Difference between revisions of "Beta Sniper Club 1"
m (That gets rid of the "The" in the BP name) |
m (Auto: infoboxFilter (Review RC#483125)) |
||
Line 1: | Line 1: | ||
{{beta}} | {{beta}} | ||
{{Item infobox | {{Item infobox | ||
+ | | name = Beta Sniper Club 1 | ||
| type = weapon | | type = weapon | ||
| beta = yes | | beta = yes | ||
Line 10: | Line 11: | ||
| reload = N/A | | reload = N/A | ||
| loadout = Yes | | loadout = Yes | ||
− | |||
| level = Level 5 Kukri | | level = Level 5 Kukri | ||
| att-1-positive = 25% increase in damage when health <50% of max | | att-1-positive = 25% increase in damage when health <50% of max |
Revision as of 03:21, 28 April 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Beta Sniper Club 1 is a primary weapon for the Sniper. It is currently only available in the Team Fortress 2 Beta. It uses the Kukri model.
Snipers wielding this weapon will have it's damage reduced by 25% when above 50% of their max health. However, the weapon will deal 25% more damage when less than 50% of max health.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
Gallery
|