Difference between revisions of "Degreaser"

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(changed afterburn to 2 damage and 3 on every 4th hit for 45 total)
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{{Weapon infobox
+
{{Item infobox
| has-team-colors = yes
+
| type            = weapon
| skin-image-red = RED Degreaser.png
+
| 3d-image-1      = Degreaser
| skin-image-blu = BLU Degreaser.png
+
| 3d-image-3      = Degreaser Festivized
| name          = Degreaser
+
| 3d-button-1      = colored_pair
| weapon-slot   = [[Primary]]
+
| 3d-button-3      = colored_pair
| used-by       = [[Pyro]]
+
| 3d-viewname-1    = Default
| availability   = Drop, Craft, Purchase
+
| 3d-viewname-3    = Festivized
| ammo-loaded   = 200
+
| team-colors     = yes
| ammo-carried   = N/A
+
| skin-image-red   = RED Degreaser.png
| kill-icon-1    = flamethrower
+
| skin-image-blu   = BLU Degreaser.png
| kill-icon-2    = degreaser
+
| used-by          = {{used by|Pyro}}
| reload        = No reload
+
| slot             = primary
| contributed-by = {{steamid|id|sskidmore|Steven ".:Progg" Skidmore}}
+
| contributed-by   = {{Backpack Item Link|76561197960449110|143018552}}
| display-loadout-stats = yes
+
| released        = {{Patch name|9|30|2010}}
| level-and-type        = Level 10 Flame Thrower
+
| released-major  = Mann-Conomy Update
| positive-attributes  = 65% faster weapon switch
+
| availability     = {{avail|drop|craft|purchase|crate17|crate31-strange|crate103-strange|collectors|warpaint}}
| negative-attributes  = -25% burn damage
+
| marketable      = yes
 
+
| numbered        = no
 +
| ammo-loaded     = 200
 +
| ammo-carried     = {{common string|N/A}}
 +
| reload          = No reload
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Flame Thrower}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{attribute|SingleWepHolsterBonus|30}}
 +
  | att-2-positive = {{attribute|SingleWepDeployBonus|60}}
 +
  | att-3-positive = {{attribute|ExtinguishRestoresHealth|20}}
 +
  | att-4-negative = {{attribute|WpnBurnDmg_Reduced|-66}}
 +
  | att-5-negative = {{attribute|AirblastCost_Increased|25}}
 
}}
 
}}
{{Quotation|'''The Pyro''' on grease removal|Mmph mph mph!|sound=Pyro positivevocalization01.wav}}
 
  
The '''Degreaser''' is a craftable [[primary]] weapon for the [[Pyro]]. It appears to be comprised of a gas pump, car muffler and exhaust pipe, fire extinguisher, and stove top burner, all attached to function as a [[Flamethrower]].  
+
{{Quotation|'''Degreaser''' publicity blurb|A vintage gas station pump combined with a car muffler and an antique fire extinguisher provide the Pyro with all of his burning needs. A portable stove top burner provides 4 ignition sources.}}
  
This weapon reduces the delay caused by weapon switching by 65% for all weapons, allowing easier strategic use of weapon combos such as with the [[Axtinguisher]]. In return, the Degreaser deals 25% less [[Fire|afterburn]] damage against enemies. Unlike the Pyro's previous unlockable primary weapon, the [[Backburner]], this weapon retains the [[compression blast]] ability.
+
The '''Degreaser''' is a [[Steam Workshop|community-created]] [[Weapons#pyroprimary|primary weapon]] for the {{cl|Pyro}}. It is a makeshift {{botignore|flamethrower}} comprised of a gas pump, a car muffler, an exhaust pipe, a team-colored fire extinguisher, and a stove top burner.
  
== Damage ==
+
The Degreaser reduces the delay caused by weapon switching from or to this weapon. Specifically, it takes 60% less time to switch to the Degreaser and 30% less time to switch away, which facilitates strategic use of weapon combos. However, damage caused by [[afterburn]] damage is reduced by 66%.
{{See also|Damage}}
 
  
{| class="wikitable grid"
+
The Degreaser, like the [[Flame Thrower]], [[Backburner]], [[Rainblower]], and [[Dragon's Fury]], has the [[compression blast]] ability. However, using the compression blast costs 25 ammo instead of the default Flame Thrower's 20.
! class="header" | Range
 
! class="header" | Damage per particle
 
! class="header" | Damage per second
 
|-
 
| 0-200 units
 
| 6.2
 
| 139.5
 
|-
 
| 200-384 units
 
| 3.72
 
| 83.7
 
|}
 
  
 +
Afterburn reduces healing and shield resists from a Medi Gun by 20%.
  
