs alliés des flammes de Pyro, ou encore devenir invulnérables au dégâts pendant quelques secondes. Les attaquer à distance est généralement le meilleur moyen de les mettre en difficulté, à cause de leur manque d'armes efficaces à longue distance.
  
==General==
+
==Général==
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Attributes
+
! class="header" colspan="1" width="200"| Attributs
! class="header" colspan="1" width="800"| Anti-Scout Strategy
+
! class="header" colspan="1" width="800"| Stratégie anti-Scout
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Role]]
+
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Scout_badge_RED.png|40px]] [[Classes|Rôle]]
 
|
 
|
 
*When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down.
 
*When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down.
Line 21: Line 21:
 
*If a Scout is trying to ambush an unsuspecting ally, always warn the ally in order to fend off or eliminate the Scout.
 
*If a Scout is trying to ambush an unsuspecting ally, always warn the ally in order to fend off or eliminate the Scout.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
+
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health/fr|Santé]]
 
|
 
|
 
*His tiny amount of health can be nearly depleted with a hit from a rocket or grenade.
 
*His tiny amount of health can be nearly depleted with a hit from a rocket or grenade.
 
*If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.
 
*If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
+
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed/fr|Vitesse]]
 
|
 
|
 
*Always think one step ahead of the Scout before attacking; he can run more quickly than the other classes.
 
*Always think one step ahead of the Scout before attacking; he can run more quickly than the other classes.
 
*Try to predict where the Scout will land when using projectiles.
 
*Try to predict where the Scout will land when using projectiles.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
+
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons/fr|Puissance]]
 
|
 
|
 
*The Scout is quite devastating at close range with his primary weapons, so try to fight the Scout at mid-to-long range in order to avoid taking large amounts of damage.
 
*The Scout is quite devastating at close range with his primary weapons, so try to fight the Scout at mid-to-long range in order to avoid taking large amounts of damage.
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|}
 
|}
  
==Weapon Specific==
+
==Armes spécifiques==
  
A list of useful tidbits about the Scout's tools, and how to counter them.
+
Une liste d'astuces utiles à propos des outils du Scout
  
===Primary Weapons===
+
===Armes primaires===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| Arme
! class="header" colspan="1" width="800"| Anti-Scout Strategy
+
! class="header" colspan="1" width="800"| Stratégie anti-Scout
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scattergun|icon-size=100x100px}}<br>[[Scattergun]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Scattergun|icon-size=100x100px}}<br>[[Scattergun/fr|Fusil à Dispersion]]
 
|
 
|
 
*The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
 
*The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
 
*The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.
 
*The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}}<br>[[Force-A-Nature]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Force-A-Nature|icon-size=100x100px}}<br>[[Force-A-Nature/fr|Force-de-la-Nature]]
 
|
 
|
 
*The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.
 
*The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.
 
*The Force-A-Nature has a [[knock back]] ability, meaning he can push enemy players into environmental hazards such as saw blades, trains and off cliffs. Avoid this by trying to flank around him and away from said hazard.
 
*The Force-A-Nature has a [[knock back]] ability, meaning he can push enemy players into environmental hazards such as saw blades, trains and off cliffs. Avoid this by trying to flank around him and away from said hazard.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shortstop|icon-size=100x100px}}<br>[[The Shortstop]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shortstop|icon-size=100x100px}}<br>[[The Shortstop/fr|Shortstop]]
 
|
 
|
 
*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.
 
*The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.
 
|}
 
|}
  
===Secondary Weapons===
+
===Armes secondaires===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| Arme
! class="header" colspan="1" width="800"| Anti-Scout Strategy
+
! class="header" colspan="1" width="800"| Stratégie anti-Scout
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br>[[Pistol]] / [[Lugermorph]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pistol|icon-size=100x100px}}{{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br>[[Pistol/fr|Pistolet]] / [[Lugermorph/fr|Lugermorph]]
 
|
 
|
 
*When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range.
 
*When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range.
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|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}
<br>[[Bonk! Atomic Punch]]
+
<br>[[Bonk! Atomic Punch/fr|Bonk! Atomic Punch]]
 
|
 
|
* Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by just body blocking him, or by using [[Knockback]], [[Stun]], or [[Slowdown]].
+
* Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by just body blocking him, or by using [[Knockbac]], [[Stun]], or [[Slowdown]].
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}
<br>[[Crit-a-Cola]]
+
<br>[[Crit-a-Cola/fr|Crit-a-Cola]]
 
|
 
|
 
*Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.
 
*Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Mad Milk|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Mad Milk|icon-size=100x100px}}
<br>[[Mad Milk]]
+
<br>[[Mad Milk/fr|Mad Milk]]
 
|
 
|
 
*If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle.
 
*If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle.
 
|}
 
|}
  
===Melee Weapons===
+
===Armes de mélée===
 
*The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant.
 
*The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant.
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| Arme
! class="header" colspan="1" width="800"| Anti-Scout Strategy
+
! class="header" colspan="1" width="800"| Stratégie anti-Scout
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bat|icon-size=100x100px}}{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}
<br>[[Bat]] / [[Holy Mackerel]]
+
<br>[[Bat/fr|Batte]] / [[Holy Mackerel/fr|Maquereau Sacré]]
 
|
 
|
 
*The Bat deals less damage than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat.
 
*The Bat deals less damage than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat.
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}
<br>[[Sandman]]
+
<br>[[Sandman/fr|Marchand de Sable]]
 
|
 
|
 
*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
 
*While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
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|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}
<br>[[Candy Cane]]
+
<br>[[Candy Cane/fr|Sucre d'orge]]
 
|
 
|
 
*When equipped with this weapon, the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
 
*When equipped with this weapon, the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
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|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Boston Basher|icon-size=100x100px}}
 
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Boston Basher|icon-size=100x100px}}
<br>[[Boston Basher]]
+
<br>[[Boston Basher/fr|Bastonneur Bostonien]]
 
|
 
|
 
*Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.
 
*Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.
 
|}
 
|}
  
==Class Set==
+
==Set de classe==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Set
 
! class="header" colspan="1" width="200"| Set
! class="header" colspan="1" width="800"| Anti-Scout Strategy
+
! class="header" colspan="1" width="800"| Stratégie anti-Scout
 
|-
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Scout Bundle.png|100px|The Special Delivery]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Scout Bundle.png|100px|The Special Delivery]]
<br>[[Item sets#Scout|The Special Delivery]]
+
<br>[[Item sets#Scout/fr|La Livraison Spéciale]]
 
|
 
|
 
*Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.
 
*Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.
 
|}
 
|}
  
== See also==
+
== Voir aussi==
*[[Scout strategy]]
+
*[[Scout strategy/fr|Stratégie basique du Scout]]
*[[Community Scout strategy]]
+
*[[Community Scout strategy/fr|Stratégie communautaire du Scout]]
*[[Double jumping]]
+
*[[Double jumping/fr|Double Sauts]]
*[[Scout match-ups]]
+
*[[Scout match-ups/fr|Confrontation des classes]]
*[[Team strategy]]
+
*[[Team strategy/fr|Stratégie d'équipe]]
  
 
{{Class strategy}}
 
{{Class strategy}}

Revision as of 15:25, 21 January 2011


«
N'envoyez jamais un gamin faire la guerre des hommes.
Le Soldier
»
Scouthumiliation.png

Le Scout est une classe rapide et agile capable de d'attaques éclairs, et qui compense sa faible résistance aux dégâts par sa grande puissance à courte portée. Les Scouts excellent dans l'art de l'esquive, car ils peuvent changer brusquement de direction en plein saut grâce à leur double saut. En général, le meilleur endroit pour les attaquer est dans des lieux étroits, afin de les empêcher de tirer profit de leur agilité. Souvenez vous qu'en fonction de leur équipiement, les Scouts peuvent assomer leurs ennemis, s'éteindre et éteindre leurs alliés des flammes de Pyro, ou encore devenir invulnérables au dégâts pendant quelques secondes. Les attaquer à distance est généralement le meilleur moyen de les mettre en difficulté, à cause de leur manque d'armes efficaces à longue distance.

