Difference between revisions of "User:Koira/sandbox"

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{{Infobox comics
+
{{Item infobox
  | preview        = Gargoyles01.jpg
+
| type              = Tool
  | release-date    = 28. lokakuuta 2015
+
| image              = Backpack_Soul_Gargoyle.png
  | number-of-pages = 22
+
| used-by            = [[Classes/fi|Kaikki]]
  | artist          = Rennerei<br>Jim Murray (kansitaide)
+
| released          = {{Patch name|10|28|2015}}<br />([[Scream Fortress 2015]])
   | writer          = Jay Pinkerton & Erik Wolpaw
+
| availability      = Rajoitettu (tapahtuma)
   | colorist        = [http://monsterboysandrobots.com/ Fayren]
+
| trade              = no
 +
| gift              = no
 +
| market            = no
 +
| craft              = no
 +
| numbered          = no
 +
| loadout            = yes
 +
   | item-level      = Työkalu - Sieluja kerätty: [#]
 +
   | item-description = Scream Fortress VII-tapahtuma päättyi 11. marraskuuta 2015. <br>Sielugargoilin omistaja saattoi suorittaa Merasmusmissioita.<br>
 +
Gargoilin tasoa pystyi kasvattamaan keräämällä sieluja. Sieluja löytyi tappamalla vihollisia, läpäisemällä Merasmusmissioita ja etsimällä sielugargoileja.<br>Taso kasvoi 666, 1337 ja 2000 sielun kohdalla.<br><br>Tämän avulla pystyi tekemään Halloweenin muodonmuutoksen, jossa voi muuntaa 3 esinettä vuosien takaiseksi, vaihtokelvottomaksi Halloween-esineeksi.<br>Joka 10. muodonmuutoksesta sai bonusta.
 
}}
 
}}
  
'''''Gargoyles & Gravel''''' on [[comic/fi|sarjakuva]] joka julkaistiin 28. lokakuuta 2015 [[Scream Fortress 2015/fi|Scream Fortress 2015]]-päivityksen ohella. Se kertoo palkkasotureista ja [[Miss Pauling/fi|Neiti Paulingista]] jotka pitävät halloweenjuhlia kunnes [[Merasmus/fi|Merasmus]] keskeyttää juhlat hänen haasteellaan.
+
The '''Soul Gargoyle''' is an item received which grants access to [[Merasmissions]]. This item is obtained by logging on to Team Fortress 2 anytime during the [[Scream Fortress 2015]] Halloween event. It also provides access to the [[Halloween Transmute]] feature.
  
== Synopsis ==
+
== Leveling Up ==
 +
The gargoyle starts at Stone quality and is leveled up with souls collected. Current quality of the gargoyle will appear on the [[scoreboard]] next to the player's name. A player can receive souls by killing or assisting in killing players, completing map objectives such as capturing a [[Control Point]] or pushing the [[Payload]] or by finding and collecting a soul gargoyle that appears at random throughout the event.
  
''Gargoyles & Gravel''-sarjakuva alkaa halloweenillasta, [[RED/fi|RED]]-tiimin juhlanpitoon. Juhlien aikana, [[Medic/fi|Medic]] ja [[Engineer/fi|Engineer]] ovat leikkaamassa rikollisen aivoa kurpitsalyhdyn sisälle. Sillä välin kun he vievät lyhtyä ulos, [[Scout/fi|Scout]], [[Soldier/fi|Soldier]], ja [[Heavy/fi|Heavy]] pelaavat "Gargoyles & Gravel"-fantasiaroolipeliä Neiti Paulingin kanssa. Pelissä he ovat peikkojen piirittämänä kunnes Heavy ilmoittaa tappavansa ne kaikki [[Sasha/fi|Sashalla]]. Neiti Pauling ilmoittaa että he saapuivat huoneeseen jossa on vaarallisen näköinen amuletti. Varoituksista huolimatta, Soldier noutaa amuletin, tappaen koko hänen puolensa.
+
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"
 +
|-  <!-- Stone -->
 +
| width="85px" style="background-color:#ffbd7e;" | '''Level 1'''
 +
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle|75px}}
 +
| width="120px" | Sad Soul Gargoyle
 +
|-  <!-- Bronze -->
 +
| width="85px" style="background-color:#ffbd7e;" | '''Level 2'''<br>(666 PM)<br>
 +
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Bronze|75px}}
 +
| width="120px" | Silly Soul Gargoyle
 +
|-  <!-- Silver -->
 +
| width="85px" style="background-color:#ffbd7e;" | '''Level 3'''<br>(1337 PM)<br>
 +
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Silver|75px}}
 +
| width="120px" | Sneering Soul Gargoyle
 +
|- <!-- Australium -->
 +
| width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(2000 PM)<br>
 +
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Gold|75px}}
 +
| width="120px" | Happy Soul Gargoyle
 +
|}
 +
{{clr}}
  
Sillä välin, Merasmus ilmoittaa hänen tulemisesta oven ulkopuolella. Miss Paulingille selittämisen jälkeen, kuka Merasmus on, he yrittävät olla välittämättä Merasmuksesta ja jatkavat juhlimistaan kunnes Merasmus teeskentelee olevansa pitsamies. [[Spy/fi|Spy]] menee Merasmuksen luo ja epäilee että hän on velkaa and suspects that he is in debt to the mob over an ancient artifact that he needs the mercs help with. Merasmus lies that it isn't the case despite being held by Russian mobsters with the ancient artifact behind him. To try to peak their interest, Merasmus proclaims that all the monsters of Halloween's past have returned, and offers the challenge to collect their souls. The mercs ignore him and go back to their game where Soldier takes the amulet again, killing their in-game party. Bored, Heavy decides he'd rather fight Merasmus's monsters instead and asks the others to join him. The comic closes with the mercs exiting the building proclaiming that they accept Merasmus's challenge, saving him from a death by the hands of the mob.
+
== Halloween Transmuting ==
 +
{{main|Halloween Transmute}}
 +
Accessible via a sub-menu, the Halloween Transmute feature allowed players to trade in three qualifying items in exchange for an untradable, uncraftable [[cosmetic item]] from a previous Scream Fortress event.
  
== Sivut ==
+
== Update history ==
 +
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 +
* Added the Soul Gargoyle.
  
 +
'''{{Patch name|11|11|2015}}'''
 +
* {{undocumented}} Updated the description of the Soul Gargoyle.
 +
 +
'''{{Patch name|11|13|2015}}'''
 +
* {{undocumented}} Updated the description of the Soul Gargoyle.
 +
 +
== Trivia ==
 +
* The level up milestone '666' is a reference to the "number of the beast" in the New Testament Bible.
 +
** The level up milestone '1337' is a reference to eleet or leetspeak.
 +
* Each level of the Soul Gargoyle is holding a different item.
 +
** The Sad Soul Gargoyle is holding a skull.
 +
** The Silly Soul Gargoyle is holding a [[w:Dice#Polyhedral_dice|twelve-sided die]]. The die's sides consist of the nine [[Class|class]] emblems, a [[Saxton Hale]] emblem, a cigarette emblem (signifying the [[Administrator]]), and a swan emblem.
 +
** The Sneering Soul Gargoyle is holding the talking pumpkin from the [[Gargoyles & Gravel]] comic.
 +
** The Happy Soul Gargoyle is holding a pile of Gargoyles and Gravel books, with the topmost one being the Gravel Master's Handbook.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:Backpack_Soul_Gargoyle.png|Stone Gargoyle
 +
File:Backpack_Soul_Gargoyle Bronze.png|Bronze Gargoyle
 +
File:Backpack_Soul_Gargoyle Silver.png|Silver Gargoyle
 +
File:Backpack_Soul_Gargoyle Gold.png|Gold Gargoyle
 +
File:Gargoyle_Ghost.png|The Gargoyle that appears on maps
 +
</gallery>
 +
 +
{{Scream Fortress 2015 Nav}}
 +
{{Tool Nav}}
 +
-----------------------------------------------------------------------------------------------------------------------------------------------------------
 +
------------------------------------------------------------------------------------------------------------------------
 +
=== Kartat ===
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" style="background-color:#DBA901;" |Nimi
 +
! class="header" style="background-color:#DBA901;" |Kuva
 +
! class="header" style="background-color:#DBA901;" |Peli&nbsp;muoto
 +
! class="header" style="background-color:#DBA901;" |Tiedosto&nbsp;nimi
 +
|-
 +
|style="background-color:#F2D9AD;" |'''[[Highpass/fi|Highpass]]'''
 +
| width="100px"  |[[File:KOTH Highpass.jpg|160px|link=Highpass]]
 +
| align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
 +
| width="60px"  |{{code|koth_highpass}}
 +
|-
 +
|style="background-color:#F2D9AD;" |'''[[Landfall/fi|Landfall]]'''
 +
| width="100px"  |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 +
| align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]]
 +
| width="60px"  |{{code|ctf_landfall}}
 +
|-
 +
|style="background-color:#F2D9AD;" |'''[[Snowycoast/fi|Snowycoast]]'''
 +
| width="100px"  | [[File:pl_snowycoast_b1.jpg|160px|link=Snowycoast]]
 +
| align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
 +
| width="60px"  | {{code|pl_snowycoast}}
 +
|-
 +
|style="background-color:#F2D9AD;" |'''[[Vanguard/fi|Vanguard]]'''
 +
| width="100px"  |[[File:Cp vanguard.png|160px|link=Vanguard]]
 +
| align="center" |'''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| width="60px"  |{{code|cp_vanguard}}
 +
|}
 +
 +
===Korjatut luokat===
 +
{| class="wikitable"
 +
! style="background: #DBA901;" class="header" | <span style="color: white;"> Luokat
 +
! style="background: #DBA901;" class="header" | <span style="color: white;"> Muutokset
 +
|-
 +
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 +
| {{c|+|Added:}}  Sammuttaessa tiimikaverin, 20 terveyspistettä tulee palkkioksi Pyrolle.
 +
|-
 +
| {{c|=|Changed:}} Peräkkäiset ilmapuhallukset eivät suojaa vihollisen projektiileilta "pupuloikkiessa", kunnes osuu maahan.
 +
|-
 +
| {{c|+|Changed:}} Liekinheittimen perusvahinkoThe base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
 +
|-
 +
! style="background: #F2D9AD;" rowspan="4" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 +
| {{c|=|Changed:}} Kilven tönäisy tekee nyt vahinkoa kaikilta etäisyyksiltä, vahingon määrä riippuu etäisyydestä
 +
|-
 +
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
 +
|-
 +
| {{c|+|Added:}} Ryntääminen poistaa nyt kaikki vahingollisuudet (verenvuodon, tulen, Hullun Maidon, Jaraten)
 +
|-
 +
| {{c|=|Changed:}} Kaikilla miekoilla on nyt hitaampi All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
 +
|-
 +
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
| {{c|-|Added:}} After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
 +
|-
 +
| {{c|+|Changed:}} Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
 +
|-
 +
! style="background: #F2D9AD;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 +
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient
 +
|-
 +
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x
 +
|-
 +
! style="background: #F2D9AD;" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 +
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
 +
|-
 +
! style="background: #F2D9AD;" rowspan="2" | {{icon class|All classes}}<br/>[[Classes{{if lang}}|{{class name|all classes}}]]
 +
| {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
 +
|-
 +
| {{c|+|Added:}} Upon spawning, friendly players will show an outline for 10 seconds
 +
|}
 +
 +
=== Tweaked Weapons ===
 +
{| class="wikitable"
 +
! style="background: #DBA901;" class="header" | <span style="color: white;"> Class
 +
! style="background: #DBA901;" class="header" | <span style="color: white;"> Weapon
 +
! style="background: #DBA901;" class="header" | <span style="color: white;"> Changes
 +
|-
 +
! style="background: #F2D9AD;" rowspan=5| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
 +
! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| {{c|+|Changed:}} Increased health recovered on hit from +3 to +5
 +
|-
 +
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}}
 +
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20%
 +
|-
 +
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
 +
|-
 +
| {{c|+|Changed:}} Ball recharge rate increased by 25%
 +
|-
 +
| {{c|+|Changed:}} Damage penalty reduced from -70% to -65%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
 +
! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}}
 +
| {{c|-|Changed:}} Decreased blast radius by 20%
 +
|-
 +
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}}
 +
| {{c|=|Changed:}} Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 +
| {{c|-|Removed:}} Removed hidden property of up draft when on fire
 +
|-
 +
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}}
 +
| {{c|-|Added:}} Added 20% Attack Speed penalty
 +
|-
 +
! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
 +
|-
 +
! style="background: #F2D9AD;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 +
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}}
 +
| {{c|=|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
 +
|-
 +
| {{c|+|Removed:}} Removed damage penalty
 +
|-
 +
| {{c|-|Changed:}} Increased Airblast cost by 25%
 +
|-
 +
| {{c|-|Changed:}} Increased afterburn penalty to from 25% to 66%
 +
|-
 +
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 +
| {{c|+|Removed:}} Removed 10% damage penalty.
 +
|-
 +
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
 +
|-
 +
! rowspan=5 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 +
| {{c|=|Added:}} Properties changed
 +
|-
 +
| 100% Chance to crit against burning targets
 +
|-
 +
| 33% Damage penalty
 +
|-
 +
| 20% Slower attack speed
 +
|-
 +
| 75% Slower switch-to speed
 +
|-
 +
! style="background: #F2D9AD;" rowspan=22 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 +
! rowspan=3 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 +
| {{c|=|Removed:}} Removed the ability to deal charge impact damage at any range (now native to all shields)
 +
|-
 +
| {{c|+|Added:}} Now increases recharge rate by 50%
 +
|-
 +
| {{c|+|Changed:}} Increased blast resistance from 15% to 20%
 +
|-
 +
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 +
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash
 +
|-
 +
| {{c|-|Changed:}} Reduced resistances to 15%
 +
|-
 +
! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|-|Changed:}} Reduced blast resistance from 40% to 30%
 +
|-
 +
| {{c|-|Removed:}} Removed fire immunity
 +
|-
 +
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| {{c|-|Removed:}} Removed charge duration bonus
 +
|-
 +
| {{c|+|Added:}} Now restores 25 health on kill
 +
|-
 +
| {{c|+|Removed:}} Removed health penalty
 +
|-
 +
| {{c|-|Added:}} Now increases damage taken while active by 15%
 +
|-
 +
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}}
 +
| {{c|=|Removed:}} Removed ammo pickups granting health instead of ammo
 +
|-
 +
| {{c|-|Added:}} Added penalties of reduced primary and secondary ammo
 +
|-
 +
| {{c|=|Added:}} Ammo pickups now replenish charge
 +
|-
 +
| {{c|+|Added:}} Now gains charge meter on hit
 +
|-
 +
! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 +
| {{c|+|Changed:}} Fizzle time increased from 2 seconds to 4 seconds
 +
|-
 +
! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|+|Changed:}} Base melee damage increased from 35 to 55
 +
|-
 +
| {{c|-|Added:}} Added 20% fire rate penalty
 +
|-
 +
| {{c|-|Added:}} Added 100% switch-to time penalty
 +
|-
 +
! rowspan=3 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|-|Changed:}} Reduced projectile speed (now a visible attribute)
 +
|-
 +
| {{c|-|Changed:}} Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
 +
|-
 +
| {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=8| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
 +
! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{c|+|Removed:}} Removed deploy time penalty
 +
|-
 +
| {{c|-|Added:}} Added penalty of increased holster time by 100%
 +
|-
 +
! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
| {{c|-|Changed:}} Increased holster time penalty
 +
|-
 +
! rowspan=3 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Changed:}} Now heals 50 health on kill
 +
|-
 +
| {{c|=|Changed:}} Damage received and dealt increased by 30%
 +
|-
 +
| {{c|+|Removed:}} Removed health penalty
 +
|-
 +
! rowspan=2 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| {{c|+|Added:}} Now provides 15% move speed bonus
 +
|-
 +
| {{c|-|Added:}} Now increases damage taken by 20%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 +
| {{c|-|Added:}} Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 +
|-
 +
! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| {{c|-|Changed:}} Healing per bolt reduced from 75 to 60
 +
|-
 +
! style="background: #F2D9AD;" rowspan=9| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
 +
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}}
 +
| {{c|=|Changed:}} Taunt can now be activated by alt-fire
 +
|-
 +
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge
 +
|-
 +
! rowspan=4 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
| {{c|-|Removed:}} Removed 10% health regeneration on proper resist
 +
|-
 +
| {{c|+|Added:}} Added slight ÜberCharge build on proper resist
 +
|-
 +
| {{c|+|Changed:}} Increased ÜberCharge rate from +50% to +67%
 +
|-
 +
| {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
 +
|-
 +
! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} Healing a player with an arrow now grants a small amount of ÜberCharge
 +
|-
 +
! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 +
| {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
 +
|-
 +
| {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 +
|-
 +
! style="background: #F2D9AD;" rowspan=6| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
 +
! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 +
| {{c|+|Changed:}} Can be fired while off the ground
 +
|-
 +
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}}
 +
| {{c|+|Changed:}} Reduced firing rate penalty from 35% to 20%
 +
|-
 +
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage
 +
|-
 +
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
 +
|-
 +
! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{c|=|Changed:}} Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
 +
|-
 +
! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
| {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20%
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
 +
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| {{c|+|Changed:}} Initial damage reduction when feigning death increased to 75% from 50%
 +
|-
 +
! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|=|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered
 +
|-
 +
! style="background: #F2D9AD;" rowspan=1| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
 +
! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=2| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 +
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 +
| {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
 +
|-
 +
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
 +
|-
 +
! style="background: #F2D9AD;" rowspan=4| {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
 +
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range)
 +
|-
 +
| {{c|+|Changed:}} Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
 +
|-
 +
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal
 +
|-
 +
| {{c|-|Added:}} No random crits
 +
|}
 +
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:Gargoyles01.jpg|Cover page
+
File:News item 2015-12-17 Tough Break Update.png| In-game notification.
File:Gargoyles02.jpg|Page 1
 
