Difference between revisions of "Particle effects"

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'''Status effects''' are used to indicate a change in player state to other players. A common example would be the [[Healing#Overheal|overheal]] particles emitted from an overhealed player or one that recently picked up a [[Health#Sources|health kit]].  
 
'''Status effects''' are used to indicate a change in player state to other players. A common example would be the [[Healing#Overheal|overheal]] particles emitted from an overhealed player or one that recently picked up a [[Health#Sources|health kit]].  
  
=== Overheal ===
+
=== Burning player ===
{{main|Healing#Overheal|l1=Overheal}}
+
The '''burning player''' effect is used during the burning of players. When viewed in [[Pyroland]], the flames are replaced with multi-colored sparkles.
 
 
When a player is overhealed by a [[Medic]], the player will emit medical crosses. The '''overheal''' effect is also emitted when injured players pick up Health kits. It is also used on the [[Medi Gun]] beam itself, as well as the trail of the [[Crusader's Crossbow]].
 
  
 
<gallery>
 
<gallery>
Image:Medi Gun beam.png|In-game screenshot
+
File:Fire.png|A burning Heavy.
Image:Health_particle_red.png|The healing particle emitted for RED players.
+
File:Fire_pyroland.png|A burning Heavy in Pyroland.
Image:Health_particle_blu.png|The healing particle emitted for BLU players.
 
 
</gallery>
 
</gallery>
  
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{{main|Critical hits|ÜberCharge}}
 
{{main|Critical hits|ÜberCharge}}
  
The '''critical spark''' effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Gun, [[Kritzkrieg]] and [[Quick-Fix]] to indicate that a charge is ready to be deployed.
+
The '''critical spark''' effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the [[Weapons#medicsecondary|Medi Guns]] to indicate that a charge is ready to be deployed.
  
 
<gallery>
 
<gallery>
Image:Revenge Crits.png|In-game screenshot of a weapon charged with critical hits.
+
File:Revenge Crits.png|In-game screenshot of a weapon charged with critical hits.
Image:Medi Gun beam.png|In-game screenshot of a fully charged Medi Gun.
+
File:Medi Gun beam.png|In-game screenshot of a fully charged Medi Gun.
Image:crit spark.png|Spark sprite
+
File:crit spark.png|Spark sprite
 
</gallery>
 
</gallery>
  
 
==== Weapons missing ====
 
==== Weapons missing ====
 
+
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while Crit boosted:
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while crit boosted:
 
  
 
{{Weapons missing critglows}}
 
{{Weapons missing critglows}}
  
=== Burning player ===
+
=== Marked For Death ===
 +
The '''Marked For Death''' effects are used to indicate that the player is [[Mechanics#MarkedForDeath|marked for death]]. A player that is marked for death receives [[Mini-Crit]]s from all incoming damage.
  
The '''burning player''' effect is used during the burning of players. When viewed in [[Pyroland]], the flames are replaced with multi-colored sparkles.
+
<gallery>
 +
File:Marked for death Skull Hover.png|Icon displayed above a marked target.
 +
File:Marked for death Icon.png|HUD Icon displayed when the player is 'marked for death'.
 +
</gallery>
  
 +
=== Nemesis Burst ===
 +
The '''Nemesis''' effect pulses outwards from the [[Domination]] icon above a dominating player. The effect is team-colored to match the team of the dominating player.
 
<gallery>
 
<gallery>
File:Fire.png|A burning Heavy.
+
File:Nemesis Burst sprite.png
File:Fire_pyroland.png|A burning Heavy in Pyroland.
 
 
</gallery>
 
</gallery>
  
=== Marked For Death ===
+
=== Overheal ===
 +
{{main|Healing#Overheal|l1=Overheal}}
  
The '''Marked For Death''' effects are used to indicate that the player is [[Mechanics#MarkedForDeath|marked for death]]. A player that is marked for death receives [[Mini-Crit]]s from all oncoming damage.
+
When a player is overhealed by a [[Medic]], the player will emit medical crosses. The '''overheal''' effect is also emitted when injured players pick up health kits. It is also used on the [[Medi Gun]] beam itself, as well as the trail of the [[Crusader's Crossbow]].
  
 
<gallery>
 
<gallery>
File:Marked for death Skull Hover.png|Icon displayed above a marked target.
+
File:Medi Gun beam.png|In-game screenshot
File:Marked for death Icon.png|HUD Icon displayed when the player is 'marked for death'.
+
File:Health_particle_red.png|The healing particle emitted for RED players.
 +
File:Health_particle_blu.png|The healing particle emitted for BLU players.
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
File:Flamethrower sprites.png|The Flamethrower fire effect sprite sheet.
+
File:Rocket trail sprites.png|The [[Projectiles#Projectiles|Rocket]] trail effect sprites.
File:Rocket trail sprites.png|The [[Rocket]] trail effect sprites.
+
File:Particle flames.png|The spritesheet of the flames emitted from most flamethrowers.
 +
File:Particle flames animated.gif|The animation of the flames emitted from most flamethrowers.
 +
File:Particle flames rainbow.png|The spritesheet of the flames emitted from the [[Rainblower]].
 +
File:Particle flames rainbow animated.gif|The animation of the flames emitted from the Rainblower.
 
</gallery>
 
</gallery>
  
 
== Gameplay effects ==
 
== Gameplay effects ==
Particles are used to indicate gameplay events.
+
'''Gameplay effects''' are used to indicate gameplay events.
 
 
=== Intelligence paper trail ===
 
While the Intelligence is being carried, it emits a stream of papers.
 
<gallery>
 
File:Intel carried.png|In-game screenshot.
 
File:particle papertrail.png|The papers emitted from the Intelligence carrier.
 
</gallery>
 
  
 
=== Australium laundry trail ===
 
=== Australium laundry trail ===
While the Australium is being carried, it emits a stream of boxer shorts and socks.
+
While the Australium briefcase is being carried, it emits a stream of boxer shorts and socks.
 
<gallery>
 
<gallery>
File:In-game screenshot of Australium carrier particles.png|In-game screenshot.
+
File:Australium carried.png|The Australium briefcase being carried.
File:Particle Boxers animated.png|Boxer shorts with a heart motif emitted from the Australium carrier
+
File:Particle boxers.png|The spritesheet of the boxers emitted from the carrier.
File:Particle Socks animated.png|Socks with a checkered pattern emitted from the Australium carrier.
+
File:Particle boxers animated.gif|The animation of the boxers emitted from the carrier.
 +
File:Particle socks.png|The spritesheet of the socks emitted from the carrier.
 +
File:Particle socks animated.gif|The animation of the socks emitted from the carrier.
 
</gallery>
 
</gallery>
  
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=== Dollar sign ===
 
=== Dollar sign ===
When playing [[Mann vs. Machine]], dropped [[credits]] will a emit green dollar sign particle, if the robot was killed normally, and a red particle if it was killed by a [[Headshot]], or through the [[Upgrade station#Weapon|Explosive Headshot]] upgrade.
+
When playing [[Mann vs. Machine]], dropped [[credits]] will a emit green dollar sign particle if the robot was killed normally. Dropped credits will emit a red particle if the robot was killed by a [[Headshot]] or by bleed damage through the [[Upgrade station#Weapon|Explosive Headshot]] upgrade or by the [[Tribalman's Shiv]].
 +
<gallery>
 +
File:Dollarsign.png|Green Dollar Sign Effect
 +
File:Dollarsign red.png|Red Dollar Sign Effect from headshot-related kills.
 +
</gallery>
  
 +
=== Intelligence paper trail ===
 +
While either the Intelligence or Ticket briefcases are being carried, they emit a stream of papers.
 
