Difference between revisions of "Ambassador"
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| type = weapon | | type = weapon | ||
| image = Ambassador.png | | image = Ambassador.png | ||
+ | | 3d-image-1 = Ambassador | ||
+ | | 3d-image-3 = Ambassador Festive | ||
+ | | 3d-image-5 = Ambassador Australium RED | ||
+ | | 3d-image-6 = Ambassador Australium BLU | ||
+ | | 3d-button-1 = colored_pair | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-button-5 = australium_half | ||
+ | | 3d-button-6 = australium_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Festive | ||
+ | | 3d-viewname-5 = Australium (RED) | ||
+ | | 3d-viewname-6 = Australium (BLU) | ||
+ | | team-colors = yes | ||
+ | | skin-image-red = Ambassador.png | ||
| kill-icon-2 = ambassador headshot | | kill-icon-2 = ambassador headshot | ||
− | | used-by = | + | | used-by = {{used by|Spy}} |
| slot = secondary | | slot = secondary | ||
− | | released = | + | | released = {{Patch name|5|21|2009}} |
− | | availability = {{avail|unlock|drop|craft|purchase|crate24-strange|crate52}} | + | | released-major = Sniper vs. Spy Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate24-strange|crate52-festive|crate103-strange|collectors|australium}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 6 | | ammo-loaded = 6 | ||
Line 12: | Line 28: | ||
| reload = Clip | | reload = Clip | ||
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = {{item kind|Revolver}} |
− | | att-1-positive = | + | | item-level = 5 |
− | | att-2-negative = -15 | + | | att-1-positive = {{attribute|RevolverUseHitLocations}} |
− | | att-3-negative = 20 | + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} |
+ | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
+ | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
+ | | att-5-negative = {{attribute|Dmg_Crit_Falloff}} | ||
}} | }} | ||
{{Quotation|'''Ambassador''' publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | {{Quotation|'''Ambassador''' publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}} | ||
− | The '''Ambassador''' is an unlockable [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a large- | + | The '''Ambassador''' is an unlockable [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a large-frame stylized {{botignore|revolver}} made of 3.6 kilograms (or 8 pounds) of steel<ref>[[:File:Sniper vs. Spy Update Day 6.png|Sniper vs. Spy update day 6 image]].</ref> with a deep team-colored (red for [[RED]], brown for [[BLU]]) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder. |
− | The Ambassador does 15% less damage, does not apply random [[critical hits]], and fires at a slower rate than the default [[Revolver]]. However, it has | + | The Ambassador does 15% less damage, does not apply random [[critical hits]], the critical hits and mini-crit damage are affected by distance falloff, and fires at a slower rate than the default [[Revolver]]. However, it has a quicker spread recovery compared to the Revolver and deals critical hits on a [[headshot]]. There is a short period after firing, indicated by an enlarged crosshair in the [[Heads-up display|HUD]], where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit. |
The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]]. | The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]]. | ||
Line 28: | Line 47: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damage | + | | damagetype = Bullet |
− | | ramp up | + | | rangetype = Ranged |
− | | base | + | |
− | | fall off | + | | damage = yes |
− | + | | ramp up = 51 | |
− | | point blank | + | | base = 34 |
− | | medium range | + | | fall off = 18 |
− | | long range | + | | point blank = 46-51 |
− | | crit | + | | medium range = 31-37 |
− | | minicrit | + | | long range = 18-19 |
− | | function times | + | | pellet spread = 80 |
− | | attack interval | + | | crit = 54-102 |
− | | reload | + | | minicrit = 46-69 |
− | | spread recovery | + | | function times = yes |
+ | | attack interval = 0.6 s | ||
+ | | reload = 1.133 s | ||
+ | | spread recovery = 1.0 s | ||
}} | }} | ||
Line 49: | Line 71: | ||
== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | autoresult = Spy secondary}} | {{Blueprint | autoresult = Spy secondary}} | ||
Line 61: | Line 84: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Revolver | + | | item-type = {{item kind|Revolver}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
| festive = yes | | festive = yes | ||
− | | att-1-positive = | + | | australium = yes |
− | | att-2-negative = -15 | + | | att-1-positive = {{attribute|RevolverUseHitLocations}} |
− | | att-3-negative = 20 | + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} |
+ | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
+ | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
+ | | att-5-negative = {{attribute|Dmg_Crit_Falloff}} | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 74: | Line 100: | ||
| can deal posthumous damage = no | | can deal posthumous damage = no | ||
| can extinguish = no | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
| notes = | | notes = | ||
}} | }} | ||
Line 92: | Line 119: | ||
'''{{Patch name|5|22|2009}}''' | '''{{Patch name|5|22|2009}}''' | ||
− | * Fixed | + | * Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game. |
− | * Fixed | + | * Fixed the Ambassador shooting through gates. |
− | * Fixed | + | * Fixed the Ambassador not critting during the round win period. |
'''{{Patch name|5|26|2009}}''' | '''{{Patch name|5|26|2009}}''' | ||
− | * | + | * The Ambassador now does full critical hits on headshots, instead of mini-crits. |
'''{{Patch name|5|29|2009}}''' | '''{{Patch name|5|29|2009}}''' | ||
− | * Fixed | + | * Fixed the Ambassador not doing damage to [[buildings]]. |
'''{{Patch name|6|8|2009}}''' | '''{{Patch name|6|8|2009}}''' | ||
− | * Fixed | + | * Fixed the Ambassador not shooting enemy sticky bombs. |
'''{{Patch name|6|23|2009}}''' | '''{{Patch name|6|23|2009}}''' | ||
− | * | + | * The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies. |
− | '''{{Patch name|7|8|2010}}''' ([[ | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
− | * {{Undocumented}} | + | * {{Undocumented}} The Ambassador was added in the [[crafting]] blueprint for the [[Southern Hospitality]]. |
− | * {{Undocumented}} | + | * {{Undocumented}} The Ambassador's headshot [[kill icon]] was changed to match the Sniper Rifle's headshot kill icon. |
'''{{Patch name|2|3|2011}}''' | '''{{Patch name|2|3|2011}}''' | ||
− | * Updated model with optimizations and new [[ | + | * Updated model with optimizations and new [[Level of detail|LODs]]. |
'''{{Patch name|3|15|2011}}''' | '''{{Patch name|3|15|2011}}''' | ||
* {{Undocumented}} The Crafting cost for the [[Southern Hospitality]] was reduced from two [[Scrap Metal]] + Ambassador to one Scrap Metal + Ambassador. | * {{Undocumented}} The Crafting cost for the [[Southern Hospitality]] was reduced from two [[Scrap Metal]] + Ambassador to one Scrap Metal + Ambassador. | ||
− | ''' | + | '''{{Item schema|7|12|2011}}''' |
− | * | + | * Added [[Strange]] quality. |
'''{{Patch name|7|22|2011}}''' | '''{{Patch name|7|22|2011}}''' | ||
− | * {{Undocumented}} The damage | + | * {{Undocumented}} The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty". |
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
Line 129: | Line 156: | ||
'''{{Patch name|12|21|2012}}''' | '''{{Patch name|12|21|2012}}''' | ||
* Updated the backpack icon for the Festive Ambassador. | * Updated the backpack icon for the Festive Ambassador. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|2|7|2014}}''' | ||
+ | * Updated the [[BLU|Blue team]] material for the Ambassador to be less red. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Headshot damage is now subjected to distance falloff effects. | ||
+ | ** Headshots beyond 1200 world units do normal (non-crit) damage | ||
}} | }} | ||
== Unused content == | == Unused content == | ||
* A version of the Ambassador headshot icon appears in the game files, which was never used in-game. | * A version of the Ambassador headshot icon appears in the game files, which was never used in-game. | ||
+ | * The Ambassador is set up with the ability to have [[War Paint]]s applied to it, but the ability to do so is disabled.<ref>materials/models/weapons/c_models/c_ambassdor in the tf2_textures_dir.vpk.</ref> | ||
== Bugs == | == Bugs == | ||
− | * Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading. | + | * Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader. |
+ | * The [[Festive weapons|Festive]] variant does not appear when inspected from the [[Backpack]] menu. | ||
== Trivia == | == Trivia == | ||
* The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims that the Ambassador uses .50 caliber rounds. | * The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims that the Ambassador uses .50 caliber rounds. | ||
− | * The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a [[w: | + | * The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a [[w:Mistletoe|mistletoe]] above her head and hiding a knife behind her back. |
+ | * The publicity blurb references the quote from the film "[[w:The Good, the Bad and the Ugly|The Good, The Bad, And The Ugly]]": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig." | ||
