Difference between revisions of "Quickiebomb Launcher"

From Team Fortress Wiki
Jump to: navigation, search
m (I don't remember seeing this kind of italics usage in any other articles, so let's not have it here)
m (Moved Crafting to before Strange variant (usual placement).)
 
(97 intermediate revisions by 49 users not shown)
Line 1: Line 1:
{{Quotation|'''The Demoman''' on stickybomb bombardment|Not one ya's gonna survive this!|sound=Demoman_taunts11.wav}}
 
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
Line 9: Line 8:
 
| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
 
| 3d-viewname-2    = Projectile
 
| 3d-viewname-2    = Projectile
| used-by          = [[Demoman]]
+
| used-by          = {{used by|Demoman}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197993359730|3320345995}}
 
| contributed-by  = {{Backpack Item Link|76561197993359730|3320345995}}
| released        = {{Patch name|12|22|2014}}<br>([[Smissmas 2014]])
+
| released        = {{Patch name|12|22|2014}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Smissmas 2014
 +
| availability    = {{avail|drop|craft|purchase|crate103-strange}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| rename          = yes
 
| rename          = yes
 
| numbered        = no
 
| numbered        = no
 
| medieval        = no
 
| medieval        = no
| ammo-loaded      = 6
+
| ammo-loaded      = 4
 
| ammo-carried    = 24
 
| ammo-carried    = 24
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 1-100 Stickybomb Launcher
+
   | item-kind      = {{item kind|Stickybomb Launcher}}
   | att-1-positive = Able to destroy enemy stickybombs
+
  | item-level     = 1 - 99
   | att-2-positive = -0.2 sec faster bomb arm time
+
   | att-1-positive = {{attribute|StickiesDetonateStickies}}
   | att-3-positive = Max charge time decreased by 50%
+
   | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}}
   | att-4-negative = -15% damage penalty
+
   | att-3-positive = {{attribute|stickybomb_charge_rate|70}}
   | att-5-negative = -25% clip size
+
   | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}}
   | att-6-negative = Stickybombs fizzle 2 seconds after landing
+
   | att-5-negative = {{attribute|DamageDone_Negative|-15}}
 +
   | att-6-negative = {{attribute|ClipSize_Negative|-50}}
 
}}
 
}}
  
The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a belt covering the bottom of the magazine.
+
{{Quotation|'''The Demoman''' on fast stickybomb bombardment|I don't think they saw that one comin'!|sound=Demoman cheers06.wav}}
  
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 50% increase in charge rate, the charge meter is filled up after only two seconds instead of four.
+
The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
  
As for downsides, the Quickiebomb Launcher has a 25% smaller clip size (loading only 6 bombs at a time), and its stickybombs deal 15% less damage. In addition, while there may still be up to 8 stickybombs active at once, they each vanish 2 seconds after landing on a surface; as a result, long-term sticky traps are impossible, and even short-term ones can practically contain no more than 3 bombs.
+
The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the [[Stickybomb Launcher]].
  
The Quickiebomb Launcher was [http://steamcommunity.com/sharedfiles/filedetails/?id=8090 contributed] to the Steam Workshop under the name "The Kingmaker".
+
The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.
 +
 
 +
The Quickiebomb Launcher was [https://steamcommunity.com/sharedfiles/filedetails/?id=8090 contributed] to the Steam Workshop.
  
<!-- This needs all the info correcting, this is just the Stickybomb Launcher's for now.
 
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 
| damagetype        = Explosive
 
| damagetype        = Explosive
 
| rangetype        = Ranged
 
| rangetype        = Ranged
  
 
| damage            = yes
 
| damage            = yes
|  base            = 120
+
|  base            = 102
|  ramp up %        = 115
+
|  ramp up %        = 120
|  ramp up          = {{tooltip|138|Only if detonated in under 5 seconds}}
+
|  ramp up          = {{Tooltip|122|Only if detonated in under 5 seconds}}
|  fall off        = 60
+
|  fall off        = 54
|  fall off %      = 50
+
|  crit            = {{Tooltip|1.8m|6 ft}}: 153<br />{{Tooltip|0.9m|3 ft}}: 222<br />{{Tooltip|Under|Directly underneath the target}}: 302
|  crit            = 6 ft: 180<br />3 ft: 261<br />{{tooltip|Under|Directly underneath the target}}: 353
+
|  minicrit        = {{Tooltip|1.8m|6 ft}}: 69<br />{{Tooltip|0.9m|3 ft}}: 100<br />{{Tooltip|Under|Directly underneath the target}}: 138
|  minicrit        = 6 ft: 81<br />3 ft: 117<br />{{tooltip|Under|Directly underneath the target}}: 162
 