<gallery>
 
<gallery>
Image:Dollarsign.png|Green Dollar Sign Effect
+
File:Intel carried.png|The Intelligence briefcase being carried.
Image:Dollarsign red.png|Red Dollar Sign Effect from headshot-related kills.
+
File:Tickets carried.png|The Ticket briefcase being carried.
 +
File:Particle papertrail.png|The spritesheet of the papers emitted from the carrier.
 +
File:Particle papertrail animated.gif|The animation of the papers emitted from the carrier.
 
</gallery>
 
</gallery>
  
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'''Decorative effects''' are not used to indicate any gameplay changes and are used purely for aesthetics.
 
'''Decorative effects''' are not used to indicate any gameplay changes and are used purely for aesthetics.
  
=== Holy glow effect ===
+
=== Flying Bits ===
The '''holy glow effect''' is attached to the [[Cheater's Lament]].
+
Intended to be used for rendering flames on [[gibs]], the '''Flying Bits''' effect is also attached to certain [[Valve (quality)|Valve weapons]].
  
 
<gallery>
 
<gallery>
Image:Lament Holy Glow.png|In-game screenshot
+
File:Flying bits.png|In-game screenshot
 
</gallery>
 
</gallery>
  
=== Community Sparkle ===
+
=== Genteel Smoke ===
The '''Community Sparkle''' effect is attached to [[Community (quality)|Community]] or [[Self-Made]] items.
+
The '''Genteel Smoke''' effect is attached to a variety of items, listed below. A smaller version of the effect is also attached to certain items, as well as an undisguised [[Spy]].
 
+
{{List of cosmetics with Genteel Smoke}}
 
<gallery>
 
<gallery>
File:Selfmadedalokohs.png|In-game screenshot
+
File:Genteel Smoke.png|The normal Genteel Smoke effect.
File:Sparkle sprite.png|Sparkle particle sprite
+
File:Genteel Smoke small.png|The small Genteel Smoke effect.
File:Sparkle sprite2.png|Sparkle particle sprite
 
 
</gallery>
 
</gallery>
  
=== Treasure Hat ===
+
=== Holy glow effect ===
{{main|Treasure Hat}}
+
The '''holy glow effect''' is attached to the [[Cheater's Lament]].
 
 
There is no known localized name for the '''[[Treasure Hat]]''' effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
 
  
 
<gallery>
 
<gallery>
Image:Treasure Hat ingame.png|In-game screenshot
+
File:Lament Holy Glow.png|In-game screenshot
Image:Coin sprites.png|The sprite sheet used in the effect's spinning animation.
 
</gallery>
 
 
 
=== Genteel Smoke effect ===
 
The '''Genteel Smoke effect''' is attached to [[:Category:Items_with_genteel_smoke_effect|a variety of items]]. An undisguised [[Spy]], and the item [[El Patron]], also have thinner versions of this.
 
 
 
<gallery>
 
Image:Genteel Pipe Smoke.png|In-game screenshot
 
 
</gallery>
 
</gallery>
  
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{{main|Map Stamps}}
 
{{main|Map Stamps}}
  
The '''[[map stamps]] effect''' is attached to the [[World Traveler's Hat]]. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
+
The '''[[map stamps]] effect''' is attached to the [[World Traveler's Hat]]. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
 
 
 
<gallery>
 
<gallery>
Image:World Traveler's Hat ingame.png|In-game screenshot
+
File:World Traveler's Hat ingame.png|In-game screenshot
Image:Stamp sprites.png|The sprite sheet used for the effect's spinning animation.
+
File:Particle mapstamp.png|The spritesheet of the map stamps emitted from the hat.
 +
File:Particle mapstamp animated.gif|The animation of the map stamps emitted from the hat.
 
</gallery>
 
</gallery>
  
=== Musical notes ===
+
=== {{anchor|Musical Notes}}Musical notes ===
 
The '''musical notes''' effect is attached to the [[Earbuds]] and [[Noise Maker]] (see [[#Noise Maker|below section]]).
 
The '''musical notes''' effect is attached to the [[Earbuds]] and [[Noise Maker]] (see [[#Noise Maker|below section]]).
 
+
<gallery class="dark">
<gallery>
+
File:music_notes_screenshot.png|In-game screenshot.
Image:music_notes_screenshot.png|In-game screenshot.
+
File:Music Note Particle.png|The music note sprite.
Image:Music Note Particle.png|The music note sprite.
 
 
</gallery>
 
</gallery>
  
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{{main|Noise Maker}}
 
{{main|Noise Maker}}
  
The '''[[Noise Maker]]''' effect emits musical notes or ghost particles when used. Noise maker particles are colored to distinguish them from [[Earbuds]].
+
The '''[[Noise Maker]]''' effect emits musical notes and ghost particles when a Halloween-themed Noise Maker used. The musical note particles are twice as large as the ones produced by the [[Earbuds]].
 +
<gallery class="dark">
 +
File:Ghost_Particle.png|"Ghost" particle effect.
 +
File:Music_Note_Particle.png|"Noise" particle effect.
 +
</gallery>
 +
<gallery>
 +
File:Noisemaker TF Halloween effect.png|In-game screenshot
 +
</gallery>
  
 +
=== Snow burst effect ===
 +
The '''snow burst''' effect is produced by using the Winter Holiday [[Noise Maker#Australian Christmas 2011|Noise Maker]] and by beginning the [[Skating Scorcher]] taunt. Snowflakes burst outwards to form a sphere around the player before slowly drifting downwards and fading away.
 
<gallery>
 
<gallery>
File:Ghost_Particle.png|"Noise" particle effect.
+
File:Noisemaker TF Winter effect.png|In-game screenshot
File:Music_Note_Particle.png|"Noise" particle effect.
 
 
</gallery>
 
</gallery>
  
=== Flying Bits ===
+
=== Spy-cicle ===
Intended to be used for rendering flames on [[gibs]], the '''Flying Bits''' effect is also attached to certain [[Valve (quality)|Valve weapons]].
+
{{main|Spy-cicle}}
 +
Particles eminate from the base of the Spy-cicle, emulating a cool mist.
  
 
<gallery>
 
<gallery>
File:Flying bits.png|In-game screenshot
+
File:Spy-cicle Mist.png|In-game screenshot
 
</gallery>
 
</gallery>
  
=== Nemesis Burst ===
+
=== Treasure Hat ===
 +
{{main|Treasure Hat}}
 +
There is no known localized name for the '''[[Treasure Hat]]''' effect, but it is attached as a new particle system defined as {{code|coin_spin}}. The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
 +
 
 
<gallery>
 
<gallery>
File:Nemesis Burst sprite.png
+
File:Treasure Hat ingame.png|In-game screenshot
 +
File:Coin sprites.png|The sprite sheet used in the effect's spinning animation.
 +
File:Coin.gif|The effect's spinning animation.
 
</gallery>
 
</gallery>
  
 
=== Unusual effects ===
 
=== Unusual effects ===
 
{{See also|Unusual}}
 
{{See also|Unusual}}
'''Unusual effects''' are attached to [[Unusual|Unusual quality]] items. The first fourteen effects ("1st generation") were added to the game with the [[Mann-Conomy Update]] in 2010. Eight more unusual effects ("2nd generation") were added with the {{Patch name|8|18|2011}}, and seven more ("3rd generation") were later added with the {{Patch name|6|19|2013}}.
 
 
Ten more Unusual effects were added with the [[Robotic Boogaloo]] update in 2013, which can only be obtained through opening a [[RoboCrate]]. Four Unusual taunt effects were released with the [[Love & War Update]] in June 2014, prompting the first series of Taunt effects, available only from the [[Mann Co. Director's Cut Reel]] and [[Mann Co. Audition Reel]]. Four more Unusual effects were later added with the [[End of the Line Update]] in 2014, which can only be obtained through opening an [[End of the Line Community Crate]]. The [[Invasion Community Update]] introduced nine more Unusual effects, obtainable from the [[Confidential Collection Case]] and [[Quarantined Collection Case]], but are only able to be attributed to cosmetic items within the case collections themselves.
 
