Difference between revisions of "Eyelander"

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{{Featured article tag}}
 
{{Featured article tag}}
 +
{{Other uses|for=the haunted sword as it appears in the [[comics]]|Non-player characters#Eyelander|l1=this article}}
 
{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| image           = Eyelandertransparent.png
+
| image             = Eyelandertransparent.png
| used-by         = [[Demoman]]
+
| 3d-image-1        = Eyelander
| slot             = melee
+
| 3d-image-2        = Eyelander Australium
| released         = [[WAR! Update]]
+
| 3d-image-3        = Eyelander Festive
| availability     = {{avail|unlock|drop|craft|purchase|crate19-strange|crate29-strange}}
+
| 3d-button-1        = default_half
| numbered         = no
+
| 3d-button-2        = australium_half
| loadout         = yes
+
| 3d-button-3        = colored_pair
   | level         = Level 5 Sword
+
| 3d-viewname-1      = Default
   | att-1-negative = No random critical hits
+
| 3d-viewname-2      = Australium
   | att-2-negative = -25 max health on wearer
+
| 3d-viewname-3      = Festive
   | att-3-neutral  = This weapon has a large melee range.
+
| kill-icon-2        = barbarian swing
  | att-4-neutral  = Gives increased speed and health with every head you take.
+
| kill-tooltip-2    = Taunting
 +
| used-by           = {{used by|Demoman}}
 +
| slot               = melee
 +
| released           = {{Patch name|12|17|2009}}
 +
| released-major    = WAR! Update
 +
| availability       = {{avail|unlock|drop|craft|purchase|crate19-strange|crate29-strange|crate78-festive|collectors|australium}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Sword}}
 +
  | item-level       = 5
 +
  | item-description = {{item description|Eyelander}}
 +
   | att-1-neutral    = {{attribute|IsASword}}
 +
   | att-2-negative   = {{attribute|CritChance_Disabled}}
 +
   | att-3-negative  = {{attribute|MaxHealth_Negative|-25}}
 
}}
 
}}
 +
 
{{Quotation|'''Eyelander''' publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
 
{{Quotation|'''Eyelander''' publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
  
The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word [[Media:Sword_idle07.wav|"heads"]] when held.  
+
The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn [[w:claymore|claymore]] reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters [[Media:Sword_idle07.wav|"heads"]] when held. The Festive variant replaces the blade's metal with what appears to be ice, then wrapped above the hilt with a team-colored bow, the cross-guard being covered in Festive lights, the grip being painted like a {{botignore|candy cane}}, and the pommel replaced with a jingle bell.
  
Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the [[Chargin' Targe]] or [[Splendid Screen]]'s special ability or a crit boost to deliver any critical hits.
+
Along with having a 50% longer range than most melee weapons (long enough to strike [[Teleporters]] without [[crouching]]) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[Critical hits]], forcing players to rely on the special [[charging]] ability of the [[Chargin' Targe]], [[Splendid Screen]], or [[Tide Turner]] or a Crit boost to deliver any (Mini-)Crits.
  
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only provide the healing. If this healing puts the Demoman over his maximum health, it will be gained as [[overheal]], similarly to the [[Powerjack]].
+
The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 [[Hammer unit]]s per second (slightly slower than a [[Scout]]) and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as [[overheal]].
  
Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe or the Splendid Screen's charge attack; an additional 20% is added to the base damage of the charge for each head. The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
+
Collecting up to 5 heads also increases the damage a Demoman deals when using the Chargin' Targe, Splendid Screen or Tide Turner's charge attack; an additional 10% is added to the base damage of the charge for each head. The number of heads taken is shown in the [[Heads-up display|HUD]]. Collected heads are retained as long as the Demoman is alive, but do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's eyepatch glows unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
  
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, the [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman.
+
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman. This also applies to a [[Soldier]] wielding the [[Air Strike]], a [[Sniper]] wielding the [[Bazaar Bargain]], or a [[Medic]] wielding the [[Vita-Saw]].
  
[[Taunt]]ing with the Eyelander equipped will perform the [[Decapitation]] kill taunt.
+
[[Taunts|Taunting]] with the Eyelander equipped results in the [[Barbarian Swing]] kill taunt.
  
 
The Eyelander is automatically given to any player who obtains 11 [[Demoman achievements]].
 
