Difference between revisions of "Obtaining Soldier achievements"

From Team Fortress Wiki
Jump to: navigation, search
(Smoothed out Semper Fry, SMASH, and Spray of Defeat)
m
 
(152 intermediate revisions by 71 users not shown)
Line 1: Line 1:
{{Quotation|'''The Soldier'''|And ''that'' is how you do it, men!|sound=Soldier_autocappedintelligence02.wav}}
+
<onlyinclude>{{Show achievement|Soldier|Ain't Got Time to Bleed
 
 
{{Show achievement|Soldier|Ain't Got Time to Bleed
 
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The [[Equalizer]] will do more damage the lower health you have. When surrounded by enemies, whip out your Equalizer and run towards the nearest target. Rocket jumping into groups of enemies and switching to the Equalizer afterwards can allow you to easily get into melee range without being killed. For example, you can rocket jump into a group of unaware Snipers (such as in 2Fort) and easily kill them. Getting three kills in quick succession is not required; simply don't die or be healed until you do so. Keeping the Equalizer out will prevent a Medic from healing you, but still, try to avoid Dispensers or medkits until you're done. Accomplishing this during a Melee fight in Sudden Death will also count towards this achievement.
+
| obtain-text = Use [[rocket jump]]s to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid [[Medic]]s, [[Dispenser]]s, and [[Health]] pickups until you are done. The [[Rocket Jumper]] does zero self damage, which may be useful to get into range quickly.
 
}}
 
}}
 
{{Show achievement|Soldier|Backdraft Dodger
 
{{Show achievement|Soldier|Backdraft Dodger
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = To unlock this achievement, you do not need to kill the Pyro in question with a rocket. Once a Pyro does reflect one of your rockets, use whatever method you deem fit to dispatch them. If you choose to use rockets, the Pyro may just continue to reflect them away, so using the Shotgun can make this a bit easier. If you have the [[Buff Banner]] or [[Gunboats]] equipped, try to aim for the floor or walls near the Pyro. They will still suffer splash damage and have a harder time reflecting the rockets. It's possible to use your Shovel or Equalizer, but at close range against a Flamethrower (or possibly [[Axtinguisher]]), this is not recommended.
+
| obtain-text = Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the [[Shotgun]]. Some of the Pyro's weapons, like the [[Backburner]] or [[Dragon's Fury]], weaken the Pyro's ability to constantly airblast.
 
}}
 
}}
 
{{Show achievement|Soldier|Banner of Brothers
 
{{Show achievement|Soldier|Banner of Brothers
| obtain-level = Easy-Medium
+
| obtain-level = Medium-Hard
| obtain-text = This is dependent on finding people on your Steam friend list that are willing to aid you. If you are part of a gaming clan, this achievement will be straightforward. Using the Buff Banner during Humiliation (after winning) will make its effects spill over a bit into the next round, allowing you to buff everyone on your team at once, giving an easy way to reach 5 friends in one area. This achievement can also be obtained by using the [[Battalion's Backup]] instead.
+
| obtain-text = Find a group of friends you regularly play with and stick together in firefights. After a victory, use the [[Buff Banner]] in the enemy spawn to buff all of your teammates, as everyone usually groups there after rounds. This achievement can be accomplished by using the [[Battalion's Backup]] or [[Concheror]] instead.
 +
}}
 +
{{Show achievement|Soldier|Bombs Away!
 +
| obtain-level = Medium
 +
| obtain-text = The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the [[B.A.S.E. Jumper]] will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius.
 
}}
 
}}
 
{{Show achievement|Soldier|Bomb Squaddie
 
{{Show achievement|Soldier|Bomb Squaddie
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This can be tedious to earn, as Demomen tend to detonate their stickies if they realize that someone is destroying them. Try not to stand too close to the stickies you are destroying and don't blindly walk around corners. Since the first pellet of your [[Shotgun]] always travels right down the crosshair (provided that you haven't fired your Shotgun for at least one second), you can destroy stickies at a distance while staying out of range, ensuring that you survive long enough to complete this achievement. Whenever possible, try to assist Engineers in protecting their buildings from Demomen by shooting the stickies away. At the beginning of a Attack/Defend or Payload match (if on offense), you may also be able to snipe stickies that Demomen have placed around the gates.
+
| obtain-text = Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as [[Demoman|Demomen]] tend to detonate their Stickybombs once they realize someone is destroying them.  
 