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = {{tooltip|11.8 ft|189 HU}}
+
|  splash radius    = {{Tooltip|3.6m|189 HU, 11.8 ft}}
|  splash reduction = 1% / {{Tooltip|3.18|Hammer units}}
+
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|  selfdamage      = 45-114
+
|  selfdamage      = 45-97
|  splash range    = 6 ft: 47-90<br />3 ft: 60-124<br />{{tooltip|Under|Directly underneath the target}}: 103-138
+
|  splash range    = {{Tooltip|1.8m|6 ft}}: 40-77<br />{{Tooltip|0.9m|3 ft}}: 51-105<br />{{Tooltip|Under|Directly underneath the target}}: 100-104
  
 
| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.6 s
 
|  attack interval = 0.6 s
 
|  reload first    = 1.09 s
 
|  reload first    = 1.09 s
|  activation time = {{tooltip|0.7|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
+
|  activation time = {{Tooltip|0.5|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s
 
|  reload more    = 0.67 s
 
|  reload more    = 0.67 s
|  max charge time = 4.00 s
+
|  max charge time = 1.2 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
-->
+
 
 
== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
Line 84: Line 86:
 
{{Blueprint
 
{{Blueprint
 
| autoresult = Demoman Secondary
 
| autoresult = Demoman Secondary
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Stickybomb Launcher}}
 +
| rankson = kills
 +
| rankson2 =
 +
  | att-1-positive = {{attribute|StickiesDetonateStickies}}
 +
  | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}}
 +
  | att-3-positive = {{attribute|stickybomb_charge_rate|70}}
 +
  | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}}
 +
  | att-5-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-6-negative = {{attribute|ClipSize_Negative|-50}}
 +
| can deal damage = yes
 +
| can deal gib damage = yes
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 +
}}
 +
 +
 +
=== {{class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Double Mauled Scotch}}
 +
      {{Show achievement|Demoman|He Who Celt It}}
 +
      {{Show achievement|Demoman|Highland Fling}}
 +
      {{Show achievement|Demoman|Loch Ness Bombster}}
 +
      {{Show achievement|Demoman|Pipebagger}}
 +
      {{Show achievement|Demoman|Robbed Royal}}
 +
| 2 = {{Show achievement|Demoman|Scotch Guard}}
 +
      {{Show achievement|Demoman|Something Stickied This Way Comes}}
 +
      {{Show achievement|Demoman|The Argyle Sap}}
 +
      {{Show achievement|Demoman|The High Road}}
 +
      {{Show achievement|Demoman|The Scottish Play}}
 +
      {{Show achievement|Demoman|The Stickening}}   
 +
}}
 +
 +
 +
=== {{class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Heavy|0wn the Means of Production}}
 +
}}
 +
 +
 +
=== {{class link|Engineer}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
 +
}}
 +
 +
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
* The Quickiebomb Launcher was added to the game.
+
* The Quickiebomb Launcher was added to the game. The attributes were:
 +
** Stickybomb arm time reduced by 0.2 seconds.
 +
** Stickybombs can destroy enemy stickybombs.
 +
** Charge time decreased by 50%.
 +
** Stickybombs fizzle after 2 seconds.
 +
** -15% damage penalty.
 +
** -25% clip size.
 +
 
 +
'''{{Patch name|1|7|2015}}'''
 +
* Fixed stickybombs not destroying enemy stickybombs.
 +
* Fixed stickybombs fizzling faster than they should.
 +
 
 +
'''{{Patch name|1|9|2015}}'''
 +
* Fixed the Quickiebomb Launcher using the wrong [[Kill icon|death notice]] icon.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attribute:
 +
** Damage is now increased based on charge amount when the bomb is fired.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Fizzle time increased from 2 seconds to 4 seconds.
 +
 
