Difference between revisions of "Spy"

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{{Featured article tag}}
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{{Featured article tag}}<!--
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-->{{Class infobox
 +
| image  = Spy.png
 +
| class  = [[File:Leaderboard class spy.png|40px]]
 +
| type  = [[Support]]
 +
| health = '''{{Metrics/Health|C=spy}}''' {{overheal tool|{{Metrics/Health|C=spy}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 +
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=spy}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 +
}}
  
{{infobox class
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{{Quotation|'''The BLU Spy''' on the RED Spy|This Spy has already breached our defenses...<br>You've seen what he's done to our colleagues!<br>And worst of all:<br>He could be '''any one of us.'''}}
|image=Spy.png
 
|class=[[Image:Leaderboard class spy.png|40px]]
 
|type=[[Support]]
 
|health='''{{Metrics/Health|C=spy}}''' {{overheal tool|{{Metrics/Health|C=spy}}}} <br> {{Metrics/Health|C=spy|M=conniver's kunai}} {{overheal tool|{{Metrics/Health|C=spy|M=conniver's kunai}}}} <small> / [[File:Spy_badge_RED.png|15px]]{{tooltip|{{overheal|{{Metrics/Health|C=spy|M=conniver's kunai}}|factor=3}}|Maximum health buff from a backstab}} with the [[Conniver's Kunai]] equipped</small> <br> {{Metrics/Health|C=spy|M=big earner}} {{overheal tool|{{Metrics/Health|C=spy|M=big earner}}}} <small>with the [[Big Earner]] equipped </small>
 
|speed='''100%'''<br/>93% <small>disguised as a [[Demoman]]</small><br/>80% <small>disguised as a [[Soldier]]</small><br/>77% <small>disguised as a [[Heavy]]</small>
 
}}
 
  
{{Quotation|'''The BLU Spy''' on the RED Spy|This Spy has already breached our defenses... <br> You've seen what he's done to our colleagues! <br> And worst of all: <br> He could be '''any one of us.'''}}
+
Hailing from an indeterminate region of [[w:France|France]], the '''Spy''' is a [[Classes|class]] known for his enthusiasm of sharp suits and even sharper knives. Using a unique array of [[#Secondary PDA|cloaking watches]], he can render himself [[Cloak|invisible]] or even [[Dead Ringer|feign his own death]], letting him infiltrate enemy lines with little chance of detection. His [[Disguise|Disguise Kit]] lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A [[backstab]] with any of the Spy's [[Knife|knives]] will kill most foes in a single hit — provided they are not under the effects of any type of [[ÜberCharge|invulnerability]].
  
The '''Spy''', originating from an indeterminate region of France, is a fan of sharp suits and even sharper knives as and relies on stealth and trickery to aid his team. Using a unique array of [[Cloak|cloaking watches]], he can render himself invisible or can even [[Dead Ringer|fake his own death]], leaving unaware opponents off-guard. His [[Disguise|Disguise Kit]] lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift [[backstab]] with any of the Spy's [[Knife|knives]] will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or damage reduction.
+
In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed [[buildings]] with his [[Sapper]]. Once attached, the Sapper disables and slowly drains [[health]] from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an [[Engineer]], or [[Pyro]] wielding the [[Homewrecker]], [[Maul]], or [[Neon Annihilator]].
  
In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the [[Engineer]]. Using his [[Sapper]], he can disable the Engineer's [[buildings]] by slowly draining their [[health]] until they are destroyed unless removed by an Engineer or a friendly [[Pyro]] wielding the [[Homewrecker]] or [[Maul]]. He can also make use of enemy [[Teleporter]]s to surprise his foes.
+
The Spy has the unique ability to use enemy [[Dispenser]]s while disguised, and use enemy [[Teleporters]] at any time, enabling him to replenish his health and [[ammo]] behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be [[telefrag]]ged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.
  
Three other common Spy targets are the [[Heavy]], [[Medic]] and [[Sniper]]. While the Heavy is the slowest class to begin with, he is even slower when he has one of his [[Minigun]]s revved up. This slower moving speed, along with the distraction of combat, makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. [[Sniper]]s are obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped in with their [[Sniper Rifle]]s. Snipers can use the [[Razorback]] to defend themselves from a single backstab, which also stuns the offending Spy.
+
[[Medic]]s can both heal and apply [[ÜberCharge]] effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.
  
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. Only the [[Medic]] carrying the [[Solemn Vow]] shares this ability.
+
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the [[Solemn Vow]]), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.
  
The Spy is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0060794/ Dennis Bateman].
+
The Spy is [[Voice actors|voiced]] by [[Dennis Bateman]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
 
| name = Unknown
 
| name = Unknown
| birthplace = [[wikipedia:France|'''France''']]
+
| birthplace = [[w:France|'''France''']]
 
| job = Uncloak & Dagger<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| job = Uncloak & Dagger<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "..." <ref name="trailer 2" />
+
| motto = "..." <ref name="trailer 2"/>
| contraptions = [[Disguise Kit]] / [[Invisibility Watch|Cloaking Watch]]
+
| specialability = [[Backstab]]
 +
| contraptions = [[Disguise Kit]] / [[Invis Watch|Cloaking Watch]]
 
| description = He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
 
| description = He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
 
| image = Meetthespyhq.PNG
 
| image = Meetthespyhq.PNG
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|spy=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|spy}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Spy|l1=Spy tips|Basic Spy strategy|l2=Spy strategy}}
+
{{main|Tips#_Spy|l1=Spy tips|Basic Spy strategy|Community Spy strategy}}
[[File:Spyava.jpg|right]]
+
[[File:Icon spy.jpg|right|150px]]
  
 
* Use your knife to backstab enemies from behind, killing them instantly.
 
* Use your knife to backstab enemies from behind, killing them instantly.
* Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
+
* Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
 
* Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible for a short period of time.
 
* Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible for a short period of time.
 
* Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
 
* Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
 
* Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
 
* Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
* Place your Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
+
* Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises are not lost when placing Sappers.  
* Your Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
+
* Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
* However, if you are quick enough you could stab the Engineer and sap the Sentry Gun before it turns around.
 
 
* Call for enemy Medics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
 
* Call for enemy Medics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
* Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
 
* When disguised, avoid looking directly at or walking toward enemies.
 
* Try to not run into the same person you are disguised as.
 
 
 
<!-- # NOTE:
 
<!-- # NOTE:
     # Please do not add any new tips to this list.
+
     # Please do not add any new tips to this list. Adding any tips will remove instantly.
     # Add new strategies to [[Basic Spy strategy]] instead.
+
     # Add new strategies to [[Basic Spy strategy]] or [[Community Spy strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
{{clr}}
 
* You can see the health of enemy players by placing your crosshair over them. Use your revolver to pick off weaker enemies.
 
 
 
== Weapons ==
 
== Weapons ==
 +
{{main|Weapons#Spy|l1=Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
===Secondary===
+
{{Class weapons table spy secondary}}
{| class="wikitable grid" width="100%"
+
{{Class weapons table spy melee}}
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Revolver|Stock}}
 
| align="center" | {{Icon killicon|weapon=Revolver}}
 
| rowspan="2"  align="center" | 6
 
| rowspan="2"  align="center" | 24
 
| rowspan="2"  align="center" | '''Base''': 40
 
'''[[Critical hits|Crit]]''': 120
 
| rowspan="2" |
 
|-
 
! {{Table icon|Big Kill|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Big Kill}}
 
|-
 
! rowspan="2" |{{Table icon|Ambassador|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Ambassador}}
 
| rowspan="2"  align="center" | 6
 
| rowspan="2"  align="center" | 24
 
| rowspan="2"  align="center" | '''Base''': 34
 
'''[[Headshot]]''': 102
 
| rowspan="2" |
 
{{Pro}}Crits on accurate headshot.
 