+ | * The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Ambassador 1st person red.png|[[RED]] first-person view | + | File:Ambassador 1st person red.png|[[RED]] first-person view. |
− | File:Ambassador 1st person blu.png|[[BLU]] first-person view | + | File:Ambassador 1st person blu.png|[[BLU]] first-person view. |
− | + | File:Festive Ambassador 1st person red.png|RED [[Festive weapons|Festive variant]]. | |
− | + | File:Festive Ambassador 1st person blu.png|BLU Festive variant. | |
− | File: | + | File:Australium Ambassador RED.png|RED [[Australium weapons|Australium variant]]. |
− | File:Festive Ambassador | + | File:Australium Ambassador BLU.png|BLU Australium variant. |
+ | File:Killicon ambassadorhs unused2.png|Headshot kill icon used until the Engineer Update. | ||
+ | File:Red Ambassador Texture.png|The RED Ambassador texture, showing the lady on the barrel. | ||
+ | File:Blue Ambassador Texture.png|The BLU Ambassador texture, showing the lady on the barrel. | ||
+ | File:Red Australium Ambassador Texture.png|The RED Australium Ambassador texture, showing the lady on the barrel. | ||
+ | File:Blue Australium Ambassador Texture.png|The BLU Australium Ambassador texture, showing the lady on the barrel. | ||
+ | File:Festive Ambassador Texture.png|The Festive Ambassador texture, showing a different lady on the barrel. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Spy strategy#Ambassador|Ambassador strategy]] | + | * [[Basic Spy strategy#Ambassador + reskins|Ambassador strategy]] |
+ | * [[Festive weapons]] | ||
+ | * [[Australium weapons]] | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/sniper_vs_spy/day06_english.htm The Spy Update - The Ambassador] |
+ | == References == | ||
+ | <references/> | ||
− | {{ | + | {{Sniper Vs Spy Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} |
Latest revision as of 18:15, 3 June 2024
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
|
” |
The Ambassador is an unlockable secondary weapon for the Spy. It is a large-frame stylized revolver made of 3.6 kilograms (or 8 pounds) of steel[1] with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder.
The Ambassador does 15% less damage, does not apply random critical hits, the critical hits and mini-crit damage are affected by distance falloff, and fires at a slower rate than the default Revolver. However, it has a quicker spread recovery compared to the Revolver and deals critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 Hammer units deal normal damage instead of a critical hit.
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52.8% | 18 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 18-19 | |
Pellet spread | 80:1 | |
Critical | 54-102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.6 s | |
Reload | 1.133 s | |
Spread recovery | 1.0 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Strange variant
Related achievements
Spy
|
|
Update history
- The Ambassador was added to the game.
- Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed the Ambassador shooting through gates.
- Fixed the Ambassador not critting during the round win period.
- The Ambassador now does full critical hits on headshots, instead of mini-crits.
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
- [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
- [Undocumented] The Crafting cost for the Southern Hospitality was reduced from two Scrap Metal + Ambassador to one Scrap Metal + Ambassador.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty".
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Updated the backpack icon for the Festive Ambassador.
- Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
- Updated the Blue team material for the Ambassador to be less red.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Headshot damage is now subjected to distance falloff effects.
- Headshots beyond 1200 world units do normal (non-crit) damage
Unused content
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- The Ambassador is set up with the ability to have War Paints applied to it, but the ability to do so is disabled.[2]
Bugs
- Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader.
- The Festive variant does not appear when inspected from the Backpack menu.
Trivia
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
- The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head and hiding a knife behind her back.
- The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig."
- The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
RED Australium variant.
See also
External links
References
- ↑ Sniper vs. Spy update day 6 image.
- ↑ materials/models/weapons/c_models/c_ambassdor in the tf2_textures_dir.vpk.
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|