The Eyelander is automatically given to any player who obtains 11 [[Demoman achievements]].
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical = [[Bottle]]
+
| identical       = [[Bottle]] <!-- The damage and attack interval is identical to the Bottle, the stats are not relevant here -->
| damage             = yes
+
| damagetype      = Melee
| base              = 65
+
| rangetype       = Melee
| point blank       = 55-75
 
|  crit              = 195
 
|  minicrit          = 75-101
 
  
| function times = yes
+
| damage          = yes
 +
|  base          = 65
 +
|  crit          = 195
 +
|  minicrit      = 88
 +
 
 +
| function times = yes
 
| attack interval = 0.8 s
 
| attack interval = 0.8 s
 
}}
 
}}
  
==Speed==
+
== Speed ==
[[File:Eyelander Speed.png|thumb|250px|right|Eyelander speed and comparisons]]
+
Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 Hammer units per second — the speed of the [[Sniper]], [[Engineer]], and [[Pyro]] — whilst the [[Scout]] moves at 400 units per second, 33% above the standard movement speed.
{{Main|Speed}}
+
{{Class speed table|demoman}}
Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 hammer units per second — the speed of the [[Spy]], [[Sniper]], [[Engineer]] and [[Pyro]] — whilst the [[Scout]] moves at 400v, 33% above the standard movement speed.
 
{| class="wikitable" style="text-align: center"
 
|-
 
! class="header" | Heads
 
! class="header" | Speed (units per second)
 
! class="header" | Relative speed increase
 
! class="header" | Notes
 
|-
 
| 0 || 280 || 0% ||
 
|-
 
| 1 || 302 || 8% || align="left" | Faster than [[Pyro]]
 
|-
 
| 2 || 324 || 16% || align="left" | Faster than [[Medic]]
 
|-
 
| 3 || 347 || 24% ||
 
|-
 
| 4+ || 369 || 32% ||
 
|}
 
  
 
== Health ==
 
== Health ==
{{main|Health}}
+
{{Main|Health}}
{| class="wikitable grid"
+
{{Class health pack and overheal table|overheal|demoman=yes}}
|-
 
! class="header" | Heads
 
! class="header" | Normal
 
! class="header" | Max Overheal
 
|-
 
| 0 || 150 || {{Math/Overheal|150}}
 
|-
 
| 1 || 165 || {{Math/Overheal|165}}
 
|-
 
| 2 || 180 || {{Math/Overheal|180}}
 
|-
 
| 3 || 195 || {{Math/Overheal|195}}
 
|-
 
| 4+ || 210 || {{Math/Overheal|210}}
 
|-
 
|}
 
 
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint| autoresult = Demoman Melee}}
 
{{Blueprint| autoresult = Demoman Melee}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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== Strange variant ==
 
== Strange variant ==
 
 
{{Strange item info
 
{{Strange item info
  | item-type = Sword
+
  | item-type = {{item kind|Sword}}
 
  | rankson = heads taken
 
  | rankson = heads taken
   | att-1-negative = No random critical hits
+
| can deal taunt damage = yes
   | att-2-negative = -25 max health on wearer
+
  | item-description = {{item description|Eyelander}}
   | att-3-neutral  = This weapon has a large melee range.
+
   | att-1-neutral    = {{attribute|IsASword}}
  | att-4-neutral  = Gives increased speed and health with every head you take.
+
   | att-2-negative   = {{attribute|CritChance_Disabled}}
 +
   | att-3-negative  = {{attribute|MaxHealth_Negative|-25}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 +
| festive = yes
 +
| australium = yes
 
  | can be equipped by soldier or demo = yes
 
  | can be equipped by soldier or demo = yes
  | notes = Only kills with the strange '''Eyelander''' count as heads taken. Heads from other Demomen or Snipers do not add to the count.
+
  | notes = Only kills with the strange '''Eyelander''' count as heads taken. Heads from other Demomen, Soldiers, or Snipers do not add to the count.
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Demoman}}===
+
=== {{Class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|Beat Me Up, Scotty}}
 
| 1 = {{Show achievement|Demoman|Beat Me Up, Scotty}}
Line 140: Line 128:
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
 
* The Eyelander was added to the game.
 
* The Eyelander was added to the game.
  
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* {{Undocumented}} The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
 
* {{Undocumented}} The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
  
'''{{Patch name|9|20|2010}}''' ([[The Mann-Conomy Update]])
+
'''{{Patch name|9|20|2010}}''' ([[Mann-Conomy Update]])
* {{Undocumented}} The weapon was added in the crafting blueprint for the [[Bushwacka]].
+
* {{Undocumented}} The Eyelander was added in the crafting blueprint for the [[Bushwacka]].
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Updated model with optimizations and new [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
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'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
* {{Undocumented}} The weapon was removed from the crafting blueprint for the [[Homewrecker]].
+
* {{Undocumented}} The Eyelander was removed from the crafting blueprint for the [[Homewrecker]].
* {{Undocumented}} The weapon was added in the crafting blueprint for the [[Half-Zatoichi]].
+
* {{Undocumented}} The Eyelander was added in the crafting blueprint for the [[Half-Zatoichi]].
  
