Difference between revisions of "Meet Your Match Update"
ThatHatGuy (talk | contribs) m (→Cosmetics: correctly linked the TF2Jam Participant medal) |
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{{patch info|7|7|2016}} | {{patch info|7|7|2016}} | ||
[[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]] | [[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]] | ||
− | + | {{Quotation|'''Meet Your Match''' publicity blurb|Ever since the first apes climbed out of the trees, there were apes who did it faster. Some apes just fell out of the tree. It's a sad fact that all apes are not created equal.<br> | |
− | The '''Meet Your Match Update''' was a [[Patches#Major updates|major update]] that saw the official release of [[Competitive Mode]] matchmaking and [[PASS Time]], introduced [[Casual Mode]] matchmaking, four new maps, eight new [[ | + | Presenting our newest tree-climbing-down simulator, matchmaking. Play alone or with your friends against players of similar skill levels. Climb out of that tree at your own speed, confident that the apes around you aren't beating you to the bananas. Which technically grow IN trees, but maybe the ripest ones probably fall to the ground? Yeah, that makes sense. Look, this isn't a banana simulator, people.}} |
+ | The '''Meet Your Match Update''' was a [[Patches#Major updates|major update]] that saw the official release of [[Competitive Mode]] matchmaking and [[PASS Time]], introduced [[Casual Mode]] matchmaking, four new [[List of maps|maps]], eight new [[cosmetic items]], an [[Classes|all class]] [[Weapons|weapon]], four new [[taunts]], two [[achievements]], and two [[Team Fortress 2 Official Soundtrack|startup themes]]. | ||
==Video== | ==Video== | ||
{{youtube|gvuqLylQOoE}} | {{youtube|gvuqLylQOoE}} | ||
− | ==Additions== | + | == Additions == |
+ | === Maps === | ||
+ | {{main|List of maps}} | ||
+ | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
+ | |- style="height: 20px;" | ||
+ | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Name}} | ||
+ | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Picture}} | ||
+ | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|Game mode}} | ||
+ | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | {{common string|File name}} | ||
+ | |- | ||
+ | | width="80px" style="background:#e4e4e4;" | '''{{map link|District}}''' | ||
+ | | [[File:Pass district.jpg|160px|link=District{{if lang}}]] | ||
+ | | '''[[PASS Time{{if lang}}|{{common string|PASS Time}}]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time{{if lang}}]] | ||
+ | | {{code|pass_district}} | ||
+ | |- | ||
+ | | style="background:#e4e4e4;" | '''{{map link|Metalworks}}''' | ||
+ | | [[File:Cp_metalworks_b22_5.jpg|160px|link=Metalworks{{if lang}}]] | ||
+ | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | ||
+ | | {{code|cp_metalworks}} | ||
+ | |- | ||
+ | | style="background:#e4e4e4;" | '''{{map link|Sunshine}}''' | ||
+ | | [[File:Sunshine main.png|160px|link=Sunshine{{if lang}}]] | ||
+ | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | ||
+ | | {{code|cp_sunshine}} | ||
+ | |- | ||
+ | | style="background:#e4e4e4;" | '''{{map link|Swiftwater}}''' | ||
+ | | [[File:Pl swiftwater.jpg|160px|link=Swiftwater{{if lang}}]] | ||
+ | | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]] | ||
+ | | {{code|pl_swiftwater_final1}} | ||
+ | |} | ||
+ | |||
=== Cosmetics === | === Cosmetics === | ||
{{main|Cosmetic items}} | {{main|Cosmetic items}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="80px" style="background:#d3d3d3;" rowspan="6" | '''{{class link|All Classes|br=yes|color=white}}''' | ||
+ | | style="background:#E4E4E4;" | {{Icon item|Altruist's Adornment|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Altruist's Adornment}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#e4e4e4;" | {{Icon item|Civilian Grade JACK Hat|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Civilian Grade JACK Hat}}''' | |
− | | style="background: #FFFCF7 " | '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Military Grade JACK Hat|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Military Grade JACK Hat}}''' |
|- | |- | ||
− | | | + | | style="background:#e4e4e4;" | {{Icon item|PASS Time Early Participation Pin|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|PASS Time Early Participation Pin}}''' |
|- | |- | ||
− | | | + | | style="background:#e4e4e4;" | {{Icon item|PASS Time Miniature Half JACK|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|PASS Time | + | | style="background:#FFFCF7;" | '''{{item link|PASS Time Miniature Half JACK}}''' |
