Difference between revisions of "Mann vs. Machine (update)"

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{{Hatnote|This page is about the update to Team Fortress 2. For the game mode, see "[[Mann vs. Machine (game mode)]]"; for the update trailer, see "[[Mann vs. Machine (video)]]".}}
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{{Featured article tag}}<!--
{{Patch info|8|15|2012}}
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-->{{Patch info|8|15|2012}}
 +
{{Other uses|Mann vs. Machine (disambiguation)}}
  
 
{{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}}
 
{{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}}
[[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]]
+
[[File:mvm logo.png|right|500px|link=https://www.teamfortress.com/mvm/]]
  
'''Mann vs. Machine''' is a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.
+
'''Mann vs. Machine''' was a [[Patches#MU|major update]] for ''Team Fortress 2'', announced on August 13, 2012 and released on August 15, 2012.
  
 
== Day 1: Machines ==
 
== Day 1: Machines ==
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, [[Mannworks]], and multiple special classes of robots introduced for the new mode. It also revealed the [[Mann vs. Machine (video)|trailer]] for the mode.
+
Day 1 revealed [[Mann vs. Machine]], a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, [[Mannworks]], and multiple special classes of robots introduced for the new mode. It also revealed the [[Mann vs. Machine (teaser)|trailer]] for the mode.
  
 
=== Robots ===
 
=== Robots ===
{{main|Robots}}
+
{{Main|Robots}}
 +
''Note: This article details the original set of robots released with the {{Patch name|8|15|2012}}. For an up-to-date list, please see the Robots article.''
 +
The majority of the robot legion represent each class (with the exception of the [[Engineer]]) equipped with basic weaponry.
  
 
==== Special Robots ====
 
==== Special Robots ====
The majority of the robot legion can be any class (with the exception of the [[Engineer]]) equipped with basic weaponry. In addition, several Special Robots exist:
+
In addition, several Special Robots were announced:
{| class="wikitable grid" style="border:1px solid #333;"
+
{{MvM special robots}}
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with
 
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class scout stun.png|20px]] '''[[Minor League Scout]]'''
 
| style="border:1px solid #333;" | {{Class link|Scout}}
 
| style="border:1px solid #333;" | [[Sandman]]<br>[[Batter's Helmet]]
 
| style="border:1px solid #333;" |
 
* Uses [[Sandman|baseballs]] to temporarily stun
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class demoknight.png|20px]] '''[[The Demoknight|Demoknight]]'''
 
| style="border:1px solid #333;" | {{Class link|Demoman}}
 
| style="border:1px solid #333;" | [[Eyelander]]<br>[[Chargin' Targe]]
 
| style="border:1px solid #333;" |
 
* Sword-wielding maniac
 
* Can cover large distances very quickly by charging
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class heavy steelfist.png|20px]] '''[[Steel Gauntlet]]'''
 
| style="border:1px solid #333;" rowspan="3" | {{Class link|Heavy}}
 
| style="border:1px solid #333;" | [[Fists of Steel]]
 
| style="border:1px solid #333;" |
 
* Very durable
 
* Damage resistant
 
* Good with its fists
 
|-
 
| style="border:1px solid #333;" |  [[Image:Leaderboard class heavy champ.png|20px]] [[Image:Leaderboard class heavy urgent.png|20px]] '''[[Heavyweight champ]]'''
 
| style="border:1px solid #333;" |  [[Killing Gloves of Boxing]]<br>[[Gloves of Running Urgently]]<br>[[Pugilist's Protector]]
 
| style="border:1px solid #333;" |
 
* Doesn't need weapons to rough you up
 
* Attacks in large groups
 
|-
 
| style="border:1px solid #333;" |  [[Image:Leaderboard class heavy mittens.png|20px]] '''[[Heavy Mittens]]''' <br>
 
| style="border:1px solid #333;" |  [[Holiday Punch]]
 
| style="border:1px solid #333;" |
 
* Permanently critboosted
 
* Once hit, players are forced to laugh helplessly
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class medic.png|20px]] '''[[Quick-Fix Medic]]'''
 
| style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}}
 
| style="border:1px solid #333;" | [[Quick-Fix]]
 
| style="border:1px solid #333;" |
 
* Heals fast
 
* Cannot use [[ÜberCharge]]
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class medic uber.png|20px]] '''[[Medic Robot#Über Medic|Über Medic]]'''
 
| style="border:1px solid #333;" | [[Medi Gun]]
 
| style="border:1px solid #333;" |
 
* ÜberCharges like a maniac
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class sniper bow.png|20px]] '''[[Bowman]]'''
 
| style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}}
 
| style="border:1px solid #333;" | [[Huntsman]]
 
| style="border:1px solid #333;" |
 
* Deadly accurate
 
* Quick on the draw
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class sniper sydneysleeper.png|20px]] '''[[Sydney Sniper]]'''
 
| style="border:1px solid #333;" | [[Sydney Sleeper]]
 
| style="border:1px solid #333;" |
 
* Shoots [[Jarate]]-coated darts
 
|}
 
  
 
==== Giant Robots ====
 
==== Giant Robots ====
 
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
 
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
{| class="wikitable grid"
+
{{MvM giant robots}}
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class scout giant fast.png|20px]] '''[[Scout Robot#Super Scout|Super Scout]]'''
 
| style="border:1px solid #333;" | {{Class link|Scout}}
 
| style="border:1px solid #333;" | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class soldier spammer.png|20px]] '''[[Soldier Robot#Giant Rapid Fire Soldier|Rapid Fire Soldier]]'''
 
| style="border:1px solid #333;" | {{Class link|Soldier}}
 
| style="border:1px solid #333;" | The machine gun of rocket launchers. Don't stand in one place for too long.
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class heavy deflector.png|20px]] '''[[Heavy Robot#Giant Deflector Heavy|Deflector Heavy]]'''
 
| style="border:1px solid #333;" | {{Class link|Heavy}}
 
| style="border:1px solid #333;" | Can shoot down projectiles such as rockets and grenades.
 
|}
 
 
 
Thought not explicitly stated in the page, a few more variations are revealed.
 
