Difference between revisions of "Obtaining Soldier achievements"
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<onlyinclude>{{Show achievement|Soldier|Ain't Got Time to Bleed | <onlyinclude>{{Show achievement|Soldier|Ain't Got Time to Bleed | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = | + | | obtain-text = Use [[rocket jump]]s to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid [[Medic]]s, [[Dispenser]]s, and [[Health]] pickups until you are done. The [[Rocket Jumper]] does zero self damage, which may be useful to get into range quickly. |
}} | }} | ||
{{Show achievement|Soldier|Backdraft Dodger | {{Show achievement|Soldier|Backdraft Dodger | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Use whatever means | + | | obtain-text = Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the [[Shotgun]]. Some of the Pyro's weapons, like the [[Backburner]] or [[Dragon's Fury]], weaken the Pyro's ability to constantly airblast. |
}} | }} | ||
{{Show achievement|Soldier|Banner of Brothers | {{Show achievement|Soldier|Banner of Brothers | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = Find a group of friends you regularly play with and stick together in firefights. After a victory, | + | | obtain-text = Find a group of friends you regularly play with and stick together in firefights. After a victory, use the [[Buff Banner]] in the enemy spawn to buff all of your teammates, as everyone usually groups there after rounds. This achievement can be accomplished by using the [[Battalion's Backup]] or [[Concheror]] instead. |
+ | }} | ||
+ | {{Show achievement|Soldier|Bombs Away! | ||
+ | | obtain-level = Medium | ||
+ | | obtain-text = The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the [[B.A.S.E. Jumper]] will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius. | ||
}} | }} | ||
{{Show achievement|Soldier|Bomb Squaddie | {{Show achievement|Soldier|Bomb Squaddie | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy | + | | obtain-text = Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as [[Demoman|Demomen]] tend to detonate their Stickybombs once they realize someone is destroying them. |
}} | }} | ||
{{Show achievement|Soldier|Brothers in Harms | {{Show achievement|Soldier|Brothers in Harms | ||
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{{Show achievement|Soldier|Crockets Are Such B.S. | {{Show achievement|Soldier|Crockets Are Such B.S. | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = Since you aren't allowed to use critboosts from the [[Kritzkrieg]] or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt | + | | obtain-text = Since you aren't allowed to use critboosts from the [[Kritzkrieg]] or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance. |
}} | }} | ||
{{Show achievement|Soldier|Death from Above | {{Show achievement|Soldier|Death from Above | ||
− | | obtain-level = Medium | + | | obtain-level = Medium |
− | | obtain-text = Equip the standard [[Rocket Launcher]] for the larger splash radius and magazine capacity. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a [[Medic]] assist you with the [[Kritzkrieg]]. | + | | obtain-text = Equip the standard [[Rocket Launcher]] for the larger splash radius and magazine capacity, and the [[B.A.S.E. Jumper]] to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a [[Medic]] assist you with the [[Kritzkrieg]]. You can also unlock this achievement by killing two enemies simultaneously with the [[Grenade (taunt)|Grenade]] taunt. |
}} | }} | ||
{{Show achievement|Soldier|Death From Below | {{Show achievement|Soldier|Death From Below | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = You do not need to [[juggling|juggle]] your enemies; as long as they are in the air when killed, you will earn points | + | | obtain-text = You do not need to [[juggling|juggle]] your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies. |
+ | }} | ||
+ | {{Show achievement|Soldier|Dogfight | ||
+ | | obtain-level = Medium | ||
+ | | obtain-text = Both you and an enemy [[Soldier]] or [[Demoman]] must use the [[B.A.S.E. Jumper]] for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the [[Direct Hit]] is a useful choice. | ||
}} | }} | ||
{{Show achievement|Soldier|Dominator | {{Show achievement|Soldier|Dominator | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = Once you get your first domination, play conservatively | + | | obtain-text = Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists. |
}} | }} | ||
