Difference between revisions of "Metal"

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{{hatnote|For the crafting material, see [[Crafting#Metal|Crafting]].}}
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{{Other uses|for=the crafting material|Crafting#Metal|l1=Crafting}}
  
 
{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building]] & [[Ammo]]
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  | pickup-type  = [[Buildings|Building]] & [[Ammo]]
| pickup-image = Ico metal.png
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  | pickup-image = Ico metal.png
 
}}
 
}}
  
{{quotation|'''The Engineer'''|Grab some steel boys, they're comin'!|sound=Engineer_mvm_wave_start01.wav}}
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{{quotation|'''The Engineer'''|Grab some steel boys, they're comin'!|sound=Engineer mvm wave start01.wav}}
  
'''Metal''' is a resource unique to the [[Engineer]] and is used in the construction, upgrade, repair of [[building]]s, and as ammunition for the [[Widowmaker]] and [[Short Circuit]]. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.
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'''Metal''' is a resource exclusive and unique to the [[Engineer]] and is used in the construction, upgrade, or repair of [[buildings]], and as ammunition for the [[Widowmaker]] and [[Short Circuit]]. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes and pieces of destroyed buildings.
  
 
== Sources ==
 
== Sources ==
 
; Ammo boxes
 
; Ammo boxes
 
All [[ammo|ammo crates]] have a 10 second respawn time.
 
All [[ammo|ammo crates]] have a 10 second respawn time.
* Small Ammo Pickup: '''40''' Metal
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* Small Ammo Pickup: {{tooltip|'''40'''|32 with the Eureka Effect}} Metal
* Medium Ammo Pickup: '''100''' Metal
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* Medium Ammo Pickup: {{tooltip|'''100'''|80 with the Eureka Effect}} Metal
* Large Ammo Pickup: '''200''' Metal
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* Large Ammo Pickup: {{tooltip|'''200'''|160 with the Eureka Effect}} Metal
  
 
; Debris
 
; Debris
* Broken [[Sapper]] parts: '''3''' Metal each, '''3''' parts per Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
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* Broken [[Dispenser]] parts: {{tooltip|'''10'''|8 with the Eureka Effect}} Metal each, '''5''' parts per Dispenser, total of {{tooltip|'''50'''|40 with the Eureka Effect}} Metal.
* Broken [[Red-Tape Recorder]] parts: '''3''' Metal each, '''4''' parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of '''12''' Metal.
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* Broken [[Teleporters|Teleporter]] parts: 3 parts {{tooltip|'''6'''|4 with the Eureka Effect}} Metal each, 1 part {{tooltip|'''7'''|5 with the Eureka Effect}} Metal, per Teleporter, total of {{tooltip|'''25'''|17 with the Eureka Effect}} Metal.
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
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* Broken [[Sentry Gun]] parts: 3 parts {{tooltip|'''16'''|12 with the Eureka Effect}} Metal each, 1 part {{tooltip|'''17'''|13 with the Eureka Effect}} Metal, per Sentry Gun, total of {{tooltip|'''65'''|49 with the Eureka Effect}} Metal.
* Broken [[Teleporter]] parts: '''15''' Metal each, '''4''' parts per Teleporter, total of '''60''' Metal.
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* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] do not return any Metal.
* Broken [[Sentry Gun]] parts: '''15''' Metal each, '''4''' parts per Sentry Gun, total of '''60''' Metal.
 
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] parts: '''7''' Metal each, '''4''' parts per Mini-Sentry, total of '''28''' Metal.
 
  
 
; Dropped items
 
; Dropped items
* Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of '''5''' Metal.
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* Fallen [[ammo|ammo crates]] from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to {{tooltip|'''100'''|80 with the Eureka Effect}} Metal, with a minimum of {{tooltip|'''5'''|4 with the Eureka Effect}} Metal.
** If the toolbox contained a building being [[haul]]ed, always '''200''' Metal.
 
* Fallen weapons from other players: '''100''' Metal.
 
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
** Fallen weapons from a [[Spy]] feigning death with the [[Dead Ringer]] will not provide any metal.
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** Fallen [[ammo|ammo crates]] from a [[Spy]] feigning death with the [[Dead Ringer]] do not provide any metal.
  