}}
 
}}
 
{{Show achievement|Soldier|Brothers in Harms
 
{{Show achievement|Soldier|Brothers in Harms
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Try to aim for the same targets as friendly Soldiers whenever possible. If possible, try to find another Soldier on your team who also needs the achievement and stick with him. If at least one of you is using the Buff Banner, achievement can be significantly easy, as killing someone while under its effect automatically gives an assist to the banner wielder. If both of you are using the Buff Banner, you can use the Mini-Crit boost from each other to deal increased damage and charge up your own banner.
+
| obtain-text = Coordinate with friendly [[Soldier]]s to destroy the same targets. If both of you are using the [[Buff Banner]], you can use the [[mini-crit boost]] from each other to deal increased damage.
 
}}
 
}}
 
{{Show achievement|Soldier|Crockets Are Such B.S.
 
{{Show achievement|Soldier|Crockets Are Such B.S.
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Your Critical hit chance will increase depending on the damage you do within a set period of time in a single life (to a maximum of a 12% chance per shot), so dealing high amounts of damage will increase the chance of firing two Critical rockets in succession. A 12% Critical chance means you have a 1.44% chance for two Critical rockets in a row. This achievement comes down to statistical luck, but you will eventually get it.
+
| obtain-text = Since you aren't allowed to use critboosts from the [[Kritzkrieg]] or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance.
 
}}
 
}}
 
{{Show achievement|Soldier|Death from Above
 
{{Show achievement|Soldier|Death from Above
| obtain-level = Medium-Hard
+
| obtain-level = Medium
| obtain-text = If you have a Medic with a Kritzkrieg ready, rocket jump when he uses it and quickly fire a rocket at the nearest group of enemy players before you fly out of the Medic's range.  Control points and chokepoints usually have more than one player closely clumped together, making them good places to complete this achievement. You will also earn this achievement if you manage to kill 2 enemies while performing the Equalizer's taunt.
+
| obtain-text = Equip the standard [[Rocket Launcher]] for the larger splash radius and magazine capacity, and the [[B.A.S.E. Jumper]] to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a [[Medic]] assist you with the [[Kritzkrieg]]. You can also unlock this achievement by killing two enemies simultaneously with the [[Grenade (taunt)|Grenade]] taunt.
 
}}
 
}}
 
{{Show achievement|Soldier|Death From Below
 
{{Show achievement|Soldier|Death From Below
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = You do not have to know how to [[juggling|juggle]] enemies, although that is the premise behind this achievement. As long as an enemy is in the air when you kill them, you will get credit. You can pop enemies into the air using your own Direct Hit rockets or receive aid from allied Soldiers, Demomen, or Pyros, all who have attacks that can send enemies skyward. Keep an eye out for jumping or falling opponents. Other Soldiers make prime targets; they are slow, and often jump out of reflex when firing. Take advantage of the Direct Hit's ability to Mini-Crit airborne targets to offset the difficulty caused by its small explosion radius.
+
| obtain-text = You do not need to [[juggling|juggle]] your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies.
 +
}}
 +
{{Show achievement|Soldier|Dogfight
 +
| obtain-level = Medium
 +
| obtain-text = Both you and an enemy [[Soldier]] or [[Demoman]] must use the [[B.A.S.E. Jumper]] for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the [[Direct Hit]] is a useful choice.
 
}}
 
}}
 
{{Show achievement|Soldier|Dominator
 
{{Show achievement|Soldier|Dominator
| obtain-level = Medium
+
| obtain-level = Hard
| obtain-text = [[Domination]]s require four kills on the same target without them killing, or assisting in killing you. Having a [[Medic]] use a [[Kritzkrieg]] on you will greatly assist in dispatching foes quickly and earning dominations, on top of minimizing your chances of being killed. Once you get your first domination, play conservatively, sticking near your base so that if you are injured, a Dispenser or Medic will likely be nearby to heal you. Staying close to other teammates will help score dominations via kill assists and make it harder for enemies you are already dominating to single you out. Using the Buff Banner is strongly recommended, as it allows you to get assist kills without having to directly attack your enemies.
+
| obtain-text = Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists.
 