 
 
{{Con}}Accuracy decreases after initial shot. Has a short cooldown during which it never crits.
 
 
 
{{Con}}-15% damage penalty.
 
 
 
{{Con}}Has 20% slower firing speed.
 
 
 
{{Con}}No random critical hits.
 
|-
 
| align="center" | {{Icon killicon|weapon=ambassador headshot}}
 
|-
 
! {{Table icon|L'Etranger|Craft}}
 
| align="center" | {{Icon killicon|weapon=L'Etranger}}
 
| align="center" | 6
 
| align="center" | 24
 
| align="center" |'''Base''': 32
 
'''[[Critical hits|Crit]]''': 96
 
|
 
{{Pro}}On hit adds 15% charge to cloak.
 
 
 
{{Con}}-20% damage penalty.
 
|-
 
! {{Table icon|Enforcer|Craft}}
 
| align="center" | {{Icon killicon|weapon=Enforcer}}
 
| align="center" | 6
 
| align="center" | 24
 
| align="center" |'''Base''': 48
 
'''[[Critical hits|Crit]]''': 144
 
|
 
{{Pro}}+20% damage bonus while undisguised.
 
 
 
{{Con}} -20% firing speed.
 
 
 
{{Con}} No random critical hits
 
|-
 
! {{Table icon|Diamondback|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Diamondback}}
 
| align="center" | 6
 
| align="center" | 24
 
| align="center" |'''Base''': 34
 
'''[[Critical hits|Crit]]''': 102
 
|
 
{{Pro}}Earns 1 [[Critical hits|crit]] shot for each building destroyed with a Sapper attached.
 
 
 
{{Con}}-15% damage penalty.
 
 
 
{{Con}}No random critical hits.
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%" | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! rowspan="2" | {{Table icon|Knife|Stock}}
 
| align="center" | {{Icon killicon|weapon=Knife}}
 
| rowspan="6" align="center" | N/A
 
| rowspan="6" align="center" | N/A
 
| rowspan="6" align="center" | '''Base''': 40
 
'''[[Backstab]]''':
 
<br/>6&times; <small>victim's health.</small>
 
| rowspan="2" |
 
|-
 
| align="center" |  {{Icon killicon|weapon=Backstab}}
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
|<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
|-
 
! rowspan="2" |{{Table icon|Sharp Dresser|Promotional/Craft}}
 
| align="center" | {{Icon killicon|weapon=Sharp Dresser}}
 
| rowspan="3" |
 
|-
 
| align="center" |  {{Icon killicon|weapon=Sharp Dresser Backstab}}
 
|-
 
! {{Table icon|Black Rose|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Black Rose}}
 
|-
 
! {{Table icon|Your Eternal Reward|Craft}}
 
| align="center" | {{Icon killicon|weapon=Your Eternal Reward}}
 
| rowspan="2" align="center" |N/A
 
| rowspan="2" align="center" |N/A
 
| rowspan="2" align="center" |'''Base''': 40
 
'''[[Backstab]]''':
 
<br/>6&times; <small>victim's health.</small>
 
| rowspan="2" |{{Pro}}Upon a successful backstab, the Spy instantly disguises as the backstab victim.
 
 
 
{{Pro}}Victims do not make any noise when dying.
 
 
 
{{Pro}}Victims' bodies disappear after being stabbed.
 
  
{{Pro}}If backstabbed, victims' death will not be shown in the killfeed for other enemies.
+
=== Taunt attack ===
 
 
{{Con}}The [[Disguise Kit]] is disabled.
 
|-
 
! {{Table icon|Wanga Prick|Craft}}
 
| align="center" | {{Icon killicon|weapon=wanga prick}}
 
|-
 
! {{Table icon|Conniver's Kunai|Promotional/Craft}}
 
| align="center" | {{Icon killicon|weapon=conniver's kunai}}
 
| align="center" |N/A
 
| align="center" |N/A
 
| align="center" |'''Base''': 40
 
'''[[Backstab]]''':
 
<br/>6&times; <small>victim's health.</small>
 
|{{Pro}}On backstab: absorbs the health from your victim. Can [[overheal]] up to 300% health.
 
 
 
{{Con}}-65 max health on wearer.
 
|-
 
! {{Table icon|Big Earner|Craft}}
 
| align="center" | {{Icon killicon|weapon=Big Earner}}
 
| align="center" |N/A
 
| align="center" |N/A
 
| align="center" |'''Base''': 40
 
'''[[Backstab]]''':
 
<br/>6&times; <small>victim's health.</small>
 
|{{Pro}}Upon a kill, the Spy gains 30% of his cloak meter.
 
 
 
{{Con}}-25 max health on wearer.
 
|-
 
! {{Table icon|Spy-cicle|Craft}}
 
| align="center" | {{Icon killicon|weapon=Spy-cicle}}
 
| align="center" |N/A
 
| align="center" |N/A
 
| align="center" |'''Base''': 40
 
'''[[Backstab]]''':
 
<br/>6&times; <small>victim's health.</small>
 
|
 
{{Pro}}Silent Killer: No attack noise from backstabs.
 
 
 
{{Pro}}On Hit by Fire: Become fireproof for 2 seconds.
 
 
 
{{Con}}Backstab turns victim to ice.
 
 
 
{{Con}}Melts in fire, regenerates after 15 seconds.
 
|}
 
 
 
===Taunt Attack===
 
 
{{Taunt
 
{{Taunt
| image = Spytaunt2.PNG
+
| image = Spytaunt2.png
 
| weapon-1 = Knife
 
| weapon-1 = Knife
 
| weapon-2 = Your Eternal Reward
 
| weapon-2 = Your Eternal Reward
 
| weapon-3 = Conniver's Kunai
 
| weapon-3 = Conniver's Kunai
| weapon-4 = Big Earner
+
| weapon-4 = Saxxy
| weapon-5 = Saxxy
+
| weapon-5 = Big Earner
 
| weapon-6 = Wanga Prick
 
| weapon-6 = Wanga Prick
 
| weapon-7 = Black Rose
 
| weapon-7 = Black Rose
 +
| weapon-8 = Golden Frying Pan
 +
| weapon-9 = Prinny Machete
 
| special = Fencing
 
| special = Fencing
| description = {{hatnote|Main article: [[Fencing]]}} The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:<br/>
+
| description = {{Main|Fencing}}
:[[Media:Spy_taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
+
The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:<br/>
:[[Media:Spy_taunts09.wav|"Just lay your weapons down and walk away."]]
+
:[[Media:Spy taunts02.wav|"I'm going to gut you like a Cornish game hen."]]<br/>
 +
:[[Media:Spy taunts09.wav|"Just lay your weapons down and walk away."]]<br/>
 
}}
 
}}
 +
{{Class weapons table spy primary pda}}
 +
{{Class weapons table spy secondary pda}}
 +
{{Class weapons table spy building}}
  
===Primary PDA===
+
== Item sets ==
{| class="wikitable grid" width="100%"
+
{{Set|The Saharan Spy}}
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%"  | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Disguise Kit|Stock<br>Primary PDA}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Info}}Allows the Spy to [[disguise]] himself as an enemy or a friendly player.
 
|}
 
 
 
===Secondary PDA===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%"  | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Invisibility Watch|Stock<br/>Secondary PDA}}
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" |
 
'''Cloak type:''' Timed
 
 
 
{{Info}}Cloaks Spy for 9 seconds.
 