 
 
{| class="wikitable grid"
 
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class scout stun.png|20px]] '''[[Scout Robot#Major League Scout|Major League Scout]]'''
 
| style="border:1px solid #333;" | {{Class link|Scout}}
 
| style="border:1px solid #333;" | Throws baseballs at a much higher rate than most normally could.
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class soldier crit.png|20px]] '''[[Soldier Robot#Giant Charged Soldier|Giant Charged Soldier]]'''
 
| style="border:1px solid #333;" | {{Class link|Soldier}}
 
| style="border:1px solid #333;" | Hurls slow moving, but fatal critical rockets.
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Giant Pyro|Giant Pyro]]'''
 
| style="border:1px solid #333;" rowspan="2"| {{Class link|Pyro}}
 
| style="border:1px solid #333;" | Able to airblast projectiles back at its source.
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class pyro.png|20px]] '''[[Pyro Robot#Giant Flare Pyro|Giant Flare Pyro]]'''
 
| style="border:1px solid #333;" | Fires flares rapidly and accurately.
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class demoman.png|20px]] '''[[Demoman Robot#Giant Rapid Fire Demoman|Rapid Fire Demoman]]'''
 
| style="border:1px solid #333;" | {{Class link|Demoman}}
 
| style="border:1px solid #333;" | Lobs grenades at high frequencies with great precision.
 
|}
 
  
 
==== Sentry Buster ====
 
==== Sentry Buster ====
 +
{{Main|Sentry Buster}}
 
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
 
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
{| class="wikitable grid"
+
{{MvM sentry buster}}
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 
|-
 
| style="border:1px solid #333;" | [[Image:Leaderboard class sentry buster.png|20px]] '''[[Sentry Buster]]'''
 
| style="border:1px solid #333;" | {{Class link|Demoman}}
 
| style="border:1px solid #333;" | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destruct Dispensers, Teleporters and kill teammates in the explosion radius.
 
|}
 
  
 
==== Tank Robot ====
 
==== Tank Robot ====
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note.  It was revealed in-game that the said robot was a [[Tank Robot]].
+
{{Main|Tank Robot}}
 +
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note.  It was revealed in-game that the said robot was a Tank Robot.
  
{| class="wikitable grid"
+
{{MvM tank robot}}
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
+
 
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
+
==== Bomb Carrier Upgrades ====
! class="header" width="40px" style="background: #333; color: white; border:1px solid #333;" | Health
+
The longer a Bomb Carrier survives, the more attributes they get, unfortunately, making them tougher to kill.  The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly. One upside is that every time they upgrade, they stop for a few seconds and [[Taunts|taunt]], giving nearby players a chance to take it out while its guard is down. However, while giant variations are able to carry bombs, they do not upgrade.
 +
 
 +
{{MvM bomb upgrades}}
 +
 
 +
=== Maps ===
 +
{| class="wikitable grid" style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Name}}
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Picture}}
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Game mode}}
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|File name}}
 
|-
 
|-
| style="border:1px solid #333;" | [[Image:Leaderboard class tank.png|20px]] '''[[Tank Robot|Tank]]'''
+
| style="background: gray; border:1px solid #333;" width="120px" | '''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]'''
| style="border:1px solid #333;" | Has an extremely large amount of health, more than any other robot. Does not attack players through any means, but will instantly crush to death any players caught between the tank and(for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
+
| style="border:1px solid #333;" | [[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
| style="border:1px solid #333;" | Varies
+
| style="border:1px solid #333;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| style="border:1px solid #333;" | {{code|mvm_mannworks}}
 
|}
 
|}
  
==== Bomb Carrier Upgrades ====
+
== Day 2: Mercs ==
The longer a Bomb Carrier survives, the more attributes they get, making them tougher to kill.  The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly.
+
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as [[Power Up Canteen|Canteens]]. A new map, [[Coal Town]], was also featured. Day 2 also revealed [[Mann vs. Machine#Abilities and Upgrades|a set of sample tactics for each class]], indicating each class's special abilities and the effects of upgrading some weapons.
One upside is that every time they upgrade, they will stop for a few seconds and [[Taunt]], giving any nearby player a chance to take it out while its guard is down.
+
 
However, while giant variations are able to carry bombs, they do not upgrade.
+
=== Power Up Canteens ===
 +
{{MvM canteen}}
  
 +
=== Maps ===
 
{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background: #333; color: white; border:1px solid #333;" | Stages
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Name}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | Upgrades
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Picture}}
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Game mode}}
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|File name}}
 
|-
 
|-
| style="border:1px solid #333;" | [[File:Bomb carrier defense.png|25px|left]] '''First stage'''
+
| style="background: gray; border:1px solid #333;" width="120px" | '''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]'''
| style="border:1px solid #333;" | [[Battalion's Backup|Defensive buff]], shared with all nearby robots
+
| style="border:1px solid #333;" | [[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
|-
+
| style="border:1px solid #333;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
| style="border:1px solid #333;" | [[File:Bomb carrier health.png|25px|left]] '''Second stage'''
+
| style="border:1px solid #333;" | {{code|mvm_coaltown}}
| style="border:1px solid #333;" | Health regeneration
 
|-
 
| style="border:1px solid #333;" | [[File:Bomb carrier crits.png|25px|left]] '''Final stage'''
 
| style="border:1px solid #333;" | Full [[Critical hits|crits]] all the time
 
 
|}
 
|}
 +
 +
== Day 3: Bounty ==
 +
Day 3 revealed 35 new [[Mann vs. Machievements|achievements]], as well as an alternative [[Mann Up]] game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, [[Decoy]], was also featured.
  
