Difference between revisions of "Sydney Sleeper"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Sydney Sleeper (Review RC#161806))
m (Auto: EnforceCapitalization(Crits), WordFilter(Mini-crits → Mini-Crits), (Content filters applied to links), templateParamFilter (Review RC#3572409))
 
(453 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Targeted}}
+
{{Item infobox
{{Weapon infobox
+
| type            = weapon
| weapon-slot = [[Primary]]
+
| team-colors      = yes
| used-by = [[Sniper]]
+
| used-by         = {{used by|Sniper}}
| level-and-type = Level 1 Sniper Rifle
+
| slot            = primary
| weapon-image = Sydney Sleeper.png
+
| contributed-by  = {{Backpack Item Link|76561197991784335|143015057}}
| ammo-loaded = 25
+
| released        = {{Patch name|9|30|2010}}
| ammo-carried = N/A
+
| released-major  = Mann-Conomy Update
| reload = Single
+
| availability    = {{avail|drop|craft|purchase|crate13|crate27-strange|crate75-strange|collectors}}
| display-loadout-stats = yes
+
| marketable      = yes
| backpack-image = sydneysleeper
+
| numbered        = no
| positive-attributes = On Hit: Jarate applied to target for 8 seconds
+
| ammo-loaded     = 25
| negative-attributes = No random critical hits<br />No headshots
+
| ammo-carried     = {{common string|N/A}}
| availability = Drop, Craft, Purchase
+
| reload           = No reload
| contributed-by = [http://steamcommunity.com/profiles/76561197991784335 Spencer "Nrek" Kern]
+
| loadout         = yes
 +
  | item-kind      = {{item kind|Sniper Rifle}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}}
 +
  | att-2-positive = {{attribute|JarateDuration|5}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|SniperNoHeadshots}}
 
}}
 
}}
{{Quotation|'''The Sniper''' on fashionable attire|Now I gotta make a necklace outta your teeth, bushman's rules.|sound=Sniper_domination14.wav}}
 
  
'''The Sydney Sleeper''' is an unlockable primary weapon for the [[Sniper]] class. It appears to be a Tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.
+
{{Quotation|'''The Sniper''' aiming anywhere but the head|Where'd I get you that time? The liver? The kidney? I'm losing track.|sound=Sniper domination15.wav}}
  
This weapon is almost identical to the [[Sniper Rifle]]; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict [[Jarate]] on the target for 8 seconds. In return, this weapon lacks the ability to deal [[Headshot]]s. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a [[Critical hit]].
+
The '''Sydney Sleeper''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are [[Bodygroup|replaced]] with darts.
  
== Damage ==
+
Like the [[Sniper Rifle]], the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing [[Jarate]] icon appears next to the charge meter, indicating that the shot will [[Soaked|soak]] an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on [[fire]]. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.
{{see also|Damage}}
 
* Unscoped Shot: 45-50
 
* Scoped (0% Charge): 45-50
 
* Scoped (50% Charge): 70-80 ([[Jarate]] effect starts)
 
* Scoped (75% Charge): 90-110
 
* Scoped (100% Charge): 130-160
 
* [[Mini-Crit]]: 68 (0% charge or unscoped), 203 (100% charge)
 
* [[Critical hit]]: 150 (0% charge or unscoped), 450 (100% charge)
 
* On a charged [[Headshot]] will reduce enemies health to 1 instead of producing a Critical hit.
 
  
== Function times ==
+
When the Sydney Sleeper makes a headshot while scoped in, the victim takes [[Critical hits#Mini-crits|Mini-Crit]] damage, and the cooldown of Jarate, if equipped, is reduced by one second.
* Attack Interval: 1.5
 
  
==Item set==
+
The weapon's main drawback for precision Snipers is its inability to deal [[Critical hits]] with [[headshot]]s, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.
{{set|class=Sniper}}
 
  
==Blueprint==
+
The kill icon for the Sydney Sleeper was contributed by [https://steamcommunity.com/id/masteroforigami MasterOfOrigami].
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
| effect            = [[Jarate]]
 +
 
 +
| damage            = yes
 +
|  base              = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150
 +
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
 +
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203
 +
 
 +
| function times    = yes
 +
|  attack interval  = 1.5 s
 +
|  zoom charge delay = 1.3 s
 +
|  effect time      = <div style="float:left">0%:</div> 2 s<br/><div style="float:left">100%:</div> 5 s
 +
|  max charge time  = 2.7 s
 +
}}
 +
 