File:Gargoyles03.jpg|Page 2
 
File:Gargoyles04.jpg|Page 3
 
File:Gargoyles05.jpg|Page 4
 
File:Gargoyles06.jpg|Page 5
 
File:Gargoyles07.jpg|Page 6
 
File:Gargoyles08.jpg|Page 7
 
File:Gargoyles09.jpg|Page 8
 
File:Gargoyles10.jpg|Page 9
 
File:Gargoyles11.jpg|Page 10
 
File:Gargoyles12.jpg|Page 11
 
File:Gargoyles13.jpg|Page 12
 
File:Gargoyles14.jpg|Page 13
 
File:Gargoyles15.jpg|Page 14
 
File:Gargoyles16.jpg|Page 15
 
File:Gargoyles17.jpg|Page 16
 
File:Gargoyles18.jpg|Page 17
 
File:Gargoyles19.jpg|Page 18
 
File:Gargoyles20.jpg|Page 19
 
File:Gargoyles21.jpg|Page 20
 
File:Gargoyles22.jpg|Page 21
 
File:Gargoyles23.jpg|Page 22
 
 
</gallery>
 
</gallery>
  
== Trivia ==
+
== External Links ==
 +
* [http://www.teamfortress.com/toughbreak/ The Tough Break Update]
 +
 
 +
{{Tough Break Update Nav}}
 +
{{Major Updates Nav}}
 +
-----------------------------------------------------------------------------------------------------------------------------------------------------------
 +
[[File:Leaderboard class administrator.png|right|The Administrator]]
 +
'''Ylläpitäjän vastaukset''' ovat aktivoituvia lauseita, jotka aktivoituvat yleensä silloin kun jotain tärkeää tapahtuu, kuten [[Capture the Flag#Intelligence/fi|salkun]] napattua tai kuinka monta sekunttia peliä on jäljellä. Kaikki [[Administrator/fi|Ylläpitäjän]] vastaukset ovat listattuna alle.
 +
 
 +
__TOC__
 +
== Yleiset vastaukset ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Valmistautumisaika'''
 +
|image      = Setup.png
 +
|image-size = 25px
 +
|image-link = Setup
 +
|content    =
 +
*[[Media:Announcer attack controlpoints.wav|"Valmistautukaa hyökkäämään vihollisten komentopisteille!"]] (Vain [[Gravel Pit/fi|Gravel Pit]] ja [[Steel/fi|Steel]])
 +
*[[Media:Announcer capture controlpoints.wav|"Valmistautukaa valtaamaan ''kaikki'' komentopisteet."]] (Vain [[Coldfront/fi|Coldfront]])
 +
*[[Media:Announcer begins 60sec.wav|"Tehtävä alkaa minuutin päästä."]]
 +
*[[Media:Announcer begins 30sec.wav|"Tehtävä alkaa puolen minuutin päästä."]]
 +
*[[Media:Announcer begins 10sec.wav|"Tehtävä alkaa kymmenen sekunnin päästä."]]
 +
*[[Media:Announcer begins 5sec.wav|"Viisi."]]
 +
*[[Media:Announcer begins 4sec.wav|"Neljä."]]
 +
*[[Media:Announcer begins 3sec.wav|"Kolme."]]
 +
*[[Media:Announcer begins 2sec.wav|"Kaksi."]]
 +
*[[Media:Announcer begins 1sec.wav|"''Yksi.''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Kierroksen loppu'''
 +
|image      = Setup.png
 +
|image-size = 25px
 +
|image-link = Setup time
 +
|content    =
 +
*[[Media:Announcer ends 5min.wav|"Huomio! ''Viisi'' minuuttia tehtävää jäljellä, ''viisi'' minuuttia tehtävää jäljellä."]]
 +
*[[Media:Announcer ends 2min.wav|"Huomio! ''Kaksi'' minuuttia tehtävää jäljellä, ''kaksi'' minuuttia tehtävää jäljellä."]] (Vain [[Coldfront/fi|Coldfront]])
 +
*[[Media:Announcer ends 60sec.wav|"Tehtävä päättyy minuutin päästä."]]
 +
*[[Media:Announcer ends 30sec.wav|"Tehtävä päättyy puolen minuutin päästä."]]
 +
*[[Media:Announcer ends 10sec.wav|"Tehtävä päättyy kymmenen sekunnin päästä."]]
 +
*[[Media:Announcer ends 5sec.wav|"Viisi!"]]
 +
*[[Media:Announcer ends 4sec.wav|"Neljä!"]]
 +
*[[Media:Announcer ends 3sec.wav|"Kolme!"]]
 +
*[[Media:Announcer ends 2sec.wav|"Kaksi!"]]
 +
*[[Media:Announcer ends 1sec.wav|"''Yksi!''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Aikalisä'''
 +
|image      = Setup.png
 +
|image-size = 25px
 +
|image-link = Setup Time
 +
|content    =
 +
*[[Media:Announcer time added.wav|"Aikaa lisätty."]]
 +
*[[Media:Announcer time added enemy.wav|"''Vihollinen'' sai aikalisän."]]
 +
*[[Media:Announcer time awarded.wav|"Aikalisää annettu."]]
 +
*[[Media:Announcer time awarded congrats.wav|"Onnittelut. Annamme aikalisää."]]
 +
*[[Media:Announcer time awarded success.wav|"Mikä menestys. Annamme aikalisää."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Kierroksen loppu'''
 +
|image      = Achieved.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Your team won.wav|"Voitto." (aplodit)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Kierroksen häviö'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Your team lost.wav|"Olette epäonnistuneet!" (buuaus)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Sudden Death/fi|Äkkikuolema]]'''
 +
|image      = Eyelandertransparent.png
 +
|image-size = 25px
 +
|image-link = Sudden Death
 +
|content    =
 +
*[[Media:Your team suddendeath.wav|"Olette epäonnistuneet. Valmistautukaa äkkikuolemaan!" (ei-hyväksyvä yleisöhuuto)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Match outcomes#Stalemate/fi|Pattitilanne]]'''
 +
|image      = Killicon fire.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Your team stalemate.wav|"Olette epäonnistuneet. Shakkimatti." (ei-hyväksyvä yleisöhuuto)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Overtime/fi|Jatkoaika]]'''
 +
|image      = Timer overtime.png
 +
|image-size = 25px
 +
|image-link = Overtime
 +
|content    =
 +
*[[Media:Announcer overtime.wav|"Jatkoaika."]]
 +
*[[Media:Announcer overtime2.wav|"Jatkoaika!"]]
 +
*[[Media:Announcer overtime3.wav|"Jatkoaika..."]]
 +
*[[Media:Announcer overtime4.wav|"Jatkoaika."]]
 +
}}
 +
 
 +
== [[Control point (objective)/fi|Komentopiste]] -pelimuodon vastaukset ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Control point (objective)/fi|Control Point]] being captured, Player defending'''
 +
|image      = CP Captured RED.png
 +
|image-size = 25px
 +
|image-link = Control point (objective)
 +
|content    =
 +
*[[Media:Announcer control point warning.wav|"Hälytys! Meidän komentopistettä vallataan."]]
 +
*[[Media:Announcer control point warning2.wav|"Hälytys! Komentopiste on kiistanalaisena."]]
 +
*[[Media:Announcer control point warning3.wav|"Hälytys! Komentopistettä vallataan."]]
 +
*[[Media:Announcer am capincite05.wav|"Puolusta kometopistettämme!"]]
 +
*[[Media:Announcer am capincite06.wav|"Puolusta komentopisteitämme!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Final [[Control point (objective)/fi|Komentopiste]] on valtauksessa, pelaaja puolustaa'''
 +
|image      = CP Locked RED.png
 +
|image-size = 25px
 +
|image-link = Control point (objective)
 +
|content    =
 +
*[[Media:Announcer last flag.wav|"Hälytys! Meidän viimeistä komentopistettä vallataan."]]
 +
*[[Media:Announcer last flag2.wav|"Hälytys! Viimeinen komentopiste on kiistanalaisena."]]
 +
}}
 +
 
 +
=== [[Snowplow/fi|Snowplow]] -vastaukset ===
 +
''Huomioitavaa: Nämä vastaukset olivat alunperin suunniteltu käytettäväksi [[Special Delivery (game mode)/fi|Erikoistoimitus -pelimuotoon]] ja [[Payload Race/fi|Pommilastikisaan]], mutta jäivät käyttämättömiksi. Ne pääsivät lopulta käyttöön Snowplow -karttaan.''
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Junan kellon aika loppu'''
 +
|image      = killicon train.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Pelaaja puolustuksessa''
 +
*[[Media:Announcer sd rocket warnings11.wav|"'''Me''' aiomme asentaa laitteen!"]]
 +
''Pelaaja hyökkäyksessä''
 +
*[[Media:Announcer sd rocket warnings09.wav|"Vihollinen aikoo asentaa laitteen!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Juna saapuu 2. etappiin, 3. komentopisteeseen'''
 +
|image      = killicon train.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Player defending''
 +
*[[Media:Announcer plr racegeneral11.wav|"He ovat tulossa loppusuoralle!"]]
 +
''Player attacking''
 +
*[[Media:Announcer plr racegeneral12.wav|"Olette tulossa loppusuoralle!"]]
 +
}}
 +
 
 +
== [[King of the Hill/fi|Kukkulan kuningas]] -pelimuodon vastaukset ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Komentopiste vallattu'''
 +
|image      = CP Captured RED.png
 +
|image-size = 25px
 +
|image-link = Control point (objective)
 +
|content    =
 +
*[[Media:Announcer we captured control.wav|"Olemme vallanneet komentopisteen!"]]
 +
*[[Media:Announcer we secured control.wav|"Me olemme turvanneet komentopisteen!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Komentopiste menetetty'''
 +
|image      = CP Neutral.png
 +
|image-size = 25px
 +
|image-link = Control Point (gamemode)
 +
|content    =
 +
*[[Media:Announcer we lost control.wav|"Menetimme komentopisteen!"]]
 +
}}
 +
 
 +
== [[Payload/fi|Pommilasti]] -pelimuodon vastaukset ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Kierroksen alku'''
 +
|image      = BLU Bombcart.png
 +
|image-size = 25px
 +
|image-link = Payload
 +
|content    =
 +
*[[Media:Announcer am gamestarting01.wav|"Mene kärrille!"]]
 +
*[[Media:Announcer am gamestarting02.wav|"Kärrille!"]]
 +
*[[Media:Announcer am gamestarting03.wav|"Puolusta kärriämme!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Payload/fi|Pommilasti]] lähellä etappia, pelaaja hyökkää'''
 +
|image      = Hoodoo Bombcart.png
 +
|image-size = 25px
 +
|image-link = Payload
 +
|content    =
 +
*[[Media:Announcer cart attacker warning1.wav|"Pommi on lähestymässä etappia kohti."]]
 +
*[[Media:Announcer cart attacker warning2.wav|"Pommi lähestyy etappia kohti!"]]
 +
*[[Media:Announcer cart attacker warning3.wav|"Pommilasti on lähestymässä etappia kohti."]]
 +
*[[Media:Announcer cart attacker warning4.wav|"Pommi lähestyy etappia kohti!"]] (sanoen innostuneesti)
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Payload/fi|Pommilasti]] lähestymässä etappia, pelaaja puolustaa'''
 +
|image      = RED Bombcart.png
 +
|image-size = 25px
 +
|image-link = Payload
 +
|content    =
 +
*[[Media:Announcer cart defender warning1.wav|"Pommilasti on lähestymässä etappia kohti."]]
 +
*[[Media:Announcer cart defender warning2.wav|"Pommilasti lähestyy etappia kohti!"]]
 +
*[[Media:Announcer cart defender warning3.wav|"Kärri on lähestymässä etappia kohti."]]
 +
*[[Media:Announcer cart defender warning4.wav|"Kärri lähestyy etappia kohti!"]]
 +
*[[Media:Announcer cart defender warning5.wav|"Pommi on lähestymässä etappia kohti."]]
 +
*[[Media:Announcer cart defender warning6.wav|"Pommi lähestyy etappia kohti!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Payload/fi]] nearing final checkpoint, Player attacking'''
 +
|image      = Lil-chewchew.png
 +
|image-size = 25px
 +
|image-link = Payload
 +
|content    =
 +
*[[Media:Announcer cart attacker finalwarning1.wav|"Pommi on melkein saavuttanut viimeisen päätepysäkillä!"]]
 +
*[[Media:Announcer cart attacker finalwarning2.wav|"Pommi on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart attacker finalwarning3.wav|"Pommilasti on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart attacker finalwarning4.wav|"Pommilasti on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart attacker finalwarning5.wav|"Pommi on melkein saavuttanut viimeisen päätepysäkin!" (Hullu nauru)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Payload/fi|Payload/fi]] nearing final checkpoint, Player defending'''
 +
|image      = RED Bombcart.png
 +
|image-size = 25px
 +
|image-link = Payload
 +
|content    =
 +
*[[Media:Announcer cart defender finalwarning1.wav|"Pommilasti on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart defender finalwarning2.wav|"Kärri on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart defender finalwarning3.wav|"Kärri on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart defender finalwarning4.wav|"Pommi on melkein saavuttanut viimeisen päätepysäkin!"]]
 +
*[[Media:Announcer cart defender finalwarning5.wav|"Kärri on melkein saavuttanut viimeisen päätepysäkin!!"]]
 +
}}
 +
 