{{Show achievement|Soldier|Duty Bound | {{Show achievement|Soldier|Duty Bound | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Rocket jump | + | | obtain-text = Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer. |
}} | }} | ||
{{Show achievement|Soldier|Engineer to Eternity | {{Show achievement|Soldier|Engineer to Eternity | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = When your team makes a push | + | | obtain-text = When your team makes a push toward an enemy Sentry Gun, circle around it and use the [[Rocket Launcher]]'s large splash radius to dispatch the enemy Engineer. |
}} | }} | ||
{{Show achievement|Soldier|For Whom the Shell Trolls | {{Show achievement|Soldier|For Whom the Shell Trolls | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the Shotgun or [[Reserve Shooter]]. | + | | obtain-text = Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the [[Shotgun]] or [[Reserve Shooter]]. The Reserve Shooter in particular is made for this purpose. |
}} | }} | ||
{{Show achievement|Soldier|Frags of our Fathers | {{Show achievement|Soldier|Frags of our Fathers | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; [[ragdoll]] deaths will not count. Disintegrating an enemy with the [[Cow Mangler 5000]] counts | + | | obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; [[ragdoll]] deaths will not count. Disintegrating an enemy with the [[Cow Mangler 5000]] counts toward this achievement. |
}} | }} | ||
{{Show achievement|Soldier|Geneva Contravention | {{Show achievement|Soldier|Geneva Contravention | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = Make your way | + | | obtain-text = Make your way toward the enemy spawn room right before your team is about to win. Once the [[Humiliation]] phase begins, execute as many enemies as you can using any means necessary. |
}} | }} | ||
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a! | {{Show achievement|Soldier|Gore-a! Gore-a! Gore-a! | ||
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{{Show achievement|Soldier|Hamburger Hill | {{Show achievement|Soldier|Hamburger Hill | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Stay near contested areas to ensure you will be there to defend any Control Point. Defending the [[Payload#Carts|Payload cart]] or killing an enemy who is holding your team's [[Capture the Flag#Intelligence|Intelligence]] will also count | + | | obtain-text = Stay near contested areas to ensure you will be there to defend any Control Point. Defending the [[Payload#Carts|Payload cart]] or killing an enemy who is holding your team's [[Capture the Flag#Intelligence|Intelligence]] will also count toward this achievement. |
}} | }} | ||
{{Show achievement|Soldier|Medals of Honor | {{Show achievement|Soldier|Medals of Honor | ||
| obtain-level = Medium | | obtain-level = Medium | ||
| obtain-text = MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to [[Soldier]] again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round. | | obtain-text = MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to [[Soldier]] again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round. | ||
+ | }} | ||
+ | {{Show achievement|Soldier|Maximum Potential | ||
+ | | obtain-level = Medium-Hard | ||
+ | | obtain-text = The [[Air Strike]]'s magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the [[B.A.S.E. Jumper]] alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as [[Sawmill]] or [[Lakeside]] give more room to [[rocket jump]] and avoid hazards such as [[Sentry Gun]]s. | ||
}} | }} | ||
{{Show achievement|Soldier|Mutually Assured Destruction | {{Show achievement|Soldier|Mutually Assured Destruction | ||
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{{Show achievement|Soldier|Near Death Experience | {{Show achievement|Soldier|Near Death Experience | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = When low on health, use the Equalizer's | + | | obtain-text = When low on health, use the Equalizer's damage boost to quickly kill opponents. |
}} | }} | ||
{{Show achievement|Soldier|Out, Damned Scot! | {{Show achievement|Soldier|Out, Damned Scot! | ||
| obtain-level = Easy | | obtain-level = Easy | ||
| obtain-text = Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the [[Shotgun]] and [[Equalizer]] outdamage their melee weapons. | | obtain-text = Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the [[Shotgun]] and [[Equalizer]] outdamage their melee weapons. | ||
+ | }} | ||
+ | {{Show achievement|Soldier|Project Excelsior | ||
+ | | obtain-level = Easy | ||
+ | | obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances. | ||
}} | }} | ||