 
=== Maps ===
 
=== Maps ===
 
{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background: #333; color: white; border:1px solid #333;" | Name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Name}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Picture}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | Game&nbsp;mode
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Game mode}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | File&nbsp;name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|File name}}
 
|-
 
|-
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]'''
+
| style="background: gray; border:1px solid #333;" width="120px" | '''[[Decoy{{if lang}}|<span style="color:white;">Decoy</span>]]'''
| style="border:1px solid #333;" |[[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
+
| style="border:1px solid #333;" | [[File:Decoy.png|250px|link=Decoy{{if lang}}]]
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
+
| style="border:1px solid #333;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
| style="border:1px solid #333;" | {{code|mvm_mannworks}}
+
| style="border:1px solid #333;" | {{code|mvm_decoy}}
 +
|}
 +
 
 +
== Additions ==
 +
=== Weapons ===
 +
{{main|Weapons}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="75px" style="background:#333;" | '''{{class link|Heavy|br=yes|color=white}}'''
 +
| style="background:gray;"    | {{Icon item|Deflector|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Deflector}}'''
 
|-
 
|-
 +
| style="background:#333;"    | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:gray;"    | {{icon item|Botkiller Wrench|link=Botkiller weapons{{if lang}}|75px}}
 +
| style="background:#D6D6D6;" | Mk.I '''{{item link|Botkiller weapons}}'''
 
|}
 
|}
  
== Day 2: Mercs ==
+
=== Cosmetic items ===
 
+
{{main|Cosmetic items}}
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as [[Canteen]]s. A new map, [[Coal Town]], was also featured. Day 2 also revealed [[Mann vs. Machine (game mode)#Abilities and Upgrades|a set of sample tactics for each class]], indicating each class's special abilities and the effects of upgrading some weapons.
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
+
| width="75px" style="background:#333;" | '''{{class link|Scout|br=yes|color=white}}'''
=== Power Up Canteens ===
+
| style="background:gray;"    | {{Icon item|Robot Running Man|75px}}
{| class="wikitable grid"
+
| style="background:#D6D6D6;" | '''{{item link|Robot Running Man}}'''
! class="header" style="background: #333; color: white; border:1px solid #333;" |Image
+
|-
! class="header" style="background: #333; color: white; border:1px solid #333;" |Type
+
| style="background:#333;" rowspan="2" | '''{{class link|Soldier|br=yes|color=white}}'''
! class="header" style="background: #333; color: white; border:1px solid #333;" |Usage
+
| style="background:gray;"    | {{Icon item|Soldier's Stogie|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Soldier's Stogie}}'''
 +
|-
 +
| style="background:gray;"   | {{Icon item|Tin Pot|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Tin Pot}}'''
 +
|-
 +
| style="background:#333;" rowspan="1" | '''{{class link|Pyro|br=yes|color=white}}'''
 +
| style="background:gray;"   | {{Icon item|Pyrobotics Pack|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Pyrobotics Pack}}'''
 +
|-
 +
| style="background:#333;" rowspan="1" | '''{{class link|Demoman|br=yes|color=white}}'''
 +
| style="background:gray;"   | {{Icon item|Battery Bandolier|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Battery Bandolier}}'''
 +
|-
 +
| style="background:#333;" rowspan="1" | '''{{class link|Heavy|br=yes|color=white}}'''
 +
| style="background:gray;"    | {{Icon item|U-clank-a|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|U-clank-a}}'''
 
|-
 
|-
| style="border:1px solid #333;" | [[File:UberCharge Canteen.PNG|75px]]
+
| style="background:#333;" rowspan="1" | '''{{class link|Engineer|br=yes|color=white}}'''
| style="border:1px solid #333;" | Übercharge
+
| style="background:gray;"   | {{Icon item|Tin-1000|75px}}
| style="border:1px solid #333;" | Supplies 5 seconds of personal invincibility
+
| style="background:#D6D6D6;" | '''{{item link|Tin-1000}}'''
 
|-
 
|-
| style="border:1px solid #333;" | [[File:Critical Hit Boost Canteen.png|75px]]
+
| style="background:#333;" rowspan="2" | '''{{class link|Medic|br=yes|color=white}}'''
| style="border:1px solid #333;" | Critical Hit Boost
+
| style="background:gray;"   | {{Icon item|Archimedes|75px}}
| style="border:1px solid #333;" | Full critical power for 5 seconds
+
| style="background:#D6D6D6;" | '''{{item link|Archimedes}}'''
 
|-
 
|-
| style="border:1px solid #333;" | [[File:Ammo Clip Refill Canteen.png|75px]]
+
| style="background:gray;"   | {{Icon item|Medic Mech-Bag|75px}}
| style="border:1px solid #333;" | Ammo/Clip Refill
+
| style="background:#D6D6D6;" | '''{{item link|Medic Mech-Bag}}'''
| style="border:1px solid #333;" | Instant [[ammo]] and magazine refill
 
 
|-
 
|-
| style="border:1px solid #333;" | [[File:Return to Base Canteen.png|75px]]
+
| style="background:#333;" rowspan="1" | '''{{class link|Sniper|br=yes|color=white}}'''
| style="border:1px solid #333;" | Return to Base
+
| style="background:gray;"   | {{Icon item|Bolted Bushman|75px}}
| style="border:1px solid #333;" | Immediately returns user to [[respawn room]] and supplies temporary speed boost
+
| style="background:#D6D6D6;" | '''{{item link|Bolted Bushman}}'''
 
|-
 
|-
| style="border:1px solid #333;" | [[File:Buildings Upgrade Canteen.png|75px]]
+
| style="background:#333;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}'''
| style="border:1px solid #333;" | Buildings Upgrade
+
| style="background:gray;"   | {{Icon item|Stealth Steeler|75px}}
| style="border:1px solid #333;" | Upgrades user Engineer's [[buildings]] to level 3 in a hurry
+
| style="background:#D6D6D6;" | '''{{item link|Stealth Steeler}}'''
|}
 