 +
== [[Capture the Flag]] Mode responses ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] liittolaisen/pelaajan ottamana'''
 +
|image      = Intel red pickedup.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel teamstolen.wav|"Olemme ottaneet vihollisten salkun."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] vihollisen ottamana'''
 +
|image      = Intel blu pickedup.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel enemystolen.wav|"Huomio! Vihollinen otti salkkumme!"]]
 +
*[[Media:Intel enemystolen2.wav|"Huomio! Vihollinen otti salkkumme!"]]
 +
*[[Media:Intel enemystolen3.wav|"Huomio! Vihollinen otti salkkumme!"]]
 +
*[[Media:Intel enemystolen4.wav|"Huomio! Vihollinen otti salkkumme."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] liittolaisen/pelaajan tukikohtaan tuomana'''
 +
|image      = Intel red idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel teamcaptured.wav|"Mikä menestys! Olemme tuonneet vihollisen salkun suojaan."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] vihollisen tukikohtaan tuomana'''
 +
|image      = Intel blu idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel enemycaptured.wav|"Olette epäonnistuneet. Viholliset veivät salkun tukikohtaan."]]
 +
*[[Media:Intel enemycaptured2.wav|"Olette epäonnistuneet. Viholliset veivät salkun suojaan."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] liittolaisen/pelaajan pudottamana'''
 +
|image      = Intel red idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel teamdropped.wav|"Me pudotimme vihollisen salkun!"]]
 +
*[[Media:Intel teamdropped2.wav|"Me pudotimme vihollisen salkun."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence/fi|Salkku]] vihollisen pudottamana'''
 +
|image      = Intel blu idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel enemydropped.wav|"Vihollinen pudotti meidän salkun."]]
 +
*[[Media:Intel enemydropped2.wav|"Vihollinen pudotti meidän salkun."]]
 +
*Ylläpitäjän soundscript mainitsee kolmannen repliikin mutta sitä ei ole olemassa.
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence|Intelligence]] returned to allied base'''
 +
|image      = Intel red idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel enemyreturned.wav|"Our intelligence has returned to our base."]]
 +
*[[Media:Intel enemyreturned2.wav|"Our intelligence has returned to our base."]]
 +
*[[Media:Intel enemyreturned3.wav|"Our intelligence has returned to our base."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Capture the Flag#Intelligence|Intelligence]] returned to enemy base'''
 +
|image      = Intel blu idle.png
 +
|image-size = 25px
 +
|image-link = Capture the Flag
 +
|content    =
 +
*[[Media:Intel teamreturned.wav|"The enemy intelligence was returned to their base."]]
 +
}}
 +
 
 +
 
 +
== [[Arena]] Mode responses ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match start'''
 +
|image      = Wiki bat.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am gamestarting05.wav|"Time to fight!"]]
 +
*[[Media:Announcer am roundstart01.wav|"Fight!"]]
 +
*[[Media:Announcer am roundstart03.wav|"Begin!"]]
 +
*[[Media:Announcer am roundstart04.wav|"Fight to the ''death''!"]]
 +
*[[Media:Announcer am gamestarting04.wav|"Let the games begin!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Team scramble'''
 +
|image      = Sandman.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am teamscramble01.wav|"Let's even this out. Team scramble!"]]
 +
*[[Media:Announcer am teamscramble02.wav|"Commence team scramble, now."]]
 +
*[[Media:Announcer am teamscramble03.wav|"Teams are being scrambled."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Control point available'''
 +
|image      = Holy Mackerel.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am capenabled01.wav|"Control point enabled."]]
 +
*[[Media:Announcer am capenabled02.wav|"The point is now available for capture."]]
 +
*[[Media:Announcer am capenabled03.wav|"Control point enabled, get going!"]]
 +
*[[Media:Announcer am capenabled04.wav|"Control point enabled, move!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Critical hits#First Blood|First Blood]]'''
 +
|image      = TheBostonBasher.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am firstblood01.wav|"First blood."]]
 +
*[[Media:Announcer am firstblood02.wav|"First blood!"]]
 +
*[[Media:Announcer am firstblood04.wav|"First blood!!"]]
 +
*[[Media:Announcer am firstblood05.wav|"First blood."]]
 +
*[[Media:Announcer am firstblood06.wav|"First Blood! That was ''fast''!"]]  (This occurs when First Blood occurs very quickly after the round begins.)
 +
*[[Media:Announcer am firstblood03.wav|"First blood, finally!"]]  (This occurs when there is a long period between the round start and First Blood.)
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Flawless defeat'''
 +
|image      = RED Candy Cane.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am flawlessdefeat01.wav|"Flawless defeat!"]]
 +
*[[Media:Announcer am flawlessdefeat02.wav|"Humiliating defeat!"]]
 +
*[[Media:Announcer am flawlessdefeat03.wav|"You didn't kill ''any'' of them!"]]
 +
*[[Media:Announcer am flawlessdefeat04.wav|"Next time try killing ''one'' of them."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Flawless victory'''
 +
|image      = RED Atomizer.png
 +
|image-size = 25px
 +
|image-link = Arena
 +
|content    =
 +
*[[Media:Announcer am flawlessvictory01.wav|"Flawless victory!"]]
 +
*[[Media:Announcer am flawlessvictory02.wav|"Flawless victory, you did well! Finally."]]
 +
*[[Media:Announcer am flawlessvictory03.wav|"Flawless victory, now do it again!"]]
 +
}}
 +
 
 +
== [[WAR! Update]] responses ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Soldier/Demoman setup time'''
 +
|image      = Rocket launcher.png
 +
|image-size = 25px
 +
|image-link = WAR! Update
 +
|content    =
 +
*[[Media:Announcer dec missionbegins10s01.wav|"Friendship ends in ten seconds."]]
 +
*[[Media:Announcer dec missionbegins30s01.wav|"Friendship ends in thirty seconds."]]
 +
*[[Media:Announcer dec missionbegins30s02.wav|"Betrayal will '''not''' be tolerated."]]
 +
*[[Media:Announcer dec missionbegins30s03.wav|"You cannot hide anything from us, mercenaries. And ''now'' you will pay the price."]]
 +
*[[Media:Announcer dec missionbegins30s04.wav|"All you ever do is disappoint and betray me. Cheating. ''Stealing''. '''Friend-Making!'''"]]
 +
*[[Media:Announcer dec missionbegins30s05.wav|"It's not too late to repent, kill your friend now and end this. Listen to your conscience!"]]
 +
*[[Media:Announcer dec missionbegins30s06.wav|"It's me or him, and '''I''' pay your ''salary''. Make your choice!"]]
 +
*[[Media:Announcer dec missionbegins60s01.wav|"Alert! A friendship has been detected, and will be '''eliminated'''."]]
 +
*[[Media:Announcer dec missionbegins60s03.wav|"Warning! A friendship has been detected!"]]
 +
*[[Media:Announcer dec missionbegins60s04.wav|"How could you ''betray'' me?!"]]
 +
*[[Media:Announcer dec missionbegins60s05.wav|"Friendships are in direct contravention of mercenary conduct as delineated in your contracts; and on a personal note: I am very, '''very''', disappointed with you."]]
 +
*[[Media:Announcer dec missionbegins60s06.wav|"I won't single any one of you out. I will just say that ''some'' of you have betrayed the trust of your employers...and because of that you must '''die'''. The rest of you are ''*cough*'' ''satisfactory''."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match loss'''
 +
|image      = Directhittransparent.png
 +
|image-size = 25px
 +
|image-link = WAR! Update
 +
|content    =
 +
*[[Media:Announcer dec failure01.wav|"You have failed me... with your ''friendships.''"]]
 +
*[[Media:Announcer dec failure02.wav|"You have betrayed my trust! You have betrayed everyone!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match win'''
 +
|image      = Sticky IMG.png
 +
|image-size = 25px
 +
|image-link = WAR! Update
 +
|content    =
 +
*[[Media:Announcer dec success01.wav|"Success! Despite your ''friendships.''"]]
 +
*[[Media:Announcer dec success02.wav|"Success! No thanks to the 'best friends' among you."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''War contribution kill''' [[File:War soldier kills.png|25px]]
 +
|image      = War demo kills.png
 +
|image-size = 25px
 +
|image-link = WAR! Update
 +
|content    =
 +
*[[Media:Announcer dec kill01.wav|"Yes, good."]]
 +
*[[Media:Announcer dec kill02.wav|"Yes, good!"]]
 +
*[[Media:Announcer dec kill03.wav|"Yes, yes! More!]]
 +
*[[Media:Announcer dec kill04.wav|"Yes, yes that's good!"]]
 +
*[[Media:Announcer dec kill05.wav|"Yes! Do it! Good!"]]
 +
*[[Media:Announcer dec kill06.wav|"Yes, that's it!"]]
 +
*[[Media:Announcer dec kill07.wav|"Kill him, slaughter him like a dog!"]]
 +
*[[Media:Announcer dec kill08.wav|"Dominate him! Crush his bones to powder!"]]
 +
*[[Media:Announcer dec kill09.wav|"Kill him again, and again and '''AGAIN'''!"]]
 +
*[[Media:Announcer dec kill10.wav|"Good, good! Never forget, you work for '''me.'''"]]
 +
*[[Media:Announcer dec kill11.wav|"He is your enemy. Never forget that '''again'''!"]]
 +
*[[Media:Announcer dec kill12.wav|"You are not his friend. You are a '''killer'''!"]]
 +
*[[Media:Announcer dec kill13.wav|"Yes! Good!"]]
 +
*[[Media:Announcer dec kill14.wav|"Yes, more!"]]
 +
*[[Media:Announcer dec kill15.wav|"Yes! Good!"]]
 +
}}
 +
 
 +
== [[Engineer Update]] responses ==
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Golden Wrench]] found'''
 +
|image      = Golden Wrench IMG.png
 +
|image-size = 25px
 +
|image-link = Golden Wrench
 +
|content    =
 +
*[[Media:Announcer success.wav|"Success!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Golden Wrench]] destroyed'''
 +
|image      = Backpack Golden Wrench.png
 +
|image-size = 25px
 +
|image-link = Golden Wrench
 +
|content    =
 +
*[[Media:Announcer failure.wav|"''Failure.''"]]
 +
}}
 +
 
 +
== [[Special Delivery (Game Mode)|Special Delivery]] responses==
 +
For the voice responses associated with the [[Carnival of Carnage]] and the Scream Fortress VI Halloween Event, see [[Halloween Boss voice responses#Scream Fortress VI|Halloween Boss voice responses]].
 +
 +
''Note: Several unused generic responses also exist''
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match Start'''
 +
|image      = Dead_Heat_Icon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd monkeynaut start01.wav|"Gentlemen, today we launch a monkey into space."]]
 +
*[[Media:Announcer sd monkeynaut start02.wav|"Gentlemen, let's launch that monkey."]]
 +
*[[Media:Announcer sd monkeynaut start03.wav|"Operation Monkeynaut is go!"]]
 +
*[[Media:Announcer sd monkeynaut start04.wav|"Gentlemen, find that Australium and today we make history!"]]
 +
*[[Media:Announcer sd monkeynaut start05.wav|"Gentlemen, with our help, Poopy Joe will ride this rocket to the stars!"]]
 +
*[[Media:Announcer sd monkeynaut start06.wav|"America has given us the monkey, and Mann Co. has provided the fuel. Let's put those two together and make history!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Preparing to capture the Suitcase'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd round start04.wav|"The Australium will be available for pickup in forty-five seconds."]]
 +
*[[Media:Announcer sd round start05.wav|"The Australium will be available for pickup in three, two, one."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase spawn'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd drop site04.wav|"The Australium is ready for pickup. Go!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase respawn'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd drop site01.wav|"The Australium has returned to the drop site."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase taken by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession01.wav|"We '''have''' the Australium."]]
 +
*[[Media:Announcer sd possession16.wav|"'''We''' have the Australium."]]
 +
*[[Media:Announcer sd possession21.wav|"We have taken the Australium."]]
 +
*[[Media:Announcer sd possession24.wav|"We have taken the Australium."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase taken by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession03.wav|"They have the Australium!"]]
 +
*[[Media:Announcer sd possession07.wav|"Alert! The '''enemy''' has taken Australium!"]]
 +
*[[Media:Announcer sd possession13.wav|"They '''have''' the Australium!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase dropped by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession25.wav|"We have '''dropped''' the Australium!"]]
 +
*[[Media:Announcer sd possession28.wav|"We have '''dropped''' the Australium!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase dropped by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession10.wav|"Alert! The enemy has '''dropped''' the Australium!"]]
 +
*[[Media:Announcer sd possession19.wav|"Alert! The enemy has dropped the Australium."]]
 +
 
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Player/ally is riding the elevator'''
 +
|image      = Cap-ogee.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd rocket warnings02.wav|"'''We''' are about to launch the rocket!"]]
 +
*[[Media:Announcer sd rocket warnings05.wav|"'''We''' are on the lift!"]]
 +
*[[Media:Announcer sd rocket warnings06.wav|"'''We''' are opening the rocket!"]]
 +
*[[Media:Announcer sd rocket warnings07.wav|"We are about to launch the rocket!"]]
 +
 
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Enemy is riding the elevator'''
 +
|image      = Cap-ogee.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd rocket warnings01.wav|"The '''enemy''' is about to launch the rocket!"]]
 +
*[[Media:Announcer sd rocket warnings03.wav|"Hurry! The enemy is on the lift!"]]
 +
*[[Media:Announcer sd rocket warnings04.wav|"Hurry! The enemy is opening the rocket!"]]
 +
*[[Media:Announcer sd rocket warnings08.wav|"Hurry! The enemy is about to launch the rocket!"]]
 +
 
