Difference between revisions of "Sydney Sleeper"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
− | | | + | | team-colors = yes |
− | | used-by = | + | | used-by = {{used by|Sniper}} |
| slot = primary | | slot = primary | ||
| contributed-by = {{Backpack Item Link|76561197991784335|143015057}} | | contributed-by = {{Backpack Item Link|76561197991784335|143015057}} | ||
− | | released = {{Patch name|9|30|2010}} | + | | released = {{Patch name|9|30|2010}} |
+ | | released-major = Mann-Conomy Update | ||
| availability = {{avail|drop|craft|purchase|crate13|crate27-strange|crate75-strange|collectors}} | | availability = {{avail|drop|craft|purchase|crate13|crate27-strange|crate75-strange|collectors}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 25 | | ammo-loaded = 25 | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = {{item kind|Sniper Rifle}} |
− | | att-1-positive = | + | | item-level = 1 |
− | | att-2-positive = | + | | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}} |
− | | att-3-negative = | + | | att-2-positive = {{attribute|JarateDuration|5}} |
− | | att-4-negative = | + | | att-3-negative = {{attribute|CritChance_Disabled}} |
+ | | att-4-negative = {{attribute|SniperNoHeadshots}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Sniper''' aiming anywhere but the head|Where'd I get you that time? The liver? The kidney? I'm losing track.|sound=Sniper domination15.wav}} | |
− | + | The '''Sydney Sleeper''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are [[Bodygroup|replaced]] with darts. | |
− | The weapon's main drawback for precision Snipers is its inability to deal [[ | + | Like the [[Sniper Rifle]], the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing [[Jarate]] icon appears next to the charge meter, indicating that the shot will [[Soaked|soak]] an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on [[fire]]. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped. |
+ | |||
+ | When the Sydney Sleeper makes a headshot while scoped in, the victim takes [[Critical hits#Mini-crits|Mini-Crit]] damage, and the cooldown of Jarate, if equipped, is reduced by one second. | ||
+ | |||
+ | The weapon's main drawback for precision Snipers is its inability to deal [[Critical hits]] with [[headshot]]s, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates. | ||
The kill icon for the Sydney Sleeper was contributed by [https://steamcommunity.com/id/masteroforigami MasterOfOrigami]. | The kill icon for the Sydney Sleeper was contributed by [https://steamcommunity.com/id/masteroforigami MasterOfOrigami]. | ||
Line 37: | Line 43: | ||
| damage = yes | | damage = yes | ||
| base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150 | | base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150 | ||
− | |||
| crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450 | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450 | ||
− | | minicrit = <div style="float:left">0%:</div> | + | | minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203 |
+ | |||
| function times = yes | | function times = yes | ||
| attack interval = 1.5 s | | attack interval = 1.5 s | ||
− | | zoom charge delay = | + | | zoom charge delay = 1.3 s |
− | | effect time = | + | | effect time = <div style="float:left">0%:</div> 2 s<br/><div style="float:left">100%:</div> 5 s |
− | | max charge time = 2. | + | | max charge time = 2.7 s |
}} | }} | ||
Line 52: | Line 58: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Huntsman | | ingredient-1 = Huntsman | ||
Line 80: | Line 86: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Sniper Rifle | + | | item-type = {{item kind|Sniper Rifle}} |
| rankson = kills | | rankson = kills | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|SniperCharge_Per_Sec|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|JarateDuration|5}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|CritChance_Disabled}} |
− | | att-4-negative = | + | | att-4-negative = {{attribute|SniperNoHeadshots}} |
| can deal critical damage = no | | can deal critical damage = no | ||
| can deal long range damage = yes | | can deal long range damage = yes | ||
+ | | can extinguish = yes | ||
}} | }} | ||
== Related achievements == | == Related achievements == | ||
− | === {{ | + | === {{Achiev type link|general}} === |
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|General|Grey Matter}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Firewatch}} | | 1 = {{Show achievement|Pyro|Firewatch}} | ||
}} | }} | ||
− | === {{ | + | |
+ | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Be Efficient}} | | 1 = {{Show achievement|Sniper|Be Efficient}} | ||
{{Show achievement|Sniper|Dropped Dead}} | {{Show achievement|Sniper|Dropped Dead}} | ||
+ | {{Show achievement|Sniper|Flight Cancelled}} | ||
+ | {{Show achievement|Sniper|Friendship is Golden}} | ||
+ | {{Show achievement|Sniper|Jarate Chop}} | ||
+ | {{Show achievement|Sniper|Jarring Transition}} | ||
{{Show achievement|Sniper|Jumper Stumper}} | {{Show achievement|Sniper|Jumper Stumper}} | ||
− | | 2 = {{Show achievement|Sniper| | + | | 2 = {{Show achievement|Sniper|Number One Assistant}} |