}}
 
}}
 
{{Show achievement|Soldier|Duty Bound
 
{{Show achievement|Soldier|Duty Bound
| obtain-level = Medium-Hard
+
| obtain-level = Medium
| obtain-text = Due to how the game registers rocket jumping players, it is possible to get this achievement if you get a melee kill shortly after landing or if you were propelled into the air by the rocket of an enemy Soldier. The damage boost that the [[Equalizer]] receives will help you get this, so try rocket jumping when your health is between 80 and 100. This will reduce your health to around 40, giving you the potential to deal more damage. One way to get this achievement is to damage a target with your rockets, then quickly execute a rocket jump to close the distance and kill them right after you land. To improve the chances of making a kill, you can try equipping the Buff Banner and activating it before attempting this achievement.
+
| obtain-text = Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer.
 
}}
 
}}
 
{{Show achievement|Soldier|Engineer to Eternity
 
{{Show achievement|Soldier|Engineer to Eternity
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Being on BLU on Attack/Defend maps will help you get this achievement, as Sentry Guns are much more common on the defending team. When your team makes a push at a Sentry Gun that is being fiercely guarded, circle around it, if possible, and use the [[Rocket Launcher]]'s large splash radius to dispatch the Engineer as he repairs his Sentry Gun. Alternatively, if you have the [[Direct Hit]] and can get a good angle, you can shoot directly at the Engineer. With proper aim, killing him will require three rockets at most. If possible, try to get rockets to deal splash damage off of his Dispenser, hurting him and preventing him from being healed once it is destroyed. Be careful if the enemy Engineer is using the [[Wrangler]] (watch for the glowing shield), as they can attack you at any range with a tougher, harder-hitting Sentry Gun.
+
| obtain-text = When your team makes a push toward an enemy Sentry Gun, circle around it and use the [[Rocket Launcher]]'s large splash radius to dispatch the enemy Engineer.
 
}}
 
}}
 
{{Show achievement|Soldier|For Whom the Shell Trolls
 
{{Show achievement|Soldier|For Whom the Shell Trolls
| obtain-level = Easy
+
| obtain-level = Medium
| obtain-text = Firing a rocket at an enemy's feet will bounce them into the air, at which point you need to shoot them down with the [[Shotgun]]. Classes with low health, such as Scouts, Medics and Spies, are prime targets for this tactic. One good rocket will propel them into the air and reduce their health to around 40, making them easy targets for your Shotgun. It is easier to juggle enemies using the default Rocket Launcher due to its larger splash radius.
+
| obtain-text = Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the [[Shotgun]] or [[Reserve Shooter]]. The Reserve Shooter in particular is made for this purpose.
 
}}
 
}}
 
{{Show achievement|Soldier|Frags of our Fathers
 
{{Show achievement|Soldier|Frags of our Fathers
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Enemies will usually explode into gibs when directly hit and killed with your [[Rocket Launcher]]. This achievement is straightforward, but requires quite a bit of playtime as Soldier. Critical rockets will always gib an enemy, no matter how far they were from the center of the explosion when killed. Note that the enemy must gib; ragdoll deaths will not count for this achievement.
+
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; [[ragdoll]] deaths will not count. Disintegrating an enemy with the [[Cow Mangler 5000]] counts toward this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Geneva Contravention
 
{{Show achievement|Soldier|Geneva Contravention
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = The difficulty of this achievement depends largely on luck and positioning. Try to make your way towards the enemy spawn room right before your team is about to win, then let fly with the Critical boosted rockets at common hiding places (being careful not to get tauntkilled as well). The default Rocket Launcher will help in killing fleeing enemies due to the larger splash radius.
+
| obtain-text = Make your way toward the enemy spawn room right before your team is about to win. Once the [[Humiliation]] phase begins, execute as many enemies as you can using any means necessary.
 
}}
 
}}
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Taunt every time you gib an enemy at close range and eventually they will get a freezecam shot of you with three of their body parts. If possible, try to gib an enemy in an enclosed room, as their body parts will not be able to travel far. This achievement will not unlock if you do it on a BOT.
+
| obtain-text = Every time you gib an enemy in an enclosed space, [[taunt]]. You will eventually produce a freezecam shot that fulfills the achievement requirements.
 