 +
== Item set ==
 +
{{set|The Croc-o-style Kit}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Huntsman
 
| ingredient-1 = Huntsman
Line 44: Line 67:
 
| result = Sydney Sleeper
 
| result = Sydney Sleeper
 
}}
 
}}
 +
{{Blueprint | autoresult = Sniper Primary}}
  
==Previous Changes==
+
=== As a crafting ingredient ===
[[October 6, 2010 Patch]]:
+
{{Blueprint
*The Sydney Sleeper no longer penetrates targets.
+
| ingredient-1 = Reclaimed Metal
*The Sydney Sleeper no longer randomly Crits.
+
| ingredient-2 = Righteous Bison
 +
| ingredient-3 = Sydney Sleeper
 +
| result = Machina
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Sydney Sleeper
 +
| ingredient-3 = Eyelander
 +
| result = Bazaar Bargain
 +
}}
 +
{{Blueprint|autoresult=Croc-o-Style Kit}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sniper Rifle}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}}
 +
  | att-2-positive = {{attribute|JarateDuration|5}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|SniperNoHeadshots}}
 +
| can deal critical damage = no
 +
| can deal long range damage = yes
 +
| can extinguish = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|General|Grey Matter}}
 +
}}
  
  
==Trivia==
+
=== {{Class link|Pyro}} ===
*The Sydney Sleeper's loadout stats list "no random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits. However, it may be to prevent confusion for those who owned it before it was updated and expect it to have random Critical hits.
+
{{Achievement table
*Once the Sydney Sleeper charge meter is filled by 50%, [[ÜberCharge]]d enemies may be hit with the Jarate effect, even though they won't take damage.
+
| 1 = {{Show achievement|Pyro|Firewatch}}
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
+
}}
*When equipped with the Sydney Sleeper, the five bullets in the Snipers chest pocket are replaced with five darts. However, they aren't completely covered by the dart pack.
+
 
*When Critical hits are forced; such as after an Intelligence capture, Humiliation round, or server mods, this weapon can achieve scoped headshots.
+
 
*The Sydney Sleeper lacks a BLU skin; The darts on the weapon are always RED.
+
=== {{Class link|Sniper}} ===
*The Sydney Sleeper shares a similar trait with the rifle used by the Rifleman from [[Gang Garrison 2]] in the sense that neither is capable of achieving headshots.
+
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Be Efficient}}
 +
      {{Show achievement|Sniper|Dropped Dead}}
 +
      {{Show achievement|Sniper|Flight Cancelled}}
 +
      {{Show achievement|Sniper|Friendship is Golden}}
 +
      {{Show achievement|Sniper|Jarate Chop}}
 +
      {{Show achievement|Sniper|Jarring Transition}}
 +
      {{Show achievement|Sniper|Jumper Stumper}}
 +
| 2 = {{Show achievement|Sniper|Number One Assistant}}
 +
      {{Show achievement|Sniper|Parting Shot}}
 +
      {{Show achievement|Sniper|Rode Hard, Put Away Wet}}
 +
      {{Show achievement|Sniper|Socket to Him}}
 +
      {{Show achievement|Sniper|The Last Wave}}
 +
      {{Show achievement|Sniper|Trust Your Feelings}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|Wetwork}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* The Sydney Sleeper was added to the game.
 +
 
 +
'''{{Patch name|10|6|2010}}'''
 +
* The Sydney Sleeper no longer penetrates targets.
 +
* The Sydney Sleeper no longer randomly Crits.
 +
 
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Sydney Sleeper was added to the [[crafting]] blueprint for the [[Ol' Snaggletooth]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Sydney Sleeper was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* {{Undocumented}} Fixed view models having [[RED]] skins while on the [[BLU]] team.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
* {{Undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* The Sydney Sleeper's charge rate was increased by 25%.
 +
 
 +
'''{{Patch name|4|20|2011}}'''
 +
* {{Undocumented}} The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* The Sydney Sleeper was added to the crafting blueprint for the [[Bazaar Bargain]].
 +
 
 +
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 +
* Added a bell when the Sydney Sleeper is fully charged.
 +
** Toggled in the Adv. Options dialog.
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|10|18|2011}}'''
 +
* Fixed a problem where the rifle wouldn't damage sticky bombs.
 +
 
 +
'''{{Patch name|7|2|2012}}'''
 +
* Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attribute:
 +
** Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds).
 +
 
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** When fully charged, or when making a headshot, now applies Jarate in a radius.
 +
** Scoped shots now extinguish teammates.
 +
 
 +
'''{{Patch name|8|29|2016}}'''
 +
* Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Changed attributes:
 +
** Fully-charged body shots and headshots no longer splash Jarate on players around the target.
 +
** Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
 +
** Added: "Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second".
 +
 