 
 
{{Info}}Cloak meter can be refilled from ammo sources.
 
 
 
|-
 
! {{Table icon|Enthusiast's Timepiece|Promotional<br/>Secondary PDA}}
 
|-
 
! {{Table icon|Cloak and Dagger|Unlock<br/>Secondary PDA}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
'''Cloak type:''' Motion sensitive
 
  
{{pro}}Cloaks Spy indefinitely and slowly refills cloak meter while standing still.
+
{{Set|The Man of Honor|main=no}}
  
{{pro}}Has double cloak recharge rate.
+
{{Set|The Invisible Rogue|main=no}}
  
{{info}}User can still stay partially cloaked once the cloak meter runs out.
+
{{Set|The Gravelpit Emperor|main=no}}
  
{{con}}Has a 29% faster cloak consumption rate while moving.
+
{{Set|The Automatic Pilot|main=no}}
 
 
{{con}}Cloak meter can't be refilled by ammo sources.
 
|-
 
! {{Table icon|Dead Ringer|Unlock<br/>Secondary PDA}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
'''Cloak type:''' Feign death
 
 
 
{{pro}}Reduces initial damage and subsequent damage received to a fraction (1/10) and cloak does not flicker when bumping into an enemy, but only for the standard cloak duration. Prolonging the cloak will turn it into a standard invisibility.
 
 
 
{{pro}}Has 60% faster cloak recharge rate.
 
 
 
{{Info}}Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.
 
 
 
{{Info}}Cloak meter can be refilled from ammo sources.
 
 
 
{{con}}Has a loud, distinctive decloak sound.
 
 
 
{{con}}Uncloaking will lower the cloak meter to 40% if above that amount when uncloaking.
 
 
 
{{con}}Large and medium ammo boxes restore 35% cloak (instead of 100% and 50% respectively).
 
|}
 
 
 
===Building===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill icon
 
! class="header" width="7%"  | Ammo<br/>loaded
 
! class="header" width="5%"  | Ammo<br/>carried
 
! class="header" width="10%" | Damage range
 
! class="header" width="30%" | Notes/Special abilities
 
|-
 
! {{Table icon|Sapper|Stock<br>Building}}
 
| align="center" | {{Icon killicon|weapon=Sapper}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Info}}Disables and slowly destroys enemy Engineer [[buildings]].
 
|}
 
 
 
 
 
== Item sets ==
 
{{Set|The Saharan Spy}}
 
 
 
{{Set|The Man of Honor}}
 
 
 
{{Set|The Invisible Rogue}}
 
  
 
== Cosmetic items ==
 
== Cosmetic items ==
{{Main|Hats}}
+
{{Main
{{Spy class hat table}}
+
|Cosmetic items|l1=Cosmetic items
{{All class hat table}}
+
|List of Spy cosmetics|l2=List of Spy cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
==Official class avatars==
+
== Official class avatars ==
 
{{Class avatars}}
 
{{Class avatars}}
  
Line 367: Line 115:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Spy achievements}}
 
| {{Main|Spy achievements}}
*'''Spy pack''': 34 achievements, 3 [[Spy achievements#Milestones|milestones]].
+
*'''Spy pack''': 38 achievements, 3 [[Spy achievements#Milestones|milestones]].
 
*1 [[General achievements|General achievement]].
 
*1 [[General achievements|General achievement]].
 
|}
 
|}
  
==Update history==
+
== Update history ==
{{update history|'''{{Patch name|10|2|2007}}'''
+
{{Update history|
* Fixed server crash related to Spy Sappers.
+
'''{{Patch name|10|31|2007}}'''
 
+
* [[Medi Gun]] no longer continues to heal enemy Spies who have lost their disguise.
'''{{Patch name|10|9|2007}}'''
 
* Spies can no longer reload their [[Revolver]] while [[cloaked]].
 
 
 
'''{{Patch name|10|25|2007}}'''
 
* Fixed a Spy [[backstab]] [[exploit]] where you could stab a player who was not facing away from you.
 
* Fixed flailing at the low end of the cloak meter when the player gets [[uncloaked]] automatically.
 
 
 
'''{{Patch name|11|7|2007}}'''
 
* Fixed Spies [[exploit]] enabling them to attack while disguising, without losing [[disguise]].
 
* Fixed Spies being able to attach [[sappers]] through thin walls.
 
 
 
'''{{Patch name|12|20|2007}}'''
 
* [[Sapped]] [[buildings]] now take slightly less [[damage]] from the Spy who sapped them.
 
* Fixed first person [[spectator]] view of the Spy watch not showing the correct [[cloak]] value.
 
 
 
'''{{Patch name|12|21|2007}}'''
 
* Fixed [[cloaked]]/[[disguised]]/disguising spy reporting his [[achievements]] to everyone else.
 
 
 
'''{{Patch name|12|31|2007}}'''
 
* Removed an obscure rendering setting that would allow players to make [[cloaked]] Spies appear fully black.
 
  
 
'''{{Patch name|2|19|2008}}'''
 
'''{{Patch name|2|19|2008}}'''
* Fixed a case where a spy stabbing from the front of a player would score a [[backstab]].
+
* Fixed a case where a spy stabbing from the front of a player would score a backstab.
  
 
'''{{Patch name|2|28|2008}}'''
 
'''{{Patch name|2|28|2008}}'''
* {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[PDA]].
+
* {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[Disguise Kit|PDA]].
 
 
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 
* [[Teleporter]] effect no longer shows up on [[invisible]] or [[disguised]] Spies.
 
* Spies disguised as their own team can now capture [[control point (objective)|control points]].
 
 
 
'''{{Patch name|5|21|2008}}'''
 
* Improved prediction of Spy's speed changes when [[disguising]].
 
 
 
'''{{Patch name|6|9|2008}}'''
 
* Fixed crash issuing the last [[disguise]] command when not connected to a [[server]].
 
 
 
'''{{Patch name|6|20|2008}}'''
 
* Fixed Spy [[cloaked]] as [[Scout]] in response rules for all classes.
 
 
 
'''{{Patch name|6|23|2008}}'''
 
* Fixed Spy [[Sapper]] viewmodel animation popping.
 
  
'''{{Patch name|7|1|2008}}'''
+
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
* Fixed Spy getting stuck in players after removing his disguise.
+
* Added 70 Spy [[Spy responses|voice lines]].
* Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly.
+
* Added 38 [[Spy achievements]].
* Fixed Spy [[disguised]] as enemy [[Medic]] being able to spam voice commands.
 
 
 
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
 
* Fixed Spy watch arm not using team skins.
 
 
 
'''{{Patch name|12|11|2008}}'''
 
* Spies will be able to recharge their [[cloaking]] ability by picking up ammo off of the ground or from health cabinets.
 
 
 
'''{{Patch name|1|28|2009}}'''
 
* Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them.
 
 
 
'''{{Patch name|2|2|2009}}'''
 
* Stealthed Spies are no longer able to pickup the [[Capture the Flag#Intelligence|Intelligence]]. They must uncloak first.
 
 
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while [[disguised]] updates the disguise to show the Spy's currently held weapon.
 
* Changed [[backstab]] handling to fix facestabs.
 
* Spies [[disguised]] as enemy team can now see player IDs for enemies.
 