{{Show achievement|Soldier|Ride of the Valkartie | {{Show achievement|Soldier|Ride of the Valkartie | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Stay near the [[Payload#Carts|Payload cart]] for the required amount of time. Larger [[Payload]] maps, such as [[Badwater Basin]], present more opportunities to attempt this achievement. | + | | obtain-text = Stay near the [[Payload#Carts|Payload cart]] for the required amount of time. Larger [[Payload]] maps, such as [[Badwater Basin]], present more opportunities to attempt this achievement. Note that this achievement cannot be earned on [[Payload Race]] maps. |
}} | }} | ||
{{Show achievement|Soldier|Screamin' Eagle | {{Show achievement|Soldier|Screamin' Eagle | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = The [[Soldier]], in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on [[Well]], point C on [[Gravel Pit]], and the spires on [[Badlands]]. You do not need to be airborne or rocket jumping. | + | | obtain-text = The [[Soldier]], in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on [[Well (Control Point)|Well]], point C on [[Gravel Pit]], and the spires on [[Badlands (Control Point)|Badlands]]. You do not need to be airborne or rocket jumping. |
}} | }} | ||
{{Show achievement|Soldier|Semper Fry | {{Show achievement|Soldier|Semper Fry | ||
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{{Show achievement|Soldier|S*M*A*S*H | {{Show achievement|Soldier|S*M*A*S*H | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = This achievement coincides with | + | | obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Blast_Assist|Blast Assist]]", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default [[Rocket Launcher]] for the higher splash damage radius and magazine size. The sheer damage the [[Kritzkrieg]] can deal makes it far more effective for this achievement than the regular ÜberCharge. |
}} | }} | ||
{{Show achievement|Soldier|Spray of Defeat | {{Show achievement|Soldier|Spray of Defeat | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = Taunting with the [[Equalizer]] drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill [[taunts]]. Target a foe that may be preoccupied, such as a [[Sniper]] or [[Heavy]]. Alternatively, taunt from a location | + | | obtain-text = Taunting with the [[Equalizer]] or [[Escape Plan]] drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill [[taunts]]. Target a foe that may be preoccupied, such as a [[Sniper]] or [[Heavy]]. Alternatively, taunt from a hidden location, such as around a corner or outside a [[Teleporters|Teleporter Exit]], and hope an enemy passes by. If you damage an enemy [[Soldier]] who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during [[Humiliation]]. |
}} | }} | ||
{{Show achievement|Soldier|The Boostie Boys | {{Show achievement|Soldier|The Boostie Boys | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = This achievement can be obtained by using either the Buff Banner, [[Battalion's Backup]], or [[Concheror]]. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement. | + | | obtain-text = This achievement can be obtained by using either the [[Buff Banner]], [[Battalion's Backup]], or [[Concheror]]. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement. |
}} | }} | ||
{{Show achievement|Soldier|The Longest Daze | {{Show achievement|Soldier|The Longest Daze | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Coordinate with a [[Scout]] wielding the [[Sandman]] to | + | | obtain-text = Coordinate with a [[Scout]] wielding the [[Sandman]] or Heavy with the [[Natascha]] to slow and dispatch enemies. Enemies scared by the [[ghost]] on the event versions of [[Harvest]] & [[Viaduct]] or the [[Horseless Headless Horsemann]] on [[Mann Manor]] are classified as "stunned" and count toward the achievement. |
}} | }} | ||
{{Show achievement|Soldier|Trench Warfare | {{Show achievement|Soldier|Trench Warfare | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = The | + | | obtain-text = Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could [[rocket jump]] into range and use the [[Market Gardener]]'s airborne crits. |
}} | }} | ||
{{Show achievement|Soldier|Tri-Splatteral Damage | {{Show achievement|Soldier|Tri-Splatteral Damage | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Use the standard [[Rocket Launcher | + | | obtain-text = Use the standard [[Rocket Launcher]] for the larger splash radius and attack locations where enemies have clustered. If necessary, have a [[Medic]] aid you with the [[Kritzkrieg]] to guarantee critical rockets. |
+ | }} | ||
+ | {{Show achievement|Soldier|Upper Hand | ||
+ | | obtain-level = Medium | ||
