Difference between revisions of "Disciplinary Action"

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| type            = weapon
 
| type            = weapon
 
| image            = Disciplinaryaction.PNG
 
| image            = Disciplinaryaction.PNG
| used-by          = [[Soldier]]
+
| 3d-image-1      = Disciplinary Action
 +
| 3d-image-2      = Disciplinary Action Festivized
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| used-by          = {{used by|Soldier}}
 
| slot            = melee
 
| slot            = melee
 
| contributed-by  = {{Backpack Item Link|76561197993359730|326074482}}
 
| contributed-by  = {{Backpack Item Link|76561197993359730|326074482}}
| released        = [[Über Update]]
+
| released        = {{Patch name|6|23|2011}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Über Update
 +
| availability    = {{avail|drop|craft|purchase|crate60-strange|collectors|warpaint}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 10 Riding Crop
+
   | item-kind      = {{item kind|Riding Crop}}
   | att-1-positive = On Hit Ally: Boosts both players' speed for several seconds
+
  | item-level     = 10
   | att-2-negative = -25% damage penalty
+
   | att-1-positive = {{attribute|SpeedBuffAlly}}
 +
   | att-2-negative = {{attribute|DamageDone_Negative|-25}}
 
}}
 
}}
{{Quotation|'''The Soldier''' wondering who to discipline.|Which of you numbnuts let us down?|sound=Soldier_jeers04.wav}}
 
The '''Disciplinary Action''' is a [[Steam Workshop|community-made]] [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a {{w|riding crop}} with a wooden handle and a [[jiggle bones|loose]] leather loop at the end.
 
  
This weapon has a 70% longer range than most melee weapons, slightly more so than the [[Eyelander]]. However, it delivers 25% less damage to enemies.  
+
{{Quotation|'''The Soldier''' wondering who to discipline|Which of you numbnuts let us down?|sound=Soldier jeers04.wav}}
  
The main benefit of the Disciplinary Action is that upon striking a teammate with this weapon, both the Soldier and the teammate will receive a speed boost for 4 seconds, amount varies by class affected ([[#Speed Comparison|see below]]). The boost is indicated by a wind breeze particle effect surrounding the affected [[class]], visible both to them and any other players. Multiple teammates can be boosted at once. [[Disguise]]d [[Spy|Spies]] will only be damaged by the weapon, and no boost will be bestowed to either party.
+
The '''Disciplinary Action''' is a [[Steam Workshop|community-created]] [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a [[w:Crop (implement)|riding crop]] with a wooden handle, fitted with a [[Jiggle bones|loose]] leather loop at the tip.
  
 +
Upon striking a friendly player with the Disciplinary Action, the struck teammate receives a speed boost for 2 seconds, and the user simultaneously receives a speed boost for 3 seconds; the boost amount [[#Speed comparison|varies]] depending on the class affected. When the boost is successfully applied, a wind breeze particle effect that is visible to all players surrounds the affected classes. Hitting another teammate extends the Soldier's existing boost by another 3 seconds, whilst applying the same 2 second boost to the new teammate. The length of these boosts can be extended indefinitely with successive hits. The speed boost is not applied when striking enemy players, with the exception of [[disguise]]d [[Spy|Spies]], who take damage on hit but also receive the boost.
 +
 +
The Disciplinary Action has a hidden statistic which gives it a 70% longer range than most melee weapons, slightly greater than the [[Eyelander]]. As a downside, it deals 25% less damage to enemies compared to the stock [[Shovel]]. The extra range allows the Disciplinary Action to excel as a support tool, letting the Soldier boost the speed of his team to reach the front lines quicker, at the cost of less damage in close combat situations.
  