 
Four Halloween-only Unusual effects were added with the [[Very Scary Halloween Special]] in 2011, another five with the [[Spectral Halloween Special]] in 2012, another eight as part of the {{update link|Scream Fortress 2013}} (as an undocumented change in the {{Patch name|10|29|2013}}) update, and another eight (two of which are Taunt effects) as part of the {{update link|Scream Fortress 2014}} update. Those can only be obtained during Halloween events, but from any crate that can be opened (including RoboCrates during that time window).
 
 
Seven effects were added as part of the {{update link|Scream Fortress 2015}} event, eight were added as part of the {{update link|Scream Fortress 2016}} event (three being Taunt effects), eleven were added as part of the {{update link|Scream Fortress 2018}} event, and twenty were added as part of the {{update link|Scream Fortress 2019}} event (eight being Taunt effects). These were not subject to the same yearly restrictions, and are obtainable from their respective cases throughout the year.
 
  
The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], as well as in this [http://www.youtube.com/watch?v=6GeYmvUC7tI video].
+
== Unused particle effects ==
 
+
=== G.R.U. skull effect ===
{{Unusual effects}}
 
 
 
=== Unused effects ===
 
==== Unused Unusual effects ====
 
{{Unused Unusual effects}}
 
 
 
==== G.R.U. skull effect ====
 
 
The '''G.R.U. skull effect''' was emitted when the [[Gloves of Running Urgently]] were wielded by the player.
 
The '''G.R.U. skull effect''' was emitted when the [[Gloves of Running Urgently]] were wielded by the player.
  
 
<gallery>
 
<gallery>
Image:GRU particle ingame.png|In-game screenshot
+
File:GRU particle ingame.png|In-game screenshot
Image:GRU skulls.png|Particle effects for teams [[RED]] and [[BLU]].
+
File:GRU skulls.png|Particle effects for teams [[RED]] and [[BLU]].
 
</gallery>
 
</gallery>
  
 
=== Rotating Birthday Cake ===
 
=== Rotating Birthday Cake ===
Currently Unused
+
Currently unused.
 
<gallery>
 
<gallery>
 
File:Orbiting cake.PNG
 
File:Orbiting cake.PNG
 
</gallery>
 
</gallery>
 
==Self-Illumination==
 
Related to particle effects, some items create a glowing effect called [[Self-illumination]].
 
 
== Demonstration ==
 
{{youtube|Kv-7_ULfm_0|width=640|hd=on|ratio=16x9}}
 
  
 
== Update history ==
 
== Update history ==
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'''{{Patch name|12|19|2018}}''' ([[Smissmas 2018]])
 
'''{{Patch name|12|19|2018}}''' ([[Smissmas 2018]])
 
* Updated the Starstorm Slumber unusual effect to fix a display problem.
 