|- | |- | ||
− | | | + | | style="background:#e4e4e4;" | {{Icon item|TF2Maps 72hr TF2Jam Participant|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|TF2Maps 72hr TF2Jam Participant}}''' | |
− | |||
− | |||
− | | style="background: #FFFCF7 "| '''{{item link|TF2Maps 72hr TF2Jam Participant}}''' | ||
|} | |} | ||
=== Disgaea promotional items === | === Disgaea promotional items === | ||
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
− | | width="80px" style="background:#d3d3d3;" | + | | width="80px" style="background:#d3d3d3;" rowspan="2" | '''{{class link|All Classes|br=yes|color=white}}''' |
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Prinny Hat|75px}} |
− | + | | '''{{item link|Prinny Hat}}''' | |
|- | |- | ||
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Prinny Pouch|75px}} |
− | + | | '''{{item link|Prinny Pouch}}''' | |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | '''{{class link|All Classes|br=yes|color=white}}''' |
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Prinny Machete|75px}} |
− | + | | '''{{item link|Prinny Machete}}''' | |
|} | |} | ||
− | ''These items are | + | ''These items are awarded in [[Genuine]] quality to players who purchase [[Disgaea PC]], and can be purchased through the [[Mann Co. Store]] or crafted.'' |
=== Taunts === | === Taunts === | ||
+ | {{main|Taunts}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="80px" style="background:#d3d3d3;" rowspan="1" | '''{{class link|Scout|br=yes|color=white}}''' | ||
+ | | style="background:#e4e4e4;" | {{Icon item|Carlton|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Carlton}}''' | ||
|- | |- | ||
− | | style="background: #d3d3d3 | + | | style="background:#d3d3d3;" rowspan="1" | '''{{class link|Soldier|br=yes|color=white}}''' |
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Fubar Fanfare|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Fubar Fanfare}}''' |
|- | |- | ||
− | | style="background: #d3d3d3 | + | | style="background:#d3d3d3;" rowspan="1" | '''{{class link|Pyro|br=yes|color=white}}''' |
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Balloonibouncer|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Balloonibouncer}}''' |
|- | |- | ||
− | | style="background: #d3d3d3 | + | | style="background:#d3d3d3;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}''' |
− | | | + | | style="background:#e4e4e4;" | {{Icon item|Disco Fever|75px}} |
− | + | | style="background:#FFFCF7;" | '''{{item link|Disco Fever}}''' | |
− | |||
− | | style="background: # | ||
− | |||
− | | style="background: #FFFCF7 "| '''{{item link|Disco Fever}}''' | ||
|} | |} | ||
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{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="80px" style="background:#d3d3d3;" | {{Icon item|Competitive Matchmaking Pass|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Competitive Matchmaking Pass | + | | style="background:#e4e4e4;" | '''{{item link|Competitive Matchmaking Pass}}''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Scout|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Scout}}''' |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Soldier|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Soldier}}''' |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Pyro|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Pyro}}''' |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Demo|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Demo}}''' |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Heavy|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Heavy}}''' |
|- | |- | ||
− | | | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Engineer|75px}} |
− | | style="background: #e4e4e4 "| '''{{item link|Unlocked Cosmetic Crate | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Engineer}}''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="background | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Medic|75px}} |
− | | | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Medic}}''' |
− | | | ||
− | |||
|- | |- | ||
− | |style="background | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Sniper|75px}} |
− | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Sniper}}''' | |
− | | | ||
− | |||
|- | |- | ||
− | |style="background | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Spy|75px}} |
− | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Spy}}''' | |
− | | | ||
− | |||
|- | |- | ||
− | |style="background | + | | style="background:#d3d3d3;" | {{Icon item|Unlocked Cosmetic Crate Multi-Class|75px}} |