+ | | obtain-text = While parachuting with the [[B.A.S.E. Jumper]], look for a cluster of enemies and obtain three kills before landing. | ||
}} | }} | ||
{{Show achievement|Soldier|War Crime and Punishment | {{Show achievement|Soldier|War Crime and Punishment | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = As an ideal [[Medic buddy]], you should protect your Medic teammate | + | | obtain-text = As an ideal [[Medic buddy]], you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another. |
}} | }} | ||
{{Show achievement|Soldier|War Crime Spybunal | {{Show achievement|Soldier|War Crime Spybunal | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your [[Heads-up display|HUD]] to | + | | obtain-text = Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your [[Heads-up display|HUD]] to find the Spy as he tries to escape. If he cloaks, use the splash damage of your [[Rocket Launcher]] to find him. |
}} | }} | ||
{{Show achievement|Soldier|Where Eagles Dare | {{Show achievement|Soldier|Where Eagles Dare | ||
− | | obtain-level = Easy | + | | obtain-level = Very Easy |
− | | obtain-text = Crouching or being airborne reduces air drag, greatly increasing the degree of [[ | + | | obtain-text = Crouching or being airborne reduces air drag, greatly increasing the degree of [[knockback]] you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead. |
}} | }} | ||
{{Show achievement|Soldier|Wings of Glory | {{Show achievement|Soldier|Wings of Glory | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = With good aim, | + | | obtain-text = With good aim, you can use rockets or the [[Shotgun]] to quickly finish off another airborne [[Soldier]] before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow. |
}} | }} | ||
{{Show achievement|Soldier|Worth a Thousand Words | {{Show achievement|Soldier|Worth a Thousand Words | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = Upon killing an enemy, taunt with the [[Shotgun]] | + | | obtain-text = Upon killing an enemy, taunt with the [[Shotgun]], [[Reserve Shooter]], or [[Panic Attack]]. |
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
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{{Soldier Nav}} | {{Soldier Nav}} | ||
− | [[Category:Achievements | + | [[Category:Achievements]] |
[[Category:Strategy]] | [[Category:Strategy]] | ||
− | |||
[[Category:Community strategy]] | [[Category:Community strategy]] |
Latest revision as of 22:40, 5 July 2023
Ain't Got Time to Bleed Kill 3 players with the Equalizer in a single life without being healed. Difficulty: Medium How to obtain: Use rocket jumps to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid Medics, Dispensers, and Health pickups until you are done. The Rocket Jumper does zero self damage, which may be useful to get into range quickly. |
Backdraft Dodger Kill a Pyro who has airblasted one of your rockets in the last 10 seconds. Difficulty: Medium How to obtain: Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the Shotgun. Some of the Pyro's weapons, like the Backburner or Dragon's Fury, weaken the Pyro's ability to constantly airblast. |
Banner of Brothers Buff 5 Steam friends at once with the Buff Banner. Difficulty: Medium-Hard How to obtain: Find a group of friends you regularly play with and stick together in firefights. After a victory, use the Buff Banner in the enemy spawn to buff all of your teammates, as everyone usually groups there after rounds. This achievement can be accomplished by using the Battalion's Backup or Concheror instead. |
Bombs Away! Kill 3 people with the Air Strike during a single rocket jump. Difficulty: Medium How to obtain: The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the B.A.S.E. Jumper will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius. |
Bomb Squaddie Destroy 10 sticky bombs with the shotgun in a single life. Difficulty: Medium How to obtain: Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as Demomen tend to detonate their Stickybombs once they realize someone is destroying them. |
Brothers in Harms Kill 10 enemies while assisting or being assisted by another Soldier. Difficulty: Easy How to obtain: Coordinate with friendly Soldiers to destroy the same targets. If both of you are using the Buff Banner, you can use the mini-crit boost from each other to deal increased damage. |
Crockets Are Such B.S. Shoot two non-boosted crit rockets in a row. Difficulty: Very Easy How to obtain: Since you aren't allowed to use critboosts from the Kritzkrieg or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance. |