 
 
'''{{Patch name|3|5|2009}}'''
 
* Increased [[backstab]] check so that Spies can side-stab again.
 
* When [[disguising]], Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.
 
 
 
'''{{Patch name|3|13|2009}}'''
 
* Fixed client crash when determining which disguise weapon to use for a Spy.
 
 
 
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 
* Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[Critical hits|critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
 
* Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak]]ed for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
 
* Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
 
* Spy name tags now show up properly when [[disguised]] as their own team.
 
* Fixed a bug that would cause spectators to see disguise weapons incorrectly.
 
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
 
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
 
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
 
* Also made it more obvious on first person view model when you're bumped while cloaked.
 
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
 
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
 
* Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
 
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
 
* Spies can now pick up health kits for their "disguise health", even when uninjured.
 
* Disguise UI doesn't show up in minimum UI mode (hud_minmode).
 
* Spies that disguise as a player using an unlockable now show that unlockable in hand.
 
* Spies can now use enemy [[teleporters]].
 
* Added 70 new Spy [[Spy responses|voice lines]].
 
* Added 34 new [[Spy achievements]].
 
* Added hat [[Fancy Fedora]].
 
 
 
'''{{Patch name|5|22|2009}}'''
 
* Fixed [[Ambassador]] not using [[hitbox|hitboxes]] to trace against players. It now works like all other bullet-firing weapons in the game.
 
* Fixed Ambassador shooting through gates.
 
* Fixed Ambassador not critting during the round win period.
 
* Fixed cloaked Spies being able to [[taunt]] attack.
 
* Fixed Spy [[feign death]] not being reflected in scoreboard.
 
* Fixed rare crash in Spy "A Cut Above" achievement.
 
 
 
'''{{Patch name|5|26|2009}}'''
 
* The Ambassador now does full [[critical hits]] on headshots, instead of [[mini crits]].
 
* The [[Dead Ringer]] now fully drains the cloak meter, even if the Spy leaves cloak early.
 
* Fixed Spy disguise menu not being visible in [[HUD]] minimal mode.
 
 
 
'''{{Patch name|5|29|2009}}'''
 
* Added [[Sniper]]/Spy milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed Spies not being telefragged when standing on an enemy [[teleporter]] exit with the [[Dead Ringer]] enabled.
 
* Fixed the [[Ambassador]] not doing damage to buildings.
 
* Fixed Spies disguised as their own team not drawing blood effects.
 
 
 
'''{{Patch name|6|8|2009}}'''
 
* Fixed the background color of the Spy [[disguise]] panel not always matching his disguise team.
 
* Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building.
 
* Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
 
* Fixed the [[Ambassador]] not shooting enemy sticky bombs.
 
* Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
 
* Fixed a couple of cases where viable backstabs would fail.
 
* Added a [[backstab]] custom death animation to the [[Heavy]].
 
* Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
 
  
 
'''{{Patch name|6|23|2009}}'''
 
'''{{Patch name|6|23|2009}}'''
* The [[Cloak and Dagger]] now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked.
+
* {{Undocumented}} Fixed a bug where a fake Spy hand would appear on the screen of other players.
* Increased the Cloak and Dagger regeneration rate slightly.
 
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.
 
* The [[Dead Ringer]]'s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter.
 
* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
 
* The Dead Ringer's cloak meter can now be regenerated from ammo sources.
 
* The [[Ambassador]] now only crits when fully accurate and no longer penetrates enemies.
 
* The Spy can no longer change weapons from the knife while shocked by the [[Razorback]].
 
* {{Undocumented}}
 
** The Ambassador no longer fires through buildings.
 
** Being attacked while [[taunting]] with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
 
** Fixed a bug where a fake Spy hand would appear on the screen of other players.
 
** Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
 
** Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker.
 
** Fixed a bug where the Spy's watch would randomly change models during play.
 
** Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage.
 
 
 
'''{{Patch name|6|25|2009}}'''
 
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]].
 
 
 
'''{{Patch name|7|14|2009}}'''
 
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate.
 
* {{Undocumented}} The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds.
 
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Sappers attached to a teleporter automatically place another [[Sapper]] on the other end of the [[teleporter]], if it exists.
 
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
 
* Cloaked Spies standing in valid backstab positions no longer raise their [[knife]].
 
* Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
 
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the Spy's knife.
 
* Added hats: [[Backbiter's Billycock]] and [[Camera Beard]].
 
 
 
'''{{Patch name|8|14|2009}}'''
 
* Fixed a bug with cloak meter regen and drain rates.
 
* Fixed Spies not being able to go invis while reloading.
 
 
 
'''{{Patch name|8|31|2009}}'''
 
* Fixed [[teleporting]] Spies getting stuck in enemy players standing on the exit.
 
 
 
'''{{Patch name|9|15|2009}}'''
 
* Fixed [[Spies]] speaking their response rules lines after killing.
 
  
'''{{Patch name|10|14|2009}}'''
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Fixed [[disguised]] [[Spies]] not getting ammo from enemy [[Dispensers]].
+
* Added more [[backstab]] animations.
 
 
'''{{Patch name|12|7|2009}}'''
 
* Fixed cloaked Spies having the critboost effect on their weapon.
 
* Fixed Spies being able to disguise while performing a taunt.
 
 
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added more [[backstab]] animations
 
* Now pretends to be carrying the weapons & wearables of the target he's [[disguise]]d as.
 
** Moved the Spy's [[Camera Beard]] to the [[Misc]] loadout slot so he can equip it with a hat.
 
 
* Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
 
* Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
* Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches.
 
  
 
'''{{Patch name|12|18|2009}}'''
 
'''{{Patch name|12|18|2009}}'''
* Fixed Spies being able to build [[Dispenser|dispensers]].
+
* Fixed Spies being able to build dispensers.
* Fixed the Spy's unlockables watches using the wrong consume/recharge rates.
 
 
 
'''{{Patch name|12|22|2009}}'''
 
*Crafting improvements
 
** Spy's [[Camera Beard]] can now be smelted into scrap metal.
 
 
 
'''{{Patch name|1|6|2010}}'''
 
*The [[Dead Ringer]] now
 
** Reduces cloak to 40% when uncloaking early.
 
** Has a 35% cap on the amount of [[cloak]] it can gain from an ammo pack.
 
** Has a quieter de-cloak sound.
 
 
 
'''{{Patch name|1|7|2010}}'''
 
* Updated the achievement icon for the "May I Cut In?" [[Spy achievement]] to match the achievement description.
 
  
 
'''{{Patch name|1|13|2010}}'''
 
'''{{Patch name|1|13|2010}}'''
*Various improvements to Spy [[disguise]] and [[Dead Ringer|feign death]]
 
**Disguise weapons copying weapons with special animation requirements ([[Eyelander|Sword]], [[Force-a-Nature|FaN]]) now look correct.
 
**Spies now play the appropriate death cry on feign death based on the corpse that appears.
 
**Feigning death can now play custom death animations like a normal death (head loss, [[headshot|sniper shot]], [[backstab]], etc).
 
**Feigning death due to explosive damage now has a chance to [[gib]], like a normal death.
 
**Corpses from a feign death now use the correct wearable behavior ([[hats]] stay on, or fall off as they should).
 
**The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
 
**Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
 
**Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
 
**Fixed a couple of physics issues on ragdolls created by feign death.
 
 
* Added backstab death animation.
 
* Added backstab death animation.
  
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
+
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
* Added hat: [[Magistrate's Mullet]].
 