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* Replaced the no-crit attribute with -25% damage on the Eyelander.
+
* Changed attribute:
 +
** Replaced the no-Crit attribute with -25% damage on the Eyelander.
  
 
'''{{Patch name|4|15|2011}}'''
 
'''{{Patch name|4|15|2011}}'''
* {{Undocumented}}  Replaced the -25% damage attribute with no-crit.
+
* Changed attribute:
 +
** {{Undocumented}}  Replaced the -25% damage attribute with no-Crit.
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
* Added community contributed response rules to this weapon.
+
* Added community contributed response rules to the Eyelander.
  
 
'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
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'''{{Patch name|12|21|2011}}'''
 
'''{{Patch name|12|21|2011}}'''
 
* Fixed missing forces for Demoman swords.
 
* Fixed missing forces for Demoman swords.
 +
 +
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 +
* {{Undocumented}} Claiming heads with the Eyelander will make the Demoman's eye glow green.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 +
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 +
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Increased deploy and holster time penalty to all swords.
 +
** {{Undocumented}} One neutral attribute split into two, changing "This weapon has a large melee range. Gives increased speed and health with every head you take." to "This weapon has a large melee range and deploys and holsters slower." and "Gives increased speed and health with every head you take."
  
 
'''[Unknown Date]'''
 
'''[Unknown Date]'''
* The head counts now reset when changed to another melee weapon with except on reskin.
+
* The head counter now resets when changing to another melee weapon, except when changing to a reskin.}}
}}
 
  
==Bugs==
+
== Bugs ==
* Decapitating a [[Sniper]] using the [[Bazaar Bargain]] who has heads on his counter will collect those heads as if they were taken from another Demoman with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
+
* Killing someone and then switching to another melee weapon with a Resupply Locker retains the eye effect and boosted shieldbash damage on the Demoman.
** This bug is the result of the above weapons all counting Heads, which are counted as the same unit despite their different effects.
 
  
==Trivia==
+
== Trivia ==
 
* The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in [[Death|entirely innocent circumstances]].
 
* The Eyelander was originally issued to American monkeynaut [[Non-player characters#Poopy Joe|Poopy Joe]] in order to fight off his Soviet rival Vladimir Bananas before it was acquired by [[Mann Co.]] in [[Death|entirely innocent circumstances]].
* The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the [[w:Highland (council area)|Scottish Highlands]], where the Demoman's hometown of Ullapool is located. Additionally, the name and function of The Eyelander bears a similarity to the movie ''[[w:Highlander (film)|Highlander]]'', where immortal humans could gain another immortal's power by decapitating them in a sword fight.
+
* The name "Eyelander" is a portmanteau on the word "Highlander", the name given to inhabitants of the [[w:Highland (council area)|Scottish Highlands]], where the Demoman's hometown of Ullapool is located, and "eye", referencing his left eye being lost. Additionally, the name and function of the Eyelander bears a similarity to the movie ''[[w:Highlander (film)|Highlander]]'', where immortal humans could gain another immortal's power by decapitating them in a sword fight.
* The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head [[Gibs|gib]] where their head once was to create the illusion of decapitation. This explains why decapitated [[ragdoll]]s have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the [[WAR! Update]] for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the updates shipping.
+
** This is also referenced by the Demoman when he yells "There can be only one!" upon killing a player with the sword, which is a line repeated throughout the film.
 +
* The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head [[Gibs|gib]] where their head once was to create the illusion of decapitation. This explains why decapitated [[ragdoll]]s have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files, but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the [[WAR! Update]] for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the update's shipping.
 
** This applies to all weapons that decapitate enemies.
 
** This applies to all weapons that decapitate enemies.
*In the comic, [[Ring of Fired]], the Eyelander is shown to be fully sentient, and can speak in fluent English.
+
* In the comic [[Ring of Fired]], the ghost that haunts the Eyelander is shown to be fully sentient, and capable of speaking fluent English.
 +
* The Eyelander is similar to William Wallace's sword in the movie ''[[Wikipedia:Braveheart|Braveheart]]''.
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = Default first-person view
 +
| icon2 = Festive first-person view
 +
| icon3 = Australium first-person view
 +
| icon4 = Other
 +
| content1 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
 
File:Eyelander 1st person.png|First-person view.
 