; Notes
+
The kill icon for the Degreaser was contributed by {{Steamid|76561197976113694}}.
* Flame damage is identical to the [[Flamethrower]].
 
* Base damage is based upon range (or, by extension, particle lifetime) and is rounded at the end of all calculations (after Critical multipliers, etc).
 
** There is very slight variability, ±0.08 per particle, because some particles are at an angle. This makes for slightly varying travel times.
 
** Damage-Per-Second values assume all particles find victims.
 
** Base damage changes over particle lifetime, instead of distance from player. All other weapons affected by distance measure from player to player.
 
* '''[[Critical hit]]:''' 3× base damage, then round to nearest whole
 
** '''Mini-Crit:''' 1.35× base damage, then round to nearest whole
 
* '''Afterburn:''' 2 damage every 0.5 seconds (3 on every 4th tick), 45 damage in total
 
** '''Mini-Crit:''' 4 damage every 0.5 seconds for 10 seconds, 80 damage in total.
 
  
Damages are approximate and determined by community testing.
+
== Damage and function times ==
 +
{{Damage table
 +
| type              = Particle
 +
| damagetype        = {{common string|Fire}}
 +
| rangetype          = {{common string|Ranged}}
  
== Function times ==
+
| damage            = yes
* Attack Interval: 0.04
+
| flame close        = 6-13 / tick
* Ammo Consumption Interval: 0.08
+
| flame far          = 6-11 / tick
* Weapon Switch Delay: 0.2345
+
| flame far %        = 50
All times are in seconds. Times are approximate and determined by community testing.
+
| crit              = 19-39 / tick
 +
| minicrit          = 17-18 / tick
 +
| afterburn          = 1 / tick
 +
| afterburn minicrit = 2 / tick
 +
| function times     = yes
 +
| attack interval    = {{tooltip|0.105 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s, and ammo is consumed every 0.105s.}}
 +
| ammo interval    = 0.08 s
 +
| airblast cooldown = 0.75 s
 +
| afterburn time    = {{tooltip|5.4 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}}
 +
}}
 +
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
  
 
== Item set ==
 
== Item set ==
{{Set|class=Pyro}}
+
{{Set|The Gas Jockey's Gear}}
  
== Demonstration ==
+
{{Weapon Demonstration}}
{{youtube|RijXcsWg4Wg}}
+
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
|ingredient-1 = Backburner
 +
|ingredient-2 = Reclaimed Metal
 +
|result = Degreaser
 +
}}
 +
{{Blueprint |autoresult = Pyro primary}}
  
== Blueprint ==
+
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Gas Jockey's Gear}}
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Backburner
+
| ingredient-1 = Degreaser
| ingredient-2 = Reclaimed Metal
+
| ingredient-2 = Flare Gun
| result = Degreaser
+
| ingredient-3 = Reclaimed Metal
 +
| result = Scorch Shot
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Flame Thrower}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive = {{attribute|SingleWepHolsterBonus|30}}
 +
  | att-2-positive = {{attribute|SingleWepDeployBonus|60}}
 +
  | att-3-positive = {{attribute|ExtinguishRestoresHealth|20}}
 +
  | att-4-negative = {{attribute|WpnBurnDmg_Reduced|-66}}
 +
  | att-5-negative = {{attribute|AirblastCost_Increased|25}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = yes
 +
| can deal posthumous damage = yes
 +
| can extinguish = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
}}
 
}}
  
== Related Achievements ==
 
=== General ===
 
{{Show achievement|General|Flamethrower|width=50%}}
 
  
=== Pyro ===
+
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}
 
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}
       {{Show achievement|Pyro|Makin' Bacon}}
+
       {{Show achievement|Pyro|Hot Potato}}
| 2 = {{Show achievement|Pyro|Freezer Burn}}
+
| 2 = {{Show achievement|Pyro|Hotshot}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|mvm}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* The Degreaser was added to the game.
 +
 