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase delivered by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd generic success fail01.wav|"Success. We have delivered the Australium."]]
 +
}}
  
* The name "Gargoyles & Gravel" is a reference to the tabletop fantasy role playing game ''Dungeons & Dragons''.
+
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase delivered by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd generic success fail04.wav|"No! The enemy has delivered the Australium."]]
 +
}}
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Rocket Launched by player/ally'''
 +
|image      = Plan Nine to Outer Space.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd monkeynaut end01.wav|"Excellent! We have launched the rocket! We've--"]]
 +
*[[Media:Announcer sd monkeynaut end02.wav|"Go, Poopy Joe! Soar to the heavens, soar--"]]
 +
*[[Media:Announcer sd monkeynaut end03.wav|"Go, Poopy Joe, soar! Kill Vladimir Bananas--"]]
 +
*[[Media:Announcer sd monkeynaut end04.wav|"Yes, blow your little trumpet, Poopy Joe. For y--"]]
 +
*[[Media:Announcer sd monkeynaut end05.wav|"Monkeynaut 1 is go! We've done it, we've--"]]
 +
*[[Media:Announcer sd monkeynaut end06.wav|"Ooh, that poor monkey.."]]
 +
*[[Media:Announcer sd monkeynaut end07.wav|"One small step for one small monkey. One giant lea--"]]
 +
*[[Media:Announcer sd rocket launch01.wav|"We did it! We have launched the rocket!"]]
 +
*[[Media:Announcer sd rocket launch03.wav|"Success! We have destroyed the enemy base!"]]
 +
*[[Media:Announcer sd rocket launch06.wav|"Yes! Yes! We've launched the rocket!"]]
 +
}}
  
== See also ==
+
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Rocket Launched by enemy'''
 +
|image      = Plan Nine to Outer Space.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd rocket launch02.wav|"You failed! The enemy has launched the rocket!"]]
 +
*[[Media:Announcer sd rocket launch04.wav|"You failed! The enemy has destroyed our base!"]]
 +
*[[Media:Announcer sd rocket launch05.wav|"Rocket launches in: Three...Two...One..."]]
 +
*[[Media:Announcer sd rocket launch07.wav|"No! They've launched the rocket!"]]
 +
}}
  
* [[Merasmus]]
+
{{SoundList
* [[Scream Fortress 2015]]
+
|colour    = #F3A957
 +
|title      = '''Rocket Crash'''
 +
|image      = Poopyheadicon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd monkeynaut end crash01.wav|"Oh no."]]
 +
*[[Media:Announcer sd monkeynaut end crash02.wav|"Oh, no. Gentlemen, this never happened."]]
 +
*[[Media:Announcer sd monkeynaut end crash03.wav|"Uh-oh."]]
 +
*[[Media:Announcer sd monkeynaut end crash04.wav|"Oh no. Poopy Joe, taken too soon."]]
 +
}}
  