 
 
=== Maps ===
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Name
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | Game&nbsp;mode
 
! class="header" style="background: #333; color: white; border:1px solid #333;" | File&nbsp;name
 
 
|-
 
|-
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]'''
+
| style="background:#333;" rowspan="2" | '''{{class link|All Classes|br=yes|color=white}}'''
| style="border:1px solid #333;" |[[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
+
| style="background:gray;"   | {{Icon item|Operation Steel Trap Badge|75px}}
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
+
| style="background:#D6D6D6;" | '''{{item link|Operation Steel Trap Badge}}'''
| style="border:1px solid #333;" | {{code|mvm_coaltown}}
 
 
|-
 
|-
 +
| style="background:gray;"    | {{Icon item|RoBro 3000|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|RoBro 3000}}'''
 
|}
 
|}
  
== Day 3: Bounty ==
+
=== Action items ===
 +
{{main|Action items}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="75px" style="background:#333;" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:gray;"    | {{Icon item|Power Up Canteen|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Power Up Canteen}}'''
 +
|}
  
Day 3 revealed 35 new [[Mann vs. Machievements|achievements]], as well as an alternative [[Mann Up]] game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, [[Decoy]], was also featured.
+
=== Tools ===
 +
{{main|Tools}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| style="background:gray;"    | {{Icon item|Squad Surplus Voucher|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Squad Surplus Voucher}}'''
 +
|-
 +
| style="background:gray;"    | {{Icon item|Tour of Duty Ticket|75px}}
 +
| style="background:#D6D6D6;" | '''{{item link|Tour of Duty Ticket}}'''
 +
|}
  
 
=== Maps ===
 
=== Maps ===
{| class="wikitable grid" style="text-align:center;"
+
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background: #333; color: white; border:1px solid #333;" | Name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Name}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Picture}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | Game&nbsp;mode
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|Game mode}}
! class="header" style="background: #333; color: white; border:1px solid #333;" | File&nbsp;name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | {{common string|File name}}
 +
|-
 +
| style="background:gray;"    | '''[[Coal Town{{if lang}}|<span style="color: #FFF;">Coal Town</span>]]'''
 +
| style="background:#EFEFEF;" | [[File:Poster Coal Town.png|160px|link=Coal Town{{if lang}}]]
 +
| style="background:#D6D6D6;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_coaltown}}
 
|-
 
|-
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Decoy{{if lang}}|<span style="color:white;">Decoy</span>]]'''
+
| style="background:gray;"    | '''[[Decoy{{if lang}}|<span style="color: #FFF;">Decoy</span>]]'''
| style="border:1px solid #333;" |[[File:Decoy.png|250px|link=Decoy{{if lang}}]]
+
| style="background:#EFEFEF;" | [[File:Decoy.png|160px|link=Decoy{{if lang}}]]
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
+
| style="background:#D6D6D6;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
| style="border:1px solid #333;" | {{code|mvm_decoy}}
+
| style="background:#EFEFEF;" | {{code|mvm_decoy}}
 +
|-
 +
| style="background:gray;"    | '''[[Example{{if lang}}|<span style="color: #FFF;">Example</span>]]'''
 +
| style="background:#EFEFEF;" | [[File:Example5.png|160px|link=Example{{if lang}}]]
 +
| style="background:#D6D6D6;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_example}}
 
|-
 
|-
 +
| style="background:gray;"    | '''[[Mannworks{{if lang}}|<span style="color: #FFF;">Mannworks</span>]]'''
 +
| style="background:#EFEFEF;" | [[File:Poster Mannworks.png|160px|link=Mannworks{{if lang}}]]
 +
| style="background:#D6D6D6;" | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]]
 +
| style="background:#EFEFEF;" | {{code|mvm_mannworks}}
 
|}
 
|}
  
 
== Trailer ==
 
== Trailer ==
 +
{{main|Mann vs. Machine (teaser)}}
 
{{youtube|C4cfo0f88Ug}}
 
{{youtube|C4cfo0f88Ug}}
  
== Trivia ==
+
== Pre-announcement references ==
* Mann vs. Machine has been heavily alluded to for several years;
+
While officially announced on August 13, 2012, numerous references had been made by Valve prior to the release.
** The earliest instance of robots in the world of Team Fortress was found on a [[Hidden pages|hidden page]], during the [[Classless Update]]. [http://www.teamfortress.com/classless/hidden/populace/]
+
 
*** A diagram of a [[Scout Robot]] appears in the background of the [[Engineer Update (teaser)|Engineer Update teaser]], as well as on the [[Engineer Update]] page itself.
+
=== Haunted Hallowe'en Special ===
**** Photographs of the [[Demoman Robot]] and the [[Heavy Robot]] appear in hidden rooms found on the [[List of maps|maps]] [[Foundry]] and [[Doomsday]].
+
The 2009 [[Haunted Hallowe'en Special]] revealed [[Non-player characters#Zepheniah Mann|Zepheniah Mann]]'s [[The Last Will and Testament of Zepheniah Mann|last will and testament]], written on his sloughed-off skin, with several lines obscured by sand.
  