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Degreaser was added to the [[crafting]] blueprint for the [[Attendant]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* {{Undocumented}} Fixed native [[kill icon]] not displaying when killing enemy players with the Degreaser.
 +
* {{Undocumented}} Fixed players claiming [[Health]] by switching to the [[Powerjack]] as the enemy dies from burn damage from the [[Flamethrower]].
 +
 
 +
'''{{Patch name|2|7|2011}}'''
 +
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
* {{Undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 
 +
'''{{Patch name|3|1|2011}}'''
 +
* {{Undocumented}} The Degreaser was added in the crafting blueprint for the [[Sharpened Volcano Fragment]].
 +
 
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The Degreaser was removed from the crafting blueprint for the Sharpened Volcano Fragment.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage penalty attribute was changed from "-25% burn damage done" to "-25% burn damage penalty".
 +
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Added -10% damage penalty attribute.
 +
** Note: Because of base damage increase by 10%, damage remains unchanged.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 +
* Extinguishing a teammate will now return 20 health to the Pyro.
 +
* Changed attributes:
 +
** No longer boosts all-around switch speed (previously was 65% all-around). Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 +
** Removed damage penalty.
 +
** Increased Airblast cost by 25%.
 +
** Increased afterburn penalty from 25% to 66%.
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* Changed attribute:
 +
** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}})
 +
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 +
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 +
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 +
* Better visual sync, more consistent (no visuals/damage mismatch).
 +
* New particle effects.
 +
* Airblast
 +
** Hit detection for both players and projectiles is now a consistent cone.
 +
** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
 +
** Airblast now causes target player to have reduced footing and air control for a short period.
 +
** Now factors in the upward angle of the airblast, rather than having a fixed upward force.
 +
** Total push force slightly increased.
 +
 
 +
'''{{Patch name|10|30|2017}}'''
 +
* Fixed flamethrowers not damaging buildings at close distance.
 +
 
 +
'''{{Patch name|11|7|2017}}'''
 +
* Fixed not seeing the new flamethrower effects on some machines.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 +
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 +
* Fixed Flamethrower particles sometimes failing to draw on the client.
 +
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities.
 +
 
 +
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
 +
* Fixed a server crash related to the Flamethrower.
 
}}
 
}}
 +
 +
== Bugs ==
 +
* Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
 +
* The attribute '''{{attribute|WpnBurnDmg_Reduced|-66}}''' also applies to any reflected projectile's afterburn such as [[Flare Gun]], despite it normally doing full afterburn damage.
 +
* If the Degreaser is deployed for less than half of a second, the player does not receive the holster bonus after switching off to another weapon.
 +
* The Degreaser can be inspected while being fired.
  
 
== Trivia ==
 
== Trivia ==
*The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "[[Wikipedia:Degreaser|degreasers]]". Firstly, when mishandled with heat, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their highly flammable and explosive nature, much like the Pyro's weapon. Secondly, degreasing items such as engines, gears, stoves, etc. will make them run more efficiently and possibly faster by removing unneeded gunk. The degreasing nature of the Pyro's weapon may therefore explain why it and all weapons used alongside it can be switched faster.
+
* [[w:Degreaser|Degreasers]] are emulsifying agents used to remove heavy oils and grease; since flames consume fats easily, it can be called a literal type of "degreaser".  
*The draw animation will differ slightly depending on which weapon the player is switching from.
+
** Degreasers are a notorious fire hazard, and through the 1960s, gasoline stored in covered basins was the standard {{botignore|degreaser}} used when repairing cars at [[Gas Jockey's Gear|gas stations]].
*It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers.
 
*Because of the faster draw time, the taunt glitch is still possible.
 
*If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.
 
*Because of the Degreaser's fast-switching ability, it is now possible for a player to kill an enemy Pyro with a Critical hit from the Axtinguisher.
 
*Killing a player with the Degreaser will show the normal Flamethrower's kill icon. Because of this, the Degreaser's kill icon can only be seen when destroying buildings.
 