− | | | + | | style="background:#e4e4e4;" | '''{{item link|Unlocked Cosmetic Crate Multi-Class}}''' |
− | | | ||
− | |||
|} | |} | ||
− | ===Tweaked | + | === Tweaked classes === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #d3d3d3;" class="header" | + | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | Class |
− | + | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | Changes | |
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan="1" | {{ | + | ! width="80px" style="background:#e4e4e4;" rowspan="1" | {{class link|Pyro|br=yes}} |
| {{c|+|Added:}} All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% | | {{c|+|Added:}} All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan="1" | {{ | + | ! style="background:#e4e4e4;" rowspan="1" | {{class link|Demoman|br=yes}} |
| {{c|-|Changed:}} All boots now require a shield to activate any move speed bonus listed on the item. | | {{c|-|Changed:}} All boots now require a shield to activate any move speed bonus listed on the item. | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan="1" | {{ | + | ! style="background:#e4e4e4;" rowspan="1" | {{class link|Engineer|br=yes}} |
| {{c|+|Changed:}} Level 1 Teleporters now cost 50 metal. (from 125) | | {{c|+|Changed:}} Level 1 Teleporters now cost 50 metal. (from 125) | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan="2" | {{ | + | ! style="background:#e4e4e4;" rowspan="2" | {{class link|Medic|br=yes}} |
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix) |
|- | |- | ||
| {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest. | | {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest. | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan="1" | {{ | + | ! style="background:#e4e4e4;" rowspan="1" | {{class link|Spy|br=yes}} |
| {{c|+|Changed:}} Max speed increased to 320 HU/s (from 300 HU/s) | | {{c|+|Changed:}} Max speed increased to 320 HU/s (from 300 HU/s) | ||
|} | |} | ||
− | === Tweaked | + | === Tweaked weapons === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #d3d3d3;" class="header" | + | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | Class |
− | + | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | Weapon | |
− | + | ! class="header" style="background:#d3d3d3;color:#FFFFFF" | Changes | |
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=7| {{ | + | ! width="80px" style="background:#e4e4e4;" rowspan=7 | {{class link|Scout|br=yes}} |
− | ! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} | + | ! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}}<br/>{{item link|Shortstop}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Alt-fire attack: reach out and shove someone! |
|- | |- | ||
| {{c|+|Changed:}} Reduced pushback vulnerability to +20% (from +40%) | | {{c|+|Changed:}} Reduced pushback vulnerability to +20% (from +40%) | ||
|- | |- | ||
− | | {{c|-|Removed:}} | + | | {{c|-|Removed:}} +20% bonus healing from all sources |
|- | |- | ||
− | ! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}} <br /> {{item link|Soda Popper}} | + | ! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}}<br/>{{item link|Soda Popper}} |
| {{c|=|Added:}} Added On hit: build Hype | | {{c|=|Added:}} Added On hit: build Hype | ||
|- | |- | ||
| {{c|=|Removed:}} Removed Builds Hype as you run | | {{c|=|Removed:}} Removed Builds Hype as you run | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}} | + | ! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}}<br/>{{item link|Crit-a-Cola}} |
− | | {{c|-|Added:}} | + | | {{c|-|Added:}} Marked-for-Death debuff for 2 seconds after the buff effect expires |
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}} | + | ! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}}<br/>{{item link|Sun-on-a-Stick}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 25% fire resistance while deployed |
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=5 | {{ | + | ! style="background:#e4e4e4;" rowspan=5 | {{class link|Soldier|br=yes}} |
− | ! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} | + | ! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}}<br/>{{item link|Righteous Bison}} |
| {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly | | {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly | ||
|- | |- | ||
Line 192: | Line 193: | ||
| {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated | | {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}} | + | ! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}}<br/>{{item link|Disciplinary Action}} |