 
 
'''{{Patch name|3|19|2010}}'''
 
* Updated the [[Camera beard]] to be craftable.
 
 
 
'''{{Patch name|4|15|2010}}'''
 
* Added weapon: [[Big Kill]].
 
* Fixed the [[Demoman's Fro]] not cloaking properly when being used by a disguised Spy.
 
 
 
'''{{Patch name|4|28|2010}}'''
 
*Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD.
 
*Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]].
 
 
 
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 
 
* Fixed [[Engineers]] & Spies being able to circumvent build restrictions.
 
* Fixed [[Engineers]] & Spies being able to circumvent build restrictions.
  
'''{{Patch name|5|7|2010}}'''
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* Fixed players seeing cloaked Spies when they should be fully cloaked.
 
 
 
'''{{Patch name|5|19|2010}}'''
 
* Fixed a case where the Spy could start [[taunting]] and cloak at the same time.
 
 
 
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
* Added hat: [[Frenchman's Beret]].
 
 
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} The [[Big Kill]] was given its own [[kill icon]].
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 
 
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Added Weapons: [[L'Etranger]] and [[Your Eternal Reward]].
 
* Added Hat: [[Familiar Fez]].
 
* Updated how Spy [[disguise]] targets are selected to more randomly distribute the selections.
 
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
  
'''{{Patch name|10|6|2010}}'''
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* The [[Fancy Fedora]] and [[Backbiter's Billycock]] paint effects are more noticeable.
+
* Added [[Training Mode|training]] for the Spy.
* [[Your Eternal Reward]] no longer disguises the [[Spy]] if the victim survives the backstabbing attempt (because of [[Ubercharge]], The [[Razorback]], etc).
 
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
 
 
 
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress]])
 
* {{Undocumented}} Added the [[Frenchman's Beret]] and [[Magistrate's Mullet]] to the store.
 
 
 
'''{{Patch name|11|19|2010}}'''
 
* Added Telltale Games items:
 
** [[The Enthusiast's Timepiece]]: Tycho's favorite timepiece (equipped by the [[Spy]]).
 
 
 
'''{{Patch name|12|2|2010}}'''
 
* Fixed Spies being able to destroy [[sappers]] using the "destroy" command.
 
* Made the following hats paintable: [[Frenchman's Beret]], [[Camera Beard]].
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* '[[Your Eternal Reward]]' changes:
 
** Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
 
** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
 
** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
 
** [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone.
 
* Added new hats: '[[Détective Noir]]' and '[[Le Party Phantom]]'.
 
* Spies can now see TargetID's of players and objects regardless of their own disguise status.
 
* The Spy '[[Spy achievements|Sap Auteur]]' achievement now increments in cases where the Spy was the assister in the building destruction.
 
 
 
'''{{Patch name|12|21|2010}}'''
 
* The following hats are now paintable or have had their paintability improved: [[Detective Noir]].
 
* Made "[[Le Party Phantom]]" a misc slot item.
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* Fixed enemies seeing [[Head-up_display#Top_of_screen|death notices]] when you [[backstab]] their team mates with [[Your Eternal Reward]].
 
* Fixed the attack animation not always playing correctly for Your Eternal Reward.
 
 
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* Added weapon: [[Conniver's Kunai]].
 
* Added hat: [[Noh Mercy]].
 
 
 
'''{{Patch name|4|7|2011}}'''
 
* Added new hats: [[Private Eye]] and [[Charmer's Chapeau]].
 
 
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Added 3 new training courses for the Spy.
 
* [[Bot]] changes:
 
** Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight.
 
** Improved TFBot reactions to cloaked and/or disguised enemy Spies.
 
** Improved Demoman bot behaviors for planting sticky bomb traps.
 
* {{Undocumented}} Spies now can speak their [[Domination]] or [[Revenge]] lines correctly when using the [[Knife]] or [[Conniver's Kunai]].
 
 
 
'''{{Patch name|4|28|2011}}'''
 
* Added [[Janissary Ketche]]
 
 
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
* [[Janissary Ketche]] made craftable, tradeable, and paintable.
 
* Jannissary Ketche was added to the list of hats that can be unusual.
 
 
 
'''{{Patch name|6|17|2011}}'''
 
* Fixed a server crash caused by [[disguise|disguising]] [[Spy|spies]].
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* Added weapons: [[Enforcer]] and [[Big Earner]].
 
* Added hats: [[Made Man]] and [[Cosa Nostra Cap]].
 
 
 
'''{{Patch name|7|1|2011}}''' ([[Summer Camp Sale]])
 
* Added misc: [[Rouge's Col Roule]].
 
 
 
'''{{Patch name|7|18|2011}}'''
 
* [[Rogue's Col Roule]] became craftable.
 
 
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} Changed Your Enternal Reward Description "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs".
 
* {{Undocumented}} [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 
 
 
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 
* Fixed disguised Spies showing their critboost status.
 
* Added weapon: [[Diamondback]].
 
* Added hat: [[Nanobalaclava]].
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Added hat: [[Counterfeit Billycock]].
 
* Fixed Spies never using genuine, community, or self-made items as disguise weapons.
 
* Fixed particle effects not showing up on Spy disguise items.
 
 
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* Added weapon: [[Wanga Prick]]
 
* Add hat: [[Under Cover]].
 
* Added misc: [[Griffin's Gog]] & [[Intangible Ascot]].
 
 
 
'''{{Patch name|11|22|2011}}'''
 
* Added misc: [[Dr. Whoa]].
 
  
'''{{Patch name|11|23|2011}}'''
+
'''{{Patch name|8|18|2011}}''' ({{update link|Manno-Technology Bundle}})
* Added weapon: [[Sharp Dresser]].
+
* Fixed disguised Spies showing their [[Critical hits#Crit_Boost|critboost]] status.
* Added hat: [[Dashin' Hashshashin]].
 
* Fixed some visual conflicts with the [[Dr. Whoa]] bowtie and other items
 
  
'''{{Patch name|12|9|2011}}'''
+
'''{{Patch name |3|12|2013}}'''
* Made [[Dr. Whoa]], [[Dashin' Hashshashin]] and [[Sharp Dresser]] craftable and tradable
+
* Fixed the Spy not holding Sappers correctly in third person.
* {{Undocumented}} Made [[Dr. Whoa]], Dashin' Hashshashin and Sharp Dresser [[gift]]able.
 
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas]])
+
'''{{Patch name|7|12|2013}}'''
* Added weapon: [[Spy-cicle]]
+
* Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.
* {{Undocumented}} Added weapon: [[Festive Knife]]
 
  
'''{{Patch name|12|16|2011}}'''
+
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} Fixed the Spy getting infinite crits after sapping a building while [[Critical hits|critboosted]].
+
* Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
  
'''{{Patch name|12|21|2011}}'''
+
'''{{Patch name|6|11|2014}}'''
* Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
+
* Fixed several cosmetic items not cloaking properly for the Spy.
 +
* Fixed bug where Spy was unable to taunt with the Disguise Kit.
  
'''{{Patch name|12|23|2011}}'''
+
'''{{Patch name|12|12|2014}}'''
* Fixed a Spy-cicle [[exploit]]
+
* Fixed [[Halloween Spells|Halloween footstep spells]] being displayed for disguised Spies.
* {{Undocumented}} The Spy-cicle now uses the [[Revolver]] [[taunt]]
 
  
'''{{Patch name|1|11|2012}}'''
+
'''{{Patch name|12|23|2014}}'''
* Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
+
* Fixed disguised Spies using the incorrect [[Grappling Hook|grapple]] color.
* Fixed the Dr. Whoa paint not drawing correctly for the [[BLU|Blue team]]
+
* Fixed the Resist powerup shield drawing for Spies while they are invisible.
 +
* Fixed the Resist powerup shield using the wrong color for disguised Spies.
 +
* Fixed not seeing the powerup icons for disguised Spies.
  