 
; Other sources
 
; Other sources
* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
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* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generate Metal every 6 seconds and can dispense an equivalent amount every second (Amount dispensed is reduced by 20% when using the Eureka Effect)
 
** Level 1 – produces '''40''' Metal at once
 
** Level 1 – produces '''40''' Metal at once
 
** Level 2 – produces '''50''' Metal at once
 
** Level 2 – produces '''50''' Metal at once
 
** Level 3 – produces '''60''' Metal at once
 
** Level 3 – produces '''60''' Metal at once
* [[Payload#Carts|Payload carts]]: produces '''40''' Metal at once; has an infinite supply
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* [[Payload#Carts|Payload carts]]: produce {{tooltip|'''40'''|32 with the Eureka Effect}} Metal at once; has an infinite supply
* [[Respawn#Resupply|Resupply lockers]]: Refills to maximum of '''200''' Metal
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* [[Respawn#Resupply|Resupply lockers]]: Refill to maximum of '''200''' Metal
* [[Widowmaker]]: Metal gained equivalent to damage dealt
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* [[Widowmaker]]: Metal gained equivalent to damage dealt (Metal gained is reduced by 20% when using the Eureka Effect)
* [[Upgrade Station|Metal Regen upgrade]]: regenerates '''5 * (upgrade level)''' Metal every 5 seconds
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* [[Upgrade Station|Metal Regen upgrade]]: regenerates {{tooltip|'''5 * (upgrade level)'''|4 * (upgrade level) with the Eureka Effect}} Metal every 5 seconds
* [[Upgrade Station|Max Metal Capacity upgrade]]: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally
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* Max Metal Capacity upgrade: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally.
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* Refill Clips and Ammo canteen: Completely refills Metal to maximum capacity.
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* [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill {{tooltip|'''50%'''|40% with the Eureka Effect}} Metal capacity.
  
 
== Uses ==
 
== Uses ==
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* [[Combat Mini-Sentry]]: '''100''' Metal to build
 
* [[Combat Mini-Sentry]]: '''100''' Metal to build
 
* [[Dispenser]]: '''100''' Metal to build
 
* [[Dispenser]]: '''100''' Metal to build
* [[Teleporter]]: '''125''' Metal to build (both entrance and exit)
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* [[Teleporters|Teleporter]]: '''50''' Metal to build on both entrance and exit (25 Metal with the [[Eureka Effect]])
  
 
; Building maintenance
 
; Building maintenance
* Repairs: '''1''' Metal for every 5* health points repaired rounded up, max of '''21''' per swing (105* health)
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* Repairs: '''1''' Metal for every 3 health points repaired rounded up, max of '''33''' per swing (100 health)
 
* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets)
 
* Reloading: '''1''' Metal for every bullet, '''2''' Metal for every rocket, max of '''56''' per swing ('''40''' for bullets, '''16''' for rockets)
* Upgrades: '''200''' per level, max of '''25'''* per swing
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* Upgrades: '''200''' Metal per level ('''100''' on Teleporter with the [[Eureka Effect]] equipped), max of '''25''' per swing ('''50''' per swing during [[Setup time|Setup]])
 
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** The prioritisation for this is repairing, reloading, then upgrading.
<nowiki>*</nowiki> These values are divided by 2 and rounded down if using the [[Eureka Effect]].
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*** Only two of these properties are ever done with 1 swing of the Wrench.
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*** If a Sentry Gun's HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
  
 
; Weapons
 
; Weapons
 
* [[Widowmaker]]: uses '''30''' Metal per shot
 
* [[Widowmaker]]: uses '''30''' Metal per shot
* [[Short Circuit]]: uses '''5''' Metal per shot, subtracts an additional '''15''' Metal per [[projectile]] destroyed
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* [[Short Circuit]]: uses '''5''' Metal per shot, '''65''' Metal from alt-fire
* [[Rescue Ranger]]: uses '''130''' Metal to haul buildings from a distance
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* [[Rescue Ranger]]: uses '''100''' Metal to haul buildings, '''1''' Metal for each up to 4 damage repair using the bolt.
  
