Difference between revisions of "Engineer voice commands"

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The following dictates the voice command set for the '''[[Engineer]]'''. Note that Voice Menu 3 does not display in the chat window, except for "Help!".
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[[File:Leaderboard class engineer.png|right|The Engineer]]
  
 +
The following dictates the '''Engineer voice commands'''. Note that Voice Menu 3 does not display in the chat window except for "Help!".
  
 +
__TOC__
 
==Voice Menu 1==
 
==Voice Menu 1==
[[Default key]]: Z
+
{{SoundList
#Medic
+
|colour    = #F3A957
#*[[Media:Engineer_medic02.wav|"Medic!"]]
+
|title      = '''Medic! - [[Default key]]: Z → 1 or E'''
#*[[Media:Engineer_medic03.wav|"Meeeh-dic!"]]
+
|image      =
#*[[Media:Engineer_medic01.wav|"Doc!"]]
+
|image-size = 25px
#Thanks
+
|image-link =
#*[[Media:Engineer_thanks01.wav|"Much obliged."]]
+
|content    =
#Go
+
*[[Media:Engineer_medic01.wav|"Doc!"]]
#*[[Media:Engineer_go02.wav|"Move 'em out!"]]
+
*[[Media:Engineer_medic02.wav|"Medic!"]]
#*[[Media:Engineer_go01.wav|"Get going!"]]
+
*[[Media:Engineer_medic03.wav|"Meeeh-dic!"]]
#*[[Media:Engineer_go03.wav|"Go go go!"]]
+
*While aiming at a friendly Medic:
#Move Up
+
**[[Media:Engineer_medicfollow01.wav|"Follow me, Doc!"]]
#*[[Media:Engineer_moveup01.wav|"Gotta move that gear up!"]]
+
**[[Media:Engineer_medicfollow02.wav|"Over here, sawbones."]]
#Go Left
+
**[[Media:Engineer_medicfollow03.wav|"On me, Doc!"]]
#*[[Media:Engineer_headleft01.wav|"Head left."]]
+
}}
#*[[Media:Engineer_headleft02.wav|"To the left!"]]
+
 
#Go Right
+
{{SoundList
#*[[Media:Engineer_headright01.wav|"Head right."]]
+
|colour    = #F3A957
#*[[Media:Engineer_headright02.wav|"Go right."]]
+
|title      = '''Thanks! - [[Default key]]: Z → 2'''
#*[[Media:Engineer_headright03.wav|"To the right!"]]
+
|image      =
#Yes
+
|image-size = 25px
#*[[Media:Engineer_yes01.wav|"Yeah!"]]
+
|image-link =
#*[[Media:Engineer_yes02.wav|"Heck yes!"]]
+
|content    =
#*[[Media:Engineer_yes03.wav|"Alrighty then."]]
+
*[[Media:Engineer_thanks01.wav|"Much obliged."]]
#No
+
*After a kill or kill assist:
#*[[Media:Engineer_no01.wav|"Nope."]]
+
**[[Media:Engineer_specialcompleted-assistedkill01.wav|"Nice goin', pardner!"]]
#*[[Media:Engineer_no02.wav|"Nah."]]
+
**[[Media:Engineer_specialcompleted-assistedkill02.wav|"Thanks, mister!"]]
#*[[Media:Engineer_no03.wav|"Heck no."]]
+
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Go Go Go! - [[Default key]]: Z → 3'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_go02.wav|"Move 'em out!"]]
 +
*[[Media:Engineer_go01.wav|"Get going!"]]
 +
*[[Media:Engineer_go03.wav|"Go go go!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Move up! - [[Default key]]: Z → 4'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_moveup01.wav|"Gotta move that gear up!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Go Left! - [[Default key]]: Z → 5'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_headleft01.wav|"Head left."]]
 +
*[[Media:Engineer_headleft02.wav|"To the left!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Go Right! - [[Default key]]: Z → 6'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_headright01.wav|"Head right."]]
 +
*[[Media:Engineer_headright02.wav|"Go right."]]
 +
*[[Media:Engineer_headright03.wav|"To the right!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Yes - [[Default key]]: Z → 7'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_yes01.wav|"Yeah!"]]
 +
*[[Media:Engineer_yes02.wav|"Heck yes!"]]
 +
*[[Media:Engineer_yes03.wav|"Alrighty then."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''No - [[Default key]]: Z → 8'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_no01.wav|"Nope."]]
 +
*[[Media:Engineer_no02.wav|"Nah."]]
 +
*[[Media:Engineer_no03.wav|"Heck no."]]
 +
}}
  