 +
'''{{Patch name|2|29|2016}}'''
 +
* {{Undocumented}} Updated all Stickybomb Launcher's reload sounds.
 +
* {{Undocumented}} Updated the Quickiebomb Launcher's explosion sounds.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Changed attributes:
 +
** Increased charge time reduction to -70% (from -50%)
 +
** Increased damage bonus for (max) charged shots to +35% (from +25%)
 +
** Increased clip size penalty to -50% (from -25%)
 +
** Removed "Stickybombs fizzle 4 seconds after landing"
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* The item's attributes list includes "Able to destroy enemy stickybombs", despite being unable to do so; stickybombs will only push back stickybombs, like other explosive projectiles.
+
* The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]].
* The stickybombs fizzle only 1 second after hitting a surface, rather than 2 seconds.
+
* Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
* Killing someone with the Quickiebomb Launcher results in the killfeed displaying the [[Stickybomb Launcher]] kill icon instead of the correct kill icon.
+
* The [[Demoman achievements|Demoman achievement]] '''Robbed Royal''' can be earned with the Quickiebomb Launcher.
** Having the weapon active and winning in a [[Rock, Paper, Scissors]] fight will result in the proper kill icon appearing, however.
 
  
 
== Gallery ==
 
== Gallery ==
Line 106: Line 208:
  
 
== See also ==
 
== See also ==
* [[Demoman strategy#Quickiebomb Launcher|Quickiebomb Launcher strategy]]
+
* [[Basic Demoman strategy#Quickiebomb Launcher|Quickiebomb Launcher strategy]]
  
 
{{Smissmas 2014 Nav}}
 
{{Smissmas 2014 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 +
 
[[Category:Self-illuminated]]
 
[[Category:Self-illuminated]]

Latest revision as of 20:08, 24 December 2023

I don't think they saw that one comin'!
The Demoman on fast stickybomb bombardment

The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.

The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the Stickybomb Launcher.

The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.

The Quickiebomb Launcher was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 122
Base damage 100% 102
Maximum fall-off 52.8% 54
Critical 1.8m: 153
0.9m: 222
Under: 302
Mini-crit 1.8m: 69
0.9m: 100
Under: 138
Splash damage
Minimum splash 50% 3.6m
Damage reduction 1% / 2.88
Splash damage range 1.8m: 40-77
0.9m: 51-105
Under: 100-104
Self-damage 45-97
Function times
Attack interval 0.6 s
Reload (first) 1.09 s
Reload (consecutive) 0.67 s
Activation time 0.5 s
Maximum charge time 1.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Tide Turner Quickiebomb Launcher
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Tide Turner.png = Item icon Quickiebomb Launcher.png
Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


Leaderboard class demoman.png Demoman

Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Highland Fling
Highland Fling
Sticky jump a really long way...


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.
Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.


The High Road
The High Road
Sticky jump onto a cap point and capture it.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.


Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.


Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Quickiebomb Launcher was added to the game. The attributes were:
    • Stickybomb arm time reduced by 0.2 seconds.
    • Stickybombs can destroy enemy stickybombs.
    • Charge time decreased by 50%.
    • Stickybombs fizzle after 2 seconds.
    • -15% damage penalty.
    • -25% clip size.

January 7, 2015 Patch

  • Fixed stickybombs not destroying enemy stickybombs.
  • Fixed stickybombs fizzling faster than they should.

January 9, 2015 Patch

  • Fixed the Quickiebomb Launcher using the wrong death notice icon.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Damage is now increased based on charge amount when the bomb is fired.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Fizzle time increased from 2 seconds to 4 seconds.

February 29, 2016 Patch

  • [Undocumented] Updated all Stickybomb Launcher's reload sounds.
  • [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Changed attributes:
    • Increased charge time reduction to -70% (from -50%)
    • Increased damage bonus for (max) charged shots to +35% (from +25%)
    • Increased clip size penalty to -50% (from -25%)
    • Removed "Stickybombs fizzle 4 seconds after landing"
  • Added Strange quality.

March 28, 2018 Patch #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

Bugs

  • The Quickiebomb Launcher cannot be used to destroy stickybombs from Sticky Jumper.
  • Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
  • The Demoman achievement Robbed Royal can be earned with the Quickiebomb Launcher.

Gallery

See also