== External links ==
+
== [[Mann vs. Machine (game mode)|Mann vs. Machine]] responses ==
* [http://www.teamfortress.com/gargoyles_and_gravel/ ''Gargoyles & Gravel''] on the [[TF2 Official Website]].
+
{{SoundList
{{Scream Fortress 2015 Nav}}
+
|colour    = #F3A957
{{Comics nav}}
+
|title      = '''[[Upgrade Station|Upgrade]] reminder'''
 +
|image      = Uncharged Canteen.PNG
 +
|image-size = 25px
 +
|image-link = Upgrade Station
 +
|content    =
 +
*[[Media:mvm get to upgrade01.wav|"Get to an Upgrade Station before they return."]]
 +
*[[Media:mvm get to upgrade02.wav|"Get to an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade03.wav|"Get to an Upgrade Station and prepare for the next wave."]]
 +
*[[Media:mvm get to upgrade04.wav|"Get to an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade05.wav|"Now find an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade06.wav|"Now get to an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade07.wav|"Now, head to an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade08.wav|"Quickly, find an Upgrade Station!"]]
 +
*[[Media:mvm get to upgrade09.wav|"Quickly, get to an Upgrade Station."]]
 +
*[[Media:mvm get to upgrade10.wav|"Get to an Upgrade Station. Quickly!"]]
 +
*[[Media:mvm get to upgrade11.wav|"Hurry, get to an Upgrade Station!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Wave incoming'''
 +
|image      = Setup.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm general wav start01.wav|"Another wave of robots will attack in three, two, one."]]
 +
*[[Media:mvm general wav start02.wav|"Incoming robot batallion in three, two, one."]]
 +
*[[Media:mvm general wav start03.wav|"Robot attack imminent. Prepare for battle in three, two, one."]]
 +
*[[Media:mvm general wav start04.wav|"The robots arrive in three, two, one."]]
 +
*[[Media:mvm general wav start05.wav|"They'll be upon us in three, two, one."]]
 +
*[[Media:mvm general wav start06.wav|"Wave starts in three, two, one."]]
 +
*[[Media:mvm general wav start07.wav|"Begin defending in three... two... one."]]
 +
*[[Media:mvm general wav start08.wav|"The robots arrive in three, two, one."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''First wave start'''
 +
|image      = Gette it Onne!.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm firstwave start01.wav|"The first wave of robots is upon us."]]
 +
*[[Media:mvm firstwave start02.wav|"The first robot battalion is here."]]
 +
*[[Media:mvm firstwave start03.wav|"They're here! If they get that bomb to the hatchway, we're ''all'' done for!"]]
 +
*[[Media:mvm firstwave start04.wav|"This is it. Do not fail me!"]]
 +
*[[Media:mvm firstwave start05.wav|"The first wave of robots is here."]]
 +
*[[Media:mvm firstwave start06.wav|"The first wave of robots is here."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Wave start'''
 +
|image      = Dead_Heat_Icon.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm wave start01.wav|"We're under attack!"]]
 +
*[[Media:mvm wave start02.wav|"We're under attack. Protect this facility!"]]
 +
*[[Media:mvm wave start03.wav|"We're under attack. Protect the facility!"]]
 +
*[[Media:mvm wave start04.wav|"Mann Co. is under attack."]]
 +
*[[Media:mvm wave start05.wav|"Mann Co. is under attack!"]]
 +
*[[Media:mvm wave start06.wav|"Mann Co. is under attack. You ''must'' defend it!"]]
 +
*[[Media:mvm wave start07.wav|"Defend our honor! ''Kill these robots!''"]]
 +
*[[Media:mvm wave start08.wav|"The robots are ''here!'' Protect Mann. Co!"]]
 +
*[[Media:mvm wave start09.wav|"The attack has started!"]]
 +
*[[Media:mvm wave start10.wav|"'''Here they come!'''"]]
 +
*[[Media:mvm wave start11.wav|"'''Here they ''come!'''''"]]
 +
*[[Media:mvm wave start12.wav|"The robots are here! Protect Mann. Co! ''You '''owe''' me, Hale.''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Wave completed'''
 +
|image      = Achieved.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm wave end01.wav|"Another wave down. But there are more on the way."]]
 +
*[[Media:mvm wave end02.wav|"One wave down. But they'll be ''back.''"]]
 +
*[[Media:mvm wave end03.wav|"Wave ''completed.''"]]
 +
*[[Media:mvm wave end04.wav|"Wave defeated. ''Well done.''"]]
 +
*[[Media:mvm wave end05.wav|"Wave completed. Well done."]]
 +
*[[Media:mvm wave end06.wav|"You've defeated the wave. ''Good.''"]]
 +
*[[Media:mvm wave end07.wav|"Wave completed. But we're not ''done yet.''"]]
 +
*[[Media:mvm wave end08.wav|"You've beaten them back. For the ''moment.''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Final wave start'''
 +
|image      = Dead_Heat_Icon.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm final wave start01.wav|"The last robot batallion is upon us. Fight!"]]
 +
*[[Media:mvm final wave start02.wav|"Prepare yourselves! The last of the robots are here."]]
 +
*[[Media:mvm final wave start03.wav|"This is it, the last wave. Defend the facility at ''all costs!''"]]
 +
*[[Media:mvm final wave start04.wav|"The final wave is upon us!"]]
 +
*[[Media:mvm final wave start05.wav|"This is it! The final wave!"]]
 +
*[[Media:mvm final wave start06.wav|"This is the final wave! Fight!"]]
 +
*[[Media:mvm final wave start07.wav|"This is the final wave!"]]
 +
*[[Media:mvm final wave start08.wav|"This is it, the last wave! Do ''not'' fail now!"]]
 +
*[[Media:mvm final wave start09.wav|"This is it, the last wave! Defend Mann Co. at all costs!"]]
 +
*[[Media:mvm final wave start10.wav|"This is the final wave! Do not ''fail'' me!"]]
 +
*[[Media:mvm final wave start11.wav|"One more wave and we ''win!''"]]
 +
*[[Media:mvm final wave start12.wav|"This is the last wave! Fight!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Final wave completed'''
 +
|image      = Achieved.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm final wave end01.wav|"That's it! That's the last of them! You've ''done'' it, gentlemen!"]]
 +
*[[Media:mvm final wave end02.wav|"That's it! We win! You've done it, gentlemen."]]
 +
*[[Media:mvm final wave end03.wav|"We win! We win it all!"]]
 +
*[[Media:mvm final wave end04.wav|"''Flawless'' victory, gentlemen!"]]
 +
*[[Media:mvm final wave end05.wav|"You did it! You ''beat'' them!"]]
 +
*[[Media:mvm final wave end06.wav|"You did it! I ''can't'' believe you actually beat them."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Wave lost'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm wave lose01.wav|"Wave '''lost!'''"]]
 +
*[[Media:mvm wave lose02.wav|"How could you let them ''beat'' us?!"]]
 +
*[[Media:mvm wave lose03.wav|"Wave lost, how ''could'' you?!"]]
 +
*[[Media:mvm wave lose04.wav|"They're ''beating'' us! Fight harder!"]]
 +
*[[Media:mvm wave lose05.wav|"Wave lost. Get back out there and ''win'' this time!"]]
 +
*[[Media:mvm wave lose06.wav|"Get back out there and fight ''harder!''"]]
 +
*[[Media:mvm wave lose07.wav|"Wave lost. I'm running out of patience!"]]
 +
*[[Media:mvm wave lose08.wav|"You've lost the wave. Perhaps I should just hire ''them!''"]]
 +
*[[Media:mvm wave lose09.wav|"Wave '''lost.'''"]]
 +
*[[Media:mvm wave lose10.wav|"Wave ''lost!''"]]
 +
*[[Media:mvm wave lose11.wav|"They're ''beating us!''"]]
 +
*[[Media:mvm wave lose12.wav|"Wave lost! You ''imbeciles.''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Game over'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm game over loss01.wav|"You ''lost!'' You lost it ''all!'' '''We are ''doomed!'''''"]]
 +
*[[Media:mvm game over loss02.wav|"You lost!"]]
 +
*[[Media:mvm game over loss03.wav|"You've doomed us all."]]
 +
*[[Media:mvm game over loss04.wav|"How could you? How '''could''' you?!"]]
 +
*[[Media:mvm game over loss05.wav|"You've ''lost.'' Why did I trust you?"]]
 +
*[[Media:mvm game over loss06.wav|"You've lost. You've lost everything!"]]
 +
*[[Media:mvm game over loss07.wav|"You let them '''beat''' us!"]]
 +
*[[Media:mvm game over loss08.wav|"You failed me. You failed Saxton Hale! You failed us all..."]]
 +
*[[Media:mvm game over loss09.wav|"Game over!"]]
 +
*[[Media:mvm game over loss10.wav|"Game over. You ''weaklings!''"]]
 +
*[[Media:mvm game over loss11.wav|"Game over, you imbeciles!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''All defenders dead'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm all dead01.wav|"You're all ''dead!''"]]
 +
*[[Media:mvm all dead02.wav|"How could you ''all'' die at once?"]]
 +
*[[Media:mvm all dead03.wav|"Do '''not''' all die at once!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Credits|Bonus]] acquired'''
 +
|image      = Smallcredits.png
 +
|image-size = 25px
 +
|image-link = Credits
 +
|content    =
 +
*[[Media:mvm bonus01.wav|"I'm giving you a bonus."]]
 +
*[[Media:mvm bonus02.wav|"Good. I'm giving you a bonus."]]
 +
*[[Media:mvm bonus03.wav|"Greed is good. Have a bonus."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Bomb alerts'''
 +
|image      = Bomb carried.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm another bomb01.wav|"The robots have picked up the bomb."]]
 +
*[[Media:mvm another bomb02.wav|"The robots are moving the bomb forward again!"]]
 +
*[[Media:mvm another bomb03.wav|"The robots have recovered the bomb."]]
 +
*[[Media:mvm another bomb04.wav|"The robots are bringing out another bomb."]]
 +
*[[Media:mvm another bomb05.wav|"''Another'' bomb is com--"]] ''[likely "coming," but the clip is cut off]''
 +
*[[Media:mvm another bomb06.wav|"Incoming! Another bomb is here!"]]
 +
*[[Media:mvm another bomb07.wav|"They're bringing out ''another bomb!''"]]
 +
*[[Media:mvm another bomb08.wav|"Another bomb is in the facility."]]
 +
*[[Media:mvm bomb alerts01.wav|"Alert! A bomb has entered the area."]]
 +
*[[Media:mvm bomb alerts02.wav|"Alert! A bomb has entered the area."]]
 +
*[[Media:mvm bomb alerts03.wav|"Alert! The bomb is almost to the hatch."]]
 +
*[[Media:mvm bomb alerts04.wav|"Alert! Do ''not'' let the bomb get to the hatch!"]]
 +
*[[Media:mvm bomb alerts05.wav|"Alert! The bomb is about to be deployed."]]
 +
*[[Media:mvm bomb alerts06.wav|"Alert! The tank is deploying its bomb."]]
 +
*[[Media:mvm bomb alerts07.wav|"Alert! The tank is deploying its bomb!"]]
 +
*[[Media:mvm bomb alerts08.wav|"Alert! They're deploying the bomb!"]]
 +
*[[Media:mvm bomb alerts09.wav|"Alert! They're deploying the bomb."]]
 +
*[[Media:mvm bomb alerts10.wav|"Alert! They're deploying the bomb. Stop them!"]]
 +
*[[Media:mvm bomb alerts11.wav|"Stop them from deploying the bomb. ''Stop'' them!"]]
 +
*[[Media:mvm bomb alerts12.wav|"Alert! Stop them from deploying the bomb!"]]
 +
*[[Media:mvm bomb alerts13.wav|"Alert! If they deploy the bomb, '''all is lost!'''"]]
 +
*[[Media:mvm bomb alerts14.wav|"Alert! If they deploy the bomb, all is lost!"]]
 +
*[[Media:mvm robots planted01.wav|"The robots have planted their bomb!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Bomb pushed back'''
 +
|image      = Bomb dropped.png
 +
|image-size = 25px
 +
|image-link = Mann vs. Machine (game mode)
 +
|content    =
 +
*[[Media:mvm bomb back01.wav|"Yes! You've driven the bomb carrier back!"]]
 +
*[[Media:mvm bomb back02.wav|"Yes! The bomb has been set back to the start!"]]
 +
*[[Media:mvm bomb reset01.wav|"You've driven the bomb carrier back."]]
 +
*[[Media:mvm bomb reset02.wav|"You've driven the bomb back."]]
 +
*[[Media:mvm bomb reset03.wav|"You've driven the bomb carrier ''back.''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Tank Robot]] alerts'''
 +
|image      = Leaderboard class tank.png
 +
|image-size = 25px
 +
|image-link = Tank Robot
 +
|content    =
 +
*[[Media:mvm tank alerts01.wav|"Tank! '''Kill it!'''"]]
 +
*[[Media:mvm tank alerts02.wav|"Alert! A tank has entered the area!"]]
 +
*[[Media:mvm tank alerts03.wav|"Alert! ''Another'' tank has entered the area!"]]
 +
*[[Media:mvm tank alerts04.wav|"Alert! Another tank has entered the area!"]]
 +
*[[Media:mvm tank alerts05.wav|"Alert! The tank is half-way through!"]]
 +
*[[Media:mvm tank alerts06.wav|"Alert! The tank is almost to the hatch!"]]
 +
*[[Media:mvm tank alerts07.wav|"The tank is almost to the hatch! ''Stop it!''"]]
 +
*[[Media:mvm tank alerts08.wav|"Stop that tank!"]]
 +
*[[Media:mvm tank alerts09.wav|"''Multiple'' tanks! Stop them!"]]
 +
*[[Media:mvm tank alerts10.wav|"Alert! There are multiple tanks!"]]
 +
*[[Media:mvm tank alerts11.wav|"Alert! There are ''multiple tanks!''"]]
 +
*[[Media:mvm tank alerts12.wav|"Stop those tanks!"]]
 +
*[[Media:mvm tank planted01.wav|"The tank has planted its bomb!"]]
 +
*[[Media:mvm tank planted02.wav|"The tank has planted its ''bomb!''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Tank Robot]] destruction'''
 +
|image      = Leaderboard class tank.png
 +
|image-size = 25px
 +
|image-link = Tank Robot
 +
|content    =
 +
*[[Media:mvm general destruction01.wav|"Yes!"]]
 +
*[[Media:mvm general destruction02.wav|"Excellent!"]]
 +
*[[Media:mvm general destruction03.wav|"Bwahahaha, you did it! You ''did'' it!"]]
 +
*[[Media:mvm general destruction04.wav|(triumphant laughter)]]
 +
*[[Media:mvm general destruction05.wav|"''Destroy'' them!"]]
 +
*[[Media:mvm general destruction06.wav|"Turn them into ''scrap!''"]]
 +
*[[Media:mvm general destruction07.wav|"Yes! Destroy them, destroy ''all'' of them!"]]
 +
*[[Media:mvm general destruction08.wav|"Yes, kill them all!"]]
 +
*[[Media:mvm general destruction09.wav|"'''Destroy''' them!"]]
 +
*[[Media:mvm general destruction10.wav|"''Destroy'' them!"]]
 +
*[[Media:mvm general destruction11.wav|"Destroy them! Turn them into scrap!"]]
 +
*[[Media:mvm general destruction12.wav|"Yes, ''yes,'' kill them all!"]]
 +
*[[Media:mvm general destruction13.wav|"Yes, break them! Break their metal bones!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Sentry Buster]] spawning'''
 +
|image      = Leaderboard class sentry buster.png
 +
|image-size = 25px
 +
|image-link = Sentry Buster
 +
|content    =
 +
*[[Media:mvm sentry buster alerts01.wav|"Alert! A Sentry Buster has entered the area!"]]
 +
*[[Media:mvm sentry buster alerts02.wav|"Alert! Another Sentry Buster has entered the area!"]]
 +
*[[Media:mvm sentry buster alerts03.wav|"Alert! Another Sentry Buster has entered the area!"]]
 +
*[[Media:mvm sentry buster alerts04.wav|"Heads up, Engineers! A Sentry Buster has entered the area!"]]
 +
*[[Media:mvm sentry buster alerts05.wav|"Attention, Engineers! We've got a Sentry Buster!"]]
 +
*[[Media:mvm sentry buster alerts06.wav|"Engineers, look out for that Sentry Buster!"]]
 +
*[[Media:mvm sentry buster alerts07.wav|"Engineers, look out for that Sentry Buster!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Spy Robot|Spy-bots]] spawning'''
 +
|image      = Backpack_Disguise_Kit.png
 +
|image-size = 25px
 +
|image-link = Spy Robot
 +
|content    =
 +
*[[Media:mvm spy spawn01.wav|"Here come the Spies!"]]
 +
*[[Media:mvm spy spawn02.wav|"Incoming Spies."]]
 +
*[[Media:mvm spy spawn03.wav|"Alert! There are Spies coming."]]
 +
*[[Media:mvm spy spawn04.wav|"The Spies are here!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Spy Robot|Spy-bot]] destruction'''
 +
|image      = Backpack_Electro_Sapper.png
 +
|image-size = 25px
 +
|image-link = Spy Robot
 +
|content    =
 +
*[[Media:mvm spybot death01.wav|"You have killed a Spy!"]]
 +
*[[Media:mvm spybot death02.wav|"You have killed a Spy-bot!"]]
 +
*[[Media:mvm spybot death03.wav|"Spy-bot destroyed!"]]
 +
*[[Media:mvm spybot death04.wav|"''All'' Spy-bots destroyed!"]]
 +
*[[Media:mvm spybot death05.wav|"You have killed all the Spies."]]
 +
*[[Media:mvm spybot death06.wav|"You have destroyed all Spy-bots!"]]
 +
*[[Media:mvm spybot death07.wav|"You have destroyed all Spy-bots!"]]
 +
*[[Media:mvm spybot death08.wav|"Six Spy-bots remain."]]
 +
*[[Media:mvm spybot death09.wav|"Five Spy-bots remain."]]
 +
*[[Media:mvm spybot death10.wav|"Four Spy-bots remain."]]
 +
*[[Media:mvm spybot death11.wav|"Three Spy-bots remain."]]
 +
*[[Media:mvm spybot death12.wav|"Two Spy-bots remain."]]
 +
*[[Media:mvm spybot death13.wav|"Only one Spy-bot remains!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Single [[Engineer Robot|Engineer-bot]] spawning'''
 +
|image      = Backpack_Wrench.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbot arrive01.wav|"An Engineer-bot has appeared!"]]
 +
*[[Media:announcer mvm engbot arrive02.wav|"An Engineer-bot has teleported in!"]]
 +
*[[Media:announcer mvm engbot arrive03.wav|"An Engineer-bot has appeared! Destroy it before it builds a Teleporter!"]]
 +
*[[Media:announcer mvm engbot another01.wav|"Another Engineer-bot has appeared!"]]
 +
*[[Media:announcer mvm engbot another02.wav|"Another Engineer-bot has teleported in!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Single [[Engineer Robot|Engineer-bot]] dead, no Teleporter'''
 +
|image      = Backpack_Wrench.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbot dead notele01.wav|"The Engineer-bot is dead. Excellent work."]]
 +
*[[Media:announcer mvm engbot dead notele02.wav|"Engineer-bot terminated."]]
 +
*[[Media:announcer mvm engbot dead notele03.wav|"Engineer-bot terminated. Good work."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Single [[Engineer Robot|Engineer-bot]] dead, Teleporter active'''
 +
|image      = Backpack_Wrench.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbot dead tele01.wav|"The Engineer-bot is dead, but there's still an active Teleporter."]]
 +
*[[Media:announcer mvm engbot dead tele02.wav|"Engineer-bot destroyed, now take down its Teleporter!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Multiple [[Engineer Robot|Engineer-bots]] spawning'''
 +
|image      = Backpack_Wrench.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbots arrive01.wav|"Multiple Engineer-bots have teleported in!"]]
 +
*[[Media:announcer mvm engbots arrive02.wav|"Multiple Engineer-bots have appeared! Destroy them, before they build Teleporters!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Multiple [[Engineer Robot|Engineer-bots]] dead, no Teleporters'''
 +
|image      = Backpack_PDA.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbots dead notele01.wav|"Engineer-bots destroyed! Good!"]]
 +
*[[Media:announcer mvm engbots dead notele02.wav|"Engineer-bots destroyed! Good work!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Multiple [[Engineer Robot|Engineer-bots]] dead, Teleporters active'''
 +
|image      = Backpack_PDA.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm engbots dead tele01.wav|"The Engineer-bots are dead, but there's still an active Teleporter!"]]
 +
*[[Media:announcer mvm engbots dead tele02.wav|"Engineer-bots destroyed, now take down their Teleporters!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Engineer Robot|Engineer-bot]] [[Teleporters|Teleporter]] activated'''
 +
|image      = Backpack_PDA.png
 +
|image-size = 25px
 +
|image-link = Engineer Robot
 +
|content    =
 +
*[[Media:announcer mvm eng tele activated01.wav|"Robot Teleporter activated!"]]
 +
*[[Media:announcer mvm eng tele activated02.wav|"The robots have installed a Teleporter!"]]
 +
*[[Media:announcer mvm eng tele activated03.wav|"Enemy Teleporter activated! Destroy it!"]]
 +
*[[Media:announcer mvm eng tele activated04.wav|"Robot Teleporter activated! Destroy it!"]]
 +
*[[Media:announcer mvm eng tele activated05.wav|"Robot Teleporter activated!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Mann Up]] Mode activated'''
 +
|image      = Backpack_Tour_of_Duty_Ticket.png
 +
|image-size = 25px
 +
|image-link = Mann Up
 +
|content    =
 +
*[[Media:mvm mann up mode01.wav|"'''Welcome,''' lambs, to the ''slaughter!''"]]
 +
*[[Media:mvm mann up mode02.wav|"Mann Up Mode activated! I won't lie to you: you're going to '''die!'''"]]
 +
*[[Media:mvm mann up mode03.wav|"Mann Up Mode activated... What were you ''thinking?!''"]]
 +
*[[Media:mvm mann up mode04.wav|"If you ''have'' any loved ones, say goodbye to them now."]]
 +
*[[Media:mvm mann up mode05.wav|"I ''hope'' your affairs are in order."]]
 +
*[[Media:mvm mann up mode06.wav|"Get ready to '''Mann Up!'''"]]
 +
*[[Media:mvm mann up mode07.wav|"Congratulations on Manning Up. Prepare to ''die.''"]]
 +
*[[Media:mvm mann up mode08.wav|"Mann Up Mode ''activated!''"]]
 +
*[[Media:mvm mann up mode09.wav|"You have activated Mann Up Mode... You '''poor ''fools.'''''"]]
 +
*[[Media:mvm mann up mode10.wav|"Mann Up Mode has been activated!"]]
 +
*[[Media:mvm mann up mode11.wav|"Welcome to Mann Up Mode."]]
 +
*[[Media:mvm mann up mode12.wav|"You have '''just Manned Up.'''"]]
 +
*[[Media:mvm mann up mode13.wav|"Brace yourselves for Mann Up Mode."]]
 +
*[[Media:mvm mann up mode14.wav|"Mann Up Mode activated."]]
 +
*[[Media:mvm mann up mode15.wav|"Mann Up Mode activated!" (diabolical laughter)]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Mann Up|Manning Up]]'''
 +
|image      = Backpack_Tour_of_Duty_Ticket.png
 +
|image-size = 25px
 +
|image-link = Mann Up
 +
|content    =
 +
*[[Media:mvm manned up01.wav|"Congratulations. You've certainly Manned Up for ''this'' one."]]
 +
*[[Media:mvm manned up02.wav|"Well done. You've all made Saxton proud."]]
 +
*[[Media:mvm manned up03.wav|"Well done. You've all Manned Up."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''[[Mann Up]] Mode wave completed'''
 +
|image      = Backpack_Tour_of_Duty_Ticket.png
 +
|image-size = 25px
 +
|image-link = Mann Up
 +
|content    =
 +
*[[Media:mvm mannup wave end01.wav|"That was an ''exceptional'' victory!"]]
 +
*[[Media:mvm mannup wave end02.wav|"You '''win!''' This was truly above and beyond the call of duty!"]]
 +
}}
 +
 
 +
===[[Mannhattan]] responses===
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Forward spawn control point captured by robots'''
 +
|image      = <!--Example.png-->
 +
|image-size = 25px
 +
|image-link = <!--?-->
 +
|content    =
 +
*[[Media:Announcer security alert.wav|"Security alert!"]]
 +
*[[Media:Announcer security warning.wav|"Security warning!"]]
 +
}}
 +
 
 +
== [[Robot Destruction]] responses ==
 +
''Note: The game mode is currently in beta, meaning the following voice lines may change in the future.''
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Setup time explanation, or when player joins server mid-game.'''
 +
|image      = Dead_Heat_Icon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:announcer map intro 02.wav|"You must destroy the enemy's robots and collect their reactor cores to win. Retrieve stolen power cores by invading the Enemy Vault."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Enemy steals reactor core'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag enemystolen 01.wav|"Alert! The enemy has ''stolen'' our core!"]]
 +
*[[Media:Announcer captureflag enemystolen 02.wav|"ALERT! Our core has been taken!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Teammate steals reactor core'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag teamstolen 01.wav|"We have taken the enemy reactor core!"]]
 +
*[[Media:Announcer captureflag teamstolen 02.wav|"We ''have'' the enemy's core!"]]
 +
*[[Media:Announcer captureflag teamstolen 03.wav|"Yes! We have taken the enemy reactor core!"]]
 +
}}
 +
 
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Enemy captures reactor core'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag enemycaptured 01.wav|"The enemy has captured our reactor core!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Teammate captures reactor core'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag teamcaptured 01.wav|"''Excellent!'' We have captured the enemy reactor core!"]]
 +
*[[Media:Announcer captureflag teamcaptured 02.wav|"Good! We have the core!"]]
 +
}}
 +
 