 
== Damage and function times ==
 
== Damage and function times ==
===Damage===
+
=== Damage ===
 
{{Damage table
 
{{Damage table
| damage             = yes
+
| damagetype      = Melee
|  base             = 49
+
| rangetype      = Melee
|  point blank      = 41-56
+
 
|  crit             = 146
+
| damage         = yes
|  minicrit         = 56-76
+
|  base           = <div style="float:left">Players:</div>49<br/><div style="float:left">[[Buildings]]:</div> 48
| function times = yes
+
|  crit           = 146
 +
|  minicrit       = 66
 +
| function times = yes
 
| attack interval = 0.8 s
 
| attack interval = 0.8 s
 
}}
 
}}
  
===Speed Comparison===
+
=== {{anchor|Speed Comparison}} Speed comparison ===
{| class="wikitable grid" style="text-align: center;"
+
{{Disciplinary action speed}}
|-
 
! class="header" | Class !! class="header" |  Original Speed !! class="header" |  Boosted Speed !! class="header" | Boost Percentage
 
|-
 
| style="text-align: left;" | {{Class link|Scout}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=scout}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=scout|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|scout}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Soldier}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=soldier}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=soldier|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|soldier}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Pyro}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=pyro}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=pyro|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|pyro}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Demoman}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=demoman}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=demoman|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|demoman}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Heavy}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=heavy}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=heavy|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|heavy}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Engineer}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=engineer}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=engineer|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|engineer}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Medic}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=medic}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=medic|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|medic}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|-
 
| style="text-align: left;" | {{Class link|Sniper}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=sniper}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=sniper|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|sniper}}-1)*100}} | P = 1 | POSTFIX = %<small>&dagger;</small> }}
 
|-
 
| style="text-align: left;" | {{Class link|Spy}}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=spy}}    | P = 0 | POSTFIX = <small>HU/s</small> }}
 
| {{Decimal Align | NUM = {{Metrics/Speed|C=spy|W=w}} | P = 0 | POSTFIX = <small>HU/s</small>  }}
 
| {{Decimal Align | NUM = {{#expr:({{Metrics/Disciplinary Action|spy}}-1)*100}} | P = 1 | POSTFIX = % }}
 
|}
 
<small>&dagger;While aiming, the Sniper's speed boost is {{#expr:({{Metrics/Disciplinary Action|sniper_aim}}-1)*100round1}}%</small>
 
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 103: Line 67:
 
| autoresult = Soldier Melee
 
| autoresult = Soldier Melee
 
}}
 
}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=General's Formals}}
 
{{Blueprint|autoresult=General's Formals}}
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| ingredient-2 = Disciplinary Action
 
| ingredient-2 = Disciplinary Action
 
| result = Escape Plan
 
| result = Escape Plan
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Riding Crop}}
 +
| rankson = kills
 +
| rankson2 = teammates whipped
 +
  | att-1-positive = {{attribute|SpeedBuffAlly}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-25}}
 +
| can deal damage = yes
 +
| can heal allies = no
 +
| can deal posthumous damage = no
 +
| can be equipped by soldier or demo = yes
 
}}
 
}}
  
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== Update history ==
 
== Update history ==
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* The Disciplinary Action was added to the game.
 
* The Disciplinary Action was added to the game.
 +
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
+
* Added/Refined recoil/draw/{{botignore|crit}}/reload forces for all of the Disciplinary Action.
'''{{Patch name|7|1|2011}}'''
+
 
* {{item server}} Changed positive attribute description from '1 sec' to 'several seconds'.
+
'''{{Item schema|7|1|2011}}'''
 +
* Changed positive attribute description from '1 sec' to 'several seconds'.
 +
 
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
 
* {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
 
* {{Undocumented}} The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
'''{{Patch name|06|27|2012}}''' ([[Pyromania Update]])
+
 
* {{undocumented}} The Disciplinary Action now fully boosts Scout
+
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* {{undocumented}} The Disciplinary Action now fully boosts Scout.
 +
 
 +
'''{{Patch name|3|27|2013}}'''
 +
* Fixed the Disciplinary Action sometimes floating in the world after death.
 +
 
 +
'''{{Patch name|8|27|2013}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Reduced duration of speed bonus on teammates to 2 seconds (from 3).
 +
 
 +
'''{{Patch name|10|20|2017}}'''
 +
* {{Undocumented}} Updated weapon description.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.}}
  
 
== Bugs ==
 
== Bugs ==
* The extra range allows the user to hit enemies completely behind themself.
+
* The extra melee bounds allows the player to hit enemies and teammates completely behind them from point-blank range.
  
