Difference between revisions of "Direct Hit"

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{{Targeted}}
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{{Item infobox
{{Weapon infobox
+
| type            = weapon
| weapon-slot = [[Primary]]
+
| image            = Directhittransparent.png
| used-by = [[Soldier]]
+
| 3d-image-1      = Direct Hit
| level-and-type = Level 1 Rocket Launcher
+
| 3d-image-2      = Rocket
| weapon-image = Directhittransparent.png
+
| 3d-button-1      = default_half
| ammo-loaded = 4
+
| 3d-button-2      = default_half
| ammo-carried = 20
+
| 3d-viewname-1    = Default
| reload = Single
+
| 3d-viewname-2    = Projectile
| display-loadout-stats = yes
+
| used-by         = {{used by|Soldier}}
| backpack-image = direct hit
+
| slot            = primary
| positive-attributes = +80% projectile speed<br>+25% damage done<br>Mini-Crits airborne targets
+
| weapon-script    = tf_weapon_rocketlauncher_directhit
| negative-attributes = -70% explosion radius
+
| released        = {{Patch name|12|17|2009}}
| availability = Unlock, Drop, Craft, Purchase
+
| released-major  = WAR! Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 4
 +
| ammo-carried     = 20
 +
| reload           = Single
 +
| loadout         = yes
 +
  | item-kind      = {{item kind|Rocket Launcher}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{attribute|DamageDone_Positive|25}}
 +
  | att-2-positive = {{attribute|ProjectileSpeed_Increased|80}}
 +
  | att-3-positive = {{attribute|MiniCritAirborneEnemies}}
 +
  | att-4-negative = {{attribute|BlastRadius_Decreased|-70}}
 
}}
 
}}
{{Quotation|Direct Hit publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}}
 
  
The '''Direct Hit''' is the unlockable [[Primary]] weapon for the [[Soldier]]. It is a high-tech Rocket Launcher with a slimmer barrel, smaller exhaust port and is outfitted with a cosmetic scope.
+
{{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}}
  
Unlike the default [[Rocket Launcher]], rockets fired by the Direct Hit travel at a rate of 1980 [[Hammer unit|Hammer Unit]]s per second (roughly 84 mph), 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target, compared to conventional rockets. For precision marksmen, the Direct Hit also scores [[Mini-Crit]]s on targets that are sent airborne by an explosion, adding additional damage and negating damage fall-off.  
+
The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the {{cl|Soldier}}. It is a high-tech {{botignore|rocket launcher}} with a slim barrel and small exhaust port, outfitted with a cosmetic scope imprinted with the [[Mann Co.]] logo on the left side.
  
The splash area of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score 'direct hits' on enemies in order to effectively damage them. The radius of the splash zones are roughly 40 Hammer units, or the width of an operational [[Teleporter]]. This tightened splash radius only applies to enemies, however, as the Soldier can successfully [[Jumping#Rocket jumps|rocket jump]] and the radius is extended to equal the normal Rocket Launcher rockets.
+
Compared to rockets from the default [[Rocket Launcher]], the Direct Hit's [[projectiles]] travel 80% faster, at a rate of 1980 [[Hammer unit]]s per second (135 km/h or 84 mph), and inflict 25% more damage to their target. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|Mini-Crits]] on airborne targets propelled into the air by explosions or [[Pyro]]s using a charge from the [[Thermal Thruster]], adding additional damage and negating [[Damage#Distance modifier|damage falloff]].
  
Due to the Direct Hit's larger damage per hit and emphasis on hitting the target directly with rockets, it is best suited to slow moving and stationary targets with high health, especially [[Sentry Gun]]s.  
+
The splash radius of the Direct Hit's shots is reduced to 30%, forcing players to score "direct hits" on enemies in order to damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporters|Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a default rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, allowing the user to [[rocket jump]] as normal.
  
==Damage==
+
The Direct Hit is automatically given to any player who obtains 11 [[Soldier achievements]].
{{See also|Damage}}
 
The Direct Hit deals 25% more damage than the standard Rocket Launcher and inflicts Mini-Crits on targets that are sent airborne by an explosion. The exact figures are unknown.
 