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Reactor core dropped by enemy'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag enemydropped 01.wav|"The enemy has dropped our reactor core!"]]
 +
*[[Media:Announcer captureflag enemydropped 02.wav|"The enemy has dropped our core!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Reactor core dropped by teammate'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag teamdropped 01.wav|"Noo! We've lost the reactor core!"]]
 +
*[[Media:Announcer captureflag teamdropped 04.wav|"You imbeciles! You've dropped the enemy reactor core!"]]
 +
*[[Media:Announcer captureflag teamdropped 07.wav|"Alert! We've lost the reactor core!"]]
 +
*[[Media:Announcer captureflag teamdropped 08.wav|"Alert! We've dropped the enemy reactor core!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Reactor core returns to enemy base'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag teamreturned 01.wav|"The enemy reactor core has returned to their vault!"]]
 +
*[[Media:Announcer captureflag teamreturned 02.wav|"The enemy's core is back in their vault!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Reactor core returns to allied base'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag enemyreturned 01.wav|"Our reactor core has returned to our vault!"]]
 +
*[[Media:Announcer captureflag enemyreturned 02.wav|"The core has been returned to our vault!"]]
 +
*[[Media:Announcer captureflag enemyreturned 02.wav|"The reactor core is back in our vault!"]]
 +
*[[Media:Announcer captureflag enemyreturned 02.wav|"The reactor core has returned to our vault!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Enemy almost winning'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer map.enemyclosetowinning 01.wav|"The enemy team's reactor is almost online!"]]
 +
*[[Media:Announcer map.enemyclosetowinning 02.wav|"No! The enemy's reactor is almost up!"]]
 +
*[[Media:Announcer map.enemyclosetowinning 03.wav|"The enemy's reactor is ''almost'' up!"]]
 +
*[[Media:Announcer map.enemyclosetowinning 05.wav|"Hurry! The enemy's reactor is almost up!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Teammates almost winning'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer map.teamclosetowinning 01.wav|"Our reactor is ''almost online''!"]]
 +
*[[Media:Announcer map.teamclosetowinning 02.wav|"Yes! Our reactor is almost up!"]]
 +
*[[Media:Announcer map.teamclosetowinning 03.wav|"Our reactor is almost up!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Miscellaneous'''
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer captureflag miscspace 01.wav|"Protect your robots!"]]
 +
*[[Media:Announcer captureflag miscspace 02.wav|"Protect your reactor!"]]
 +
*[[Media:Announcer captureflag miscspace 03.wav|"Destroy the enemy robots!"]]
 +
*[[Media:Announcer captureflag miscspace 04.wav|"You ''must'' destroy the enemy robots!"]]
 +
*[[Media:Announcer captureflag miscspace 05.wav|"Quickly! Steal the enemy's reactor!"]]
 +
*[[Media:Announcer captureflag miscspace 06.wav|"Hurry! Steal all the enemy's reactor!"]]
 +
*[[Media:Announcer captureflag miscspace 07.wav|"Now! Steal their reactor core!"]]
 +
*[[Media:Announcer captureflag miscspace 08.wav|"The launch is imminent!"]]
 +
*[[Media:Announcer captureflag miscspace 09.wav|"We must launch that shuttle!"]]
 +
*[[Media:Announcer captureflag miscspace 10.wav|"We must launch that missile!"]]
 +
*[[Media:Announcer captureflag miscspace 11.wav|"We must launch that transport ship!"]]
 +
*[[Media:Announcer captureflag miscspace 12.wav|"We must stop that launch!"]]
 +
*[[Media:Announcer captureflag miscspace 13.wav|"We need to stop their ship from launching!"]]
 +
*[[Media:Announcer captureflag miscspace 14.wav|"We need to stop their missile from launching!"]]
 +
*[[Media:Announcer captureflag miscspace 15.wav|"You must protect the reactor to win!"]]
 +
*[[Media:Announcer captureflag miscspace 16.wav|"Your reactor is charging! Protect it!"]]
 +
*[[Media:Announcer captureflag miscspace 17.wav|"The enemy's reactor is charging! Take it!"]]
 +
*[[Media:Announcer captureflag miscspace 18.wav|"The enemy's reactor is charging! Take it before it's too late!"]]
 +
*[[Media:Announcer captureflag miscspace 19.wav|"We're running out of time!"]]
 +
}}
 +
 
 +
== Competitive Mode responses ==
 +
''Note: The game mode is currently in beta, meaning the following voice lines may change in the future.''
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Setup time'''
 +
|image      = Setup.png
 +
|image-size = 25px
 +
|image-link = Setup
 +
|content    =
 +
*[[Media:Cm_admin_compbegins60_01.mp3|"Competition begins in sixty seconds."]]
 +
*[[Media:Cm_admin_compbegins60_02.mp3|"Prepare to compete in sixty seconds."]]
 +
*[[Media:Cm_admin_compbegins30_01.mp3|"Competition begins in thirty seconds."]]
 +
*[[Media:Cm_admin_compbegins30_02.mp3|"Prepare to compete in thirty seconds."]]
 +
*[[Media:Cm_admin_compbegins10_01.mp3|"Competition begins in ten seconds."]]
 +
*[[Media:Cm_admin_compbegins10_02.mp3|"Prepare to compete in ten seconds."]]
 +
*[[Media:Cm_admin_compbegins10_rare_01.mp3|"Get ready."]]
 +
*[[Media:Cm_admin_compbegins10_rare_02.mp3|"Get ready!"]]
 +
*[[Media:Cm_admin_compbegins10_rare_03.mp3|"Are you ready?"]]
 +
*[[Media:Cm_admin_compbegins05.mp3|"Five"]]
 +
*[[Media:Cm_admin_compbegins04.mp3|"Four"]]
 +
*[[Media:Cm_admin_compbegins03.mp3|"Three"]]
 +
*[[Media:Cm_admin_compbegins02.mp3|"Two"]]
 +
*[[Media:Cm_admin_compbegins01.mp3|''"One"'']]
 +
''Final Round''
 +
*[[Media:Cm_admin_compfinalstart_01.mp3|"Tiebreaker!"]]
 +
*[[Media:Cm_admin_compfinalstart_02.mp3|"May the best team win!"]]
 +
*[[Media:Cm_admin_compfinalstart_03.mp3|"''Final round!''"]]
 +
*[[Media:Cm_admin_compfinalstart_04.mp3|"Final round!"]]
 +
*[[Media:Cm_admin_compfinalstart_05.mp3|"This game decides ''everything''!"]]
 +
*[[Media:Cm_admin_compfinalstart_06.mp3|"Last chance to win it all!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match Start'''
 +
|image      = Gette it Onne!.png
 +
|image-size = 25px
 +
|content    =
 +
*[[Media:Cm_admin_compbeginsstart_01.mp3|"Go!"]]
 +
*[[Media:Cm_admin_compbeginsstart_02.mp3|"Fight!"]]
 +
*[[Media:Cm_admin_compbeginsstart_03.mp3|"''Fight!''"]]
 +
*[[Media:Cm_admin_compbeginsstart_04.mp3|"'''Fight!'''"]]
 +
*[[Media:Cm_admin_compbeginsstart_05.mp3|"FIGHT!"]]
 +
*[[Media:Cm_admin_compbeginsstart_06.mp3|"Get fighting!"]]
 +
*[[Media:Cm_admin_compbeginsstart_07.mp3|"Get fighting already!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Win'''
 +
|image      = Achieved.png
 +
|image-size = 25px
 +
|content    =
 +
''RED''
 +
*[[Media:Your_team_cm_admin_roundwin_red_01.mp3|"RED wins."]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_02.mp3|"Winner: RED!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_03.mp3|"RED wins!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_04.mp3|"''Winner:'' RED!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_05.mp3|"RED wins!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_06.mp3|"Winner: RED team!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_07.mp3|"RED wins the round!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_08.mp3|"'''RED wins the round!'''"]]
 +
*[[Media:Your_team_cm_admin_roundwin_red_09.mp3|"''RED wins the round!''"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_01.mp3|"RED team is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_02.mp3|"''RED team'' is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_03.mp3|"RED team...is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_04.mp3|"Victory! RED team wins!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_05.mp3|"Victory! For RED team!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_07.mp3|"RED wins the match!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_08.mp3|"RED ''wins'' the match!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_red_09.mp3|"''RED'' wins the match."]]
 +
 
 +
''BLU''
 +
*[[Media:Your_team_cm_admin_roundwin_blu_01.mp3|"BLU wins."]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_02.mp3|"''Winner:'' BLU team!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_03.mp3|"Winner: BLU team!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_04.mp3|"Winner: BLU!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_06.mp3|"BLU wins."]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_07.mp3|"BLU wins!"]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_08.mp3|"BLU wins the round."]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_09.mp3|"''BLU wins the round!''"]]
 +
*[[Media:Your_team_cm_admin_roundwin_blu_10.mp3|"BLU wins the round!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_01.mp3|"BLU team...is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_02.mp3|"''BLU team'' is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_03.mp3|"BLU team is victorious!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_04.mp3|"Victory! BLU team wins!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_05.mp3|"Victory! For BLU team!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_07.mp3|"''BLU'' wins the match!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_08.mp3|"BLU ''wins'' the match!"]]
 +
*[[Media:Your_team_cm_admin_matchwin_blu_09.mp3|"BLU wins the match."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Stalemate'''
 +
|image      = Killicon skull.png
 +
|image-size = 25px
 +
|content    =
 +
*[[Media:Your_team_cm_admin_stalemate.mp3|"Stalemate!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Game summary'''
 +
|image      =
 +
|image-size = 25px
 +
|content    =
 +
*[[Media:Cm_admin_summarycheer_01.mp3|"Meet your winners!"]]
 +
*[[Media:Cm_admin_summarycheer_02.mp3|"Competition over! Here are your winners!"]]
 +
*[[Media:Cm_admin_summarycheer_04.mp3|"Good game!"]]
 +
*[[Media:Cm_admin_summarycheer_07.mp3|"Ah, the best team ''did'' win!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Outliers'''
 +
|image      =
 +
|image-size = 25px
 +
|content    =
 +
''Searching''
 +
*[[Media:Cm_admin_outlier_question_01.mp3|"Let's see if any one of you deserve some recognition."]]
 +
*[[Media:Cm_admin_outlier_question_02.mp3|"Let's see which of you ''deserves'' some recognition."]]
 +
*[[Media:Cm_admin_outlier_question_03.mp3|"Who here is ''better'' than the others?"]]
 +
*[[Media:Cm_admin_outlier_question_04.mp3|"Let's see which of you is a statistical outlier."]]
 +
*[[Media:Cm_admin_outlier_question_05.mp3|"Let's see which of you deserves some recognition."]]
 +
*[[Media:Cm_admin_outlier_question_06.mp3|"Who here is superior to everyone else?"]]
 +
*[[Media:Cm_admin_outlier_question_07.mp3|"Who here ''merits'' recognition?"]]
 +
*[[Media:Cm_admin_outlier_question_08.mp3|"Who here stands out?"]]
 +
''Available''
 +
*[[Media:Cm_admin_outlier_yes_01.mp3|"Well done!"]]
 +
*[[Media:Cm_admin_outlier_yes_02.mp3|"I must say, I'm impressed."]]
 +
*[[Media:Cm_admin_outlier_yes_03.mp3|"''Impressive.''"]]
 +
*[[Media:Cm_admin_outlier_yes_04.mp3|"Impressive."]]
 +
*[[Media:Cm_admin_outlier_yes_05.mp3|"Well done."]]
 +
*[[Media:Cm_admin_outlier_yes_06.mp3|"''Extraordinary.''"]]
 +
*[[Media:Cm_admin_outlier_yes_07.mp3|"Extraordinary!"]]
 +
*[[Media:Cm_admin_outlier_yes_08.mp3|"Ah! ''Extraordinary!''"]]
 +
*[[Media:Cm_admin_outlier_yes_09.mp3|"Ah! Above and beyond!"]]
 +
*[[Media:Cm_admin_outlier_yes_10.mp3|"You are the best of the best!"]]
 +
*[[Media:Cm_admin_outlier_yes_11.mp3|"Ah, excellent!"]]
 +
*[[Media:Cm_admin_outlier_yes_12.mp3|"Well done. You are statistically superior."]]
 +
*[[Media:Cm_admin_outlier_yes_13.mp3|"''Well done.''"]]
 +
*[[Media:Cm_admin_outlier_yes_14.mp3|"''Exemplary!''"]]
 +
*[[Media:Cm_admin_outlier_yes_rare_01.mp3|"I'm not proud of you, but I'm not ''unproud'' of you."]]
 +
*[[Media:Cm_admin_outlier_yes_rare_02.mp3|"I'm slightly less disappointed in you than the others."]]
 +
*[[Media:Cm_admin_outlier_yes_rare_03.mp3|"That makes you the ''least'' worst player here."]]
 +
*[[Media:Cm_admin_outlier_yes_rare_04.mp3|"Now ''that'' is how you play 6s!"]]
 +
*[[Media:Cm_admin_outlier_yes_rare_05.mp3|"Well done. You've made me ''slightly'' less not-proud."]]
 +
''Not available''
 +
*[[Media:Cm_admin_outlier_no_01.mp3|"Hah! No one!"]]
 +
*[[Media:Cm_admin_outlier_no_02.mp3|"None of you! ''What a shame!''"]]
 +
*[[Media:Cm_admin_outlier_no_03.mp3|"Mmm, nobody here!"]]
 +
*[[Media:Cm_admin_outlier_no_04.mp3|"At least you ''didn't'' disappoint me more than usual!"]]
 +
*[[Media:Cm_admin_outlier_no_05.mp3|"Hah! ''None of you!''"]]
 +
}}
 +
 
 +
== Unused responses ==
 +
=== General responses ===
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match start'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer begins 20sec.wav|"Mission begins in twenty seconds."]]
 +
*[[Media:Announcer tournament started1.wav|"The mission has commenced."]]
 +
*[[Media:Announcer tournament started2.wav|"The round has started."]]
 +
*[[Media:Announcer tournament started3.wav|"The round has commenced."]]
 +
*[[Media:Announcer tournament started4.wav|"The mission has started."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match ending'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer ends 20sec.wav|"Mission ends in twenty seconds!"]]
 +
*[[Media:Announcer ends 9sec.wav|"Nine!"]]
 +
*[[Media:Announcer ends 8sec.wav|"Eight!"]]
 +
*[[Media:Announcer ends 7sec.wav|"Seven!"]]
 +
*[[Media:Announcer ends 6sec.wav|"Six!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match win'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer we succeeded.wav|"We have succeeded."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Stalemate'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer stalemate.wav|"Stalemate."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Failure responses'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer do not fail again.wav|"Do '''not''' fail me ''again''."]]
 +
*[[Media:Announcer do not fail this time.wav|"Do not fail ''this'' time."]]
 +
*[[Media:Announcer you must not fail again.wav|"You must not fail me ''again''."]]
 +
*[[Media:Announcer you must not fail this time.wav|"You must not fail ''this'' time."]]
 +
*[[Media:Announcer you failed.wav|"You '''failed'''."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Alert responses'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer alert.wav|"Alert!"]]
 +
*[[Media:Announcer attention.wav|"Attention."]]
 +
<!--*[[Media:Announcer_security_alert.wav|"Security alert!"]]
 +
*[[Media:Announcer_security_warning.wav|"Security warning!"]] Now used in Manhattan-->
 +
*[[Media:Announcer warning.wav|"Warning!"]]
 +
*[[Media:Announcer stop courier.wav|"Stop the courier."]] ([[Courier]])
 +
*[[Media:Announcer secure.wav|"''Secure!''"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Killstreak weapon'''
 +
|image      = Item_icon_Killstreak_Kit.png
 +
|image-size = 25px
 +
|image-link = Killstreak Kit
 +
|content    =
 +
''Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a [[Killstreak Kit|killstreak weapon]].''
 +
*[[Media:Announcer ks 03.wav|"''You're a killer!''"]]
 +
*[[Media:Announcer ks 04.wav|"Ha ho ha ha ha! ''Bathe'' in their blood"]]
 +
*[[Media:Announcer ks 05.wav|"You're a killer!"]]
 +
*[[Media:Announcer ks 06.wav|"You're a ''killer''!"]]
 +
*[[Media:Announcer ks 07.wav|"You butcher!"]]
 +
*[[Media:Announcer ks 08.wav|"Ho ho ho ho ho! You butcher!"]]
 +
*[[Media:Announcer ks 09.wav|"Hmm hmm hmm hmm hmm! You butcher!"]]
 +
*[[Media:Announcer ks 11.wav|"Yes! Kill them all!"]]
 +
*[[Media:Announcer ks 12.wav|"Ha ho ho ho ho ho! '''Kill them all!'''"]]
 +
*[[Media:Announcer ks 13.wav|"Hmm hmm hmm hmm hmm hmm! Kill them all!"]]
 +
*[[Media:Announcer ks 14.wav|"Yes! Kill them! Kill them all!"]]
 +
*[[Media:Announcer ks 15.wav|"Today you are a god!"]]
 +
*[[Media:Announcer ks 16.wav|"You are ''unstoppable''!"]]
 +
*[[Media:Announcer ks 17.wav|"More! More!"]]
 +
*[[Media:Announcer ks 18.wav|"Ha ho! Yes! That's it!"]]
 +
*[[Media:Announcer ks 19.wav|"''Kill them!'' '''Slaughter''' them like ''dogs''!"]]
 +
*[[Media:Announcer ks 21.wav|"Yes! That's it!"]]
 +
*[[Media:Announcer ks 22.wav|"Spare no one!"]]
 +
*[[Media:Announcer ks 23.wav|"'''Gut''' their ''fattened'' hogs!"]]
 +
*[[Media:Announcer ks 24.wav|"''Spare'' no one! Gut them like ''fattened'' hogs!"]]
 +
*[[Media:Announcer ks 25.wav|"Spare no one! Gut them like fattened hogs!"]]
 +
*[[Media:Announcer ks 26.wav|"Dominate them! ''Crush them!'' Destroy them all!"]]
 +
}}
 +
 