* Updated the Starstorm Slumber unusual effect to fix a display problem.
 +
 +
'''{{Patch name|10|10|2019}}''' ([[Scream Fortress XI]])
 +
* Added 20 new community-created Unusual effects.
 +
** 12 new effects for Unusual hats.
 +
** 8 new effects for Unusual taunts.
 +
 +
'''{{Patch name|12|16|2019}}''' ([[Smissmas 2019]])
 +
* Added 17 new community-created Unusual effects.
 +
** 11 new effects for Unusual hats.
 +
** 6 new effects for Unusual taunts.
 +
 +
'''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack]])
 +
* Added 4 new community-created Unusual effects.
 +
** 9 new effects for hats.
 +
 +
'''{{Patch name|10|1|2020}}''' ({{update link|Scream Fortress 2020}})
 +
* Added 19 new community-created Unusual effects
 +
** 8 new effects for Unusual hats
 +
** 11 new effects for Unusual taunts
 +
* All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
 +
* {{Undocumented}} Added the following Scream Fortress 2020 effects:
 +
** Cosmetic effects: {{item name|Green Giggler}}, {{item name|Laugh-O-Lantern}}, {{item name|Plum Prankster}}, {{item name|Pyroland Nightmare}}, {{item name|Gravelly Ghoul}}, {{item name|Vexed Volcanics}}, {{item name|Gourdian Angel}}, {{item name|Pumpkin Party}}
 +
** Taunt effects: {{item name|Arachnid Assault}}, {{item name|Arcane Assistance}}, {{item name|Astral Presence}}, {{item name|Pyrophoric Personality}}, {{item name|Creepy Crawlies}}, {{item name|Emerald Allurement}}, {{item name|Spectral Escort}}, {{item name|Spellbound Aspect}}, {{item name|Static Shock}}, {{item name|Toxic Terrors}}, {{item name|Veno Shock}}
 +
 +
'''{{Patch name|10|2|2020}} #1'''
 +
* Updated the timing of the {{item name|Static Shock}} and {{item name|Veno Shock}} unusual effects
 +
 +
'''{{Patch name|12|3|2020}}''' ({{update link|Smissmas 2020}})
 +
* Added 19 new community-created Unusual effects
 +
** 12 new effects for Unusual hats
 +
** 7 new effects for Unusual taunts
 +
* All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
 +
* {{Undocumented}} Added the following Smissmas 2020 effects:
 +
** Cosmetic effects: {{item name|Blighted Snowstorm}}, {{item name|Distant Dream}}, {{item name|Divine Desire}}, {{item name|Frozen Fractals}}, {{item name|Genus Plasmos}}, {{item name|Lavender Landfall}}, {{item name|Mirthful Mistletoe}}, {{item name|Pale Nimbus}}, {{item name|Serenus Lumen}}, {{item name|Special Snowfall}}, {{item name|Ventum Maris}}, {{item name|Violent Wintertide}}
 +
** Taunt effects: {{item name|Apotheosis}}, {{item name|Ascension}}, {{item name|Delightful Star}}, {{item name|Frosted Star}}, {{item name|Reindoonicorn Rancher}}, {{item name|Shimmering Lights}}, {{item name|Twinkling Lights}}
 +
 +
'''{{Patch name|6|22|2021}} #1''' ({{update link|Summer 2021 Pack}})
 +
* Added 6 new community-created Unusual effects
 +
* Moved [[vdc:Materials|materials]] for the community particle effects into the {{code|Effects/workshop}} sub-folder to distinguish them from Valve materials
 +
* {{Undocumented}} Added the following Summer 2021 Pack effects:
 +
** Cosmetic effects: {{item name|Aggradation}}, {{item name|Ardentum Saturnalis}}, {{item name|Flavorsome Sunset}}, {{item name|Fragrancium Elementalis}}, {{item name|Iridescence}}, {{item name|Lucidation}}, {{item name|Perennial Petals}}, {{item name|Raspberry Bloom}}, {{item name|Resonation}}, {{item name|Reverium Irregularis}}, {{item name|Stunning}}
 +
* {{Undocumented}} Updated the {{item name|Gravelly Ghoul}} and {{item name|Vexed Volcanics}}  Unusual effects.
 +
 +
'''{{Patch name|9|16|2021}}'''
 +
* Updated the {{item name|Resonation}}, {{item name|Aggradation}}, and {{item name|Lucidation}} unusual effects to fix a problem when taunting
 +
 +
'''{{Patch name|10|5|2021}}''' ({{update link|Scream Fortress 2021}})
 +
* Added 28 new community-created Unusual effects
 +
** 15 new effects for Unusual hats
 +
** 13 new effects for Unusual taunts
 +
* All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
 +
* {{Undocumented}} Added the following Scream Fortress 2021 effects:
 +
** Cosmetic effects: {{item name|Tempered Thorns}}, {{item name|Devilish Diablo}}, {{item name|Severed Serration}}, {{item name|Shrieking Shades}}, {{item name|Restless Wraiths}}, {{item name|Infernal Wraith}}, {{item name|Phantom Crown}}, {{item name|Ancient Specter}}, {{item name|Viridescent Peeper}}, {{item name|Eyes of Molten}}, {{item name|Ominous Stare}}, {{item name|Pumpkin Moon}}, {{item name|Frantic Spooker}}, {{item name|Frightened Poltergeist}}, {{item name|Energetic Haunter}}
 +
** Taunt effects: {{item name|Spectral Shackles}}, {{item name|Cursed Confinement}}, {{item name|Cavalier de Carte}}, {{item name|Hollow Flourish}}, {{item name|Magic Shuffle}}, {{item name|Vigorous Pulse}}, {{item name|Thundering Spirit}}, {{item name|Galvanic Defiance}}, {{item name|Wispy Halos}}, {{item name|Nether Wisps}}, {{item name|Aurora Borealis}}, {{item name|Aurora Australis}}, {{item name|Aurora Polaris}}Polaris
 +
 +
'''{{Patch name|10|8|2021}}'''
 +
* Updated the {{item name|Shrieking Shades}} Unusual effect to prevent a naming conflict with another effect
 +
* Updated the {{item name|Spectral Shackles}} Unusual effect to fix some material and rendering issues
 +
* Updated the {{item name|Thundering Spirit}} Unusual effect to fix a missing glow effect
 +
 +
'''{{Patch name|10|28|2021}}'''
 +
* Updated border color for Unusual items in the loadout menu
 +
 +
'''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}})
 +
* Added 27 new community-created Unusual effects
 +
** 16 new effects for Unusual hats
 +
** 11 new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Smissmas 2021 effects:
 +
** Cosmetic effects: {{item name|Smissmas Tree}}, {{item name|Hospitable Festivity}}, {{item name|Condescending Embrace}}, {{item name|Sparkling Spruce}}, {{item name|Glittering Juniper}}, {{item name|Prismatic Pine}}, {{item name|Spiraling Lights}}, {{item name|Twisting Lights}}, {{item name|Stardust Pathway}}, {{item name|Flurry Rush}}, {{item name|Spark of Smissmas}}, {{item name|Polar Forecast}}, {{item name|Shining Stag}}, {{item name|Holiday Horns}}, {{item name|Ardent Antlers}}, {{item name|Festive Lights}}
 +
** Taunt effects: {{item name|Amethyst Winds}}, {{item name|Golden Gusts}}, {{item name|Smissmas Swirls}}, {{item name|Minty Cypress}}, {{item name|Pristine Pine}}, {{item name|Sparkly Spruce}}, {{item name|Festive Fever}}, {{item name|Golden Glimmer}}, {{item name|Frosty Silver}}, {{item name|Glamorous Dazzle}}, {{item name|Sublime Snowstorm}}
 +
 +
'''{{Patch name|12|3|2021}}'''
 +
* Renamed Smissmas Swirl Unusual effect to Spiraling Lights
 +
* Updated {{item name|Polar Forecast}}, {{item name|Spiraling Lights}}, and {{item name|Twisting Lights}} Unusual effects
 +
 +
'''{{Patch name|12|8|2021}}'''
 +
* Updated the {{item name|Smissmas Tree}} Unusual effect to improve performance
 +
 +
'''{{Patch name|12|17|2021}}'''
 +
* Updated {{item name|Spark of Smissmas}} Unusual effect
 +
** Fixed some slight coloring issues
 +
** Adjusted lifetime values
 +
 +
'''{{Patch name|12|21|2021}}'''
 +
* Updated {{item name|Winter Spirit}}, {{item name|Festive Spirit}}, and {{item name|Magical Spirit}} Unusual taunt effects with performance improvements
 +
 +
'''{{Patch name|1|5|2022}}'''
 +
* Updated {{item name|Minty Cypress}}, {{item name|Pristine Pine}}, and {{item name|Sparkly Spruce}}  Unusual taunt effects to improve visibility in bright areas
 +
 +
'''{{Patch name|3|28|2022}}'''
 +
* Fixed looping particle effects being orphaned when players are killed or force-respawned
 +
* Updated {{item name|Smissmas Swirls}}, {{item name|Amethyst Winds}}, and {{item name|Golden Gusts}} Unusual effects
 +
** Fixed visibility issues in bright environments
 +
** Reduced delay before the swirls start in order to accommodate short taunts
 +
* Updated {{item name|Sparkling Spruce}}, {{item name|Glittering Juniper}}, and {{item name|Prismatic Pine}} Unusual effects
 +
** Raised the default height of the effect in order to prevent clipping issues
 +
* Updated the {{item name|Sparkling Lights}} Unusual effect
 +
** Fixed visibility issues in bright environments
 +
* Updated {{item name|Condescending Embrace}} Unusual effect
 +
** Fixed the effect not moving when taunting
 +
 +
'''{{Patch name|3|29|2022}}'''
 +
* Fixed particle effects regression when players are killed
 +
 +
'''{{Patch name|7|7|2022}}'''
 +
* Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
 +
 +
'''{{Patch name|7|29|2022}}''' ({{update link|Summer 2022 Pack}})
 +
* Added 29 new community-created Unusual effects
 +
** 29 new effects for Unusual hats
 +
* {{Undocumented}} Added the following Summer 2022 Pack effects:
 +
** Cosmetic effects: {{item name|Crustacean Sensation}}, {{item name|Frosted Decadence}}, {{item name|Sprinkled Delights}}, {{item name|Terrestrial Favor}}, {{item name|Tropical Thrill}}, {{item name|Flourishing Passion}}, {{item name|Dazzling Fireworks}}, {{item name|Blazing Fireworks}}, {{item name|Shimmering Fireworks}}, {{item name|Twinkling Fireworks}}, {{item name|Sparkling Fireworks}}, {{item name|Glowing Fireworks}}, {{item name|Glimmering Fireworks}}, {{item name|Flying Lights}}, {{item name|Limelight}}, {{item name|Shining Star}}, {{item name|Cold Cosmos}}, {{item name|Refracting Fractals}}, {{item name|Startrance}}, {{item name|Starlush}}, {{item name|Starfire}}, {{item name|Stardust}}, {{item name|Contagious Eruption}}, {{item name|Daydream Eruption}}, {{item name|Volcanic Eruption}}, {{item name|Divine Sunlight}}, {{item name|Audiophile}}, {{item name|Soundwave}}, {{item name|Synesthesia}}
 +