File:Eyelander 1st person.png|First-person view.
 
File:Eyelander with Chargin' Targe 1st person.png|First-person view with [[Chargin' Targe]].
 
File:Eyelander with Chargin' Targe 1st person.png|First-person view with [[Chargin' Targe]].
File:Eyelander with Splendid Screen 1st person.png|First-person view with [[Splendid Screen]].
+
File:Eyelander with Festive Chargin' Targe RED First Person.png|First-person view with [[Festive weapons|Festive]] [[RED]] Chargin' Targe.
File:Eyelander.png|Demoman appearance after decapitation.
+
File:Eyelander with Festive Chargin' Targe BLU First Person.png|First-person view with [[BLU]] Festive Chargin' Targe.
 +
File:Eyelander with Splendid Screen 1st person.png|First-person view with [[Splendid Screen]] (Classic [[Styles|Style]]).
 +
File:Eyelander with Splendid Screen spike 1st person.png|First-person view with Splendid Screen (Spike Style).
 +
File:Eyelander with Splendid Screen arrow 1st person.png|First-person view with Splendid Screen (Arrow Style).
 +
File:Eyelander with Splendid Screen all 1st person.png|First-person view with Splendid Screen (Spike and Arrow Style).
 +
File:Tide Turner with Eyelander First Person.png|First-person view with [[Tide Turner]].
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Festive Eyelander 1st Person RED.png| RED Festive variant.
 +
File:Festive Eyelander 1st Person BLU.png| BLU Festive variant.
 +
File:Festive Eyelander with Chargin' Targe 1st person RED.png|RED Festive variant with Chargin' Targe.
 +
File:Festive Eyelander with Chargin' Targe 1st person BLU.png|BLU Festive variant with Chargin' Targe.
 +
File:Festive Eyelander with Festive Chargin' Targe RED First Person.png|RED Festive variant with RED Festive Chargin' Targe.
 +
File:Festive Eyelander with Festive Chargin' Targe BLU First Person.png|BLU Festive variant with BLU Festive Chargin' Targe.
 +
File:Festive Eyelander with Splendid Screen 1st person RED.png|RED Festive variant with Splendid Screen (Classic Style).
 +
File:Festive Eyelander with Splendid Screen 1st person BLU.png|BLU Festive variant with Splendid Screen (Classic Style).
 +
File:Festive Eyelander with Splendid Screen spike 1st person RED.png|RED Festive variant with Splendid Screen (Spike Style).
 +
File:Festive Eyelander with Splendid Screen spike 1st person BLU.png|BLU Festive variant with Splendid Screen (Spike Style).
 +
File:Festive Eyelander with Splendid Screen arrow 1st person RED.png|RED Festive variant with Splendid Screen (Arrow Style).
 +
File:Festive Eyelander with Splendid Screen arrow 1st person BLU.png|BLU Festive variant with Splendid Screen (Arrow Style).
 +
File:Festive Eyelander with Splendid Screen all 1st person RED.png|RED Festive variant with Splendid Screen (Spike and Arrow Style).
 +
File:Festive Eyelander with Splendid Screen all 1st person BLU.png|BLU Festive variant with Splendid Screen (Spike and Arrow Style).
 +
File:Tide Turner with Festive Eyelander First Person RED.png|RED Festive variant with Tide Turner.
 +
File:Tide Turner with Festive Eyelander First Person BLU.png|BLU Festive variant with Tide Turner.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Australium Eyelander.png|Australium variant.
 +
File:Australium Eyelander with Chargin' Targe 1st person.png|Australium variant with Chargin' Targe.
 +
File:Australium Eyelander with Festive Chargin' Targe RED First Person.png|Australium variant with RED Festive Chargin' Targe.
 +
File:Australium Eyelander with Festive Chargin' Targe BLU First Person.png|Australium variant with BLU Festive Chargin' Targe.
 +
File:Australium Eyelander with Splendid Screen 1st person.png|Australium variant with Splendid Screen (Classic Style).
 +
File:Australium Eyelander with Splendid Screen spike 1st person.png|Australium variant with Splendid Screen (Spike Style).
 +
File:Australium Eyelander with Splendid Screen arrow 1st person.png|Australium variant with Splendid Screen (Arrow Style).
 +
File:Australium Eyelander with Splendid Screen all 1st person.png|Australium variant with Splendid Screen (Spike and Arrow Style).
 +
File:Tide Turner with Australium Eyelander First Person.png|Australium variant with Tide Turner.
 