Death from Above Rocket jump and kill 2 enemies before you land. Difficulty: Medium How to obtain: Equip the standard Rocket Launcher for the larger splash radius and magazine capacity, and the B.A.S.E. Jumper to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a Medic assist you with the Kritzkrieg. You can also unlock this achievement by killing two enemies simultaneously with the Grenade taunt. |
Death From Below Kill 10 opponents who are airborne with the Direct Hit. Difficulty: Easy How to obtain: You do not need to juggle your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies. |
Dogfight Kill a parachuting player while parachuting. Difficulty: Medium How to obtain: Both you and an enemy Soldier or Demoman must use the B.A.S.E. Jumper for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the Direct Hit is a useful choice. |
Dominator Get 3 dominations in a single life. Difficulty: Hard How to obtain: Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists. |
Duty Bound While rocket jumping kill an enemy with the Equalizer before you land or just after landing. Difficulty: Medium How to obtain: Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer. |
Engineer to Eternity Kill an Engineer as he repairs his sentry gun while it's under enemy fire. Difficulty: Medium How to obtain: When your team makes a push toward an enemy Sentry Gun, circle around it and use the Rocket Launcher's large splash radius to dispatch the enemy Engineer. |
For Whom the Shell Trolls Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land. Difficulty: Medium How to obtain: Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the Shotgun or Reserve Shooter. The Reserve Shooter in particular is made for this purpose. |
Frags of our Fathers Gib 1000 people. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; ragdoll deaths will not count. Disintegrating an enemy with the Cow Mangler 5000 counts toward this achievement. |
Geneva Contravention Kill 3 defenseless players after a single match has ended. Difficulty: Easy-Medium How to obtain: Make your way toward the enemy spawn room right before your team is about to win. Once the Humiliation phase begins, execute as many enemies as you can using any means necessary. |
Gore-a! Gore-a! Gore-a! Provide the enemy with a freezecam of you taunting over 3 of their body parts. Difficulty: Easy How to obtain: Every time you gib an enemy in an enclosed space, taunt. You will eventually produce a freezecam shot that fulfills the achievement requirements. |
Guns of the Navar0wned Kill 5 Engineer Sentry Guns while you are standing outside of their range. Difficulty: Easy How to obtain: Buildings are not affected by falloff damage, so fire rockets at enemy Sentry Guns from a distance. It should not take more than one full magazine to dispatch any unattended Sentry Gun. If there is an Engineer nearby repairing the Sentry or using the Wrangler, kill him first. |
Hamburger Hill Defend a cap point 30 times. Difficulty: Easy How to obtain: Stay near contested areas to ensure you will be there to defend any Control Point. Defending the Payload cart or killing an enemy who is holding your team's Intelligence will also count toward this achievement. |
Medals of Honor Finish a round as an MVP on a team of 6 or more players 10 times. Difficulty: Medium How to obtain: MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to Soldier again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round. |
Maximum Potential Collect enough casualties to get the max clip for the Air Strike. Difficulty: Medium-Hard How to obtain: The Air Strike's magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the B.A.S.E. Jumper alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as Sawmill or Lakeside give more room to rocket jump and avoid hazards such as Sentry Guns. |
Mutually Assured Destruction Kill an enemy sniper with a rocket after he kills you. Difficulty: Hard How to obtain: Although Snipers regularly aim at Soldiers, this achievement will still require a bit of luck. Fire rockets from a distance to harass enemy Snipers and draw their attention. Alternatively, fight a Sniper at close range and kill both him and yourself with a rocket after taking damage. The Sniper will be credited with finishing you off, thus earning the achievement. |
Near Death Experience Kill 20 enemies with your Equalizer while you have less than 25 health. Difficulty: Medium How to obtain: When low on health, use the Equalizer's damage boost to quickly kill opponents. |