− | {{Show achievement|Sniper| | + | {{Show achievement|Sniper|Parting Shot}} |
+ | {{Show achievement|Sniper|Rode Hard, Put Away Wet}} | ||
+ | {{Show achievement|Sniper|Socket to Him}} | ||
+ | {{Show achievement|Sniper|The Last Wave}} | ||
{{Show achievement|Sniper|Trust Your Feelings}} | {{Show achievement|Sniper|Trust Your Feelings}} | ||
}} | }} | ||
− | === {{ | + | |
+ | === {{Class link|Spy}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|Wetwork}} | | 1 = {{Show achievement|Spy|Wetwork}} | ||
Line 117: | Line 139: | ||
'''{{Patch name|10|6|2010}}''' | '''{{Patch name|10|6|2010}}''' | ||
* The Sydney Sleeper no longer penetrates targets. | * The Sydney Sleeper no longer penetrates targets. | ||
− | * The Sydney Sleeper no longer randomly | + | * The Sydney Sleeper no longer randomly Crits. |
'''{{Patch name|10|8|2010}}''' | '''{{Patch name|10|8|2010}}''' | ||
− | * {{Undocumented}} The Sydney Sleeper was added to the crafting blueprint for the [[Ol' Snaggletooth]]. | + | * {{Undocumented}} The Sydney Sleeper was added to the [[crafting]] blueprint for the [[Ol' Snaggletooth]]. |
'''{{Patch name|1|7|2011}}''' | '''{{Patch name|1|7|2011}}''' | ||
Line 130: | Line 152: | ||
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | ||
− | * {{ | + | * {{Undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode. |
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
Line 136: | Line 158: | ||
'''{{Patch name|4|20|2011}}''' | '''{{Patch name|4|20|2011}}''' | ||
− | *{{Undocumented}} The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red). | + | * {{Undocumented}} The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red). |
'''{{Patch name|6|23|2011}}''' ([[Über Update]]) | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
Line 142: | Line 164: | ||
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) | ||
− | *Added a bell when the Sydney Sleeper is fully charged. | + | * Added a bell when the Sydney Sleeper is fully charged. |
− | **Toggled in the Adv. Options dialog. | + | ** Toggled in the Adv. Options dialog. |
* {{Undocumented}} Added [[Strange]] quality. | * {{Undocumented}} Added [[Strange]] quality. | ||
Line 158: | Line 180: | ||
* Changed attribute: | * Changed attribute: | ||
** Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds). | ** Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds). | ||
− | }} | + | |
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Changed attributes: | ||
+ | ** When fully charged, or when making a headshot, now applies Jarate in a radius. | ||
+ | ** Scoped shots now extinguish teammates. | ||
+ | |||
+ | '''{{Patch name|8|29|2016}}''' | ||
+ | * Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Changed attributes: | ||
+ | ** Fully-charged body shots and headshots no longer splash Jarate on players around the target. | ||
+ | ** Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). | ||
+ | ** Added: "Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second". | ||
+ | |||
+ | '''{{Patch name|9|26|2022}} #1''' | ||
+ | * Fixed missing BLU skin for The Sydney Sleeper}} | ||
== Unused content == | == Unused content == | ||
− | * There is an unused dart model that coincides with this weapon | + | * There is an unused dart model that coincides with this weapon. |
− | |||
− | |||
− | |||
− | == | + | == Bugs == |
− | * | + | * Unscoped Sydney Sleeper shots can extinguish burning teammates. |
− | * | + | * The attribute '''No headshots''' is incorrectly listed, as the Sydney Sleeper can deal Mini-Crits on headshots. |
+ | * In [[Mann vs. Machine]], with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.<ref>[https://www.youtube.com/watch?v=u5-UyImCTZ8 Bug Demonstration]</ref> | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File:Sydney Sleeper 1st person.png| | + | File:BLU Sydney Sleeper.png|[[BLU]] variant. |
+ | File:Sydney Sleeper 1st person.png|[[RED]] first-person view. | ||
+ | File:Sydney Sleeper 1st person blu.png|BLU first-person view. | ||
File:Sydney Sleeper Pocket RED Sniper.png|The darts on the RED Sniper's pocket. | File:Sydney Sleeper Pocket RED Sniper.png|The darts on the RED Sniper's pocket. | ||
File:Sydney Sleeper Pocket BLU Sniper.png|The darts on the BLU Sniper's pocket. | File:Sydney Sleeper Pocket BLU Sniper.png|The darts on the BLU Sniper's pocket. | ||
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart. | File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart. | ||
+ | File:Unused Sydney Sleeper dart blu.PNG|BLU variant. | ||
File:Gunwip.jpg|Old version of the Sydney Sleeper being used as a secondary weapon. | File:Gunwip.jpg|Old version of the Sydney Sleeper being used as a secondary weapon. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
== See also == | == See also == | ||
− | *[[ | + | * [[Basic Sniper strategy#Sydney Sleeper|Sydney Sleeper strategy]] |
− | + | * [[Soaked]] | |
− | {{ | + | {{Mann-Conomy Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | {{Sniper Nav}} | + | {{Sniper Nav|state=collapsed}} |
+ | |||
[[Category:The Croc-o-Style Kit]] | [[Category:The Croc-o-Style Kit]] |
Latest revision as of 19:31, 14 July 2024
“ | Where'd I get you that time? The liver? The kidney? I'm losing track.