| {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3) | | {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3) | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=1 | {{ | + | ! style="background:#e4e4e4;" rowspan=1 | {{class link|Pyro|br=yes}} |
− | ! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}} | + | ! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}}<br/>{{item link|Manmelter}} |
− | | {{c|+|Removed:}} | + | | {{c|+|Removed:}} Hidden 20% slower firing speed penalty |
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=5 | {{ | + | ! style="background:#e4e4e4;" rowspan=5 | {{class link|Demoman|br=yes}} |
− | ! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | + | ! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}}<br/>{{item link|Iron Bomber}} |
| {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0) | | {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0) | ||
|- | |- | ||
− | ! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | + | ! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}}<br/>{{item link|Quickiebomb Launcher}} |
| {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%) | | {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%) | ||
|- | |- | ||
| {{c|+|Changed:}} Increased damage bonus for max charged shots to +35% (from +25%) | | {{c|+|Changed:}} Increased damage bonus for max charged shots to +35% (from +25%) | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Stickybombs fizzle 4 seconds after landing | ||
|- | |- | ||
| {{c|-|Changed:}} Increased clip size penalty to -50% (from -25%) | | {{c|-|Changed:}} Increased clip size penalty to -50% (from -25%) | ||
|- | |- | ||
− | | {{c| | + | ! style="background:#e4e4e4;" rowspan=6 | {{class link|Heavy|br=yes}} |
+ | ! rowspan=1 | {{Icon item|Natascha|icon-size=75px}}<br/>{{item link|Natascha}} | ||
+ | | {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health | ||
|- | |- | ||
− | + | ! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}}<br/>{{item link|Brass Beast}} | |
− | ! rowspan=1 | {{Icon item| | ||
| {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health | | {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}}<br/>{{item link|Huo-Long Heater}} |
− | | {{c| | + | | {{c|+|Added:}} +25% damage bonus vs. burning players |
|- | |- | ||
− | + | | {{c|+|Changed:}} Reduced ammo drain to -4/sec (from -6) | |
− | | {{c|+| | ||
|- | |- | ||
| {{c|-|Added:}} Added -10% damage | | {{c|-|Added:}} Added -10% damage | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning players |
|- | |- | ||
− | | {{c| | + | ! style="background:#e4e4e4;" rowspan=6 | {{class link|Engineer|br=yes}} |
+ | ! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}}<br/>{{item link|Widowmaker}} | ||
+ | | {{c|+|Added:}} +10% damage bonus when attacking the same target as your Sentry Gun | ||
|- | |- | ||
− | + | ! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}}<br/>{{item link|Pomson 6000}} | |
− | |||
− | |||
− | |||
− | ! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | ||
| {{c|+|Changed:}} Increased close-range damage to 72 (from 62) | | {{c|+|Changed:}} Increased close-range damage to 72 (from 62) | ||
|- | |- | ||
| {{c|-|Changed:}} Reduced long-range damage to 32 (from 42) | | {{c|-|Changed:}} Reduced long-range damage to 32 (from 42) | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | + | ! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}}<br/>{{item link|Short Circuit}} |
| {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | | {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | ||
|- | |- | ||
− | ! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} | + | ! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}}<br/> {{item link|Eureka Effect}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Teleporters cost 50% less metal |
|- | |- | ||
− | | {{c|+|Changed:}} Reduced | + | | {{c|+|Changed:}} Reduced less metal from Dispensers and Pickups to -20% (from -50%) |
|- | |- | ||
− | + | ! style="background:#e4e4e4;" rowspan=3 | {{class link|Medic|br=yes}} | |
− | ! style="background: #e4e4e4;" rowspan=3| {{ | + | ! rowspan=2 | {{Icon item|Overdose|icon-size=75px}}<br/>{{item link|Overdose}} |
− | ! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}} | ||
| {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%) | | {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%) | ||
|- | |- | ||