 +
'''{{Patch name|8|11|2022}}'''
 +
* Updated the Cold Cosmos Unusual effect to fix a parenting issue
 +
* Updated {{item name|Contagious Eruption}}, {{item name|Daydream Eruption}}, and {{item name|Volcanic Eruption}} Unusual effects
 +
** Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
 +
** Fixed the effects being almost invisible in bright areas
 +
 +
'''{{Patch name|10|5|2022}}''' ({{update link|Scream Fortress 2022}})
 +
* Added 25 new community-created Unusual effects
 +
** 12 new effects for Unusual hats.
 +
** 13 new effects for Unusual taunts.
 +
* {{Undocumented}} Added the following Scream Fortress 2022 effects:
 +
** Cosmetic effects: {{item name|Haunted Kraken}}, {{item name|Eerie Kraken}}, {{item name|Soulful Slice}}, {{item name|Horsemann's Hack}}, {{item name|Haunted Forever!}}, {{item name|Forever and Forever!}}, {{item name|Cursed Forever!}}, {{item name|Moth Plague}}, {{item name|Malevolent Monoculi}}, {{item name|Haunted Wick}}, {{item name|Wicked Wick}}, {{item name|Spectral Wick}}
 +
** Taunts effects: {{item name|Marigold Ritual}}, {{item name|Pungent Poison}}, {{item name|Blazed Brew}}, {{item name|Mysterious Mixture}}, {{item name|Linguistic Deviation}}, {{item name|Aurelian Seal}}, {{item name|Runic Imprisonment}}, {{item name|Prismatic Haze}}, {{item name|Rising Ritual}}, {{item name|Bloody Grip}}, {{item name|Toxic Grip}}, {{item name|Infernal Grip}}, {{item name|Death Grip}}
 +
 +
'''{{Patch name|10|11|2022}} #1'''
 +
* Fixed {{item name|Horsemann's Hack}} unusual effect not being visible in bright areas and optimized the particle count.
 +
 +
'''{{Patch name|12|5|2022}}''' ({{update link|Smissmas 2022}})
 +
* Added 17{{sic}} new community-created Unusual effects
 +
** 8{{sic}} new effects for Unusual hats
 +
** 9{{sic}} new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Smissmas 2022 effects:
 +
** Cosmetic effects: {{item name|Musical Maelstrom}}, {{item name|Verdant Virtuoso}}, {{item name|Silver Serenade}}, {{item name|Cosmic Constellations}}, {{item name|Dazzling Constellations}}, {{item name|Tainted Frost}}, {{item name|Starlight Haze}}
 +
** Taunts effects: {{item name|Charged Arcane}}, {{item name|Thunderous Rage}}, {{item name|Convulsive Fiery}}, {{item name|Festivized Formation}}, {{item name|Twirling Spirits}}, {{item name|Squash n' Twist}}, {{item name|Midnight Sparklers}}, {{item name|Boundless Blizzard}}
 +
 +
'''{{Patch name|12|6|2022}}'''
 +
* Updated {{item name|Musical Maelstrom}}, {{item name|Verdant Virtuoso}}, and {{item name|Silver Serenade}} effects to fix max particle count.
 +
 +
'''{{Patch name|12|14|2022}}'''
 +
* Updated {{item name|Tainted Frost}} unusual effect to fix a problem with the material.
 +
 +
'''{{Patch name|7|12|2023}} #1''' ({{update link|Summer 2023 Update}})
 +
* Added 20 new community-created Unusual effects
 +
** 12 new effects for Unusual hats
 +
** 8 new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Summer 2023 effects:
 +
** Cosmetic effects: {{item name|Hard Carry}}, {{item name|Jellyfish Field}}, {{item name|Jellyfish Hunter}}, {{item name|Jellyfish Jam}}, {{item name|Global Clusters}}, {{item name|Celestial Starburst}}, {{item name|Sylicone Succiduous}}, {{item name|Sakura Smoke Bomb}}, {{item name|Treasure Trove}}, {{item name|Bubble Breeze}}, {{item name|Fireflies}}, {{item name|Mountain Halo}}
 +
** Taunts effects: {{item name|Deepsea Rave}}, {{item name|Pastel Trance}}, {{item name|Solar Scorched}}, {{item name|Floppin' Frenzy}}, {{item name|Wildflower Meadows}}, {{item name|Blooming Beacon}}, {{item name|Beaming Beacon}}, {{item name|Blazing Beacon}}
 +
 +
'''{{Patch name|7|12|2023|no-link=yes}} #2'''
 +
* Fixed a transparency issue with the {{item name|Hard Carry}} Unusual effect.
 +
 +
'''{{Patch name|7|20|2023}} #1'''
 +
* Fixed geometry collision issue with the {{item name|Wildflower Meadows}} Unusual effect.
 +
* Fixed the {{item name|Deepsea Rave}} Unusual effect's ground particles not being visible on some surfaces.
 +
* Fixed {{item name|Bubble Breeze}}, {{item name|Global Clusters}}, {{item name|Celestial Starburst}}, and {{item name|Sylicone Succiduous}} Unusual effects not following moving players.
 +
 +
'''{{Patch name|7|27|2023}}'''
 +
* Fixed the {{item name|Pastel Trance}} Unusual taunt effect not drawing two Balloonicorns.
 +
 +
'''{{Patch name|8|31|2023}}'''
 +
* Fixed the floor particles for the {{item name|Pastel Trance}} Unusual taunt effect sometimes drawing full white.
 +
 +
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}})
 +
* Added 20 new community-created Unusual effects
 +
** 13 new effects for Unusual hats
 +
** 7 new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Scream Fortress 2023 effects:
 +
** Cosmetic effects: {{item name|Celestial Summit}}, {{item name|Stellar Ascent}}, {{item name|Sapped}}, {{item name|Hellspawned Horns}}, {{item name|Demonic Impaler}}, {{item name|Revenant's Rack}}, {{item name|Sixth Sense}}, {{item name|Amygdala}}, {{item name|The Bone Zone}}, {{item name|Arachne's Web}}, {{item name|Acidic Climate}}, {{item name|Otherworldly Weather}}, {{item name|Nightmarish Storm}}
 +
** Taunts effects: {{item name|Deep-sea Devourer}}, {{item name|Eldritch Horror}}, {{item name|Autumn Leaves}}, {{item name|Dead Man's Party}}, {{item name|Potion Explosion}}, {{item name|Haunted Cremation}}, {{item name|Cremation}}
 +
 +
'''{{Patch name|10|13|2023}}'''
 +
* Fixed {{item name|Celestial Summit}} and {{item name|Stellar Ascent}} Unusual effects not following moving players
 +
* Updated the {{item name|Sapped}} Unusual effect to fix visibility issues in bright environments
 +
* Updated the {{item name|Nightmarish Storm}}, {{item name|Acidic Climate}}, and {{item name|Otherworldly Weather}} Unusual effects to fix a problem with the lock rotation
 +
* Updated the {{item name|Eldritch Horror}} and {{item name|Deep-sea Devourer}} Unusual taunt effects to fix a problem with flickering
 +
 +
'''{{Patch name|10|19|2023}}'''
 +
* Updated the {{item name|Celestial Summit}} Unusual effect to reduce the particle count
 +
* Updated the {{item name|Potion Explosion}} Unusual taunt effect to remove the delay when starting the effect
 +
* Updated the {{item name|Dead Man's Party}} Unusual taunt effect
 +
** Added fades to hand sprites
 +
** Improved effect composition on fast-moving taunts
 +
** Fixed some particle sorting issues
 +
 +
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})
 +
* Added 31 new community-created Unusual effects
 +
** 17 new effects for Unusual hats
 +
** 14 new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Smissmas 2023 effects:
 +
** Cosmetic effects: {{item name|Icestruck}}, {{item name|Goldstruck}}, {{item name|Radiant Rivalry}}, {{item name|Radiant Legacy}}, {{item name|Frosty Flavours}}, {{item name|Mint Frost}}, {{item name|North Star}}, {{item name|Prettiest Star}}, {{item name|Festive Falling Star}}, {{item name|Lunar Lights}}, {{item name|Fairy Lights}}, {{item name|Natural Lights}}
 +
** Taunts effects: {{item name|Snowfall}}, {{item name|Galactic Connection}}, {{item name|Eldritch Rift}}, {{item name|Selfless Sensation}}, {{item name|Distant Desire}}, {{item name|Glamorous Glance}}, {{item name|Permafrost Essence}}, {{item name|Arctic Delight}}, {{item name|Winning Spirit}}, {{item name|Petal Prance}}
 +
 +
'''{{Patch name|12|8|2023}}'''
 +
* Updated {{item name|Selfless Sensation}} to fix a rendering/brightness problem
 +
* Updated the {{item name|Permafrost Essence}} Unusual effect to fix transparency issues in bright areas
 +
 +
'''{{Patch name|1|9|2024}}'''
 +
* Updated the {{item name|Winning Spirit}} Unusual effect to fix problems with clipping and the control points
 +
 +
'''{{Patch name|7|18|2024}} #1''' ({{update link|Summer 2024 Update}})
 +
* Added 38 new community-created Unusual effects
 +
** 18 new effects for Unusual hats
 +
** 20 new effects for Unusual taunts
 +
* {{Undocumented}} Added the following Summer 2024 effects:
 +
** Cosmetic effects:
 +
** Taunt effects:
 +
* Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
 +
 +
'''{{Patch name|7|18|2024|no-link=yes}} #2'''
 +
* Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
 +
* Updated the Treasure Trove Unusual taunt effect
 +
** Renamed to Bountiful Riches to fix a naming conflict
 +
** Updated the materials to fix a problem with the coins
 +
 +
'''{{Patch name|7|19|2024}}'''
 +
* Updated the Distant Drift Unusual effect to fix a visibility issue
 +
* Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
 +
* Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
 +
 +
'''{{Patch name|7|25|2024}} #1'''
 +
* Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
 +
* Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
 +
* Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
 +
* Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
 +
* Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
 +
* Updated the Desert Wind and Monsoon Season Unusual effects
 +
** Fixed the wind flickering on moving taunts
 +
** Fixed the tumbleweed having incorrect physics
 +
** Updated the wind and dust to trail slightly on moving taunts
 +
 +
'''{{Patch name|8|2|2024}}'''
 +
* Updated [[Can It!|Taunt: Can It!]] to fix missing flies particle effect
 +
* Updated Violent Viridian Unusual effect to fix a visual bug
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* The Nuts n' Bolts particle effect has a visual problem. When circle strafing around a player, the Nuts n' Bolts appear to slow right down or even stop moving. This is much easier to detect if crouched.
 