'''{{Patch name|2|9|2012}}'''
+
'''{{Patch name|1|27|2015}}'''
* The [[Nanobalaclava]] and [[Dashin' Hashshashin]] are now [[paint]]able.
+
* Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.
  
'''{{Patch name|2|14|2012}}'''
+
'''{{Patch name|7|2|2015}}'''  ({{update link|Gun Mettle Update}})
* Added weapon: [[Black Rose]]
+
* Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
 +
* Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
 +
* In the disguise menu, pressing 'reload' will also toggle the disguise team.
 +
* While invisible, Spy receives 20% less damage from all damage sources.
 +
* While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
 +
* Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
  
'''{{Patch name|3|22|2012}}'''
+
'''{{Patch name|7|7|2016}}'''
* Added weapon: [[Sapper]] to Loadout screen
+
* Max speed increased to 320 (from 300).
  
'''{{Patch name|4|17|2012}}'''
+
'''{{Patch name|7|28|2016}}'''
* {{Undocumented}} [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives afterburn immunity
+
* Fixed Spy cloak causing the [[Heads-up display|HUD]] 3D Character to cloak for the player the Spy is disguised as.
  
'''{{Patch name|4|18|2012}}'''
+
'''{{Patch name|12|3|2020}}''' ({{update link|Smissmas 2020}})
* Fixed the Spy-cicle's fireproof attribute not working
+
* Updated Spy invis materials with community fixes from Liam Stone (boba).
* Updated the [[Black Rose]] so it can be traded
 
  
'''{{Patch name|5|17|2012}}'''
+
'''{{Patch name|12|9|2020}}'''
* Added the [[Sneaky Spats of Sneaking]]
+
* Updated Spy invis materials with community fixes from Liam Stone (boba).
* Added the [[Doublecross-Comm]]
 
  
 +
'''{{Patch name|12|11|2020}}'''
 +
* Fixed the Spy's arms not cloaking.
  
'''{{Patch name|5|31|2012}}'''
+
'''{{Patch name|6|21|2022}}'''
*Updated [[The Enforcer]]
+
* Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet.
**+20% damage bonus while undisguised
+
* Fixed the Spy using incorrect disguise weapons when disguising as [[Soldier]], [[Pyro]], [[Heavy]] or [[Engineer]] with no member of the same class on the opposing team.
**-20% firing speed
 
**No random [[critical]]s
 
  
 +
'''{{Patch name|8|11|2022}}'''
 +
* Fixed the Spy being able to disguise after picking-up the intelligence.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
*Sometimes the class the Spy is disguised as will appear to be carrying invisible weapons to the enemy team. This also includes weapons worn on the player, such as the [[Gunboats]] or [[Ali Baba's Wee Booties]].
+
[[File:Spy disguise weapon bug.jpg|right|150px|thumb|Image of a Spy disguised as an Engineer, holding an Ambassador]]
*Rarely, even if the Spy is disguised, the enemy would see the disguised Spy still holding a Spy weapon.
+
* Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the [[Gunboats]] or [[Ali Baba's Wee Booties]].
*The Spy's view model sleeves still have beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
+
* When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second.
** The Spy's HUD image features his beta suit and beta wood-handle Revolver.
+
* Rarely, disguised Spies can have missing [[bodygroup]]s. This can cause situations such as a headless Pyro, or a hatless Scout.
*When exiting out of the current disguise in third person, the hats and misc. of the player who you disguised as will appear on the spy for a split second.
+
* When a Spy is disguised as a Sniper with the [[Huntsman]] or [[Fortified Compound]] equipped, arrows do not appear in the Sniper's quiver.
*When decapitated, the Spy's cigarette stays floating in place where his mouth would be.
+
* If a disguised Spy dies, their player model goes into a reference pose when [[Ragdoll|ragdolling]].
 +
* If a Spy disguises and then removes their disguise while wearing any item that goes in the {{code|bip_head}} bone (i.e. most items with the Hat [[Equip region|equip region]]), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model.
 +
* Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console).
  
 
== Trivia ==
 
== Trivia ==
* The Spy's [[Voice actors|voice actor]] [http://www.imdb.com/name/nm0060794/ Dennis Bateman] also voices the [[Pyro]] class.
+
* The Spy's [[Voice actors|voice actor]] [[Dennis Bateman]] also voices the [[Pyro]] class.
* The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [http://www.youtube.com/watch?v=mNZAoIrEPpQ]
+
* The idea of Spy originally came from a ''Quake'' glitch, which caused players of the enemy team to appear as allies. <ref>https://www.youtube.com/watch?v=mNZAoIrEPpQ</ref>
* The Spy is known to speak phrases in French, Spanish and Catalan.
+
* A common running joke and theory is that the [[Storyline#The Scout's parentage|Spy is the Scout's father]].  
* The [[Non-player characters#BLU team (original)|first BLU team]] Spy resembled {{w|Fu Manchu}}.
+
** This is inferred from official media such as the [[Meet the Spy]] short and [[Media:Spy_DominationScout01.wav|in-game domination lines]] introducing Spy's liaisons with Scout's mother.
* In ''[[Poker Night at the Inventory]]'', an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
+
** Official [[comics]] further play into this speculation, with the [[Heavy]] giving a passing comment that the Scout's father "disappears often", and ''[[The Naked and the Dead]]'' comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as [[Non-player characters#Tom Jones|Tom Jones]], and grieving when Scout dies.
** The lower half of both cards have the Spy wearing the [[Engineer]] disguise mask on them.
+
* The character has made some game crossovers:
* The Spy makes an appearance in ''[[Worms: Reloaded]]'' as one of the forts; the rest of the fort is composed of [[Gravel Pit]]. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
+
** The Spy makes an appearance in ''[[Worms: Reloaded]]'' as one of the forts; the rest of the fort is composed of [[Gravel Pit]]. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
* The Assassin class of ''[[Monday Night Combat]]'' has a promotional item with the Spy's disguise mask and the [[Scout]]'s headset named "Bonk! Slash!".
+
** Just like the rest of the classes, the Spy makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 +
** The Assassin class of ''[[Monday Night Combat]]'' has a promotional item with the Spy's disguise mask and the [[Scout]]'s headset named "Bonk! Slash!".
 +
** The Spy, together with the [[Heavy]] and [[Pyro]], feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane<!--this is Spy Trivia-->.
 +
** In ''[[Poker Night at the Inventory]]'', an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks.
 +
* The Spy is known to speak phrases in French, Spanish and Italian.
 +
* The Spy has an English accent in his French [[Spy responses/fr|voice]] [[Spy voice commands/fr|lines]].
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Spy resembled [[w:Fu Manchu|Fu Manchu]].
 +
* According to the Spy, [[Media:Cm spy pregametie rare 01.mp3|his tie is made of silk and costs US$9,000]], while dialogue in ''The Naked and the Dead'' reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket.
 +
** Crabbemarché loosely translates to "crab walking", a reference to the [[fads#spycrab|Spycrab]] fad.
 +
* In the Spy's bio, "Mystery, Alaska" is not the name of a town in Alaska, USA, but the title of a [[w:Mystery, Alaska|1999 hockey film]].
  