 +
=== Control Point Mode responses ===
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Control Point Mode responses'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Control point (objective)
 +
|content    =
 +
*[[Media:Announcer alert center control being captured.wav|"Alert! The center control point is being captured!"]]
 +
*[[Media:Announcer alert center control being contested.wav|"Alert! The center control point is being contested!"]]
 +
*[[Media:Announcer defend controlpoints.wav|"Prepare to defend our control points."]]
 +
*[[Media:Announcer success captured final control.wav|"Success! We have captured the enemy's final control point."]]
 +
*[[Media:Announcer success captured last control.wav|"Success! We have captured the enemy's last control point."]]
 +
*[[Media:Announcer success secured final control.wav|"Success! We have secured the enemy's final control point."]]
 +
*[[Media:Announcer success secured last control.wav|"Success! We have secured the enemy's last control point."]]
 +
*[[Media:Announcer we captured center control.wav|"We have captured the center control point!"]]
 +
*[[Media:Announcer we lost center control.wav|"We have lost the center control point!"]]
 +
}}
 +
 
 +
=== Capture the Flag responses ===
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Intelligence responses'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Intelligence
 +
|content    =
 +
*[[Media:Announcer capture intel.wav|"Prepare to capture the enemy's intelligence."]]
 +
*[[Media:Announcer defend intel.wav|"You '''must''' defend our intelligence."]]
 +
*[[Media:Announcer you must defend intel.wav|"You ''must'' defend our intelligence."]]
 +
*[[Media:Intel teamcaptured2.wav|"Success! We have captured the enemy intelligence."]]
 +
}}
 +
 
 +
=== Arena Mode responses ===
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Match starting'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Match outcomes
 +
|content    =
 +
*[[Media:Announcer am roundstart02.wav|"Start fighting, now!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Control point open'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link = Control point (objective)
 +
|content    =
 +
*[[Media:Announcer am capincite01.wav|"Get to the control point."]]
 +
*[[Media:Announcer am capincite02.wav|"Get to the control points."]]
 +
*[[Media:Announcer am capincite03.wav|"Seize the control point."]]
 +
*[[Media:Announcer am capincite04.wav|"Seize the control points."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Kill streak'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer am killstreak01.wav|"Yes, ''yes'', '''YES!'''"]]
 +
*[[Media:Announcer am killstreak02.wav|"Well done!"]]
 +
*[[Media:Announcer am killstreak03.wav|"Amazing!"]]
 +
*[[Media:Announcer am killstreak04.wav|"You're a ''maniac''!"]]
 +
*[[Media:Announcer am killstreak05.wav|"You're a crazed ''killer''!"]]
 +
*[[Media:Announcer am killstreak06.wav|"Good job. Let's see some more."]]
 +
*[[Media:Announcer am killstreak07.wav|"Yeeeeessss!"]]
 +
*[[Media:Announcer am killstreak08.wav|"Yes!"]]
 +
*[[Media:Announcer am killstreak09.wav|"Oh, I ''love'' this."]]
 +
*[[Media:Announcer am killstreak10.wav|"Crazed ''killer''!"]]
 +
*[[Media:Announcer am killstreak11.wav|"Maniac!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Last man standing'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer am lastmanalive01.wav|"Your friends are all dead. Good luck."]]
 +
*[[Media:Announcer am lastmanalive02.wav|"You are the last one alive."]]
 +
*[[Media:Announcer am lastmanalive03.wav|"It's all up to you now."]]
 +
*[[Media:Announcer am lastmanalive04.wav|"Your team is ''dead''. Good luck."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Last man standing when enemy team wins by capture'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer am lastmanforfeit01.wav|"Coward!"]]
 +
*[[Media:Announcer am lastmanforfeit02.wav|"You were ''always'' a ''disappointment''."]]
 +
*[[Media:Announcer am lastmanforfeit03.wav|"You're an ''embarrassment.''"]]
 +
*[[Media:Announcer am lastmanforfeit04.wav|"You ''disgust'' me."]]
 +
}}
 +
 
 +
=== Special Delivery Mode responses ===
 +
''Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for [[Snowplow]].''
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Preparing to capture the Suitcase'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd round start02.wav|"Prepare to capture the suitcase!"]]
 +
*[[Media:Announcer sd round start03.wav|"Prepare to capture the device."]]
 +
*[[Media:Announcer sd round start01.wav|"Prepare to capture the Australium."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase spawn'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =  
 +
*[[Media:Announcer sd drop site05.wav|"The suitcase is ready for pickup. Go!"]]
 +
*[[Media:Announcer sd drop site06.wav|"The device is ready for pickup. Go!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase respawn'''
 +
|image      = Australium_Container_Neutral.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd drop site02.wav|"The suitcase has returned to the drop site."]]
 +
*[[Media:Announcer sd drop site03.wav|"The device has returned to the drop site."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase taken by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession17.wav|"'''We''' have the device."]]
 +
*[[Media:Announcer sd possession23.wav|"We have taken the device!"]]
 +
*[[Media:Announcer sd possession02.wav|"We '''have''' the suitcase."]]
 +
*[[Media:Announcer sd possession18.wav|"'''We''' have the suitcase."]]
 +
*[[Media:Announcer sd possession22.wav|"We have taken the suitcase."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase taken by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession04.wav|"They have the suitcase!"]]
 +
*[[Media:Announcer sd possession14.wav|"They '''have''' the suitcase!"]]
 +
*[[Media:Announcer sd possession05.wav|"They have the device!"]]
 +
*[[Media:Announcer sd possession15.wav|"They have the device!"]]
 +
*[[Media:Announcer sd possession06.wav|"Hurry! They're taking the Australium to the rocket!"]]
 +
*[[Media:Announcer sd possession08.wav|"Alert! The enemy has taken the suitcase.]]
 +
*[[Media:Announcer sd possession09.wav|"Alert! The enemy has taken the device.]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase dropped by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession26.wav|"We have '''dropped''' the suitcase."]]
 +
*[[Media:Announcer sd possession27.wav|"We have '''dropped''' the device!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase dropped by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd possession11.wav|"Alert! The enemy has dropped the suitcase!"]]
 +
*[[Media:Announcer sd possession12.wav|"Alert! The enemy has dropped the device!"]]
 +
*[[Media:Announcer sd possession20.wav|"Alert! The enemy has dropped the device."]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Player/ally is riding the elevator'''
 +
|image      = Cap-ogee.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd rocket warnings11.wav|"'''We''' are about to deploy the device!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Enemy is riding the elevator'''
 +
|image      = Cap-ogee.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd rocket warnings09.wav|"The enemy is about to deploy the device!"]]
 +
*[[Media:Announcer sd rocket warnings10.wav|"The enemy is about to launch the rocket!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase delivered by player/ally'''
 +
|image      = Australium_Container_RED.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd generic success fail02.wav|"Success. We have delivered the device."]]
 +
*[[Media:Announcer sd generic success fail03.wav|"'''Success.''' '''We''' have delivered the device."]]
 +
}}
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase delivered by enemy'''
 +
|image      = Australium_Container_BLU.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd generic success fail04.wav|"No! The enemy has delivered the device."]]
 +
}}
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase carrier is not moving'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd misc nags01.wav|"Get the Australium to the rocket!"]]
 +
*[[Media:Announcer sd misc nags02.wav|"Get the suitcase to the rocket!"]]
 +
*[[Media:Announcer sd misc nags03.wav|"Get the device to the rocket!"]]
 +
*[[Media:Announcer sd misc nags04.wav|"You have the Australium! Get to the rocket!"]]
 +
*[[Media:Announcer sd misc nags05.wav|"You have the Australium! Get to the lift!"]]
 +
}}
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = '''Suitcase is about to explode'''
 +
|image      = Unknownweapon.png
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
*[[Media:Announcer sd self destruct01.wav|"The Australium is about to self-destruct!"]]
 +
*[[Media:Announcer sd self destruct02.wav|"The suitcase is about to self-destruct!"]]
 +
*[[Media:Announcer sd self destruct03.wav|"The device is about to self-destruct."]]
 +
}}
 +
 
 +
=== Payload Race Mode responses ===
 +
''Note: Many of the lines call for conditions not present in any official Payload Race map''
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = Pushing the cart
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
 
 +
''General encouragement''
 +
*[[Media:Announcer plr racegeneral07.wav|"Push. PUSH!"]]
 +
*[[Media:Announcer plr racegeneral08.wav|"It's not a race, it's a ''war''!"]]
 +
*[[Media:Announcer plr racegeneral09.wav|"Push harder!"]]
 +
*[[Media:Announcer plr racegeneral10.wav|"Push. Throw your backs into it!"]]
 +
 
 +
''Teammates are in the lead''
 +
*[[Media:Announcer plr racegeneral14.wav|"You have a ''commanding'' lead!"]]
 +
 
 +
''Enemy is in the lead''
 +
*[[Media:Announcer plr racegeneral13.wav|"At this rate, you'll never catch them!"]]
 +
 
 +
''Teammates catching up''
 +
*[[Media:Announcer plr racegeneral01.wav|"You're catching up!"]]
 +
 
 +
''Enemy team catching up''
 +
*[[Media:Announcer plr racegeneral03.wav|"They're getting close!"]]
 +
*[[Media:Announcer plr racegeneral04.wav|"They're catching up!"]]
 +
 
 +
''Teammates falling behind''
 +
*[[Media:Announcer plr racegeneral02.wav|"You've fallen behind!"]]
 +
*[[Media:Announcer plr racegeneral15.wav|"You are losing ground!"]]
 +
 
 +
''Carts are tied''
 +
*[[Media:Announcer plr racegeneral05.wav|"It's neck and neck!"]]
 +
*[[Media:Announcer plr racegeneral06.wav|"This is going to be close!"]]
 +
 
 +
''Teammates are almost winning''
 +
*[[Media:Announcer plr racegeneral12.wav|"You're coming into the final stretch!"]]
 +
 
 +
''Enemy is almost winning''
 +
*[[Media:Announcer plr racegeneral11.wav|"They're coming into the final stretch!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = First stage outcome
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Win''
 +
*[[Media:Announcer plr firststageoutcome01.wav|"SUCCESS!"]]
 +
''Loss''
 +
*[[Media:Announcer plr firststageoutcome02.wav|"You've failed!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = Second stage outcome
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Win''
 +
*[[Media:Announcer plr secondstageoutcome01.wav|"''SUCCESS!'' We will have a head start in the final race!"]]
 +
 
 +
''Win leading to a tie'' (condition-specific)
 +
*[[Media:Announcer plr secondstageoutcome02.wav|"Success! You are now tied!"]]
 +
*[[Media:Announcer plr secondstageoutcome03.wav|"''Failure! You are now tied!''"]]
 +
 
 +
''Loss''
 +
*[[Media:Announcer plr secondstageoutcome04.wav|"You've failed! The ''enemy'' will have a head start in the final race!"]]
 +
}}
 +
 
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = Final stage
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Starting in the lead''
 +
*[[Media:Announcer plr finalstagestart01.wav|"The final race has begun! We have a two minute head start!"]]
 +
*[[Media:Announcer plr finalstagestart03.wav|"The final race has begun! We have a sixty second head start!"]]
 +
*[[Media:Announcer plr finalstagestart02.wav|"The final race has begun! We have a thirty second head start!"]]
 +
 
 +
''Starting with cart locked''
 +
*[[Media:Announcer plr finalstagestart04.wav|"The final race has begun, but our cart will not be available for two minutes!"]]
 +
*[[Media:Announcer plr finalstagestart06.wav|"The final race has begun, but our cart will not be available for sixty seconds!"]]
 +
*[[Media:Announcer plr finalstagestart05.wav|"The final race has begun, but our cart will not be available for thirty seconds!"]]
 +
 
 +
''Starting with a tie''
 +
*[[Media:Announcer plr finalstagestart07.wav|"The final race has ''begun''!"]]
 +
 
 +
''Cart is unlocked''
 +
*[[Media:Announcer plr finalstagestart08.wav|"The ''enemy'' cart is now available!"]]
 +
*[[Media:Announcer plr finalstagestart09.wav|"Our cart is now available!"]]
 +
}}
 +
{{SoundList
 +
|colour    = #F3A957
 +
|title      = Final stage outcome
 +
|image      =
 +
|image-size = 25px
 +
|image-link =
 +
|content    =
 +
''Win''
 +
*[[Media:Announcer plr finalstageoutcome01.wav|"WE WIN!"]]
 +
 
 +
''Loss''
 +
*[[Media:Announcer plr finalstageoutcome02.wav|"''You lose!''"]]
 +
}}
 +
 