 
* One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.  
 
* One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.  
* On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies on the medibeam, unusual effects and energy based weapons. It has also has been reported by DirectX 11 users.
+
* On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies to the medibeam, unusual effects, and energy-based weapons. It has also has been reported by DirectX 11 users.
 
* Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
 
* Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
 
* The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
 
* The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
 
* Particle effects of cosmetic items may appear in First Person view.
 
* Particle effects of cosmetic items may appear in First Person view.
 
** The particle effects of the player and their cosmetic items does also appear while spectating someone.
 
** The particle effects of the player and their cosmetic items does also appear while spectating someone.
* Effects which have been adjusted may not appear.
+
* Effects that have been adjusted may not appear.
 
* The Genteel Smoke effect does not appear on the [[Loadout]] menus.
 
* The Genteel Smoke effect does not appear on the [[Loadout]] menus.
* Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the {{code|bip_head}} bone (i.e. most items that go to the Hat [[Equip region|equip region]]), paired with an item that has the smoke/notes effect and shares the same bone, will cause the hat to get slightly out of sync with the player's movement, occasionally clipping on the character's player model.
+
* Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the {{code|bip_head}} bone (i.e. most items that go to the Hat [[equip region]]), paired with an item that has the smoke/notes effect and shares the same bone, will cause the item to get slightly out of sync with the player's movement, occasionally clipping on the character's player model.
 +
* If a player who is marked for death uses a [[Teleporter]], the particle effect will remain above the entrance for a few seconds.
  
 
== Notes ==
 
== Notes ==
* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the {{cvar|cl_first_person_uses_world_model}} console variable.
+
* Particle effects that are attached to an item will not be visible to the player wielding it in first-person view unless the player is using the {{cvar|cl_first_person_uses_world_model}} console variable.
 
* Cosmetic items with particle effects can create multiple effect combinations.
 
* Cosmetic items with particle effects can create multiple effect combinations.
 
* Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.
 
* Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.

Latest revision as of 14:13, 11 August 2024

Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.

Status effects

Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.

Burning player

The burning player effect is used during the burning of players. When viewed in Pyroland, the flames are replaced with multi-colored sparkles.

Critical spark

Main articles: Critical hits, ÜberCharge

The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Guns to indicate that a charge is ready to be deployed.

Weapons missing

Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while Crit boosted:



Marked For Death

The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all incoming damage.

Nemesis Burst

The Nemesis effect pulses outwards from the Domination icon above a dominating player. The effect is team-colored to match the team of the dominating player.

Overheal

Main article: Overheal

When a player is overhealed by a Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.

Weapon effects

Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.

Gameplay effects

Gameplay effects are used to indicate gameplay events.

Australium laundry trail

While the Australium briefcase is being carried, it emits a stream of boxer shorts and socks.

Balloon

While birthday mode is activated, players will spurt balloons instead of blood.

Dollar sign

When playing Mann vs. Machine, dropped credits will a emit green dollar sign particle if the robot was killed normally. Dropped credits will emit a red particle if the robot was killed by a Headshot or by bleed damage through the Explosive Headshot upgrade or by the Tribalman's Shiv.

Intelligence paper trail

While either the Intelligence or Ticket briefcases are being carried, they emit a stream of papers.

Decorative effects

Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.

Flying Bits

Intended to be used for rendering flames on gibs, the Flying Bits effect is also attached to certain Valve weapons.

Genteel Smoke

The Genteel Smoke effect is attached to a variety of items, listed below. A smaller version of the effect is also attached to certain items, as well as an undisguised Spy.

Holy glow effect

The holy glow effect is attached to the Cheater's Lament.

Map Stamps effect

Main article: Map Stamps

The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.

Musical notes

The musical notes effect is attached to the Earbuds and Noise Maker (see below section).

Noise Maker

Main article: Noise Maker

The Noise Maker effect emits musical notes and ghost particles when a Halloween-themed Noise Maker used. The musical note particles are twice as large as the ones produced by the Earbuds.

Snow burst effect

The snow burst effect is produced by using the Winter Holiday Noise Maker and by beginning the Skating Scorcher taunt. Snowflakes burst outwards to form a sphere around the player before slowly drifting downwards and fading away.

Spy-cicle

Main article: Spy-cicle

Particles eminate from the base of the Spy-cicle, emulating a cool mist.

Treasure Hat

Main article: Treasure Hat

There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as coin_spin. The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.

Unusual effects

See also: Unusual

Unused particle effects

G.R.U. skull effect

The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.

Rotating Birthday Cake

Currently unused.

Update history

July 13, 2010 Patch
  • Improved the performance of the critboost particle effect.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
  • [Undocumented] Added effect: G.R.U. skull.

December 7, 2010 Patch

  • Added effect: Treasure Hat particle effect.

October 27, 2010 Patch (Scream Fortress Update)

  • [Undocumented] Added effect: Marked For Death.

December 17, 2010 Patch (Australian Christmas)

  • Added effect: Map Stamps particle effect.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.

August 23, 2011 Patch

  • Fixed the Sunbeams effect.

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.

June 11, 2012 Patch

  • Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.

June 27, 2012 Patch

  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.

June 28, 2012 Patch

  • Fixed missing DX8 particle effects.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.

February 14, 2013 Patch

  • Increased the particle limit.

May 17, 2013 Patch (Robotic Boogaloo)

  • [Undocumented] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.

June 5, 2013 Patch

  • Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
  • Fixed a bug that would cause unusual effects to float in the air over dead players.
  • Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.

June 19, 2013 Patch

  • [Undocumented] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.

July 11, 2013 Patch

  • Fixed Disco Beat Down unusual effect showing through walls.

