Difference between revisions of "Quickiebomb Launcher"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
m (Moved Crafting to before Strange variant (usual placement).)
 
(12 intermediate revisions by 9 users not shown)
Line 8: Line 8:
 
| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
 
| 3d-viewname-2    = Projectile
 
| 3d-viewname-2    = Projectile
| used-by          = [[Demoman]]
+
| used-by          = {{used by|Demoman}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197993359730|3320345995}}
 
| contributed-by  = {{Backpack Item Link|76561197993359730|3320345995}}
| released        = {{Patch name|12|22|2014}}<br>([[Smissmas 2014]])
+
| released        = {{Patch name|12|22|2014}}
 +
| released-major  = Smissmas 2014
 
| availability    = {{avail|drop|craft|purchase|crate103-strange}}
 
| availability    = {{avail|drop|craft|purchase|crate103-strange}}
 
| trade            = yes
 
| trade            = yes
Line 23: Line 24:
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Stickybomb Launcher
+
   | item-kind      = {{item kind|Stickybomb Launcher}}
   | level         = 1-99
+
   | item-level     = 1 - 99
   | att-1-positive = Able to destroy enemy stickybombs
+
   | att-1-positive = {{attribute|StickiesDetonateStickies}}
   | att-2-positive = -0.2 sec faster bomb arm time
+
   | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}}
   | att-3-positive = Max charge time decreased by 70%
+
   | att-3-positive = {{attribute|stickybomb_charge_rate|70}}
   | att-4-positive = Up to +35% damage based on charge
+
   | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}}
   | att-5-negative = -15% damage penalty
+
   | att-5-negative = {{attribute|DamageDone_Negative|-15}}
   | att-6-negative = -50% clip size
+
   | att-6-negative = {{attribute|ClipSize_Negative|-50}}
 
}}
 
}}
  
{{Quotation|'''The Demoman''' on fast stickybomb bombardment|I don't think they saw that one comin'!|sound=Demoman_cheers06.wav}}
+
{{Quotation|'''The Demoman''' on fast stickybomb bombardment|I don't think they saw that one comin'!|sound=Demoman cheers06.wav}}
  
 
The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
 
The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
  
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% increase in charge rate, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the [[Stickybomb Launcher]].
+
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the [[Stickybomb Launcher]].
  
The Quickiebomb Launcher was [http://steamcommunity.com/sharedfiles/filedetails/?id=8090 contributed] to the Steam Workshop.
+
The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.
 +
 
 +
The Quickiebomb Launcher was [https://steamcommunity.com/sharedfiles/filedetails/?id=8090 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 
| damagetype        = Explosive
 
| damagetype        = Explosive
 
| rangetype        = Ranged
 
| rangetype        = Ranged
Line 50: Line 53:
 
|  base            = 102
 
|  base            = 102
 
|  ramp up %        = 120
 
|  ramp up %        = 120
|  ramp up          = {{tooltip|122|Only if detonated in under 5 seconds}}
+
|  ramp up          = {{Tooltip|122|Only if detonated in under 5 seconds}}
|  fall off %      = 50
+
|  fall off        = 54
|  fall off        = 51
+
|  crit            = {{Tooltip|1.8m|6 ft}}: 153<br />{{Tooltip|0.9m|3 ft}}: 222<br />{{Tooltip|Under|Directly underneath the target}}: 302
|  crit            = {{Tooltip|1.8m|6 ft}}: 153<br />{{Tooltip|0.9m|3 ft}}: 222<br />{{tooltip|Under|Directly underneath the target}}: 302
+
|  minicrit        = {{Tooltip|1.8m|6 ft}}: 69<br />{{Tooltip|0.9m|3 ft}}: 100<br />{{Tooltip|Under|Directly underneath the target}}: 138
|  minicrit        = {{Tooltip|1.8m|6 ft}}: 69<br />{{Tooltip|0.9m|3 ft}}: 100<br />{{tooltip|Under|Directly underneath the target}}: 138
 