== Update Gallery ==
 
 
<gallery>
 
<gallery>
File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters
+
File:The_Last_Will_and_Testament_of_Zepheniah_Mann_aka_Issue_97.jpg|A mysterious will.
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page
 
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page
 
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page
 
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page
 
File:Team Fortress 2 - Bounty.jpeg|'''Day 3''' "Bounty" update page
 
File:Team Fortress 2 - Decoy.jpeg|'''Day 3''' "Decoy" update page
 
File:MvM Upgrade UI.jpg|'''Hidden Image''' Upgrade Store UI
 
 
</gallery>
 
</gallery>
  
== Teaser Gallery ==
+
=== 119th Update ===
 +
{{youtube|dl1_7TBbzj0}}
 +
On May 5, 2010, as part of the [https://www.teamfortress.com/119/ 119th update], Valve released [https://www.teamfortress.com/119/comingsoon.html a 27-second teaser] for the Engineer update. [[Engineer Update (teaser)|The teaser]] shows an early skin-toned model of the [[Heavy Robot]]'s head passing in front of the camera at '''00:08''' and a [[Demoman Robot]]'s head with a red eye socket in the background at '''00:15'''. The blueprint seen behind the Engineer shows what looks like a [[Scout Robot]].
 +
 
 +
=== Engineer Update ===
 +
Day 0 of the [[Engineer Update]] itself started as a [[:File:Engineer_Update_Page0.jpg|wall covered with pictures]] which was eventually covered with blueprints. One of the pictures depicts a [[Scout Robot]] in the style of [[w:Leonardo da Vinci|Leonardo da Vinci]]'s [[w:Vitruvian Man|Vitruvian Man]].
 +
 
 
<gallery>
 
<gallery>
 
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].
 
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].
File:Blog_Birth_Certificate.jpg|'''2nd ARG''' Birth certificate of Zephaniah Mann's sons.
 
File:ZepheniahMannLastWill.jpg|'''2nd ARG''' Zephaniah Mann's updated last will.
 
 
</gallery>
 
</gallery>
  
== Promotion Gallery ==
+
=== Australian Christmas 2011 ===
 +
[[Australian Christmas 2011]] released a new map, [[Foundry (Control Point)|Foundry]]. Exploration revealed two secret rooms; One with four blurry photographs of [[robots]] and the numbers "13 22 13" (which read MVM when translated to letters; 1 = A, 2 = B, etc.). The other room had a sign reading "Doctor Wilson's AUTO-BORAX," with two wooden planks leaning against the sign. When reading the text between the two boards, it reads "TOBOR," "ROBOT" backwards.
 +
 
 +
<gallery>
 +
File:Cp_foundry photos.png|The four photographs.
 +
File:Cp_foundry date.png|The numbers.
 +
File:Cp_Foundry hidden room blu.png|TO-BOR.
 +
</gallery>
 +
 
 +
=== May 3, 2012 Patch ===
 +
The {{Patch name|5|3|2012}} added sound paths to the pl_thundermountain manifest which referenced sound files involving 'mvm' and 'robot'.
 +
 
 +
  "sound\mvm\giant_heavy\giant_heavy_step01.wav"
 +
  "sound\mvm\giant_heavy\giant_heavy_step02.wav"
 +
  "sound\mvm\giant_heavy\giant_heavy_step03.wav"
 +
  "sound\mvm\giant_heavy\giant_heavy_step04.wav"
 +
  "sound\mvm\giant_soldier\giant_soldier_step01.wav"
 +
  "sound\mvm\giant_soldier\giant_soldier_step02.wav"
 +
  "sound\mvm\giant_soldier\giant_soldier_step03.wav"
 +
  "sound\mvm\giant_soldier\giant_soldier_step04.wav"
 +
  "sound\mvm\giant_demoman\giant_demoman_step_01.wav"
 +
  "sound\mvm\giant_demoman\giant_demoman_step_02.wav"
 +
  "sound\mvm\giant_demoman\giant_demoman_step_03.wav"
 +
  "sound\mvm\giant_demoman\giant_demoman_step_04.wav"
 +
  "sound\mvm\giant_scout\giant_scout_step_01.wav"
 +
  "sound\mvm\giant_scout\giant_scout_step_02.wav"
 +
  "sound\mvm\giant_scout\giant_scout_step_03.wav"
 +
  "sound\mvm\giant_scout\giant_scout_step_04.wav"
 +
  "sound\mvm\giant_pyro\giant_pyro_step_01.wav"
 +
  "sound\mvm\giant_pyro\giant_pyro_step_02.wav"
 +
  "sound\mvm\giant_pyro\giant_pyro_step_03.wav"
 +
  "sound\mvm\giant_pyro\giant_pyro_step_04.wav"
 +
  "sound\mvm\giant_heavy\giant_heavy_loop.wav"
 +
  "sound\mvm\giant_soldier\giant_soldier_loop.wav"
 +
  "sound\mvm\giant_demoman\giant_demoman_loop.wav"
 +
  "sound\mvm\giant_scout\giant_scout_loop.wav"
 +
  "sound\mvm\giant_heavy\giant_heavy_explodes.wav"
 +
  "sound\mvm\giant_common\giant_common_explode.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav"
 +
  "sound\mvm\sentrybuster\mvm_sentrybuster_spin. wav"
 +
  "sound\mvm\mvm_deploy_small.wav"
 +
  "sound\mvm\mvm_deploy_giant.wav"
 +
  "sound\mvm\melee_impacts\cbar_hitbod_robo01.wav"
 +
  "sound\mvm\melee_impacts\cbar_hitbod_robo02.wav"
 +
  "sound\mvm\melee_impacts\cbar_hitbod_robo03.wav"
 +
  "sound\mvm\mvm_tank_loop.wav"
 +
  "sound\mvm\mvm_tank_deploy.wav"
 +
  "sound\mvm\mvm_tank_start.wav"
 +
  "sound\mvm\mvm_tank_smash.wav"
 +
  "sound\mvm\mvm_tank_explode.wav"
 +
  "sound\music\mvm_wave_done.wav"
 +
  "sound\mvm\mvm_bought_upgrade.wav"
 +
  "sound\mvm\mvm_bought_in.wav"
 +
  "sound\mvm\mvm_used_powerup.wav"
 +
  "sound\mvm\mvm_player_died.wav"
 +
 