 
==Voice Menu 2==
 
==Voice Menu 2==
Default key: X
+
{{SoundList
#Incoming
+
|colour    = #F3A957
#*[[Media:Engineer_incoming01.wav|"Innn-coming!"]]
+
|title      = '''Incoming! - [[Default key]]: X → 1'''
#*[[Media:Engineer_incoming02.wav|"Incomin'!"]]
+
|image      =
#*[[Media:Engineer_incoming03.wav|"Incoming!"]]
+
|image-size = 25px
#[[Spy]]!
+
|image-link =
#*[[Media:Engineer_cloakedspy01.wav|"Hey boys, it's a Spy!"]]
+
|content    =
#*[[Media:Engineer_cloakedspy02.wav|"Spy around here."]]
+
*[[Media:Engineer_incoming01.wav|"Innn-coming!"]]
#*[[Media:Engineer_cloakedspy03.wav|"There's a spy creeping around here!".]]
+
*[[Media:Engineer_incoming02.wav|"Incomin'!"]]
#*[[Media:Engineer_cloakedspyidentify01.wav|"That Scout is a spy!"]]
+
*[[Media:Engineer_incoming03.wav|"Incoming!"]]
#*[[Media:Engineer_cloakedspyidentify02.wav|"That Soldier's a spy!"]]
+
}}
#*[[Media:Engineer_cloakedspyidentify03.wav|"That Heavy's a spy!"]]
+
 
#*[[Media:Engineer_cloakedspyidentify04.wav|"That Pyro's a spy!"]]
+
{{SoundList
#*[[Media:Engineer_cloakedspyidentify05.wav|"That Demo's a spy!"]]
+
|colour    = #F3A957
#*[[Media:Engineer_cloakedspyidentify06.wav|"That Spy's one of them!"]]
+
|title      = '''[[Spy]]! - [[Default key]]: X → 2'''
#*[[Media:Engineer_cloakedspyidentify07.wav|"That Medic's a spy!"]]
+
|image      =
#*[[Media:Engineer_cloakedspyidentify08.wav|"That Engineer's a spy!"]]
+
|image-size = 25px
#*[[Media:Engineer_cloakedspyidentify09.wav|"That Sniper's a spy!"]]
+
|image-link =
#*[[Media:Engineer_cloakedspyidentify10.wav|"That spy ain't on our side!"]]
+
|content    =
#[[Sentry Gun]] Ahead
+
*[[Media:Engineer_cloakedspy01.wav|"Hey boys, it's a Spy!"]]
#*[[Media:Engineer_sentryahead01.wav|"Sentry right up ahead!"]]
+
*[[Media:Engineer_cloakedspy02.wav|"Spy around here."]]
#*[[Media:Engineer_sentryahead02.wav|"Sentry right up there!"]]
+
*[[Media:Engineer_cloakedspy03.wav|"There's a Spy creepin' around here!"]]
#[[Teleporter]] Here
+
*While aiming at a player:
#*[[Media:Engineer_needteleporter02.wav|"Somebody wanna wrassle up a teleporter right here?"]]
+
**[[Media:Engineer_cloakedspyidentify01.wav|"That Scout's a Spy!"]]
#*[[Media:Engineer_needteleporter01.wav|"We need a teleporter riiight here."]]
+
**[[Media:Engineer_cloakedspyidentify02.wav|"That Soldier's a Spy!"]]
#[[Dispenser]] Here
+
**[[Media:Engineer_cloakedspyidentify04.wav|"That Pyro's a Spy!"]]
#*[[Media:Engineer_needdispenser01.wav|"We need a dispenser riiight here."]]
+
**[[Media:Engineer_cloakedspyidentify05.wav|"That Demo's a Spy!"]]
#[[Sentry Gun]] Here
+
**[[Media:Engineer_cloakedspyidentify03.wav|"That Heavy's a Spy!"]]
#*[[Media:Engineer_needsentry01.wav|"We need a sentry riiight here."]]
+
**[[Media:Engineer_cloakedspyidentify08.wav|"That Engineer's a Spy!"]]
#Activate [[ÜberCharge]]
+
**[[Media:Engineer_cloakedspyidentify07.wav|"That Medic's a Spy!"]]
#*[[Media:Engineer_activatecharge01.wav|"Hit it doc!"]]
+
**[[Media:Engineer_cloakedspyidentify09.wav|"That Sniper's a Spy!"]]
#*[[Media:Engineer_activatecharge02.wav|"Come on, hit it doc!"]]
+
**[[Media:Engineer_cloakedspyidentify06.wav|"That Spy's one of them!"]]
#*[[Media:Engineer_activatecharge03.wav|"Charge me doc!"]]
+
**[[Media:Engineer_cloakedspyidentify10.wav|"That Spy ain't on our side!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Sentry Gun|Sentry]] Ahead! - [[Default key]]: X → 3'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_sentryahead01.wav|"Sentry right up ahead!"]]
 +
*[[Media:Engineer_sentryahead02.wav|"Sentry right up there!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Teleporter]] Here! - [[Default key]]: X → 4'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_needteleporter02.wav|"Somebody wanna rustle up a Teleporter right here?"]]
 +
*[[Media:Engineer_needteleporter01.wav|"We need a Teleporter riiight here."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Dispenser]] Here! - [[Default key]]: X → 5'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_needdispenser01.wav|"We need a Dispenser riiight here."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Sentry Gun|Sentry]] Here! - [[Default key]]: X → 6'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_needsentry01.wav|"We need a Sentry riiight here."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Activate [[ÜberCharge]]! - [[Default key]]: X → 7'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_activatecharge01.wav|"Hit it, Doc!"]]
 +
*[[Media:Engineer_activatecharge02.wav|"Come on, hit it, Doc!"]]
 +
*[[Media:Engineer_activatecharge03.wav|"Charge me, Doc!"]]
 +
}}
  