== Gallery==
+
== Gallery ==
<br><gallery widths=150px heights=150px>
+
{{Related images|Spy images}}
File:Spy_qwtf.png|Team Fortress Spy model.
+
<gallery widths=150px heights=150px>
File:SpyTFC.png|The [[Spy (Classic)|Spy]] class of ''[[Team Fortress Classic]]''.
 
 
File:Spyprofileconcept.png|Concept art of the Spy.
 
File:Spyprofileconcept.png|Concept art of the Spy.
 
File:Spy colorstudy.jpg|Concept art of the Spy.
 
File:Spy colorstudy.jpg|Concept art of the Spy.
image:Spy Card1.jpg|[[Trading cards|Trading card]] front.
+
File:Spy card back.jpg|[[Trading cards|Trading card]] front.
image:Spy2.jpg|Trading card back.
+
File:Spy card front.jpg|Trading card back.
File:PN-JackDiamonds.png|The Spy Jack of Diamonds card from the "Poker Night" deck as seen in ''Poker Night at the Inventory''.
+
File:Spymugshot.png|The Spy's Mafia Monday mugshot from the [[Über Update]].
File:Card_maxdeck_spy_jd.png|The Spy Jack of Diamonds card from the "Poker Night Alternative" deck as seen in ''Poker Night at the Inventory''.
+
File:Steam Game Card Spy.png|Steam Trading Card
File:Spyworm.png|The Spy's balaclava as a selectable ''Worms: Reloaded'' worm hat.
+
File:Steam Profile Background Spy.png|Steam Profile Background
File:Bonk!_Slash!.png|The in-game item for ''Monday Night Combat''; "Bonk! Slash!"
+
File:Icon spy blue.jpg|Updated Class Portrait BLU
File:Spymugshot.png|The Spy's mugshot from the [[Über Update]].
+
File:Icon spy.jpg|Updated Class Portrait
File:class_card_spy.jpg|Class card as seen on the [[TF2 Official Website]].
+
File:Arsenal spy.jpg|Spy's Arsenal
File:arsenal_spy.jpg|The Spy's default arsenal.
+
File:Class card spy.jpg|Spy's Class Card
File:2012-01-29 00001.jpg|Image of a disguised Spy holding a Spy weapon.
+
File:Main menu spy.png|Spy's Appearance in the Main Menu
 +
File:Main menu zombie spy.png|Spy's Appearance as a Zombie in the Main Menu during Halloween
 +
File:PN-JackDiamonds.png|The Spy Jack of Diamonds card from ''Poker Night at The Inventory''.  
 +
File:Card maxdeck spy jd.png|The Spy Jack of Diamonds card from ''Poker Night at The Inventory''.
 +
File:Spy contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
Line 807: Line 268:
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
[[File:Planchik-SPY_Wallpaper.jpg]] [http://images.yandex.ru/yandsearch?rpt=simage&ed=1&text=spy%20of%20team%20fortress&p=9&img_url=www.gamer.ru%2Fsystem%2Fattached_images%2Fimages%2F000%2F010%2F076%2Fnormal%2Fc7d9366d4bf9.jpg%3F1242805807]
+
File:Merch Spy Portrait.png|[https://store.valvesoftware.com/product.php?i=P3448 Spy Poster As Shown In The Valve Store]
File:Merch Sapper IP.png|[http://store.valvesoftware.com/product.php?i=G2386 Gentleman's Gela Skin]
+
File:Merch Sniper Art Of Assassination.jpeg|[https://valvestore.welovefine.com/art-of-assassination-10987.html T-Shirt Art of Assassination]
File:Merch spy tshirt.png|[http://store.valvesoftware.com/product.php?i=C01350 Spy T-Shirt]
+
File:Merch SpySniper Poster.png|[https://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper poster]
File:Merch SpySniper Poster.png| [http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper poster]
+
File:Spy Decal White.png|[https://store.valvesoftware.com/product.php?i=STF235 Spy Class Decal, White] (gray background added for visibility)
File:Merch mousepad team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Class Mousepad]
+
File:Spy Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF233 Spy Class Decal, Black]
File:Spy Decal White.png|[http://store.valvesoftware.com/product.php?i=STF235 Spy Class Decal, White]
 
File:Spy Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF233 Spy Class Decal, Black]
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Disguise]]
+
* [[Disguise]]
*[[Cloak]]
+
* [[Cloak]]
*[[Backstab]]
+
* [[Backstab]]
*[[Spy match-ups]]
+
* [[Spy match-ups]]
*[[Anti-Spy strategy]]
+
* [[Anti-Spy strategy]]
*[[Spy taunts]]
+
* [[Spy taunts]]
*[[Spy responses]]
+
* [[Spy responses]]
*[[Spy voice commands]]
+
* [[Spy voice commands]]
*[[Basic Spy strategy]]
+
* [[Basic Spy strategy]]
*[[Community Spy strategy]]
+
* [[Community Spy strategy]]
*[[Spy checking]]
+
* [[Spy (Classic)]]
*[[Meet the Spy]]
 
*[[Headshot]]
 
*[[List of references (Spy)]]
 
*[[Spy (Classic)]]
 
*[[Merchandise]]
 
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=spy Spy page on the Offical TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=spy Spy page on the Official TF2 Website]
*[http://www.teamfortress.com/sniper_vs_spy/ The Sniper vs. Spy Update]
+
* [https://www.teamfortress.com/sniper_vs_spy/ The Sniper vs. Spy Update]
*[http://www.teamfortress.com/post.php?id=2512 TF2 Official Blog - Sniper vs. Spy Update, Day 5]  
+
* [https://www.teamfortress.com/post.php?id=2512 TF2 Official Blog - Sniper vs. Spy Update, Day 5]  
*[http://www.teamfortress.com/post.php?id=2525 TF2 Official Blog - Day 6 Spy Update Hooray!]  
+
* [https://www.teamfortress.com/post.php?id=2525 TF2 Official Blog - Day 6 Spy Update Hooray!]  
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Blog - Sniper vs. Spy Update, Day 7]
+
* [https://www.teamfortress.com/post.php?id=2528 TF2 Official Blog - Sniper vs. Spy Update, Day 7]
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Blog - The Sniper vs. Spy Update]
+
* [https://www.teamfortress.com/post.php?id=2531 TF2 Official Blog - The Sniper vs. Spy Update]
*[http://www.teamfortress.com/post.php?id=1704 TF2 Official Blog - Neat Community Creations (Spy Update Hoax)]
+
* [https://www.teamfortress.com/post.php?id=1704 TF2 Official Blog - Neat Community Creations (Spy Update Hoax)]
*[http://www.gamefaqs.com/computer/doswin/file/437678/51095 In-Depth Spy Guide]
 
*[http://www.youtube.com/watch?v=pUkko8I01-E TF2: Spy Guide Part #1: Spying 101]
 
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}

Latest revision as of 14:19, 19 November 2024

Spy
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

Hailing from an indeterminate region of France, the Spy is a class known for his enthusiasm of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even feign his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A backstab with any of the Spy's knives will kill most foes in a single hit — provided they are not under the effects of any type of invulnerability.

In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.

The Spy has the unique ability to use enemy Dispensers while disguised, and use enemy Teleporters at any time, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.

Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.

Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.