 
== Trivia ==
 
== Trivia ==
*Disciplinary Action is a doctrine used by militaries or other hierarchical organizations to punish whoever they regard as breaking the rules.
+
* ''{{botignore|Disciplinary action}}'' refers to measures taken by militaries or other hierarchical organizations to punish those they regard as problematic or rulebreakers.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Disciplinary Action 1st person.png|First-person view.
 
File:Disciplinary Action 1st person.png|First-person view.
 +
File:Disciplinary Action Festivized RED 1st person.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Disciplinary Action Festivized BLU 1st person.png|[[BLU]] Festivized variant.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Soldier strategy#Disciplinary Action|Disciplinary Action strategy]]
+
* [[Basic Soldier strategy#Disciplinary Action|Disciplinary Action strategy]]
  
{{UberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 +
 
[[Category:Jiggleboned]]
 
[[Category:Jiggleboned]]
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 09:21, 28 August 2024

Which of you numbnuts let us down?
The Soldier wondering who to discipline

The Disciplinary Action is a community-created melee weapon for the Soldier. It is a riding crop with a wooden handle, fitted with a loose leather loop at the tip.

Upon striking a friendly player with the Disciplinary Action, the struck teammate receives a speed boost for 2 seconds, and the user simultaneously receives a speed boost for 3 seconds; the boost amount varies depending on the class affected. When the boost is successfully applied, a wind breeze particle effect that is visible to all players surrounds the affected classes. Hitting another teammate extends the Soldier's existing boost by another 3 seconds, whilst applying the same 2 second boost to the new teammate. The length of these boosts can be extended indefinitely with successive hits. The speed boost is not applied when striking enemy players, with the exception of disguised Spies, who take damage on hit but also receive the boost.

The Disciplinary Action has a hidden statistic which gives it a 70% longer range than most melee weapons, slightly greater than the Eyelander. As a downside, it deals 25% less damage to enemies compared to the stock Shovel. The extra range allows the Disciplinary Action to excel as a support tool, letting the Soldier boost the speed of his team to reach the front lines quicker, at the cost of less damage in close combat situations.

Damage and function times

Damage

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100%
Players:
49
48
Critical 146
Mini-crit 66
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed comparison

Class Original speed (HU/s) Boosted speed (HU/s) Boost percentage
Leaderboard class scout.png Scout
400
505
26 .3%
Leaderboard class soldier.png Soldier
240
336
40 .0%
Leaderboard class pyro.png Pyro
300
405
35 .0%
Leaderboard class demoman.png Demoman
280
385
37 .5%
Leaderboard class heavy.png Heavy
230
322
40 .0%
Leaderboard class engineer.png Engineer
300
405
35 .0%
Leaderboard class medic.png Medic
320
425
32 .8%
Leaderboard class sniper.png Sniper
300
405
35 .0%
Leaderboard class spy.png Spy
320
432
35 .0%

While aiming, the Sniper's speed boost is 40%.

Demonstration

Item set

Main article: Item sets
The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Pain Train Disciplinary Action
Item icon Reclaimed Metal.pngx2 + Item icon Pain Train.png = Item icon Disciplinary Action.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal General's Formals weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Mantreads.pngItem icon Disciplinary Action.png =
Item icon Armored Authority.png Item icon Fancy Dress Uniform.png
Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.

Update history

June 23, 2011 Patch (Über Update)
  • The Disciplinary Action was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the Disciplinary Action.

July 1, 2011 [Item schema update]

  • Changed positive attribute description from '1 sec' to 'several seconds'.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] The Disciplinary Action now fully boosts Scout.

March 27, 2013 Patch

  • Fixed the Disciplinary Action sometimes floating in the world after death.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

July 7, 2016 Patch (Meet Your Match Update)

  • Reduced duration of speed bonus on teammates to 2 seconds (from 3).

October 20, 2017 Patch

  • [Undocumented] Updated weapon description.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The extra melee bounds allows the player to hit enemies and teammates completely behind them from point-blank range.

Trivia

  • Disciplinary action refers to measures taken by militaries or other hierarchical organizations to punish those they regard as problematic or rulebreakers.

Gallery

See also