 +
=== June 19, 2012 Patch ===
 +
The {{Patch name|6|19|2012}} added the [[Barely-Melted Capacitor|Damaged Capacitor]]. Closer examination of the numbers imprinted on it reveals two sets of numbers. The larger, '6.22V1800', corresponds to a future date: June 22, 1800 PST. This would lead up to [https://www.teamfortress.com/post.php?id=8256 a blog post made by the Pyro]. The smaller set, '07180125', corresponds to the same alphanumeric code (07-18-01-25, A=1, B=2...), reading 'GRAY'.
 +
 
 +
=== Pyromania Update ===
 +
The [[Pyromania Update]] released a new map, [[Doomsday]]. Exploration revealed another secret room with the same four photographs seen in Foundry; but, also a map showing three locations; [[Mannworks]], "Death Pit" ([[Coal Town]]), and "Cactus Valley" ([[Decoy]]).
 +
 
 +
<gallery>
 +
File:Doomsday secret closer look.png|Four photographs.
 +
File:Doomsday secret map.png|A secret map.
 +
</gallery>
 +
 
 +
=== Source Filmmaker ===
 +
The release of the [[Pyromania Update]] coincided with the release of [[Source Filmmaker]]. An internal version was accidentally leaked a few days prior to the official release. This contained various models and materials that were not included with the full version. Models of robot heads used in the [[Engineer Update (teaser)|Engineer Update teaser]] were included, an [https://imgur.com/a/cUQwr album of each class' robotic head was leaked to the public].
 +
 
 +
=== ARG ===
 +
{{main|ARG#Mann_vs._Machine}}
 +
 
 +
On August 10, 2012 a bloodstain appeared on the TF2 Website, leading to the start of an ARG. It lead to a photograph of the birth certificate of the previously unknown third son of [[Non-player characters#Zepheniah Mann|Zepheniah Mann]], [[Non-player characters#Gray Mann|Gray Mann]].
 +
 
 +
The following day, a second bloodstain appeared, again linking to Zephaniah Mann's will revealing new text which was previously obscured by sand. He mentions Gray Mann and leaves his cache of "miracle gravel" to [[Non-player characters#Elizabeth|Elizabeth]].
 +
 
 +
The {{Patch name|8|11|2012}} created an intricate [[ARG]] involving the [[Barely-Melted Capacitor]] and the [[High Five!]] taunt. See the associated article for more details.
 +
 
 +
The conclusion of the ARG led to the release of the comic, [[Blood Brothers]], on August 12, 2012, which explained the origins of Gray Mann. A day later, the Mann vs. Machine update was formally announced.
 +
 
 +
<gallery>
 +
File:Blog Birth Certificate.jpg|Birth certificate of Zephaniah Mann's sons.
 +
File:ZepheniahMannLastWill.jpg|Zephaniah Mann's updated last will.
 +
</gallery>
 +
 
 +
== Update gallery ==
 +
<gallery>
 +
File:Mann vs. Machine_Update Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters.
 +
File:MvM update page Day 1.jpg|'''Day 1''' "Machines" update page.
 +
File:Team Fortress 2 Mannworks.png|'''Day 1''' "Mannworks" update page.
 +
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page.
 +
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page.
 +
File:MvM Update Page Day Three.png|'''Day 3''' "Bounty" update page.
 +
File:MvM Update Page Decoy.png|'''Day 3''' "Decoy" update page.
 +
File:MvM Update Secret UI Page.jpg|'''Hidden Image''' Upgrade Store UI.
 +
</gallery>
 +
 
 +
== Promotion gallery ==
 
<gallery>
 
<gallery>
File:Mann vs Machine - Promotion Announcement.png|Steam announcement for ''Mann vs. Machine''
+
File:Mann vs Machine - Promotion Announcement.png|Steam announcement for ''Mann vs. Machine''.
File:Mann vs Machine - Store Announcement.png|Store announcement for the Update
+
File:Mann vs Machine - Store Announcement.png|Store announcement for the Update.
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/mvm/ Mann vs. Machine Update]
+
* [https://www.teamfortress.com/mvm/ Mann vs. Machine Update]
* [http://www.teamfortress.com/mvm/machines/ Day One: Machines]
+
 
* [http://www.teamfortress.com/mvm/mannworks/ Day One: Mannworks]
+
{{Mann Vs Machine Nav}}
* [http://www.teamfortress.com/mvm/mercs/ Day Two: Mercs]
+
{{Major Updates Nav}}
* [http://www.teamfortress.com/mvm/coaltown/ Day Two: Coal Town]
 
* [http://www.teamfortress.com/mvm/bounty/ Day Three: Bounty]
 
* [http://www.teamfortress.com/mvm/decoy/ Day Three: Decoy]
 
* [http://www.teamfortress.com/bloodbrothers Blood Brothers]
 
* [http://www.teamfortress.com/fateworsethanchess/ A Fate Worse Than Chess]
 
* [http://www.teamfortress.com/mvm/faq/ MvM FAQ]
 
* [http://www.teamfortress.com/mvm/ Mann vs. Machine strategy guide]
 
{{MannVsMachineNav}}
 
{{Major updates nav}}
 

Latest revision as of 12:45, 28 October 2024

This article is for content released in the update. For the patch itself, see August 15, 2012 Patch.
For other uses, see Mann vs. Machine (disambiguation).
Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
Saxton Hale; TF2 Official Website
Mvm logo.png

Mann vs. Machine was a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.

Day 1: Machines

Day 1 revealed Mann vs. Machine, a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.