* Base: 112
 
* Max Ramp Up: 125% (140 damage)
 
* Max Fall Off: 51% (57 damage)
 
* [[Mini-Crit]]: 151
 
* [[Critical hit]]: 338
 
  
==Function times==
+
== Damage and function times ==
* Attack Interval: 0.8
+
{{Damage table
* Reload Base: 0.8
+
| type              = [[Projectiles|Projectile]]
* Additional Reload: 0.92
+
| damagetype        = {{common string|Explosive}}
Reload base is the time it takes to reload the first rocket. Additional reload is the time it takes to reload each rocket after the first. All times are in seconds. Times are approximate and determined by community testing.
+
| rangetype        = {{common string|Ranged}}
  
 +
| damage            = yes
 +
|  base            = 112
 +
|  ramp up %        = 125
 +
|  ramp up          = 140
 +
|  fall off        = 59
 +
|  minicrit        = 152-189
 +
|  crit            = 338
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash radius    = {{tooltip|83.82 cm|2.75 ft, 44 HU}}
 +
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
 +
|  selfdamage      = 27-89
 +
|  selfdamage jump  = 27-46
  
==Related Achievements==
+
|  function times  = yes
{{Achievement table
+
|  attack interval  = 0.8 s
| 1 = {{Show achievement|Soldier|Death From Below}}
+
|  reload first    = 0.92 s
 +
| reload more      = 0.8 s
 
}}
 
}}
  
== As a [[Crafting]] Ingredient ==
+
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Soldier primary}}
 +
 
 +
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Direct Hit
 
| ingredient-1 = Direct Hit
 
| ingredient-2 = Reclaimed Metal
 
| ingredient-2 = Reclaimed Metal
 
| result = Black Box
 
| result = Black Box
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Direct Hit
 +
| ingredient-2-amount = 3
 +
| result = Beggar's Bazooka
 +
}}
 +
 +
== {{common string|Strange variant}} ==
 +
{{Strange item info
 +
| item-type = {{item kind|Rocket Launcher}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|DamageDone_Positive|25}}
 +
  | att-2-positive = {{attribute|ProjectileSpeed_Increased|80}}
 +
  | att-3-positive = {{attribute|MiniCritAirborneEnemies}}
 +
  | att-4-negative = {{attribute|BlastRadius_Decreased|-70}}
 +
| can deal gib damage = yes
 +
| can deal posthumous damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 +
== Related achievements ==
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 +
      {{Show achievement|Soldier|Crockets Are Such B.S.}}
 +
      {{Show achievement|Soldier|Death from Above}}
 +
      {{Show achievement|Soldier|Death From Below}}
 +
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 +
      {{Show achievement|Soldier|Tri-Splatteral Damage}}
 +
      {{Show achievement|Soldier|Where Eagles Dare}}
 +
}}
 +
 +
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Hotshot}}
 +
| 2 = {{Show achievement|Pyro|Pilot Light}}
 +
}}
 +
 +
 +
=== {{Class link|Heavy}} ===
 +
{{Achievement table
 +
| {{Show achievement|heavy|Crock Block}}
 +
}}
 +
 +
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 +
}}
 +
 +
 +
=== {{Achiev type link|snakewater}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
'''[[December 18, 2009 Patch]]'''
+
{{Update history | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* The weapon's short range damage curve is tweaked to match that of the standard Rocket Launcher.
+
* The Direct Hit was added to the game.
'''[[December 22, 2009 Patch]]'''
 
* The weapon no longer scores Mini-Crits against enemies submerged in water.
 
  
==Trivia==
+
'''{{Patch name|12|18|2009}}'''
* The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. [[Mann Co.]]'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons. [http://www.teamfortress.com/war/saxtonhale/05.htm]
+
* The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.
* The Direct Hit doesn't seem to have a single real-life counterpart. The closest weapon to it would have to be the [[Wikipedia:Carl Gustav recoilless rifle|Carl Gustav recoilless rifle]].
+
 
* There are 3 unused sounds for the Direct Hit's taunt in the game files: [[Media:Soldier DirectHitTaunt01.wav|first]], [[Media:Soldier DirectHitTaunt03.wav|second]], [[Media:Soldier DirectHitTaunt04.wav|third]]. Why they are not used in-game is unknown.
+
'''{{Patch name|12|22|2009}}'''
* The Direct Hit was first glimpsed on Day 4 of the War update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic (though its proportions are slightly distorted), and it is visible on the Engineer's chalkboard on the newspaper.
+
* The Direct Hit no longer scores Mini-Crits against enemies submerged in [[water]].
* When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not seen. Despite this, the projectiles for the Direct Hit and the Rocket Launcher are both identical.
+
 
* Unlike the Rocket Launcher, the barrel is not actually hollow; players cannot look through the world model.
+
'''{{Patch name|1|13|2010}}'''
* The Direct Hit's polycount is larger than that of the Soldier's model.
+
* Changed the Direct Hit to only Mini-Crit enemies that have been launched into the air by an [[explosion]].
 +
 