September 3, 2013 Patch

  • Removed showing the Marked For Death icon over the head of the local player.

October 29, 2013 Patch (Scream Fortress 2013)

  • [Undocumented] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.

July 30, 2014 Patch

  • Fixed a bug related to orphaned marked for death particles.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.

October 29, 2014 Patch (Scream Fortress 2014)

  • [Undocumented] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.

December 8, 2014 Patch (End of the Line Update)

  • [Undocumented] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.

January 9, 2015 Patch

  • Fixed the Mega Strike unusual taunt effect showing through walls.

January 30, 2015 Patch

  • Fixed a client crash related to the particle system.

February 11, 2015 Patch #1

  • Added convar r_drawtracers_firstperson to disable the drawing of first person bullet tracer particles.

February 18, 2015 Patch

  • Fixed a client crash related to disappearing particles, props, and players.
  • Fixed some Unusual particle effects not drawing correctly

March 12, 2015 Patch

  • Fixed a bug that caused some particles to not draw correctly.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Isotope, Hot, Cool, and Energy Orb unusual effects.

July 8, 2015 Patch #1

  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.

August 18, 2015 Patch

  • Fixed character loadout menus so they display the particle effects for all equipped Unusual items.

October 6, 2015 Patch (Invasion Update)

  • [Undocumented] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.

October 12, 2015 Patch

  • Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.

October 28, 2015 Patch (Scream Fortress 2015)

  • [Undocumented] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.

October 29, 2015 Patch

  • Fixed the Invasion Unusual effect "Subatomic" being off-center.

October 21, 2016 Patch (Scream Fortress 2016)

  • Added 8 new community-created Unusual effects.
    • 4 new effects for Unusual hats.
    • 4 new effects for Unusual taunts.

December 1, 2017 Patch

  • Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects.

[Unknown Date]

  • Added effect: Rotating Birthday Cake.

March 28, 2018 Patch #1

  • Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons.
  • Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster.
  • Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems.

October 19, 2018 Patch (Scream Fortress 2018)

  • Added 17 new community-created Unusual effects.
    • 11 new effects for Unusual hats.
    • 6 new effects for Unusual taunts.

October 25, 2018 Patch

  • Updated the Roaring Rockets unusual taunt particle effect.

October 30, 2018 Patch

  • Updated the Roaring Rockets unusual taunt particle effect.

December 19, 2018 Patch (Smissmas 2018)

  • Updated the Starstorm Slumber unusual effect to fix a display problem.

October 10, 2019 Patch (Scream Fortress XI)

  • Added 20 new community-created Unusual effects.
    • 12 new effects for Unusual hats.
    • 8 new effects for Unusual taunts.

December 16, 2019 Patch (Smissmas 2019)

  • Added 17 new community-created Unusual effects.
    • 11 new effects for Unusual hats.
    • 6 new effects for Unusual taunts.

August 21, 2020 Patch (Summer 2020 Pack)

  • Added 4 new community-created Unusual effects.
    • 9 new effects for hats.

October 1, 2020 Patch (Scream Fortress XII)

  • Added 19 new community-created Unusual effects
    • 8 new effects for Unusual hats
    • 11 new effects for Unusual taunts
  • All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • [Undocumented] Added the following Scream Fortress 2020 effects:
    • Cosmetic effects: Green Giggler, Laugh-O-Lantern, Plum Prankster, Pyroland Nightmare, Gravelly Ghoul, Vexed Volcanics, Gourdian Angel, Pumpkin Party
    • Taunt effects: Arachnid Assault, Arcane Assistance, Astral Presence, Pyrophoric Personality, Creepy Crawlies, Emerald Allurement, Spectral Escort, Spellbound Aspect, Static Shock, Toxic Terrors, Veno Shock

October 2, 2020 Patch #1

  • Updated the timing of the Static Shock and Veno Shock unusual effects

December 3, 2020 Patch (Smissmas 2020)

  • Added 19 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • [Undocumented] Added the following Smissmas 2020 effects:
    • Cosmetic effects: Blighted Snowstorm, Distant Dream, Divine Desire, Frozen Fractals, Genus Plasmos, Lavender Landfall, Mirthful Mistletoe, Pale Nimbus, Serenus Lumen, Special Snowfall, Ventum Maris, Violent Wintertide
    • Taunt effects: Apotheosis, Ascension, Delightful Star, Frosted Star, Reindoonicorn Rancher, Shimmering Lights, Twinkling Lights

June 22, 2021 Patch #1 (Summer 2021 Pack)

  • Added 6 new community-created Unusual effects
  • Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials
  • [Undocumented] Added the following Summer 2021 Pack effects:
    • Cosmetic effects: Aggradation, Ardentum Saturnalis, Flavorsome Sunset, Fragrancium Elementalis, Iridescence, Lucidation, Perennial Petals, Raspberry Bloom, Resonation, Reverium Irregularis, Stunning
  • [Undocumented] Updated the Gravelly Ghoul and Vexed Volcanics Unusual effects.

September 16, 2021 Patch

  • Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting

October 5, 2021 Patch (Scream Fortress XIII)

  • Added 28 new community-created Unusual effects
    • 15 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • [Undocumented] Added the following Scream Fortress 2021 effects:
    • Cosmetic effects: Tempered Thorns, Devilish Diablo, Severed Serration, Shrieking Shades, Restless Wraiths, Infernal Wraith, Phantom Crown, Ancient Specter, Viridescent Peeper, Eyes of Molten, Ominous Stare, Pumpkin Moon, Frantic Spooker, Frightened Poltergeist, Energetic Haunter
    • Taunt effects: Spectral Shackles, Cursed Confinement, Cavalier de Carte, Hollow Flourish, Magic Shuffle, Vigorous Pulse, Thundering Spirit, Galvanic Defiance, Wispy Halos, Nether Wisps, Aurora Borealis, Aurora Australis, Aurora PolarisPolaris

October 8, 2021 Patch

  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect

October 28, 2021 Patch

  • Updated border color for Unusual items in the loadout menu

December 2, 2021 Patch (Smissmas 2021)

  • Added 27 new community-created Unusual effects
    • 16 new effects for Unusual hats
    • 11 new effects for Unusual taunts
  • [Undocumented] Added the following Smissmas 2021 effects:
    • Cosmetic effects: Smissmas Tree, Hospitable Festivity, Condescending Embrace, Sparkling Spruce, Glittering Juniper, Prismatic Pine, Spiraling Lights, Twisting Lights, Stardust Pathway, Flurry Rush, Spark of Smissmas, Polar Forecast, Shining Stag, Holiday Horns, Ardent Antlers, Festive Lights
    • Taunt effects: Amethyst Winds, Golden Gusts, Smissmas Swirls, Minty Cypress, Pristine Pine, Sparkly Spruce, Festive Fever, Golden Glimmer, Frosty Silver, Glamorous Dazzle, Sublime Snowstorm

December 3, 2021 Patch

  • Renamed Smissmas Swirl Unusual effect to Spiraling Lights
  • Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects

December 8, 2021 Patch

  • Updated the Smissmas Tree Unusual effect to improve performance

December 17, 2021 Patch

  • Updated Spark of Smissmas Unusual effect
    • Fixed some slight coloring issues
    • Adjusted lifetime values

December 21, 2021 Patch

  • Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements

January 5, 2022 Patch

  • Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas

March 28, 2022 Patch

  • Fixed looping particle effects being orphaned when players are killed or force-respawned
  • Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
    • Fixed visibility issues in bright environments
    • Reduced delay before the swirls start in order to accommodate short taunts
  • Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
    • Raised the default height of the effect in order to prevent clipping issues
  • Updated the Sparkling Lights Unusual effect
    • Fixed visibility issues in bright environments
  • Updated Condescending Embrace Unusual effect
    • Fixed the effect not moving when taunting