}}
 
}}
 
{{Show achievement|Soldier|Guns of the Navar0wned
 
{{Show achievement|Soldier|Guns of the Navar0wned
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = To unlock this achievement, simply fire rockets at enemy Sentry Guns from a distance. Take advantage of how rockets that hit buildings do not suffer from falloff damage. It should not take more than three or four rockets (or two from the Direct Hit) to kill an unattended Sentry Gun. However, if there is an [[Engineer]] behind the gun, he will be able to repair the Sentry faster than you can damage it. Try aiming at a solid surface near the Engineer to dispatch him using splash damage.  If the Engineer is using the Wrangler, take care of the Engineer first or wait for the Sentry’s shield to drop.
+
| obtain-text = Buildings are not affected by falloff damage, so fire rockets at enemy Sentry Guns from a distance. It should not take more than one full magazine to dispatch any unattended Sentry Gun. If there is an Engineer nearby repairing the Sentry or using the [[Wrangler]], kill him first.  
 
}}
 
}}
 
{{Show achievement|Soldier|Hamburger Hill
 
{{Show achievement|Soldier|Hamburger Hill
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This achievement will take some time, but can be sped up by playing defensively and staying near points on control point maps. Defending any control point, Payload cart, or killing an enemy who is holding your intelligence will contribute one point towards this achievement.
+
| obtain-text = Stay near contested areas to ensure you will be there to defend any Control Point. Defending the [[Payload#Carts|Payload cart]] or killing an enemy who is holding your team's [[Capture the Flag#Intelligence|Intelligence]] will also count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Medals of Honor
 
{{Show achievement|Soldier|Medals of Honor
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = MVPs are the top three point scorers for the winning team of each round. Even if you are at the top of your team’s scoreboard, you will not be an MVP unless you still earn within the top three point scores for that round. This achievement can be done more quickly by excelling in Arena mode. To increase your points per round, try to carry the Buff Banner, capture or defend points, and lead your team’s charges whenever possible. Having a Medic provide you with Kritzkrieg charges can also help you earn more points.
+
| obtain-text = MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to [[Soldier]] again. [[Medics]], for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round.  
 +
}}
 +
{{Show achievement|Soldier|Maximum Potential
 +
| obtain-level = Medium-Hard
 +
| obtain-text = The [[Air Strike]]'s magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the [[B.A.S.E. Jumper]] alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as [[Sawmill]] or [[Lakeside]] give more room to [[rocket jump]] and avoid hazards such as [[Sentry Gun]]s.
 
}}
 
}}
 
{{Show achievement|Soldier|Mutually Assured Destruction
 
{{Show achievement|Soldier|Mutually Assured Destruction
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Snipers will regularly aim at Soldiers due to their bulky size and slow run speed, but this achievement still requires a bit of luck. If you fire rockets at enemy Snipers from a distance, such as on the battlements of 2Fort, you might eventually meet the requirements for this achievement. An alternate way to obtain this achievement is to gib both a Sniper and yourself while he is attacking you. The kill messages will say that the Sniper "finished you off", unlocking the achievement.
+
| obtain-text = Although Snipers regularly aim at [[Soldiers]], this achievement will still require a bit of luck. Fire rockets from a distance to harass enemy Snipers and draw their attention. Alternatively, fight a Sniper at close range and kill both him and yourself with a rocket after taking damage. The Sniper will be credited with finishing you off, thus earning the achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|Near Death Experience
 
{{Show achievement|Soldier|Near Death Experience
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = General play with the Equalizer will eventually unlock this achievement. A more efficient way to get the kills necessary is to damage yourself with the Rocket Launcher, then hide and ambush opponents. Try hiding in dark corners, above doorways, or in areas that are not accessed frequently. Snipers make easier targets, as they are notoriously unaware of their immediate surroundings. They will go down in at most two hits, denying them the chance to counterattack.
+
| obtain-text = When low on health, use the Equalizer's damage boost to quickly kill opponents.
 
}}
 
}}
 
{{Show achievement|Soldier|Out, Damned Scot!
 
{{Show achievement|Soldier|Out, Damned Scot!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Target any Demomen that you see and kill them using any means necessary. Always try to use your class advantages to get the upper hand by attacking them directly, where their indirect-fire weapons can't hit you as easily. Always keep an eye out for sticky traps, using your Shotgun to remove them if need be. Use your Shotgun on Demomen using the [[Chargin' Targe]], as it is more difficult to kill them with your Rocket Launcher. Having the [[Equalizer]] equipped will improve your chances of killing an enemy Demoman in close quarters.
+
| obtain-text = Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the [[Shotgun]] and [[Equalizer]] outdamage their melee weapons.
 +
}}
 +
{{Show achievement|Soldier|Project Excelsior
 +
| obtain-level = Easy
 +
| obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances.
 