 +
'''{{Patch name|9|26|2022}} #1'''
 +
* Fixed missing BLU skin for The Sydney Sleeper}}
 +
 
 +
== Unused content ==
 +
* There is an unused dart model that coincides with this weapon.
 +
 
 +
== Bugs ==
 +
* Unscoped Sydney Sleeper shots can extinguish burning teammates.
 +
* The attribute '''No headshots''' is incorrectly listed, as the Sydney Sleeper can deal Mini-Crits on headshots.
 +
* In [[Mann vs. Machine]], with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.<ref>[https://www.youtube.com/watch?v=u5-UyImCTZ8 Bug Demonstration]</ref>
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Sydney Sleeper 1st person cropped.png|1st person view.
+
File:BLU Sydney Sleeper.png|[[BLU]] variant.
File:Sydney Sleeper 1st person.png|Full 1st person view.
+
File:Sydney Sleeper 1st person.png|[[RED]] first-person view.
 +
File:Sydney Sleeper 1st person blu.png|BLU first-person view.
 +
File:Sydney Sleeper Pocket RED Sniper.png|The darts on the RED Sniper's pocket.
 +
File:Sydney Sleeper Pocket BLU Sniper.png|The darts on the BLU Sniper's pocket.
 
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart.
 
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart.
 +
File:Unused Sydney Sleeper dart blu.PNG|BLU variant.
 +
File:Gunwip.jpg|Old version of the Sydney Sleeper being used as a secondary weapon.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
*[[Sniper strategy#Sydney Sleeper|The Sydney Sleeper strategy]]
+
* [[Basic Sniper strategy#Sydney Sleeper|Sydney Sleeper strategy]]
 +
* [[Soaked]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
{{Sniper Nav}}
+
{{Sniper Nav|state=collapsed}}
[[Category:Primary weapons]]
+
 
 +
[[Category:The Croc-o-Style Kit]]

Latest revision as of 19:31, 14 July 2024

Where'd I get you that time? The liver? The kidney? I'm losing track.
The Sniper aiming anywhere but the head

The Sydney Sleeper is a community-created primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are replaced with darts.

Like the Sniper Rifle, the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing Jarate icon appears next to the charge meter, indicating that the shot will soak an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on fire. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.

When the Sydney Sleeper makes a headshot while scoped in, the victim takes Mini-Crit damage, and the cooldown of Jarate, if equipped, is reduced by one second.

The weapon's main drawback for precision Snipers is its inability to deal Critical hits with headshots, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.

The kill icon for the Sydney Sleeper was contributed by MasterOfOrigami.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Effect Jarate
Damage
Base damage 100%
0%:
50
100%:
150
Critical
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval 1.5 s
Effect duration
0%:
2 s
100%:
5 s
Maximum charge time 2.7 s
Zoom-in charging delay 1.3 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Refined Metal Croc-o-Style Kit weapon Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.pngItem icon Darwin's Danger Shield.pngItem icon Bushwacka.png = Item icon Ol' Snaggletooth.png

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.


Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Sydney Sleeper was added to the game.

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

October 8, 2010 Patch

January 7, 2011 Patch

  • The Sydney Sleeper was given a unique kill icon.

January 19, 2011 Patch

  • [Undocumented] Fixed view models having RED skins while on the BLU team.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

April 14, 2011 Patch (Hatless Update)

  • The Sydney Sleeper's charge rate was increased by 25%.

April 20, 2011 Patch

  • [Undocumented] The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).

June 23, 2011 Patch (Über Update)

  • The Sydney Sleeper was added to the crafting blueprint for the Bazaar Bargain.

August 18, 2011 Patch (Manno-Technology Bundle)

  • Added a bell when the Sydney Sleeper is fully charged.
    • Toggled in the Adv. Options dialog.
  • [Undocumented] Added Strange quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

July 2, 2012 Patch

  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots.

February 11, 2014 Patch

  • Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds).

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • When fully charged, or when making a headshot, now applies Jarate in a radius.
    • Scoped shots now extinguish teammates.

August 29, 2016 Patch

  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.

March 28, 2018 Patch #1

  • Changed attributes:
    • Fully-charged body shots and headshots no longer splash Jarate on players around the target.
    • Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
    • Added: "Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second".

September 26, 2022 Patch #1

  • Fixed missing BLU skin for The Sydney Sleeper

Unused content

  • There is an unused dart model that coincides with this weapon.

Bugs

  • Unscoped Sydney Sleeper shots can extinguish burning teammates.
  • The attribute No headshots is incorrectly listed, as the Sydney Sleeper can deal Mini-Crits on headshots.
  • In Mann vs. Machine, with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.[1]

Gallery

References

See also