Out, Damned Scot! Kill 500 enemy Demomen. Difficulty: Easy How to obtain: Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the Shotgun and Equalizer outdamage their melee weapons. |
Project Excelsior Parachute 19.47 miles. Difficulty: Easy How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances. |
Ride of the Valkartie Ride the cart for 30 seconds. Difficulty: Easy How to obtain: Stay near the Payload cart for the required amount of time. Larger Payload maps, such as Badwater Basin, present more opportunities to attempt this achievement. Note that this achievement cannot be earned on Payload Race maps. |
Screamin' Eagle Kill 20 enemies from above. Difficulty: Medium How to obtain: The Soldier, in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on Well, point C on Gravel Pit, and the spires on Badlands. You do not need to be airborne or rocket jumping. |
Semper Fry Kill 20 enemies while you are on fire. Difficulty: Easy How to obtain: When ignited by a Pyro, continue to play normally, killing nearby enemies. Pyros who are unskilled with the compression blast are easy prey. |
S*M*A*S*H Assist a Medic in exploding 5 enemies with a single ÜberCharge. Difficulty: Medium-Hard How to obtain: This achievement coincides with "Blast Assist", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default Rocket Launcher for the higher splash damage radius and magazine size. The sheer damage the Kritzkrieg can deal makes it far more effective for this achievement than the regular ÜberCharge. |
Spray of Defeat Use a grenade to gib a player. Difficulty: Medium-Hard How to obtain: Taunting with the Equalizer or Escape Plan drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill taunts. Target a foe that may be preoccupied, such as a Sniper or Heavy. Alternatively, taunt from a hidden location, such as around a corner or outside a Teleporter Exit, and hope an enemy passes by. If you damage an enemy Soldier who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during Humiliation. |
The Boostie Boys Buff 15 teammates with the Buff Banner in a single life. Difficulty: Medium How to obtain: This achievement can be obtained by using either the Buff Banner, Battalion's Backup, or Concheror. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement. |
The Longest Daze Kill 5 stunned or slowed players. Difficulty: Medium How to obtain: Coordinate with a Scout wielding the Sandman or Heavy with the Natascha to slow and dispatch enemies. Enemies scared by the ghost on the event versions of Harvest & Viaduct or the Horseless Headless Horsemann on Mann Manor are classified as "stunned" and count toward the achievement. |
Trench Warfare Kill your nemesis with a shovel. Difficulty: Medium-Hard How to obtain: Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could rocket jump into range and use the Market Gardener's airborne crits. |
Tri-Splatteral Damage Kill 3 enemies with a single critical rocket. Difficulty: Medium How to obtain: Use the standard Rocket Launcher for the larger splash radius and attack locations where enemies have clustered. If necessary, have a Medic aid you with the Kritzkrieg to guarantee critical rockets. |
Upper Hand Kill 3 players during the same parachute deploy. Difficulty: Medium How to obtain: While parachuting with the B.A.S.E. Jumper, look for a cluster of enemies and obtain three kills before landing. |
War Crime and Punishment In a single life, kill 3 enemies who have damaged a Medic that is healing you. Difficulty: Medium How to obtain: As an ideal Medic buddy, you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another. |
War Crime Spybunal Kill a Spy who just backstabbed a teammate. Difficulty: Easy How to obtain: Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your HUD to find the Spy as he tries to escape. If he cloaks, use the splash damage of your Rocket Launcher to find him. |
Where Eagles Dare Get the highest possible rocket jump using jump and crouch. Difficulty: Very Easy How to obtain: Crouching or being airborne reduces air drag, greatly increasing the degree of knockback you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead. |
Wings of Glory Kill an enemy soldier while both you and the target are airborne. Difficulty: Medium-Hard How to obtain: With good aim, you can use rockets or the Shotgun to quickly finish off another airborne Soldier before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow. |
Worth a Thousand Words Provide the enemy with a freezecam of your 21 gun salute. Difficulty: Very Easy How to obtain: Upon killing an enemy, taunt with the Shotgun, Reserve Shooter, or Panic Attack. |
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