The Spy is voiced by Dennis Bateman.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disguised as a Scout
107 %
96 %
36 %
85 %
Disguised as a Soldier
80 %
72 %
27 %
64 %
Disguised as a Pyro
100 %
90 %
33 %
80 %
Disguised as a Demoman
93 %
84 %
31 %
75 %
Disguised as a Heavy
77 %
69 %
26 %
61 %
Disguised as a Engineer
100 %
90 %
33 %
80 %
Disguised as a Medic
107 %
96 %
36 %
85 %
Disguised as a Sniper
100 %
90 %
33 %
80 %

Basic strategy

Main articles: Spy tips, Basic Spy strategy, Community Spy strategy
Icon spy.jpg
  • Use your knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
  • Hit MOUSE2 to cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises are not lost when placing Sappers.
  • Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • Call for enemy Medics by hitting E while disguised.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 Base: 34

Crit: 54-102

Pictogram plus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Pictogram minus.png –15% damage penalty.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.
Pictogram minus.png Critical damage is affected by range.

Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 Base: 32

Crit: 96

Pictogram plus.png +40% cloak duration

Pictogram plus.png On hit: adds 15% charge to cloak.
Pictogram minus.png –20% damage penalty.

Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 Base: 40

Crit: 120

Pictogram plus.png +20% damage bonus while disguised.

Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 Base: 34

Crit: 102

Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).

Pictogram minus.png –15% damage penalty.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Knife
Stock
Knife
Killicon knife.png N/A N/A Base: 40

Backstab:
victim's health

Killicon backstab.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Killicon backstab.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png
Killicon sharp dresser backstab.png
Black Rose
Promotional
Black Rose
Killicon black rose.png
Killicon backstab.png
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Killicon backstab.png
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png
Killicon backstab.png
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.

Pictogram minus.png –55 max health on wearer.

Killicon backstab.png
Big Earner
Craft
Big Earner
Killicon big earner.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram minus.png –25 max health on wearer.

Killicon backstab.png
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png N/A N/A Base: 40

Backstab:
victim's health

Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.

Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.

Killicon backstab.png


Taunt attack

Spytaunt2.png Associated items DescriptionKill Icon
Main article: Fencing

The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:

"I'm going to gut you like a Cornish game hen."
"Just lay your weapons down and walk away."
  • Killicon fencing.png

Primary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Disguise Kit
Stock
Primary PDA

Disguise Kit
N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.


Secondary PDA

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Invis Watch
Stock
Secondary PDA

Invis Watch
N/A N/A N/A N/A

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.

Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece
Quäckenbirdt
Promotional
Secondary PDA

Quäckenbirdt
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
N/A N/A N/A N/A

Cloak type: Motion sensitive
Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
Pictogram plus.png Has +100 % cloak recharge rate.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png -35% cloak meter from ammo boxes.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use (see Function Times for more information).
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Dead Ringer
Unlock
Secondary PDA

Dead Ringer
N/A N/A N/A N/A Cloak type: Feign death

Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png 50% faster cloak recharge rate.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.


Building

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sapper
Stock
Building

Sapper
Killicon electro sapper.png N/A N/A N/A Pictogram info.png Disables and slowly destroys enemy Engineer buildings.
Ap-Sap
Promotional
Building

Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Building

Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Building

Red-Tape Recorder
Killicon red-tape recorder.png N/A N/A N/A Pictogram info.png Disables enemy Engineer buildings.

Pictogram plus.png Reverses enemy building construction.
Pictogram minus.png Does not damage buildings.
Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building (see Function Times for more information).


Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.


The Man of Honor
Item icon Mobster Monday Bundle.png
Effect

No effect


The Invisible Rogue
Item icon Invisible Rogue.png
Effect

No effect


The Gravelpit Emperor
Item icon Bountiful Bow.png
Effect

No effect


The Automatic Pilot Pack
Item icon Aviator Assassin.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Spy cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Update history

October 31, 2007 Patch
  • Medi Gun no longer continues to heal enemy Spies who have lost their disguise.

February 19, 2008 Patch

  • Fixed a case where a spy stabbing from the front of a player would score a backstab.

February 28, 2008 Patch

  • [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.

May 21, 2009 Patch (Sniper vs. Spy Update)

June 23, 2009 Patch

  • [Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players.

December 17, 2009 Patch (WAR! Update)

  • Added more backstab animations.
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

December 18, 2009 Patch

  • Fixed Spies being able to build dispensers.

January 13, 2010 Patch

  • Added backstab death animation.

April 29, 2010 Patch (119th Update)

  • Fixed Engineers & Spies being able to circumvent build restrictions.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

April 14, 2011 Patch (Hatless Update)

August 18, 2011 Patch (Manno-Technology Bundle)

  • Fixed disguised Spies showing their critboost status.

March 12, 2013 Patch

  • Fixed the Spy not holding Sappers correctly in third person.

July 12, 2013 Patch

  • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 11, 2014 Patch

  • Fixed several cosmetic items not cloaking properly for the Spy.
  • Fixed bug where Spy was unable to taunt with the Disguise Kit.

December 12, 2014 Patch

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.

January 27, 2015 Patch

  • Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
  • Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
  • In the disguise menu, pressing 'reload' will also toggle the disguise team.
  • While invisible, Spy receives 20% less damage from all damage sources.
  • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
  • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).

July 7, 2016 Patch

  • Max speed increased to 320 (from 300).

July 28, 2016 Patch

  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as.

December 3, 2020 Patch (Smissmas 2020)

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 9, 2020 Patch

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 11, 2020 Patch

  • Fixed the Spy's arms not cloaking.

June 21, 2022 Patch

  • Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet.
  • Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team.

August 11, 2022 Patch

  • Fixed the Spy being able to disguise after picking-up the intelligence.

Bugs

Image of a Spy disguised as an Engineer, holding an Ambassador
  • Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the Gunboats or Ali Baba's Wee Booties.
  • When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second.
  • Rarely, disguised Spies can have missing bodygroups. This can cause situations such as a headless Pyro, or a hatless Scout.
  • When a Spy is disguised as a Sniper with the Huntsman or Fortified Compound equipped, arrows do not appear in the Sniper's quiver.
  • If a disguised Spy dies, their player model goes into a reference pose when ragdolling.
  • If a Spy disguises and then removes their disguise while wearing any item that goes in the bip_head bone (i.e. most items with the Hat equip region), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model.
  • Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console).

Trivia

  • The Spy's voice actor Dennis Bateman also voices the Pyro class.
  • The idea of Spy originally came from a Quake glitch, which caused players of the enemy team to appear as allies. [2]
  • A common running joke and theory is that the Spy is the Scout's father.
    • This is inferred from official media such as the Meet the Spy short and in-game domination lines introducing Spy's liaisons with Scout's mother.
    • Official comics further play into this speculation, with the Heavy giving a passing comment that the Scout's father "disappears often", and The Naked and the Dead comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as Tom Jones, and grieving when Scout dies.
  • The character has made some game crossovers:
    • The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
    • Just like the rest of the classes, the Spy makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
    • The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
    • The Spy, together with the Heavy and Pyro, feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane.
    • In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks.
  • The Spy is known to speak phrases in French, Spanish and Italian.
  • The Spy has an English accent in his French voice lines.
  • The first BLU team Spy resembled Fu Manchu.
  • According to the Spy, his tie is made of silk and costs US$9,000, while dialogue in The Naked and the Dead reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket.
    • Crabbemarché loosely translates to "crab walking", a reference to the Spycrab fad.
  • In the Spy's bio, "Mystery, Alaska" is not the name of a town in Alaska, USA, but the title of a 1999 hockey film.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links