*Contrary to what most people think, the Degreaser does not do 2 damage per tick on afterburn. It will deal 3 damage every few ticks so that the total afterburn damage is 45, 25% less than the [[Flamethrower]]'s 60 damage.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Degreaser 1st person red cropped.png|RED 1st person view.
+
File:BLU Degreaser.png|[[BLU]] variant of the weapon.
File:Degreaser 1st person red.png|Full RED 1st person view.
+
File:Degreaser 1st person red.png|[[RED]] first-person view.
File:Degreaser 1st person blu cropped.png|BLU 1st person view.
+
File:Degreaser 1st person blu.png|BLU first-person view.
File:Degreaser 1st person blu.png|Full BLU 1st person view.
+
File:Degreaser First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Degreaser First Person Festivized BLU.png|BLU Festivized variant.
 +
File:DegreaseCept.jpg|Degreaser concept art, silhouette
 
</gallery>
 
</gallery>
 
  
 
== See also ==
 
== See also ==
*[[Pyro strategy#Degreaser|Degreaser strategy]]
+
* [[Basic Pyro strategy#Degreaser|Degreaser strategy]]
*[[Flamethrower]]
 
*[[Backburner]]
 
  
{{Allweapons Nav}}<br/>
+
{{Mann-Conomy Nav}}
 +
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
[[Category:Primary weapons]]
+
 
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+
[[Category:Gas Jockey's Gear]]
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The new [http://wiki.teamfortress.com/wiki/Main_Page Official Team Fortress Wiki] is ad-free & hosted on Valve's servers. [http://wiki.teamfortress.com/wiki/Main_Page Check it out now.]</span>}}||<!-- null -->}}
 

Latest revision as of 17:39, 3 June 2024

A vintage gas station pump combined with a car muffler and an antique fire extinguisher provide the Pyro with all of his burning needs. A portable stove top burner provides 4 ignition sources.
Degreaser publicity blurb

The Degreaser is a community-created primary weapon for the Pyro. It is a makeshift flamethrower comprised of a gas pump, a car muffler, an exhaust pipe, a team-colored fire extinguisher, and a stove top burner.

The Degreaser reduces the delay caused by weapon switching from or to this weapon. Specifically, it takes 60% less time to switch to the Degreaser and 30% less time to switch away, which facilitates strategic use of weapon combos. However, damage caused by afterburn damage is reduced by 66%.

The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. However, using the compression blast costs 25 ammo instead of the default Flame Thrower's 20.

Afterburn reduces healing and shield resists from a Medi Gun by 20%.

The kill icon for the Degreaser was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 6-13 / tick
Flame damage (far) 50% 6-11 / tick
Critical 19-39 / tick
Mini-crit 17-18 / tick
Afterburn 1 / tick
Afterburn (mini-crit) 2 / tick
Function times
Attack interval 0.105 s
Ammo consumption interval 0.08 s
Afterburn duration 5.4 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png
Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Refined Metal Gas Jockey's Gear weapon Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.pngItem icon Powerjack.png = Item icon Attendant.png
Degreaser Flare Gun Reclaimed Metal Scorch Shot
Item icon Degreaser.png + Item icon Flare Gun.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Degreaser was added to the game.

October 8, 2010 Patch

January 7, 2011 Patch

  • [Undocumented] Fixed native kill icon not displaying when killing enemy players with the Degreaser.
  • [Undocumented] Fixed players claiming Health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 15, 2011 Patch

  • [Undocumented] The Degreaser was removed from the crafting blueprint for the Sharpened Volcano Fragment.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% burn damage done" to "-25% burn damage penalty".

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • Added -10% damage penalty attribute.
    • Note: Because of base damage increase by 10%, damage remains unchanged.

November 12, 2013 Patch

December 17, 2015 Patch (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.
  • Changed attributes:
    • No longer boosts all-around switch speed (previously was 65% all-around). Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
    • Removed damage penalty.
    • Increased Airblast cost by 25%.
    • Increased afterburn penalty from 25% to 66%.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

July 7, 2016 Patch (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new flamethrower effects on some machines.

December 21, 2017 Patch (Smissmas 2017)

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flamethrower.

Bugs

  • Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
  • The attribute -66% afterburn damage penalty also applies to any reflected projectile's afterburn such as Flare Gun, despite it normally doing full afterburn damage.
  • If the Degreaser is deployed for less than half of a second, the player does not receive the holster bonus after switching off to another weapon.
  • The Degreaser can be inspected while being fired.

Trivia

  • Degreasers are emulsifying agents used to remove heavy oils and grease; since flames consume fats easily, it can be called a literal type of "degreaser".
    • Degreasers are a notorious fire hazard, and through the 1960s, gasoline stored in covered basins was the standard degreaser used when repairing cars at gas stations.

Gallery

See also