 
==Voice Menu 3==
 
==Voice Menu 3==
Default key: C
+
{{SoundList
#Help
+
|colour    = #F3A957
#*[[Media:Engineer_helpme01.wav|"Help!"]]
+
|title      = '''Help! - [[Default key]]: C → 1'''
#*[[Media:Engineer_helpme02.wav|"Help me!"]]
+
|image      =
#*[[Media:Engineer_helpme03.wav|"I need some doggone help!"]]
+
|image-size = 25px
#*While standing on a friendly [[capture point]]:
+
|image-link =
#**[[Media:Engineer_helpmedefend01.wav|"We gotta hold this point!"]]
+
|content    =
#**[[Media:Engineer_helpmedefend02.wav|"I need help defending this point!"]]
+
*[[Media:Engineer_helpme01.wav|"Help!"]]
#**[[Media:Engineer_helpmedefend03.wav|"Hold this point!"]]
+
*[[Media:Engineer_helpme02.wav|"Help me!"]]
#*While standing on a neutral or enemy [[capture point]]:
+
*[[Media:Engineer_helpme03.wav|"I need some doggone help!"]]
#**[[Media:Engineer_helpmecapture01.wav|"Help me capture this point!"]]
+
*While standing on a friendly [[Control point (objective)|capture point]]:
#**[[Media:Engineer_helpmecapture02.wav|"This point ain't gonna cap itself! Get over here!"]]
+
**[[Media:Engineer_helpmedefend01.wav|"We gotta hold this point!"]]
#**[[Media:Engineer_helpmecapture03.wav|"Need help capping this point!"]]
+
**[[Media:Engineer_helpmedefend02.wav|"I need help defending this point!"]]
#Battle Cry
+
**[[Media:Engineer_helpmedefend03.wav|"Hold this point!"]]
#*[[Media:Engineer_battlecry01.wav|"Yaaaaaaagh!"]]
+
*While standing on a neutral or enemy [[Control point (objective)|capture point]]:
#*[[Media:Engineer_battlecry03.wav|"Cowboy up!"]]
+
**[[Media:Engineer_helpmecapture01.wav|"Help me capture this point!"]]
#*[[Media:Engineer_battlecry04.wav|"Move 'em out!"]]
+
**[[Media:Engineer_helpmecapture02.wav|"This point ain't gonna cap itself! Get over here!"]]
#*[[Media:Engineer_battlecry05.wav|"Giddy up!"]]
+
**[[Media:Engineer_helpmecapture03.wav|"Need help capping this point!"]]
#*[[Media:Engineer_battlecry06.wav|"Heeeeeeyaaah!"]]
+
**[[Media:Engineer_standonthepoint01.wav|"Plant yerself on that darn point, mister!"]]
#*[[Media:Engineer_battlecry07.wav|"Ehee, yeeeehaaaaw!"]]
+
**[[Media:Engineer_standonthepoint02.wav|"Plant yerself on the point, mister!"]]
#Cheers
+
}}
#*[[Media:Engineer_cheers01.wav|"Whooooeee!"]]
+
 