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* {{Undocumented}} The Direct Hit was added in the [[crafting]] blueprint for the [[Black Box]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Direct Hit's kill icon was updated.
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
 +
* {{Undocumented}} The Direct Hit's description was updated.
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ({{update link|Love & War Update}})
 +
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Changed attribute "Mini-Crits targets launched airborne by explosions" to "Mini-Crits targets launched airborne by explosions, grapple hooks or enemy attacks".
 +
 
 +
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 +
* {{Undocumented}} Changed attributes:
 +
** Attacks on targets flying via the Thermal Thruster Mini-Crit.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed entities being considered static props after long server times
 +
** Fixed rockets occasionally being solid}}
 +
 
 +
== Bugs ==
 +
*  The attribute '''{{attribute|MiniCritAirborneEnemies}}''' is incorrect, as targets launched with the [[Grappling Hook]] no longer take Mini-Crit damage as of {{patch name|10|1|2020}}.
 +
 
 +
== Trivia ==
 +
* The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut [[Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm {{update name|WAR! Update}} comic]</ref>
 +
* The Direct Hit was first teased on Day 4 of the {{update name|WAR! Update}} in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[WAR! Comic|{{update name|WAR! Update}} comic]] in the [[Administrator]]'s lap.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Direct Hit 1st person cropped.png|1st person view.
+
File:Direct Hit 1st person.png|First-person view.
File:Direct Hit 1st person.png|Full 1st person view.
 
 
File:Rocket.png|Projectile.
 
File:Rocket.png|Projectile.
 +
File:Direct Hit.PNG|The Administrator holding the Direct Hit in the {{update name|WAR! Update}} comic.
 
</gallery>
 
</gallery>
  
==See also==
+
== References ==
*[[Soldier strategy#Direct Hit|Direct Hit strategy]]
+
<references/>
*[[Jumping#Rocket jumps|Rocket jump]]
+
 
*[[Juggling]]
+
== See also ==
 +
* [[Basic Soldier strategy#Direct Hit|Direct Hit strategy]]
  
==External links==
+
== External links ==
*[http://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update- Direct Hit]
+
* [https://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update - Direct Hit]
  
 +
{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Soldier Nav}}
 
{{Soldier Nav}}
  
[[Category:Primary weapons]]
+
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 14:06, 8 August 2024

A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
Direct Hit publicity blurb

The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slim barrel and small exhaust port, outfitted with a cosmetic scope imprinted with the Mann Co. logo on the left side.

Compared to rockets from the default Rocket Launcher, the Direct Hit's projectiles travel 80% faster, at a rate of 1980 Hammer units per second (135 km/h or 84 mph), and inflict 25% more damage to their target. For precision marksmen, the Direct Hit also scores Mini-Crits on airborne targets propelled into the air by explosions or Pyros using a charge from the Thermal Thruster, adding additional damage and negating damage falloff.

The splash radius of the Direct Hit's shots is reduced to 30%, forcing players to score "direct hits" on enemies in order to damage them. The radius of the splash zone is roughly 44 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a default rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, allowing the user to rocket jump as normal.

The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 52.8% 59
Critical 338
Mini-crit 152-189
Splash damage
Minimum splash 50% 83.82 cm
Damage reduction 1% / 0.86
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png
Reclaimed Metal Direct Hit Beggar's Bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png

Strange Variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.



Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Direct Hit was added to the game.

December 18, 2009 Patch

  • The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.

December 22, 2009 Patch

  • The Direct Hit no longer scores Mini-Crits against enemies submerged in water.

January 13, 2010 Patch

  • Changed the Direct Hit to only Mini-Crit enemies that have been launched into the air by an explosion.

September 30, 2010 Patch (Mann-Conomy Update)

January 7, 2011 Patch

  • The Direct Hit's kill icon was updated.

January 19, 2011 Patch

  • Updated model with optimizations and LODs.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Direct Hit's description was updated.
  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".

November 12, 2013 Patch

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute "Mini-Crits targets launched airborne by explosions" to "Mini-Crits targets launched airborne by explosions, grapple hooks or enemy attacks".

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Changed attributes:
    • Attacks on targets flying via the Thermal Thruster Mini-Crit.

January 5, 2023 Patch

  • Fixed entities being considered static props after long server times
    • Fixed rockets occasionally being solid

Bugs

  • The attribute Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs is incorrect, as targets launched with the Grappling Hook no longer take Mini-Crit damage as of October 1, 2020 Patch.

Trivia

  • The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
  • The Direct Hit was first teased on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the WAR! Update comic in the Administrator's lap.

Gallery

References

See also

External links