Click to listen
— The Sniper aiming anywhere but the head
|
” |
The Sydney Sleeper is a community-created primary weapon for the Sniper. It is a single-shot pneumatic dart gun with an air tank with spare team-colored darts (with corks) attached to the stock, a scope fitted to the top, and feathers tied to the barrel. When equipped, the bullets in the Sniper's breast pocket are replaced with darts.
Like the Sniper Rifle, the Sydney Sleeper can scope, and has a charge function when scoping. However, upon zooming in whilst scoped, a flashing Jarate icon appears next to the charge meter, indicating that the shot will soak an enemy target with a Jarate effect, scaled from 2 to 5 seconds, depending on the charge level. The Sydney Sleeper is able to extinguish teammates that are on fire. The Sydney Sleeper has a 25% faster charge rate, meaning that it takes 2.7 seconds, reduced from the Sniper Rifle's 3.3 second charge time, to fully charge a shot whilst scoped.
When the Sydney Sleeper makes a headshot while scoped in, the victim takes Mini-Crit damage, and the cooldown of Jarate, if equipped, is reduced by one second.
The weapon's main drawback for precision Snipers is its inability to deal Critical hits with headshots, therefore relying more heavily on assists to finish off key targets. However, this also means that the Sniper can be less accurate, and with the Jarate effect, targets can easily be dealt with by the user's teammates.
The kill icon for the Sydney Sleeper was contributed by MasterOfOrigami.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Effect | Jarate | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 68100%: 203
| |
Function times | ||
Attack interval | 1.5 s | |
Effect duration | 0%: 2 s100%: 5 s
| |
Maximum charge time | 2.7 s | |
Zoom-in charging delay | 1.3 s | |
Values are approximate and determined by community testing. |
Item set
The Croc-o-Style Kit | |
---|---|
Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Refined Metal | Croc-o-Style Kit weapon | Ol' Snaggletooth | ||
x4 | + | = |
Strange variant
Related achievements
General achievements
|
Pyro
|
Sniper
|
|
Spy
|
Update history
- The Sydney Sleeper was added to the game.
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly Crits.
- [Undocumented] The Sydney Sleeper was added to the crafting blueprint for the Ol' Snaggletooth.
- The Sydney Sleeper was given a unique kill icon.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
April 14, 2011 Patch (Hatless Update)
- The Sydney Sleeper's charge rate was increased by 25%.
- [Undocumented] The attribute "+25% charge rate" for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
June 23, 2011 Patch (Über Update)
- The Sydney Sleeper was added to the crafting blueprint for the Bazaar Bargain.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added a bell when the Sydney Sleeper is fully charged.
- Toggled in the Adv. Options dialog.
- [Undocumented] Added Strange quality.
- Fixed a problem where the rifle wouldn't damage sticky bombs.
- Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots.
- Fixed being able to Jarate invulnerable targets with the Sydney Sleeper.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds).
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- When fully charged, or when making a headshot, now applies Jarate in a radius.
- Scoped shots now extinguish teammates.
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.
- Changed attributes:
- Fully-charged body shots and headshots no longer splash Jarate on players around the target.
- Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
- Added: "Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second".
- Fixed missing BLU skin for The Sydney Sleeper
Unused content
- There is an unused dart model that coincides with this weapon.
Bugs
- Unscoped Sydney Sleeper shots can extinguish burning teammates.
- The attribute No headshots is incorrectly listed, as the Sydney Sleeper can deal Mini-Crits on headshots.
- In Mann vs. Machine, with the Explosive Headshot upgrade, the Sydney Sleeper still damages enemies around the target even if the target was ÜberCharged.[1]
Gallery
References
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|