| {{c|-|Changed:}} Increased damage penalty to -15% (from -10%) | | {{c|-|Changed:}} Increased damage penalty to -15% (from -10%) | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | + | ! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}}<br/>{{item link|Quick-Fix}} |
− | | {{c|-|Changed:}} ÜberCharge rate | + | | {{c|-|Changed:}} Reduced faster ÜberCharge build rate to +10% (from +25%) |
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=3| {{ | + | ! style="background:#e4e4e4;" rowspan=3 | {{class link|Sniper|br=yes}} |
− | ! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | + | ! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}}<br/>{{item link|Sydney Sleeper}} |
| {{c|+|Added:}} Scoped shots now extinguish teammates | | {{c|+|Added:}} Scoped shots now extinguish teammates | ||
|- | |- | ||
| {{c|+|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius | | {{c|+|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | + | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}}<br/>{{item link|Cozy Camper}} |
| {{c|-|Changed:}} Now requires a full charge to gain flinch resistance | | {{c|-|Changed:}} Now requires a full charge to gain flinch resistance | ||
|- | |- | ||
− | ! style="background: #e4e4e4;" rowspan=1| {{ | + | ! style="background:#e4e4e4;" rowspan=1 | {{class link|Spy|br=yes}} |
− | ! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | + | ! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}}<br/>{{item link|Enforcer}} |
| {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources | | {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources | ||
|} | |} | ||
== Heavy vs. Pyro == | == Heavy vs. Pyro == | ||
− | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [ | + | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [https://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th and concluded on August 14th 11:59 PM. |
− | At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack | + | At the [https://www.teamfortress.com/post.php?id=23536 conclusion of the event], Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing that the Pyro would receive the first class pack. Over a year later, the [[Jungle Inferno Update]] released the new Pyro class pack. |
− | ==Achievements== | + | == Achievements == |
Two new achievements were introduced in this update. | Two new achievements were introduced in this update. | ||
Line 283: | Line 283: | ||
File:News item 2016-07-08 Meet Your Match Update.png|In-game notification about the release of the update. | File:News item 2016-07-08 Meet Your Match Update.png|In-game notification about the release of the update. | ||
File:News item 2016-7-28 Meat vs Match End.png|In-game notification about the end of the war event. | File:News item 2016-7-28 Meat vs Match End.png|In-game notification about the end of the war event. | ||
− | File:MeetYourMatch Day1.png|Screenshot of the [ | + | File:MeetYourMatch Day1.png|Screenshot of the [https://www.teamfortress.com/meetyourmatch/ update page of day 1]. |
− | File:MeetYourMatch Day2.png|Screenshot of the [ | + | File:MeetYourMatch Day2.png|Screenshot of the [https://www.teamfortress.com/meetyourmatch/war.php update page of day 2] (excluding patch notes). |
</gallery> | </gallery> | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/post.php?id=22765 Meet Your Match Update] |
− | *[ | + | * [https://www.teamfortress.com/meetyourmatch/ Meet Your Match Update Page 1] |
− | *[ | + | * [https://www.teamfortress.com/meetyourmatch/war.php Meet Your Match Update Page 2] |
− | {{ | + | {{Meet Your Match Update Nav}} |
− | {{Major | + | {{Major Updates Nav}} |
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Major updates]] | [[Category:Major updates]] |
Latest revision as of 05:08, 10 November 2024
“ | Ever since the first apes climbed out of the trees, there were apes who did it faster. Some apes just fell out of the tree. It's a sad fact that all apes are not created equal.
Presenting our newest tree-climbing-down simulator, matchmaking. Play alone or with your friends against players of similar skill levels. Climb out of that tree at your own speed, confident that the apes around you aren't beating you to the bananas. Which technically grow IN trees, but maybe the ripest ones probably fall to the ground? Yeah, that makes sense. Look, this isn't a banana simulator, people. — Meet Your Match publicity blurb
|
” |
The Meet Your Match Update was a major update that saw the official release of Competitive Mode matchmaking and PASS Time, introduced Casual Mode matchmaking, four new maps, eight new cosmetic items, an all class weapon, four new taunts, two achievements, and two startup themes.