 
== Related achievements ==
 
== Related achievements ==
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| 1 = {{Show achievement|Engineer|Circle the Wagons}}
 
| 1 = {{Show achievement|Engineer|Circle the Wagons}}
 
       {{Show achievement|Engineer|Rio Grind}}
 
       {{Show achievement|Engineer|Rio Grind}}
 
 
| 2 = {{Show achievement|Engineer|Death Metal}}
 
| 2 = {{Show achievement|Engineer|Death Metal}}
 
       {{Show achievement|Engineer|Silent Pardner}}
 
       {{Show achievement|Engineer|Silent Pardner}}
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== Gallery ==
 
== Gallery ==
===Ammo Boxes===
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=== Ammo Boxes ===
 
<gallery>
 
<gallery>
 
File:Smallammo.png|Small Ammo Pickup
 
File:Smallammo.png|Small Ammo Pickup
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</gallery>
 
</gallery>
  
===Debris===
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=== Debris ===
 
<gallery>
 
<gallery>
 
File:Sentry lvl1.png|Broken Level 1 [[Sentry Gun]] parts
 
File:Sentry lvl1.png|Broken Level 1 [[Sentry Gun]] parts
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</gallery>
 
</gallery>
  
===Dropped Items===
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=== Dropped items ===
 
<gallery>
 
<gallery>
 
File:Toolboxengineer cropped.png|[[Toolbox]]
 
File:Toolboxengineer cropped.png|[[Toolbox]]
 
</gallery>
 
</gallery>
  
===Other Sources===
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=== Other sources ===
 
<gallery>
 
<gallery>
 
File:Resupplylocker.png|[[Respawn#Resupply|Resupply lockers]]
 
File:Resupplylocker.png|[[Respawn#Resupply|Resupply lockers]]
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{{Pickup Nav}}
 
{{Pickup Nav}}
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{{Mechanics Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Latest revision as of 15:11, 11 August 2024

For the crafting material, see Crafting.
Metal
Metal
Pickup Type: Building & Ammo
Grab some steel boys, they're comin'!
The Engineer

Metal is a resource exclusive and unique to the Engineer and is used in the construction, upgrade, or repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: 40 Metal
  • Medium Ammo Pickup: 100 Metal
  • Large Ammo Pickup: 200 Metal
Debris
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 3 parts 6 Metal each, 1 part 7 Metal, per Teleporter, total of 25 Metal.
  • Broken Sentry Gun parts: 3 parts 16 Metal each, 1 part 17 Metal, per Sentry Gun, total of 65 Metal.
  • Broken Mini-Sentry Gun do not return any Metal.
Dropped items
  • Fallen ammo crates from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to 100 Metal, with a minimum of 5 Metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generate Metal every 6 seconds and can dispense an equivalent amount every second (Amount dispensed is reduced by 20% when using the Eureka Effect)
    • Level 1 – produces 40 Metal at once
    • Level 2 – produces 50 Metal at once
    • Level 3 – produces 60 Metal at once
  • Payload carts: produce 40 Metal at once; has an infinite supply
  • Resupply lockers: Refill to maximum of 200 Metal
  • Widowmaker: Metal gained equivalent to damage dealt (Metal gained is reduced by 20% when using the Eureka Effect)
  • Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
  • Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally.
  • Refill Clips and Ammo canteen: Completely refills Metal to maximum capacity.
  • Halloween pumpkins and Christmas gifts refill 50% Metal capacity.

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
  • Upgrades: 200 Metal per level (100 on Teleporter with the Eureka Effect equipped), max of 25 per swing (50 per swing during Setup)
    • The prioritisation for this is repairing, reloading, then upgrading.
      • Only two of these properties are ever done with 1 swing of the Wrench.
      • If a Sentry Gun's HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
Weapons
  • Widowmaker: uses 30 Metal per shot
  • Short Circuit: uses 5 Metal per shot, 65 Metal from alt-fire
  • Rescue Ranger: uses 100 Metal to haul buildings, 1 Metal for each up to 4 damage repair using the bolt.

Related achievements

Leaderboard class engineer.png Engineer

Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.

Gallery

Ammo Boxes

Debris

Dropped items

Other sources

See also