Robots

Main article: Robots

Note: This article details the original set of robots released with the August 15, 2012 Patch. For an up-to-date list, please see the Robots article. The majority of the robot legion represent each class (with the exception of the Engineer) equipped with basic weaponry.

Special Robots

In addition, several Special Robots were announced:

Machine Class Name Equipped with Abilities
Scout Robot
Scout
Minor League Scout
Minor League Scout
Sandman
Batter's Helmet
  • Uses baseballs to temporarily stun
Demoman Robot
Demoman
Demoknight
Demoknight
Eyelander
Chargin' Targe
  • Sword-wielding maniac
  • Can cover large distances very quickly by charging
Heavy Robot
Heavy
Steel Gauntlet
Steel Gauntlet
Fists of Steel
  • Very durable
  • Damage resistant
  • Good with its fists
Heavyweight Champ
Heavyweight Champ
Killing Gloves of Boxing
Pugilist's Protector
  • Doesn't need weapons to rough you up
  • Attacks in large groups
Medic Robot
Medic
Quick-Fix Medic
Quick-Fix Medic
Quick-Fix
  • Heals fast
  • Can't über
Über Medic
Über Medic
Medi Gun
  • Übers like a maniac
Sniper Robot
Sniper
Bowman
Bowman
Huntsman
  • Deadly accurate
  • Quick on the draw
Sydney Sniper
Sydney Sniper
Sydney Sleeper

Giant Robots

Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.

Machine Class Name Abilities
Scout Robot
Scout
Super Scout
Super Scout
  • Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
Soldier Robot
Soldier
Rapid Fire Soldier
Rapid Fire Soldier
  • The machine gun of rocket launchers. Don't stand in one place for too long.
Heavy Robot
Heavy
Deflector Heavy
Deflector Heavy
  • Can shoot down projectiles such as rockets and grenades.

Sentry Buster

Main article: Sentry Buster

Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.

Machine Based on Abilities
Sentry Buster
Sentry Buster
Leaderboard class demoman.png Demoman
  • Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.

Tank Robot

Main article: Tank Robot

The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note. It was revealed in-game that the said robot was a Tank Robot.

Machine Abilities
Tank
Tank
Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.

Bomb Carrier Upgrades

The longer a Bomb Carrier survives, the more attributes they get, unfortunately, making them tougher to kill. The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly. One upside is that every time they upgrade, they stop for a few seconds and taunt, giving nearby players a chance to take it out while its guard is down. However, while giant variations are able to carry bombs, they do not upgrade.

Stages Upgrades
Bomb carrier defense.png
First stage
  • Defensive buff, shared with all nearby robots
Bomb carrier health.png
Second stage
  • Health regeneration
Bomb carrier crits.png
Final stage

Maps

Name Picture Game mode File name
Mannworks Poster Mannworks.png Mann vs. Machine
Mvm navicon.png
mvm_mannworks

Day 2: Mercs

Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.

Power Up Canteens

Image Type Usage
UberCharge Canteen.png Become Übercharged Supplies 5 seconds of personal invincibility.
Critical Hit Boost Canteen.png Become Crit Boosted Full critical power for 5 seconds.
Ammo Clip Refill Canteen.png Refill Clips and Ammo Instant ammo and magazine refill.
Return to Base Canteen.png Teleport To Spawn Immediately returns user to respawn room and supplies temporary speed boost.
Buildings Upgrade Canteen.png Building Upgrade Upgrades user Engineer's buildings to level 3 in a hurry.

Maps

Name Picture Game mode File name
Coal Town Poster Coal Town.png Mann vs. Machine
Mvm navicon.png
mvm_coaltown

Day 3: Bounty

Day 3 revealed 35 new achievements, as well as an alternative Mann Up game mode, obtainable with the purchase of a ticket from the Mann Co. Store. A new map, Decoy, was also featured.

Maps

Name Picture Game mode File name
Decoy Decoy.png Mann vs. Machine
Mvm navicon.png
mvm_decoy

Additions

Weapons

Main article: Weapons
Deflector Deflector
Botkiller Wrench Mk.I Botkiller weapons

Cosmetic items

Main article: Cosmetic items
Robot Running Man Robot Running Man
Soldier's Stogie Soldier's Stogie
Tin Pot Tin Pot
Pyrobotics Pack Pyrobotics Pack
Battery Bandolier Battery Bandolier
U-clank-a U-clank-a
Tin-1000 Tin-1000
Archimedes Archimedes
Medic Mech-Bag Medic Mech-Bag
Bolted Bushman Bolted Bushman
Stealth Steeler Stealth Steeler
Operation Steel Trap Badge Operation Steel Trap Badge
RoBro 3000 RoBro 3000

Action items

Main article: Action items
Power Up Canteen Power Up Canteen

Tools

Main article: Tools
Squad Surplus Voucher Squad Surplus Voucher
Tour of Duty Ticket Tour of Duty Ticket

Maps

Main article: List of maps
Name Picture Game mode File name
Coal Town Poster Coal Town.png Mann vs. Machine
Mvm navicon.png
mvm_coaltown
Decoy Decoy.png Mann vs. Machine
Mvm navicon.png
mvm_decoy
Example Example5.png Mann vs. Machine
Mvm navicon.png
mvm_example
Mannworks Poster Mannworks.png Mann vs. Machine
Mvm navicon.png
mvm_mannworks

Trailer

Main article: Mann vs. Machine (teaser)

Pre-announcement references

While officially announced on August 13, 2012, numerous references had been made by Valve prior to the release.

Haunted Hallowe'en Special

The 2009 Haunted Hallowe'en Special revealed Zepheniah Mann's last will and testament, written on his sloughed-off skin, with several lines obscured by sand.