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = {{tooltip|3.6m|189 HU, 11.8 ft}}
+
|  splash radius    = {{Tooltip|3.6m|189 HU, 11.8 ft}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|  selfdamage      = 38-97
+
|  selfdamage      = 45-97
|  splash range    = {{Tooltip|1.8m|6 ft}}: 40-77<br />{{Tooltip|0.9m|3 ft}}: 51-105<br />{{tooltip|Under|Directly underneath the target}}: 100-104
+
|  splash range    = {{Tooltip|1.8m|6 ft}}: 40-77<br />{{Tooltip|0.9m|3 ft}}: 51-105<br />{{Tooltip|Under|Directly underneath the target}}: 100-104
  
 
| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.6 s
 
|  attack interval = 0.6 s
 
|  reload first    = 1.09 s
 
|  reload first    = 1.09 s
|  activation time = {{tooltip|0.5|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
+
|  activation time = {{Tooltip|0.5|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
 
|  reload more    = 0.67 s
 
|  reload more    = 0.67 s
 
|  max charge time = 1.2 s
 
|  max charge time = 1.2 s
Line 71: Line 73:
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Reclaimed Metal
 +
| ingredient-3 = Tide Turner
 +
| result = Quickiebomb Launcher
 +
}}
 +
{{Blueprint
 +
| autoresult = Demoman Secondary
 +
}}
  
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Stickybomb Launcher
+
  | item-type = {{item kind|Stickybomb Launcher}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
   | att-1-positive = Able to destroy enemy stickybombs
+
   | att-1-positive = {{attribute|StickiesDetonateStickies}}
   | att-2-positive = -0.2 sec faster bomb arm time
+
   | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}}
   | att-3-positive = Max charge time decreased by 70%
+
   | att-3-positive = {{attribute|stickybomb_charge_rate|70}}
   | att-4-positive = Up to +35% damage based on charge
+
   | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}}
   | att-5-negative = -15% damage penalty
+
   | att-5-negative = {{attribute|DamageDone_Negative|-15}}
   | att-6-negative = -50% clip size
+
   | att-6-negative = {{attribute|ClipSize_Negative|-50}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = yes
 
  | can deal gib damage = yes
Line 91: Line 107:
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 
  | notes =
 
  | notes =
}}
 
 
== Crafting ==
 
{{See also|Crafting}}
 
 
=== Blueprint ===
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Reclaimed Metal
 
| ingredient-3 = Tide Turner
 
| result = Quickiebomb Launcher
 
}}
 
{{Blueprint
 
| autoresult = Demoman Secondary
 
 
}}
 
}}
  
Line 112: Line 114:
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
}}
 
}}
 +
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
Line 128: Line 131:
 
       {{Show achievement|Demoman|The Stickening}}     
 
       {{Show achievement|Demoman|The Stickening}}     
 
}}
 
}}
 +
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
Line 133: Line 137:
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 
}}
 
}}
 +
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
Line 138: Line 143:
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
Line 156: Line 162:
 
** -25% clip size.
 
** -25% clip size.
  
'''{{Patch name|01|7|2015}}'''
+
'''{{Patch name|1|7|2015}}'''
 
* Fixed stickybombs not destroying enemy stickybombs.
 
* Fixed stickybombs not destroying enemy stickybombs.
 
* Fixed stickybombs fizzling faster than they should.
 
* Fixed stickybombs fizzling faster than they should.
  
'''{{Patch name|01|9|2015}}'''
+
'''{{Patch name|1|9|2015}}'''
 
* Fixed the Quickiebomb Launcher using the wrong [[Kill icon|death notice]] icon.
 
* Fixed the Quickiebomb Launcher using the wrong [[Kill icon|death notice]] icon.
  
Line 175: Line 181:
 
* {{Undocumented}} Updated the Quickiebomb Launcher's explosion sounds.
 