</gallery>
 
</gallery>
 +
| content4 = <nowiki></nowiki>
 +
<gallery>
 +
File:Eyelander.png|RED Demoman's "eye" particle effect after four decapitations.
 +
File:Eye Lander.PNG|The Eyelander first shown in [[WAR! Comic]]
 +
File:Eyelander2.jpg|The Eyelander talking in [[Ring of Fired]]
 +
File:Eyelander1.jpg|The Eyelander still talking in [[Unhappy Returns]]
 +
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Demoman_strategy#Eyelander_.2B_reskins|Eyelander strategy]]
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* [[Basic Demoman strategy#Eyelander + reskins|Eyelander strategy]]
 +
* [[Festive weapons]]
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* [[Australium weapons]]
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/demomanupdate/index.htm#item_1 The Demoman Update - The Eyelander]
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* [https://www.teamfortress.com/demomanupdate/index.htm#item_1 The Demoman Update - The Eyelander]
  
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{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
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Latest revision as of 06:54, 13 October 2024


For the haunted sword as it appears in the comics, see this article.
You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
Eyelander publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters "heads" when held. The Festive variant replaces the blade's metal with what appears to be ice, then wrapped above the hilt with a team-colored bow, the cross-guard being covered in Festive lights, the grip being painted like a candy cane, and the pommel replaced with a jingle bell.

Along with having a 50% longer range than most melee weapons (long enough to strike Teleporters without crouching) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random Critical hits, forcing players to rely on the special charging ability of the Chargin' Targe, Splendid Screen, or Tide Turner or a Crit boost to deliver any (Mini-)Crits.

The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 Hammer units per second (slightly slower than a Scout) and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as overheal.

Collecting up to 5 heads also increases the damage a Demoman deals when using the Chargin' Targe, Splendid Screen or Tide Turner's charge attack; an additional 10% is added to the base damage of the charge for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, but do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's eyepatch glows unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman. This also applies to a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw.

Taunting with the Eyelander equipped results in the Barbarian Swing kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed

Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 Hammer units per second — the speed of the Sniper, Engineer, and Pyro — whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Condition Normal Backward Crouched Swimming
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %

Health

Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a crafting ingredient

Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png
Eyelander Reclaimed Metal Half-Zatoichi
Item icon Eyelander.pngx2 + Item icon Reclaimed Metal.png = Item icon Half-Zatoichi.png
Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Eyelander was added to the game.

June 10, 2010 Patch (Mac Update)

  • [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

September 20, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Eyelander was added in the crafting blueprint for the Bushwacka.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • [Undocumented] Changed the way the Demoman holds the Eyelander in the loadout screen to using two hands instead of one.

March 15, 2011 Patch

  • [Undocumented] The Eyelander was removed from the crafting blueprint for the Homewrecker.
  • [Undocumented] The Eyelander was added in the crafting blueprint for the Half-Zatoichi.

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-Crit attribute with -25% damage on the Eyelander.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-Crit.

June 3, 2011 Patch

  • Added community contributed response rules to the Eyelander.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

October 29, 2013 Patch (Scream Fortress 2013)

  • [Undocumented] Claiming heads with the Eyelander will make the Demoman's eye glow green.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

  • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
  • [Undocumented] Added Australium variant.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Increased deploy and holster time penalty to all swords.
    • [Undocumented] One neutral attribute split into two, changing "This weapon has a large melee range. Gives increased speed and health with every head you take." to "This weapon has a large melee range and deploys and holsters slower." and "Gives increased speed and health with every head you take."

[Unknown Date]

  • The head counter now resets when changing to another melee weapon, except when changing to a reskin.

Bugs

  • Killing someone and then switching to another melee weapon with a Resupply Locker retains the eye effect and boosted shieldbash damage on the Demoman.

Trivia

  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
  • The name "Eyelander" is a portmanteau on the word "Highlander", the name given to inhabitants of the Scottish Highlands, where the Demoman's hometown of Ullapool is located, and "eye", referencing his left eye being lost. Additionally, the name and function of the Eyelander bears a similarity to the movie Highlander, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
    • This is also referenced by the Demoman when he yells "There can be only one!" upon killing a player with the sword, which is a line repeated throughout the film.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files, but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the WAR! Update for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the update's shipping.
    • This applies to all weapons that decapitate enemies.
  • In the comic Ring of Fired, the ghost that haunts the Eyelander is shown to be fully sentient, and capable of speaking fluent English.
  • The Eyelander is similar to William Wallace's sword in the movie Braveheart.

Gallery

[hide]Gallery
  • Default first-person view
  • Festive first-person view
  • Australium first-person view
  • Other
show;hide

See also

External links