Contents
Video
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | Control Point |
cp_sunshine
| |
Swiftwater | Payload |
pl_swiftwater_final1
|
Cosmetics
Altruist's Adornment | ||
Civilian Grade JACK Hat | ||
Military Grade JACK Hat | ||
PASS Time Early Participation Pin | ||
PASS Time Miniature Half JACK | ||
TF2Maps 72hr TF2Jam Participant |
Disgaea promotional items
Prinny Hat | ||
Prinny Pouch | ||
Prinny Machete |
These items are awarded in Genuine quality to players who purchase Disgaea PC, and can be purchased through the Mann Co. Store or crafted.
Taunts
Carlton | ||
Fubar Fanfare | ||
Balloonibouncer | ||
Disco Fever |
Tools
Tweaked classes
Class | Changes |
---|---|
Added: All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% | |
Changed: All boots now require a shield to activate any move speed bonus listed on the item. | |
Changed: Level 1 Teleporters now cost 50 metal. (from 125) | |
Changed: All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix) | |
Changed: Stored ÜberCharge begins to decay over time after coming to rest. | |
Changed: Max speed increased to 320 HU/s (from 300 HU/s) |
Tweaked weapons
Class | Weapon | Changes |
---|---|---|
Shortstop |
Added: Alt-fire attack: reach out and shove someone! | |
Changed: Reduced pushback vulnerability to +20% (from +40%) | ||
Removed: +20% bonus healing from all sources | ||
Soda Popper |
Added: Added On hit: build Hype | |
Removed: Removed Builds Hype as you run | ||
Crit-a-Cola |
Added: Marked-for-Death debuff for 2 seconds after the buff effect expires | |
Sun-on-a-Stick |
Added: 25% fire resistance while deployed | |
Righteous Bison |
Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly | |
Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average | ||
Changed: Slowed projectile by 30% | ||
Changed: Projectile damage reduced by 25% for each enemy penetrated | ||
Disciplinary Action |
Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
Manmelter |
Removed: Hidden 20% slower firing speed penalty | |
Iron Bomber |
Changed: Decreased the fuse time to 1.4 seconds (from 2.0) | |
Quickiebomb Launcher |
Changed: Increased charge time reduction to -70% (from -50%) | |
Changed: Increased damage bonus for max charged shots to +35% (from +25%) | ||
Removed: Stickybombs fizzle 4 seconds after landing | ||
Changed: Increased clip size penalty to -50% (from -25%) | ||
Natascha |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
Brass Beast |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
Huo-Long Heater |
Added: +25% damage bonus vs. burning players | |
Changed: Reduced ammo drain to -4/sec (from -6) | ||
Added: Added -10% damage | ||
Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning players | ||
Widowmaker |
Added: +10% damage bonus when attacking the same target as your Sentry Gun | |
Pomson 6000 |
Changed: Increased close-range damage to 72 (from 62) | |
Changed: Reduced long-range damage to 32 (from 42) | ||
Short Circuit |
Changed: Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | |
Eureka Effect |
Added: Teleporters cost 50% less metal | |
Changed: Reduced less metal from Dispensers and Pickups to -20% (from -50%) | ||
Overdose |
Changed: Increased movement speed bonus to +20% (from +10%) | |
Changed: Increased damage penalty to -15% (from -10%) | ||
Quick-Fix |
Changed: Reduced faster ÜberCharge build rate to +10% (from +25%) | |
Sydney Sleeper |
Added: Scoped shots now extinguish teammates | |
Changed: When fully charged, or when making a headshot, now applies Jarate in a radius | ||
Cozy Camper |
Changed: Now requires a full charge to gain flinch resistance | |
Enforcer |
Added: Attacks pierce resist and absorb effects from all sources |
Heavy vs. Pyro
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on Page 2 of the update, Heavy and Pyro were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either Casual Mode or Competitive Mode would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th and concluded on August 14th 11:59 PM.
At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing that the Pyro would receive the first class pack. Over a year later, the Jungle Inferno Update released the new Pyro class pack.
Achievements
Two new achievements were introduced in this update.
|
|
Gallery
Screenshot of the update page of day 1.
Screenshot of the update page of day 2 (excluding patch notes).
External links
|