Difference between revisions of "Revolver"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type         = weapon
| image       = Revolver_IMG.png
+
| image         = Revolver_IMG.png
| used-by     = [[Spy]]
+
| 3d-image-1    = Revolver
| slot         = secondary
+
| 3d-image-2    = Revolver Festive
| availability = {{avail|stock|crate24-strange}}
+
| 3d-image-4    = Revolver Festivized
| numbered     = no
+
| 3d-button-1  = default
| ammo-loaded = 6
+
| 3d-button-2  = colored_pair
| ammo-carried = 24
+
| 3d-button-4  = colored_pair
| reload       = Clip
+
| 3d-viewname-1 = Default
| loadout     = yes
+
| 3d-viewname-2 = Festive
   | quality   = Normal
+
| 3d-viewname-4 = Festivized
   | level     = Level 1 Revolver
+
| used-by       = {{used by|Spy}}
 +
| slot         = secondary
 +
| weapon-script = tf_weapon_revolver
 +
| availability = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 +
| marketable    = yes
 +
| numbered     = no
 +
| ammo-loaded   = 6
 +
| ammo-carried = 24
 +
| reload       = Clip
 +
| loadout       = yes
 +
   | quality     = Normal
 +
   | item-kind  = {{item kind|Revolver}}
 +
  | item-level = 1
 
}}
 
}}
  
{{hatnote|This article is about the Spy's stock secondary weapon. For other revolvers, see [[Revolver (disambiguation)]].}}
+
{{Other uses|this=the stock secondary weapon for the Spy|for=other revolvers|Revolver (disambiguation)}}
  
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy_specialcompleted11.wav}}  
+
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
The '''Revolver''' is the default [[Weapons#spyprimary|secondary weapon]] for the [[Spy]]. It is a typical six-chambered {{botignore|revolver}} with ivory grips.
 
  
This weapon is fairly accurate and deals moderate damage with some damage falloff with distance. As the Spy's only ranged weapon, players will have to rely on the Revolver to fend off enemies at a distance. It also serves as a backup plan for failed [[backstab]] attempts.
+
The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a stylized double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
  
Like the [[Submachine Gun]] and the [[Pistol]], the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot.  
+
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
 +
 
 +
Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.  
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| identical          = [[Big Kill]]
+
| damagetype       = Bullet
| damage            = yes
+
| rangetype       = Ranged
|  base              = 40
+
| damage          = yes
|  fall off          = 20
 
|  ramp up          = 60
 
|  point blank       = 55-60
 
|  medium range      = 35-45
 
| long range       = 16-25
 
| crit              = 120
 
|  minicrit          = 54
 
  
| function times     = yes
+
|  base            = 40
|  attack interval   = 0.58 s
+
|  fall off        = 21
|  reload           = 1.16 s
+
|  ramp up        = 60
|  spread recovery   = 1.25 s
+
|  point blank    = 55-60
 +
|  medium range    = 35-45
 +
|  long range      = 20-25
 +
|  pellet spread  = 80
 +
|  crit            = 120
 +
|  minicrit        = 54-81
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.5 s
 +
|  reload         = 1.133 s
 +
|  spread recovery = 1.25 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Revolver
+
  | item-type = {{item kind|Revolver}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
  | festive =
+
  | festive = yes
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
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  | can deal posthumous damage = no
 
  | can deal posthumous damage = no
 
  | can extinguish = no
 
  | can extinguish = no
 +
| can deal long range damage = yes
 
  | notes =  
 
  | notes =  
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Spy}}===
+
=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|A Cut Above}}
 
| 1 = {{Show achievement|Spy|A Cut Above}}
Line 67: Line 84:
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|10|9|2007}}'''
 
'''{{Patch name|10|9|2007}}'''
* Spies can no longer reload this weapon while [[cloaked]].
+
* Spies can no longer reload their Revolver while [[cloak]]ed.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Revolver can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Fixed the Spy's Revolver using the incorrect reload sound.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
* {{undocumented}} Converted the Revolver model to the {{code|c_models}} system.
  
'''{{item schema|7|12|2011}}'''
+
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
* Added [[Item quality#Strange items|Strange]] Quality.
+
* Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
 +
 
 +
'''{{Patch name|7|15|2015}}'''
 +
* Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
 +
 
 +
'''{{Patch name|8|19|2015}}'''
 +
* Fixed an issue with the Festive Revolver not drawing correctly.
 +
 
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Fixed an issue with the Festive Revolver not drawing correctly.
 +
}}
  
==Bugs==
+
== Unused content ==
* Upon reloading, the empty casings of spent bullets are not removed.
+
* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/c_models/c_revolver}} path. The used variant is located at {{code|backpack/weapons/w_models}}.
  
==Trivia==
+
== Trivia ==
* The Revolver bears a striking resemblance to the real-world {{w|Colt Diamondback}} and {{w|Colt Python}}.
+
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
* The Spy reloads the Revolver with a {{w|speedloader}} which, as the name suggests, allows him to load all 6 bullets into the chamber at once.
+
** Notably, this does not apply to the Festivized variant.
* The logo on the handle is noticeably similar to that of firearms manufacturer [http://www.potfire.com.au/compend/RUGLOGO.JPG Sturm, Ruger & Company, Incorporated].
 
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Revolver 1st person red.png|[[RED]] first-person view.
 
File:Revolver 1st person red.png|[[RED]] first-person view.
 
File:Revolver 1st person blu.png|[[BLU]] first-person view.
 
File:Revolver 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Revolver BLU First Person.png|BLU Festive variant.
 +
File:Revolver First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Revolver First Person Festivized Variant BLU.png|BLU Festivized variant.
 
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]].
File:Python revolver concept.jpg|Concept art of the Revolver
+
File:Python revolver concept.jpg|Concept art of the Revolver.
 +
File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit.
 +
File:Unused Backpack Revolver c_model.png|Unused Revolver backpack icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Spy strategy#Revolver .2F Big Kill|Revolver strategy]]
+
* [[Basic Spy strategy#Revolver + reskins|Revolver strategy]]
*[[Ambassador]]
+
* [[Festive weapons]]
*[[Big Kill]]
 
*[[L'Etranger]]
 
*[[Enforcer]]
 
*[[Diamondback]]
 
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}

Latest revision as of 15:16, 21 December 2024

This article is about the stock secondary weapon for the Spy. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Pellet spread 80:1
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Community Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/c_models/c_revolver path. The used variant is located at backpack/weapons/w_models.

Trivia

Gallery

See also