Général

Attributs Stratégie anti-Scout
Scout emblem RED.png Rôle
  • When you spot a Scout trying to get across a battlefield to reach an objective or cart, always keep an eye out for him until you have time to hunt him down.
  • A Scout carrying the intelligence will likely try and avoid direct combat on the way back to his base by taking a quieter route or one better suited to his double-jump abilities. Try to block these routes or use weapons with a knockback effect to push him towards your teammates.
  • If a Scout is trying to ambush an unsuspecting ally, always warn the ally in order to fend off or eliminate the Scout.
Leaderboard class medic.png Santé
  • His tiny amount of health can be nearly depleted with a hit from a rocket or grenade.
  • If a Scout has been severely injured, switching to a hitscan weapon may help you finish him off and/or conserve ammunition.
Leaderboard class scout.png Vitesse
  • Always think one step ahead of the Scout before attacking; he can run more quickly than the other classes.
  • Try to predict where the Scout will land when using projectiles.
Leaderboard class soldier.png Puissance
  • The Scout is quite devastating at close range with his primary weapons, so try to fight the Scout at mid-to-long range in order to avoid taking large amounts of damage.
  • Less experienced Scouts tend to overcompensate when turning to aim at you while running in circles. Sometimes you can stand in one place while firing and the Scout will fire bullets around you.

Armes spécifiques

Une liste d'astuces utiles à propos des outils du Scout

Armes primaires

Arme Stratégie anti-Scout
Item icon Scattergun.png
Fusil à Dispersion
  • The Scattergun has more damage ramp-up at close range than other weapons, so it may be best to keep Scouts at mid range.
  • The Scattergun is much less effective if few pellets hit its target. If a Scout is attacking you, jump around and move erratically to minimize the damage that you take.
Item icon Force-A-Nature.png
Force-de-la-Nature
  • The Force-A-Nature has only two shots to a clip and takes a while to reload. Take advantage of this and attack the Scout between reloads.
  • The Force-A-Nature has a knock back ability, meaning he can push enemy players into environmental hazards such as saw blades, trains and off cliffs. Avoid this by trying to flank around him and away from said hazard.
Item icon Shortstop.png
Shortstop
  • The Shortstop has a tight spread suited to medium range. If you close the distance, the Scout may find it more difficult to hit you.

Armes secondaires

Arme Stratégie anti-Scout
Item icon Pistol.pngItem icon Lugermorph.png
Pistolet / Lugermorph
  • When a Scout uses his Pistol, his primary weapon may be out of ammo. Move in and attack, as the Pistol is less effective at close range.
  • The Pistol can only hold 4 full clips of ammo. If you catch a Scout who is low on Pistol ammunition, fight at mid-range to take advantage of his inability to use his secondary weapon.
Item icon Bonk! Atomic Punch.png


Bonk! Atomic Punch

  • Bonk! is designed to get a Scout past choke points. Impede his movement until the effect runs out by just body blocking him, or by using Knockbac, Stun, or Slowdown.
Item icon Crit-a-Cola.png


Crit-a-Cola

  • Crit-a-Cola is excellent for ambushing; however, if you are watchful, the attacking Scout's advantage will disappear.
Item icon Mad Milk.png


Mad Milk

  • If you get hit by Mad Milk, try to retreat or deal with your assailant quickly, as he will have the advantage in a protracted battle.

Armes de mélée

  • The Scout's mobility makes it difficult to retreat from or fend off a melee attack. Try to keep the Scout in your view, and use your own melee/close-range weapons to deal with him. Weapons with knock back effects may prove useful in dispatching your assailant.
Arme Stratégie anti-Scout
Item icon Bat.pngItem icon Holy Mackerel.png


Batte / Maquereau Sacré

  • The Bat deals less damage than most other melee weapons. Just be careful and watch for Scouts who may try to circle-strafe you while attacking with the Bat.
Item icon Sandman.png


Marchand de Sable

  • While stunned, try to stay alive and keep your aim on the Scout so that you can immediately counter-attack once the effect wears off.
  • You can still attempt a Taunt Kill if stunned; this can kill a Scout rushing towards you.
Item icon Candy Cane.png


Sucre d'orge

  • When equipped with this weapon, the Scout has a 25% explosion damage vulnerability. Switch to an explosive weapon for additional damage.
  • With this weapon equipped, enemies killed or assisted in being killed by the Scout will drop small Health kits. Try to steal them before the Scout can heal.
Item icon Boston Basher.png


Bastonneur Bostonien

  • Jump away from Scouts rushing forward with the Boston Basher. If you're lucky, the Scout will miss his swing, take damage from the miss, and be distracted by the bleeding effect.

Set de classe

Set Stratégie anti-Scout
The Special Delivery


La Livraison Spéciale

  • Be aware of the extra 25 health granted by the item set, and fight accordingly. The Mad Milk increases the Scout's chances for survival even further, so attack him with as much firepower as you can muster.

Voir aussi