#*[[Media:Engineer_cheers02.wav|"Whoooohou!"]]
+
{{SoundList
#*[[Media:Engineer_cheers03.wav|"Job well done!"]]
+
|colour    = #F3A957
#*[[Media:Engineer_cheers04.wav|"That wasn't even close."]]
+
|title      = '''Battle Cry - [[Default key]]: C → 2'''
#*[[Media:Engineer_cheers05.wav|"Now that there was a fine piece of work."]]
+
|image      =
#*[[Media:Engineer_cheers06.wav|"Cream gravy."]]
+
|image-size = 25px
#*[[Media:Engineer_cheers07.wav|"Yippe-ke-hi-he-yay Heaww-kyoo!"]]
+
|image-link =
#Jeers
+
|content    =
#*[[Media:Engineer_jeers01.wav|"Boooooo!"]]
+
*[[Media:Engineer_battlecry01.wav|"Yaaaaaaagh!"]]
#*[[Media:Engineer_jeers03.wav|"Come on, fellas!"]]
+
*[[Media:Engineer_battlecry03.wav|"Cowboy up!"]]
#*[[Media:Engineer_jeers02.wav|"Grrrrrrrr..."]]
+
*[[Media:Engineer_battlecry04.wav|"Move 'em out!"]]
#*[[Media:Engineer_jeers04.wav|"Ah, good night, Irene!"]]
+
*[[Media:Engineer_battlecry05.wav|"Giddy up!"]]
#Positive
+
*[[Media:Engineer_battlecry06.wav|"Heeeeeeyaaah!"]]
#*[[Media:Engineer_positivevocalization01.wav|"Well don't that beat all?"]]
+
*[[Media:Engineer_battlecry07.wav|"Ehee, yeeeehaaaaw!"]]
#Negative
+
*While aiming at an enemy, melee weapon equipped:
#*[[Media:Engineer_negativevocalization01.wav|"Darn."]]
+
**[[Media:Engineer_meleedare01.wav|"Let's do this Texas style."]]
#*[[Media:Engineer_negativevocalization02.wav|"Aw, shucks."]]
+
**[[Media:Engineer_meleedare02.wav|"You and me, pardner."]]
#*[[Media:Engineer_negativevocalization03.wav|"Damnit!"]]
+
**[[Media:Engineer_meleedare03.wav|"You and me, hoss."]]
#*[[Media:Engineer_negativevocalization04.wav|"Damnit, fellas!"]]
+
**[[Media:Engineer_taunts01.wav|"I'm gonna beat you like a rented mule, boy."]]
#*[[Media:Engineer_negativevocalization05.wav|"Damnit, damnit, damnit, damnit!"]]
+
**[[Media:Engineer_taunts03.wav|"I'm gonna tear you down, junior!"]]
#*[[Media:Engineer_negativevocalization06.wav|"Aw, hell."]]
+
**[[Media:Engineer taunts05.wav|"You're all about to have a real bad day!"]]
#*[[Media:Engineer_negativevocalization07.wav|"Grrrr...[''mumbles'']]"]
+
**[[Media:Engineer_taunts06.wav|"Come here, sissy!"]]
#*[[Media:Engineer_negativevocalization08.wav|"Daugghh!"]]
+
**[[Media:Engineer_taunts08.wav|"Start prayin', boy!"]]
#*[[Media:Engineer_negativevocalization09.wav|"[''loud, angry and frustruated sigh'']]"]
+
**[[Media:Engineer_taunts10.wav|"I'm gonna lay you out!"]]
#*[[Media:Engineer_negativevocalization10.wav|"Dagnabit damnit!"]]
+
**[[Media:Engineer_taunts12.wav|"Son! I'm gonna blow that dumb look right off your stupid face!"]]
#*[[Media:Engineer_negativevocalization11.wav|"Damn dagnabit!"]]
+
}}
#*[[Media:Engineer_negativevocalization12.wav|"Dagit nagit nabit dagit!"]]
+
 
#Nice Shot
+
{{SoundList
#*[[Media:Engineer_niceshot01.wav|"Hell of a shot mister!"]]
+
|colour    = #F3A957
#*[[Media:Engineer_niceshot02.wav|"Nice shot!"]]
+
|title      = '''Cheers - [[Default key]]: C → 3'''
#*[[Media:Engineer_niceshot03.wav|"Nice shooting, tex!"]]
+
|image      =
#Good Job
+
|image-size = 25px
#*[[Media:Engineer_goodjob01.wav|"Nice job, pardner."]]
+
|image-link =
#*[[Media:Engineer_goodjob02.wav|"Good work."]]
+
|content    =
#*[[Media:Engineer_goodjob03.wav|"Nice job."]]
+
*[[Media:Engineer_cheers01.wav|"Whooooeee!"]]
 +
*[[Media:Engineer_cheers02.wav|"Whoooohou!"]]
 +
*[[Media:Engineer_cheers03.wav|"Job well done!"]]
 +
*[[Media:Engineer_cheers04.wav|"That wasn't even close."]]
 +
*[[Media:Engineer_cheers05.wav|"Now that there was a fine piece of work."]]
 +
*[[Media:Engineer_cheers06.wav|"Cream gravy."]]
 +
*[[Media:Engineer_cheers07.wav|"Yippee-kiyah-yippee-i-ki-yo!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Jeers - [[Default key]]: C → 4'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_jeers01.wav|"Boooooo!"]]
 +
*[[Media:Engineer_jeers02.wav|"Grrrrrrrr..."]]
 +
*[[Media:Engineer_jeers03.wav|"Come on, fellas!"]]
 +
*[[Media:Engineer_jeers04.wav|"Ah, good night, Irene!"]]
 +
}}
  