* {{Undocumented}} Updated the Quickiebomb Launcher's explosion sounds.
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* Changed attributes:
 
* Changed attributes:
 
** Increased charge time reduction to -70% (from -50%)
 
** Increased charge time reduction to -70% (from -50%)
Line 189: Line 195:
 
== Bugs ==
 
== Bugs ==
 
* The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]].
 
* The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]].
* Stickybombs that automatically detonate after a ninth bomb is launched will not destroy enemy Stickybombs.
+
* Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
* In [[Mannpower]] mode, the Quickiebomb Launcher is unaffected by the Precision power up.
+
* The [[Demoman achievements|Demoman achievement]] '''Robbed Royal''' can be earned with the Quickiebomb Launcher.
* The [[Demoman achievements]] '''Robbed Royal''' can be earned with the Quickiebomb Launcher.
 
 
 
== Trivia ==
 
* The Quickiebomb Launcher was originally submitted as a part of an item set called the [http://steamcommunity.com/workshop/filedetails/?id=16197 Dark Age of Demolition], alongside the [[Dark Age Defender]] and [[Glasgow Great Helm]].
 
  
 
== Gallery ==
 
== Gallery ==
Line 206: Line 208:
  
 
== See also ==
 
== See also ==
* [[Basic Demoman strategy#Quickiebomb_Launcher|Quickiebomb Launcher strategy]]
+
* [[Basic Demoman strategy#Quickiebomb Launcher|Quickiebomb Launcher strategy]]
  
 
{{Smissmas 2014 Nav}}
 
{{Smissmas 2014 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 +
 
[[Category:Self-illuminated]]
 
[[Category:Self-illuminated]]

Latest revision as of 20:08, 24 December 2023

I don't think they saw that one comin'!
The Demoman on fast stickybomb bombardment

The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.

The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the Stickybomb Launcher.

The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.

The Quickiebomb Launcher was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 122
Base damage 100% 102
Maximum fall-off 52.8% 54
Critical 1.8m: 153
0.9m: 222
Under: 302
Mini-crit 1.8m: 69
0.9m: 100
Under: 138
Splash damage
Minimum splash 50% 3.6m
Damage reduction 1% / 2.88
Splash damage range 1.8m: 40-77
0.9m: 51-105
Under: 100-104
Self-damage 45-97
Function times
Attack interval 0.6 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 0.5 s
Maximum charge time 1.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Leaderboard class demoman.png Demoman

Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Highland Fling
Highland Fling
Sticky jump a really long way...


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.
Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.


The High Road
The High Road
Sticky jump onto a cap point and capture it.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.


Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.


Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Quickiebomb Launcher was added to the game. The attributes were:
    • Stickybomb arm time reduced by 0.2 seconds.
    • Stickybombs can destroy enemy stickybombs.
    • Charge time decreased by 50%.
    • Stickybombs fizzle after 2 seconds.
    • -15% damage penalty.
    • -25% clip size.

January 7, 2015 Patch

  • Fixed stickybombs not destroying enemy stickybombs.
  • Fixed stickybombs fizzling faster than they should.

January 9, 2015 Patch

  • Fixed the Quickiebomb Launcher using the wrong death notice icon.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Damage is now increased based on charge amount when the bomb is fired.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Fizzle time increased from 2 seconds to 4 seconds.

February 29, 2016 Patch

  • [Undocumented] Updated all Stickybomb Launcher's reload sounds.
  • [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Increased charge time reduction to -70% (from -50%)
    • Increased damage bonus for (max) charged shots to +35% (from +25%)
    • Increased clip size penalty to -50% (from -25%)
    • Removed "Stickybombs fizzle 4 seconds after landing"
  • Added Strange quality.

March 28, 2018 Patch #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

Bugs

  • The Quickiebomb Launcher cannot be used to destroy stickybombs from Sticky Jumper.
  • Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
  • The Demoman achievement Robbed Royal can be earned with the Quickiebomb Launcher.

Gallery

See also