 +
{{Audio nav}}
 +
 
 +
[[Category:
 +
Lists of responses/fi]]
 +
-----------------------------------------------------------------------------------------------------------------------------------------------------------
 +
{{Patch layout
 +
| before      = {{Patch name|1|22|2016}}
 +
| day          = 2
 +
| month        = february
 +
| year        = 2016
 +
| after        =
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/20265
 +
| notes        = === Team Fortress 2 ===
 +
* Korjattu tietoturvaan vaikuttava tiedostosysteemiin liittyvä bugi (kiitoksia Simon Pinfoldille reportista)
 +
* Korjattu asiakasohjelman kaatuminen joka liittyi [[vdc:Material|materiaali]]systeemiin
 +
* Korjattu kaatuminen joka tapahtuu kun käyttää keskitasoista tai matalaa tekstuurilaatua staattiselle valoistukselle.
 +
* Korjattu kadonneet [[Teams/fi|tiiminimet]] käyttäessään kustomoitua [[Scoreboard/fi|tulostaulua]]
 +
* Korjattu pistetaulukot, jotka eivät silloin tällöin näkyneet karttaa vaihtaessa
 +
* Kehitelty bspzip -työkalun vakautta kun pakkaa karttoja joissa on paljon kustomoitua materiaalia
 +
* * Päivitetty [[Gargoyle Case/fi|Gargoyle Case/fi]], the [[Fall 2013 Acorns Crate]], the [[Love And War Cosmetics Bundle]], the [[Mann Co. Strongbox]], and the [[Mann Co. Stockpile Crate]]
 +
* Updated the [[vdc:Model|model]]/[[vdc:Material|materials]] for the [[Crusader's Getup]] and [[Arthropod's Aspect]]
 +
* Updated The [[HazMat Headcase]] so it can be equipped by the [[Sniper]]
 +
* Updated The [[Mustachioed Mann]] so it can be equipped by all classes and added a second style
 +
* Updated The [[Special Eyes]] so it can be equipped by the [[Pyro]] and added a second style
 +
* Updated The [[Frenchman's Formals]] to hide the [[Scout]]'s dog-tags
 +
* Updated the {{code|[[equip_region]]}} for the [[Cheater's Lament]] and added a new style
 +
* Updated the [[Backburner]] to add the pilot light
 +
* Updated the [[Rainblower]] to remove the pilot light
 +
* Updated several materials to fix issues caused by {{cvar|mat_picmip}}
 +
* Updated the [[Localization files|localization files]]
 +
* Updated {{code|[[Borneo|pl_borneo]]}}
 +
** Fixed an exploit where players could get outside the map
 +
* Updated {{code|[[Landfall|ctf_landfall]]}}
 +
** Fixed some material issues
 +
* Updated {{code|[[Vanguard|cp_vanguard]]}}
 +
** Added new path to the last [[Control Point|point]]
 +
** New geometry to reduce sightlines on the middle point
 +
** Reorganized [[spawn]] points to better exit final spawns
 +
** Fixed [[Red]] forward spawn door blocking when held open
 +
** Fixed some material issues
 +
=== Undocumented changes ===
 +
* Fixed missing LODs on the [[Grenade Launcher]]
 +
}}
 +
-----------------------------------------------------------------------------------------------------------------------------------------------------------
 +
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Latest revision as of 15:02, 14 November 2020

The Soul Gargoyle is an item received which grants access to Merasmissions. This item is obtained by logging on to Team Fortress 2 anytime during the Scream Fortress 2015 Halloween event. It also provides access to the Halloween Transmute feature.

Leveling Up

The gargoyle starts at Stone quality and is leveled up with souls collected. Current quality of the gargoyle will appear on the scoreboard next to the player's name. A player can receive souls by killing or assisting in killing players, completing map objectives such as capturing a Control Point or pushing the Payload or by finding and collecting a soul gargoyle that appears at random throughout the event.

Level 1 Soul Gargoyle Sad Soul Gargoyle
Level 2
(666 PM)
Soul Gargoyle Bronze Silly Soul Gargoyle
Level 3
(1337 PM)
Soul Gargoyle Silver Sneering Soul Gargoyle
Level 4
(2000 PM)
Soul Gargoyle Gold Happy Soul Gargoyle

Halloween Transmuting

Main article: Halloween Transmute

Accessible via a sub-menu, the Halloween Transmute feature allowed players to trade in three qualifying items in exchange for an untradable, uncraftable cosmetic item from a previous Scream Fortress event.

Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added the Soul Gargoyle.

November 11, 2015 Patch

  • [Undocumented] Updated the description of the Soul Gargoyle.

November 13, 2015 Patch

  • [Undocumented] Updated the description of the Soul Gargoyle.

Trivia

  • The level up milestone '666' is a reference to the "number of the beast" in the New Testament Bible.
    • The level up milestone '1337' is a reference to eleet or leetspeak.
  • Each level of the Soul Gargoyle is holding a different item.
    • The Sad Soul Gargoyle is holding a skull.
    • The Silly Soul Gargoyle is holding a twelve-sided die. The die's sides consist of the nine class emblems, a Saxton Hale emblem, a cigarette emblem (signifying the Administrator), and a swan emblem.
    • The Sneering Soul Gargoyle is holding the talking pumpkin from the Gargoyles & Gravel comic.
    • The Happy Soul Gargoyle is holding a pile of Gargoyles and Gravel books, with the topmost one being the Gravel Master's Handbook.

Gallery



Kartat

Nimi Kuva Peli muoto Tiedosto nimi
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast b1.jpg Payload
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Korjatut luokat

Luokat Muutokset
Leaderboard class pyro.png
Pyro
Pictogram plus.png Added: Sammuttaessa tiimikaverin, 20 terveyspistettä tulee palkkioksi Pyrolle.
Pictogram comment.png Changed: Peräkkäiset ilmapuhallukset eivät suojaa vihollisen projektiileilta "pupuloikkiessa", kunnes osuu maahan.
Pictogram plus.png Changed: Liekinheittimen perusvahinkoThe base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Leaderboard class demoman.png
Demoman
Pictogram comment.png Changed: Kilven tönäisy tekee nyt vahinkoa kaikilta etäisyyksiltä, vahingon määrä riippuu etäisyydestä
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Added: Ryntääminen poistaa nyt kaikki vahingollisuudet (verenvuodon, tulen, Hullun Maidon, Jaraten)
Pictogram comment.png Changed: Kaikilla miekoilla on nyt hitaampi All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Engineer
Pictogram minus.png Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Medic
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Spy
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
TF2 crosshair orange.png
All classes
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Pictogram plus.png Added: Upon spawning, friendly players will show an outline for 10 seconds

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Soldier
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Changed: Decreased blast radius by 20%
Concheror
Concheror
Pictogram comment.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: Added 20% Attack Speed penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Leaderboard class pyro.png
Pyro
Degreaser
Degreaser
Pictogram comment.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram plus.png Removed: Removed damage penalty
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram comment.png Added: Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Demoman
Splendid Screen
Splendid Screen
Pictogram comment.png Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Claidheamh Mòr
Claidheamh Mòr
Pictogram minus.png Removed: Removed charge duration bonus
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Added: Now increases damage taken while active by 15%
Persian Persuader
Persian Persuader
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Now gains charge meter on hit
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Leaderboard class heavy.png
Heavy
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: Removed deploy time penalty
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Changed: Increased holster time penalty
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram comment.png Changed: Damage received and dealt increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Leaderboard class engineer.png
Engineer
Jag
Jag
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Leaderboard class medic.png
Medic
Amputator
Amputator
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
Vaccinator
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Leaderboard class sniper.png
Sniper
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
Cozy Camper
Pictogram comment.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Leaderboard class spy.png
Spy
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
Spy-cicle
Pictogram comment.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram minus.png Added: No random crits

Gallery

External Links


The Administrator

Ylläpitäjän vastaukset ovat aktivoituvia lauseita, jotka aktivoituvat yleensä silloin kun jotain tärkeää tapahtuu, kuten salkun napattua tai kuinka monta sekunttia peliä on jäljellä. Kaikki Ylläpitäjän vastaukset ovat listattuna alle.

Yleiset vastaukset

Setup.png  Valmistautumisaika
Setup.png  Kierroksen loppu
Setup.png  Aikalisä
Achieved.png  Kierroksen loppu
Killicon skull.png  Kierroksen häviö
Eyelandertransparent.png  Äkkikuolema
Killicon fire.png  Pattitilanne
Timer overtime.png  Jatkoaika

Komentopiste -pelimuodon vastaukset

CP Captured RED.png  Control Point being captured, Player defending
CP Locked RED.png  Final Komentopiste on valtauksessa, pelaaja puolustaa

Snowplow -vastaukset

Huomioitavaa: Nämä vastaukset olivat alunperin suunniteltu käytettäväksi Erikoistoimitus -pelimuotoon ja Pommilastikisaan, mutta jäivät käyttämättömiksi. Ne pääsivät lopulta käyttöön Snowplow -karttaan.

Killicon train.png  Junan kellon aika loppu

Pelaaja puolustuksessa

Pelaaja hyökkäyksessä

Killicon train.png  Juna saapuu 2. etappiin, 3. komentopisteeseen

Player defending

Player attacking

Kukkulan kuningas -pelimuodon vastaukset

CP Captured RED.png  Komentopiste vallattu
CP Neutral.png  Komentopiste menetetty

Pommilasti -pelimuodon vastaukset

BLU Bombcart.png  Kierroksen alku
Hoodoo Bombcart.png  Pommilasti lähellä etappia, pelaaja hyökkää
RED Bombcart.png  Pommilasti lähestymässä etappia, pelaaja puolustaa
Lil-chewchew.png  Payload/fi nearing final checkpoint, Player attacking
RED Bombcart.png  Payload/fi nearing final checkpoint, Player defending

Capture the Flag Mode responses

Intel red pickedup.png  Salkku liittolaisen/pelaajan ottamana
Intel blu pickedup.png  Salkku vihollisen ottamana
Intel red idle.png  Salkku liittolaisen/pelaajan tukikohtaan tuomana
Intel blu idle.png  Salkku vihollisen tukikohtaan tuomana
Intel red idle.png  Salkku liittolaisen/pelaajan pudottamana
Intel blu idle.png  Salkku vihollisen pudottamana
Intel red idle.png  Intelligence returned to allied base
Intel blu idle.png  Intelligence returned to enemy base


Arena Mode responses

Wiki bat.png  Match start
Sandman.png  Team scramble
Holy Mackerel.png  Control point available
TheBostonBasher.png  First Blood
RED Candy Cane.png  Flawless defeat
RED Atomizer.png  Flawless victory

WAR! Update responses

Rocket launcher.png  Soldier/Demoman setup time
Directhittransparent.png  Match loss
Sticky IMG.png  Match win
War demo kills.png  War contribution kill War soldier kills.png

Engineer Update responses

Golden Wrench IMG.png  Golden Wrench found
Backpack Golden Wrench.png  Golden Wrench destroyed

Special Delivery responses

For the voice responses associated with the Carnival of Carnage and the Scream Fortress VI Halloween Event, see Halloween Boss voice responses.

Note: Several unused generic responses also exist

Dead Heat Icon.png  Match Start
Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Plan Nine to Outer Space.png  Rocket Launched by player/ally
Plan Nine to Outer Space.png  Rocket Launched by enemy
Poopyheadicon.png  Rocket Crash

Mann vs. Machine responses

Uncharged Canteen.PNG  Upgrade reminder
Setup.png  Wave incoming
Gette it Onne!.png  First wave start
Dead Heat Icon.png  Wave start
Achieved.png  Wave completed
Dead Heat Icon.png  Final wave start
Achieved.png  Final wave completed
Killicon skull.png  Wave lost
Killicon skull.png  Game over
Killicon skull.png  All defenders dead
Smallcredits.png  Bonus acquired
Bomb carried.png  Bomb alerts
Bomb dropped.png  Bomb pushed back
Leaderboard class tank.png  Tank Robot alerts
Leaderboard class tank.png  Tank Robot destruction
Leaderboard class sentry buster.png  Sentry Buster spawning
Backpack Disguise Kit.png  Spy-bots spawning
Backpack Electro Sapper.png  Spy-bot destruction
Backpack Wrench.png  Single Engineer-bot spawning
Backpack Wrench.png  Single Engineer-bot dead, no Teleporter
Backpack Wrench.png  Single Engineer-bot dead, Teleporter active
Backpack Wrench.png  Multiple Engineer-bots spawning
Backpack PDA.png  Multiple Engineer-bots dead, no Teleporters
Backpack PDA.png  Multiple Engineer-bots dead, Teleporters active
Backpack PDA.png  Engineer-bot Teleporter activated
Backpack Tour of Duty Ticket.png  Mann Up Mode activated
Backpack Tour of Duty Ticket.png  Manning Up
Backpack Tour of Duty Ticket.png  Mann Up Mode wave completed

Mannhattan responses

Forward spawn control point captured by robots

Robot Destruction responses

Note: The game mode is currently in beta, meaning the following voice lines may change in the future.

Dead Heat Icon.png  Setup time explanation, or when player joins server mid-game.
Enemy steals reactor core
Teammate steals reactor core


Enemy captures reactor core
Teammate captures reactor core


Reactor core dropped by enemy
Reactor core dropped by teammate
Reactor core returns to enemy base
Reactor core returns to allied base
Enemy almost winning
Teammates almost winning
Miscellaneous

Competitive Mode responses

Note: The game mode is currently in beta, meaning the following voice lines may change in the future.

Setup.png  Setup time

Final Round

Gette it Onne!.png  Match Start
Achieved.png  Win

RED

BLU

Killicon skull.png  Stalemate
Game summary
Outliers

Searching

Available

Not available

Unused responses

General responses

Unknownweapon.png  Match start
Unknownweapon.png  Match ending
Unknownweapon.png  Match win
Unknownweapon.png  Stalemate
Unknownweapon.png  Failure responses
Unknownweapon.png  Alert responses
Item icon Killstreak Kit.png  Killstreak weapon

Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a killstreak weapon.

Control Point Mode responses

Unknownweapon.png  Control Point Mode responses

Capture the Flag responses

Unknownweapon.png  Intelligence responses

Arena Mode responses

Unknownweapon.png  Match starting
Unknownweapon.png  Control point open
Unknownweapon.png  Kill streak
Unknownweapon.png  Last man standing
Unknownweapon.png  Last man standing when enemy team wins by capture

Special Delivery Mode responses

Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for Snowplow.

Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Unknownweapon.png  Suitcase carrier is not moving
Unknownweapon.png  Suitcase is about to explode

Payload Race Mode responses

Note: Many of the lines call for conditions not present in any official Payload Race map

Pushing the cart

General encouragement

Teammates are in the lead

Enemy is in the lead

Teammates catching up

Enemy team catching up

Teammates falling behind

Carts are tied

Teammates are almost winning

Enemy is almost winning

First stage outcome

Win

Loss

Second stage outcome

Win

Win leading to a tie (condition-specific)

Loss

Final stage

Starting in the lead

Starting with cart locked

Starting with a tie

Cart is unlocked

Final stage outcome

Win

Loss

[[Category: Lists of responses/fi]]


Patch notes

Team Fortress 2

Undocumented changes