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Positive - [[Default key]]: C → 5'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_positivevocalization01.wav|"Well don't that beat all?"]]
 +
}}
  
<br/>
+
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Negative - [[Default key]]: C → 6'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_negativevocalization01.wav|"Darn."]]
 +
*[[Media:Engineer_negativevocalization02.wav|"Aw, shucks."]]
 +
*[[Media:Engineer_negativevocalization03.wav|"Damnit!"]]
 +
*[[Media:Engineer_negativevocalization04.wav|"Damnit, fellas!"]]
 +
*[[Media:Engineer_negativevocalization05.wav|"Damnit, damnit, damnit, damnit!"]]
 +
*[[Media:Engineer_negativevocalization06.wav|"Aw, hell."]]
 +
*[[Media:Engineer_negativevocalization07.wav|"Grrrr...[''mumbles'']"]]
 +
*[[Media:Engineer_negativevocalization08.wav|"Daugghh!"]]
 +
*[[Media:Engineer_negativevocalization09.wav|"[''Loud, angry, and frustruated sigh'']"]]
 +
*[[Media:Engineer_negativevocalization10.wav|"Dagnabit, damnit!"]]
 +
*[[Media:Engineer_negativevocalization11.wav|"Damn, dagnabit!"]]
 +
*[[Media:Engineer_negativevocalization12.wav|"Dagit nagit, nabit dagit!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Nice Shot! - [[Default key]]: C → 7'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_niceshot01.wav|"Hell of a shot, mister!"]]
 +
*[[Media:Engineer_niceshot02.wav|"Nice shot!"]]
 +
*[[Media:Engineer_niceshot03.wav|"Nice shooting, Tex!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Good Job! - [[Default key]]: C → 8'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_goodjob01.wav|"Nice job, pardner."]]
 +
*[[Media:Engineer_goodjob02.wav|"Good work."]]
 +
*[[Media:Engineer_goodjob03.wav|"Nice job."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Unused'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Engineer_laughshort01.wav|Short Laughter 1]]
 +
*[[Media:Engineer_laughshort02.wav|Short Laughter 2]]
 +
*[[Media:Engineer_laughshort03.wav|Short Laughter 3]]
 +
*[[Media:Engineer_laughshort04.wav|Short Laughter 4]]
 +
*[[Media:Engineer_laughevil03.wav|Evil Laughter 3]]
 +
*[[Media:Engineer_laughevil04.wav|Evil Laughter 4]]
 +
}}
 +
<br>
 +
<br>
 
{{Audio nav}}
 
{{Audio nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 +
 
[[Category:Lists of voice commands]]
 
[[Category:Lists of voice commands]]
 
[[Category:Engineer]]
 
[[Category:Engineer]]

Latest revision as of 14:30, 16 July 2023

The Engineer

The following dictates the Engineer voice commands. Note that Voice Menu 3 does not display in the chat window except for "Help!".

Voice Menu 1

Medic! - Default key: Z → 1 or E
Thanks! - Default key: Z → 2
Go Go Go! - Default key: Z → 3
Move up! - Default key: Z → 4
Go Left! - Default key: Z → 5
Go Right! - Default key: Z → 6
Yes - Default key: Z → 7
No - Default key: Z → 8

Voice Menu 2

Incoming! - Default key: X → 1
Spy! - Default key: X → 2
Sentry Ahead! - Default key: X → 3
Teleporter Here! - Default key: X → 4
Dispenser Here! - Default key: X → 5
Sentry Here! - Default key: X → 6
Activate ÜberCharge! - Default key: X → 7

Voice Menu 3

Help! - Default key: C → 1
Battle Cry - Default key: C → 2
Cheers - Default key: C → 3
Jeers - Default key: C → 4
Positive - Default key: C → 5
Negative - Default key: C → 6
Nice Shot! - Default key: C → 7
Good Job! - Default key: C → 8
Unused