}}
 
}}
 
{{Show achievement|Soldier|Ride of the Valkartie
 
{{Show achievement|Soldier|Ride of the Valkartie
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = On a Payload map, continuously push the cart for 30 seconds. Jumping on top of the cart can make it easier to stay on it, but will also make you a conspicuous target for Snipers to kill. You may have better luck with this achievement on larger Payload maps, such as Badwater Basin or Gold Rush stage 3, where it takes longer for the enemy team to regroup and make their way back to the cart.
+
| obtain-text = Stay near the [[Payload#Carts|Payload cart]] for the required amount of time. Larger [[Payload]] maps, such as [[Badwater Basin]], present more opportunities to attempt this achievement. Note that this achievement cannot be earned on [[Payload Race]] maps.
 
}}
 
}}
 
{{Show achievement|Soldier|Screamin' Eagle
 
{{Show achievement|Soldier|Screamin' Eagle
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = You do not need to be airborne or rocket jumping to earn kills for this achievement. All that is required is that you kill an enemy from a higher elevation. This can be done when defending higher control points such as the middle point on Well, point C on Gravel Pit, and the spires on Badlands.  
+
| obtain-text = The [[Soldier]], in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on [[Well (Control Point)|Well]], point C on [[Gravel Pit]], and the spires on [[Badlands (Control Point)|Badlands]]. You do not need to be airborne or rocket jumping.
 
}}
 
}}
 
{{Show achievement|Soldier|Semper Fry
 
{{Show achievement|Soldier|Semper Fry
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = When are ignited by a [[Pyro]], instead of picking up health or calling for a Medic, simply continue playing as usual, killing any nearby enemies. Pyros that are unskilled with the [[compression blast]] or using the [[Backburner]] are easy prey, so you may want to target them first. Using the [[Equalizer]] may help, as you will do more damage as the fire lowers your health.
+
| obtain-text = When ignited by a [[Pyro]], continue to play normally, killing nearby enemies. Pyros who are unskilled with the [[compression blast]] are easy prey.
 
}}
 
}}
 
{{Show achievement|Soldier|S*M*A*S*H
 
{{Show achievement|Soldier|S*M*A*S*H
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = The Kritzkrieg is far more effective for this achievement than the regular ÜberCharge, so be sure to ask for a Kritzkrieg charge whenever possible. Try to find a Medic who is after the Blast Assist achievement to help you. Using the default [[Rocket Launcher]] rather than the [[Direct Hit]] or [[Black Box]] is strongly recommended. The Direct Hit has a smaller blast radius, making it much to kill multiple targets with a single rocket, while the Black Box only carries three rockets in its magazine, forcing you to reload after the third shot. It is also possible to get this achievement by killing players during the 10 seconds of Crit buff after an intelligence capture, or the 5 seconds of Crit buff granted after picking up candy packets from dead players during the Halloween event.
+
| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Blast_Assist|Blast Assist]]", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default [[Rocket Launcher]] for the higher splash damage radius and magazine size. The sheer damage the [[Kritzkrieg]] can deal makes it far more effective for this achievement than the regular ÜberCharge.
 
}}
 
}}
 
{{Show achievement|Soldier|Spray of Defeat
 
{{Show achievement|Soldier|Spray of Defeat
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Taunting with the [[Equalizer]] drawn will kill both you and any nearby enemies, including those that are next to or even behind you, rather than only the ones in front of you. Like other taunt kills, the duration of this taunt is quite long. Unlike other taunt kills, failing means a free trip to the respawn room. Distracted Snipers and Heavies make easy targets. Performing the taunt around a corner will allow you to catch enemies by surprise. Alternatively, you can shoot a Soldier that is performing this taunt and allow him to gib himself, crediting you for the grenade kill and the achievement.
+
| obtain-text = Taunting with the [[Equalizer]] or [[Escape Plan]] drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill [[taunts]]. Target a foe that may be preoccupied, such as a [[Sniper]] or [[Heavy]]. Alternatively, taunt from a hidden location, such as around a corner or outside a [[Teleporters|Teleporter Exit]], and hope an enemy passes by. If you damage an enemy [[Soldier]] who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during [[Humiliation]].
 