March 29, 2022 Patch

  • Fixed particle effects regression when players are killed

July 7, 2022 Patch

  • Fixed not being able to adjust the offset for a cosmetic item's Unusual effect

July 29, 2022 Patch (Summer 2022 Pack)

  • Added 29 new community-created Unusual effects
    • 29 new effects for Unusual hats
  • [Undocumented] Added the following Summer 2022 Pack effects:
    • Cosmetic effects: Crustacean Sensation, Frosted Decadence, Sprinkled Delights, Terrestrial Favor, Tropical Thrill, Flourishing Passion, Dazzling Fireworks, Blazing Fireworks, Shimmering Fireworks, Twinkling Fireworks, Sparkling Fireworks, Glowing Fireworks, Glimmering Fireworks, Flying Lights, Limelight, Shining Star, Cold Cosmos, Refracting Fractals, Startrance, Starlush, Starfire, Stardust, Contagious Eruption, Daydream Eruption, Volcanic Eruption, Divine Sunlight, Audiophile, Soundwave, Synesthesia

August 11, 2022 Patch

  • Updated the Cold Cosmos Unusual effect to fix a parenting issue
  • Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual effects
    • Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
    • Fixed the effects being almost invisible in bright areas

October 5, 2022 Patch (Scream Fortress XIV)

  • Added 25 new community-created Unusual effects
    • 12 new effects for Unusual hats.
    • 13 new effects for Unusual taunts.
  • [Undocumented] Added the following Scream Fortress 2022 effects:
    • Cosmetic effects: Haunted Kraken, Eerie Kraken, Soulful Slice, Horsemann's Hack, Haunted Forever!, Forever And Forever!, Cursed Forever!, Moth Plague, Malevolent Monoculi, Haunted Wick, Wicked Wick, Spectral Wick
    • Taunts effects: Marigold Ritual, Pungent Poison, Blazed Brew, Mysterious Mixture, Linguistic Deviation, Aurelian Seal, Runic Imprisonment, Prismatic Haze, Rising Ritual, Bloody Grip, Toxic Grip, Infernal Grip, Death Grip

October 11, 2022 Patch #1

  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count.

December 5, 2022 Patch (Smissmas 2022)

  • Added 17(sic) new community-created Unusual effects
    • 8(sic) new effects for Unusual hats
    • 9(sic) new effects for Unusual taunts
  • [Undocumented] Added the following Smissmas 2022 effects:
    • Cosmetic effects: Musical Maelstrom, Verdant Virtuoso, Silver Serenade, Cosmic Constellations, Dazzling Constellations, Tainted Frost, Starlight Haze
    • Taunts effects: Charged Arcane, Thunderous Rage, Convulsive Fiery, Festivized Formation, Twirling Spirits, Squash n' Twist, Midnight Sparklers, Boundless Blizzard

December 6, 2022 Patch

  • Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count.

December 14, 2022 Patch

  • Updated Tainted Frost unusual effect to fix a problem with the material.

July 12, 2023 Patch #1 (Summer 2023 Update)

  • Added 20 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • [Undocumented] Added the following Summer 2023 effects:
    • Cosmetic effects: Hard Carry, Jellyfish Field, Jellyfish Hunter, Jellyfish Jam, Global Clusters, Celestial Starburst, Sylicone Succiduous, Sakura Smoke Bomb, Treasure Trove, Bubble Breeze, Fireflies, Mountain Halo
    • Taunts effects: Deepsea Rave, Pastel Trance, Solar Scorched, Floppin' Frenzy, Wildflower Meadows, Blooming Beacon, Beaming Beacon, Blazing Beacon

July 12, 2023 Patch #2

  • Fixed a transparency issue with the Hard Carry Unusual effect.

July 20, 2023 Patch #1

  • Fixed geometry collision issue with the Wildflower Meadows Unusual effect.
  • Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces.
  • Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players.

July 27, 2023 Patch

  • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns.

August 31, 2023 Patch

  • Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white.

October 9, 2023 Patch #1 (Scream Fortress XV)

  • Added 20 new community-created Unusual effects
    • 13 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • [Undocumented] Added the following Scream Fortress 2023 effects:
    • Cosmetic effects: Celestial Summit, Stellar Ascent, Sapped, Hellspawned Horns, Demonic Impaler, Revenant's Rack, Sixth Sense, Amygdala, The Bone Zone, Arachne's Web, Acidic Climate, Otherworldly Weather, Nightmarish Storm
    • Taunts effects: Deep-sea Devourer, Eldritch Horror, Autumn Leaves, Dead Man's Party, Potion Explosion, Haunted Cremation, Cremation

October 13, 2023 Patch

  • Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players
  • Updated the Sapped Unusual effect to fix visibility issues in bright environments
  • Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation
  • Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering

October 19, 2023 Patch

  • Updated the Celestial Summit Unusual effect to reduce the particle count
  • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
  • Updated the Dead Man's Party Unusual taunt effect
    • Added fades to hand sprites
    • Improved effect composition on fast-moving taunts
    • Fixed some particle sorting issues

December 7, 2023 Patch (Smissmas 2023)

  • Added 31 new community-created Unusual effects
    • 17 new effects for Unusual hats
    • 14 new effects for Unusual taunts
  • [Undocumented] Added the following Smissmas 2023 effects:
    • Cosmetic effects: Icestruck, Goldstruck, Radiant Rivalry, Radiant Legacy, Frosty Flavours, Mint Frost, North Star, Prettiest Star, Festive Falling Star, Lunar Lights, Fairy Lights, Natural Lights
    • Taunts effects: Snowfall, Galactic Connection, Eldritch Rift, Selfless Sensation, Distant Desire, Glamorous Glance, Permafrost Essence, Arctic Delight, Winning Spirit, Petal Prance

December 8, 2023 Patch

  • Updated Selfless Sensation to fix a rendering/brightness problem
  • Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas

January 9, 2024 Patch

  • Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added 38 new community-created Unusual effects
    • 18 new effects for Unusual hats
    • 20 new effects for Unusual taunts
  • [Undocumented] Added the following Summer 2024 effects:
    • Cosmetic effects:
    • Taunt effects:
  • Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations

July 18, 2024 Patch #2

  • Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
  • Updated the Treasure Trove Unusual taunt effect
    • Renamed to Bountiful Riches to fix a naming conflict
    • Updated the materials to fix a problem with the coins

July 19, 2024 Patch

  • Updated the Distant Drift Unusual effect to fix a visibility issue
  • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
  • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements

July 25, 2024 Patch #1

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects
    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts

August 2, 2024 Patch

  • Updated Taunt: Can It! to fix missing flies particle effect
  • Updated Violent Viridian Unusual effect to fix a visual bug

Bugs

  • One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
  • On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies to the medibeam, unusual effects, and energy-based weapons. It has also has been reported by DirectX 11 users.
  • Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
  • The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
  • Particle effects of cosmetic items may appear in First Person view.
    • The particle effects of the player and their cosmetic items does also appear while spectating someone.
  • Effects that have been adjusted may not appear.
  • The Genteel Smoke effect does not appear on the Loadout menus.
  • Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the bip_head bone (i.e. most items that go to the Hat equip region), paired with an item that has the smoke/notes effect and shares the same bone, will cause the item to get slightly out of sync with the player's movement, occasionally clipping on the character's player model.
  • If a player who is marked for death uses a Teleporter, the particle effect will remain above the entrance for a few seconds.

Notes

  • Particle effects that are attached to an item will not be visible to the player wielding it in first-person view unless the player is using the cl_first_person_uses_world_model console variable.
  • Cosmetic items with particle effects can create multiple effect combinations.
  • Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.

External links