119th Update

On May 5, 2010, as part of the 119th update, Valve released a 27-second teaser for the Engineer update. The teaser shows an early skin-toned model of the Heavy Robot's head passing in front of the camera at 00:08 and a Demoman Robot's head with a red eye socket in the background at 00:15. The blueprint seen behind the Engineer shows what looks like a Scout Robot.

Engineer Update

Day 0 of the Engineer Update itself started as a wall covered with pictures which was eventually covered with blueprints. One of the pictures depicts a Scout Robot in the style of Leonardo da Vinci's Vitruvian Man.

Australian Christmas 2011

Australian Christmas 2011 released a new map, Foundry. Exploration revealed two secret rooms; One with four blurry photographs of robots and the numbers "13 22 13" (which read MVM when translated to letters; 1 = A, 2 = B, etc.). The other room had a sign reading "Doctor Wilson's AUTO-BORAX," with two wooden planks leaning against the sign. When reading the text between the two boards, it reads "TOBOR," "ROBOT" backwards.

May 3, 2012 Patch

The May 3, 2012 Patch added sound paths to the pl_thundermountain manifest which referenced sound files involving 'mvm' and 'robot'.

 "sound\mvm\giant_heavy\giant_heavy_step01.wav"
 "sound\mvm\giant_heavy\giant_heavy_step02.wav"
 "sound\mvm\giant_heavy\giant_heavy_step03.wav"
 "sound\mvm\giant_heavy\giant_heavy_step04.wav"
 "sound\mvm\giant_soldier\giant_soldier_step01.wav"
 "sound\mvm\giant_soldier\giant_soldier_step02.wav"
 "sound\mvm\giant_soldier\giant_soldier_step03.wav"
 "sound\mvm\giant_soldier\giant_soldier_step04.wav"
 "sound\mvm\giant_demoman\giant_demoman_step_01.wav"
 "sound\mvm\giant_demoman\giant_demoman_step_02.wav"
 "sound\mvm\giant_demoman\giant_demoman_step_03.wav"
 "sound\mvm\giant_demoman\giant_demoman_step_04.wav"
 "sound\mvm\giant_scout\giant_scout_step_01.wav"
 "sound\mvm\giant_scout\giant_scout_step_02.wav" 
 "sound\mvm\giant_scout\giant_scout_step_03.wav"
 "sound\mvm\giant_scout\giant_scout_step_04.wav"
 "sound\mvm\giant_pyro\giant_pyro_step_01.wav"
 "sound\mvm\giant_pyro\giant_pyro_step_02.wav"
 "sound\mvm\giant_pyro\giant_pyro_step_03.wav"
 "sound\mvm\giant_pyro\giant_pyro_step_04.wav"
 "sound\mvm\giant_heavy\giant_heavy_loop.wav"
 "sound\mvm\giant_soldier\giant_soldier_loop.wav"
 "sound\mvm\giant_demoman\giant_demoman_loop.wav"
 "sound\mvm\giant_scout\giant_scout_loop.wav"
 "sound\mvm\giant_heavy\giant_heavy_explodes.wav"
 "sound\mvm\giant_common\giant_common_explode.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav"
 "sound\mvm\sentrybuster\mvm_sentrybuster_spin. wav"
 "sound\mvm\mvm_deploy_small.wav"
 "sound\mvm\mvm_deploy_giant.wav"
 "sound\mvm\melee_impacts\cbar_hitbod_robo01.wav"
 "sound\mvm\melee_impacts\cbar_hitbod_robo02.wav"
 "sound\mvm\melee_impacts\cbar_hitbod_robo03.wav"
 "sound\mvm\mvm_tank_loop.wav"
 "sound\mvm\mvm_tank_deploy.wav"
 "sound\mvm\mvm_tank_start.wav"
 "sound\mvm\mvm_tank_smash.wav"
 "sound\mvm\mvm_tank_explode.wav"
 "sound\music\mvm_wave_done.wav"
 "sound\mvm\mvm_bought_upgrade.wav"
 "sound\mvm\mvm_bought_in.wav"
 "sound\mvm\mvm_used_powerup.wav"
 "sound\mvm\mvm_player_died.wav"

June 19, 2012 Patch

The June 19, 2012 Patch added the Damaged Capacitor. Closer examination of the numbers imprinted on it reveals two sets of numbers. The larger, '6.22V1800', corresponds to a future date: June 22, 1800 PST. This would lead up to a blog post made by the Pyro. The smaller set, '07180125', corresponds to the same alphanumeric code (07-18-01-25, A=1, B=2...), reading 'GRAY'.

Pyromania Update

The Pyromania Update released a new map, Doomsday. Exploration revealed another secret room with the same four photographs seen in Foundry; but, also a map showing three locations; Mannworks, "Death Pit" (Coal Town), and "Cactus Valley" (Decoy).

Source Filmmaker

The release of the Pyromania Update coincided with the release of Source Filmmaker. An internal version was accidentally leaked a few days prior to the official release. This contained various models and materials that were not included with the full version. Models of robot heads used in the Engineer Update teaser were included, an album of each class' robotic head was leaked to the public.

ARG

Main article: ARG#Mann_vs._Machine

On August 10, 2012 a bloodstain appeared on the TF2 Website, leading to the start of an ARG. It lead to a photograph of the birth certificate of the previously unknown third son of Zepheniah Mann, Gray Mann.

The following day, a second bloodstain appeared, again linking to Zephaniah Mann's will revealing new text which was previously obscured by sand. He mentions Gray Mann and leaves his cache of "miracle gravel" to Elizabeth.

The August 11, 2012 Patch created an intricate ARG involving the Barely-Melted Capacitor and the High Five! taunt. See the associated article for more details.

The conclusion of the ARG led to the release of the comic, Blood Brothers, on August 12, 2012, which explained the origins of Gray Mann. A day later, the Mann vs. Machine update was formally announced.

Update gallery

Promotion gallery

External links