}}
 
}}
 
{{Show achievement|Soldier|The Boostie Boys
 
{{Show achievement|Soldier|The Boostie Boys
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = This achievement can be obtained by using either the Buff Banner or Battalion's Backup. If using the Banner, it is recommended to use the default Rocket Launcher to build up your Rage meter, as the splash damage will make it significantly easier to fill. However, using the Backup can charge your meter very quickly since you only have to take 175 damage from enemies for a full charge, allowing you to use it several times in quick succession if you fight on the front lines with a Medic healing you. Whenever you have a full charge ready, notify your teammates via microphone and have them gather around you. If you can't organize them together, try to activate the buff when your team is pushing through an enclosed area, such as the corridors in Gold Rush and Dustbowl stage 3. Your enemies will likely target you once your banner is raised, so play conservatively to avoid getting overwhelmed. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use the banner at least twice in one life to get this achievement. Note that using the banner during Humiliation will spill over a bit into the next round, allowing you to buff everyone on your team when they respawn.
+
| obtain-text = This achievement can be obtained by using either the [[Buff Banner]], [[Battalion's Backup]], or [[Concheror]]. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement.
 
}}
 
}}
 
{{Show achievement|Soldier|The Longest Daze
 
{{Show achievement|Soldier|The Longest Daze
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Find a Scout buddy with the [[Sandman]] equipped and ask him to stun enemies, then kill them at your leisure. This achievement is made a little more difficult due to the fact that only long-range balls will stun players. Killing players running around in the "humiliation" pose will not count towards this achievement.
+
| obtain-text = Coordinate with a [[Scout]] wielding the [[Sandman]] or Heavy with the [[Natascha]] to slow and dispatch enemies. Enemies scared by the [[ghost]] on the event versions of [[Harvest]] & [[Viaduct]] or the [[Horseless Headless Horsemann]] on [[Mann Manor]] are classified as "stunned" and count toward the achievement.
 
 
Alternatively, when playing the event version of [[Harvest]] map, players scared by the ghost will count as "stunned" and killing them will count toward the Achievement. The Horseless Headless Horsemann's scare effect also counts for this achievement.
 
 
}}
 
}}
 
{{Show achievement|Soldier|Trench Warfare
 
{{Show achievement|Soldier|Trench Warfare
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Allowing someone to dominate you is easy, but returning the favor with your [[Shovel]] is another story. If you try to weaken them with rockets or your Shotgun, be careful not to kill them prematurely and accidentally get revenge with the wrong weapon. Try to have your teammates keep them busy and weaken them, then rush in with the Shovel to dig their grave. Alternatively, ambushing them after they have narrowly escaped death from your team mates will allow you to kill them in one or two blows. If you're having trouble with this achievement, you can allow yourself to be dominated by a class that you are strong against (such as a Sniper), and then flank them and kill them at your leisure.
+
| obtain-text = Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could [[rocket jump]] into range and use the [[Market Gardener]]'s airborne crits.
 
}}
 
}}
 
{{Show achievement|Soldier|Tri-Splatteral Damage
 
{{Show achievement|Soldier|Tri-Splatteral Damage
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = It is recommended you have an assisting Medic ÜberCharge you with the Kritzkrieg to guarantee Critical rockets. Try to attack in a location where enemies are more likely to be bunched up, such as near a Teleporter Exit or if an enemy Soldier is leading a charge with the Buff Banner, around a dispenser in the middle of battle, or 3 people capping a point/ This achievement requires significant luck to complete, but it will happen eventually.  Another time to try for this is using the Crit boost you receive after your team has captured the enemy intelligence on a CTF map.
+
| obtain-text = Use the standard [[Rocket Launcher]] for the larger splash radius and attack locations where enemies have clustered. If necessary, have a [[Medic]] aid you with the [[Kritzkrieg]] to guarantee critical rockets.
 +
}}
 +
{{Show achievement|Soldier|Upper Hand
 +
| obtain-level = Medium
 +
| obtain-text = While parachuting with the [[B.A.S.E. Jumper]], look for a cluster of enemies and obtain three kills before landing.
 
}}
 
}}
 
{{Show achievement|Soldier|War Crime and Punishment
 
{{Show achievement|Soldier|War Crime and Punishment
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The criteria of this achievement requires the Medic to have taken damage from an enemy while healing you at the same time. As long as you look out for your Medic teammate, you should unlock this achievement through regular play. This does not have to be done for a single Medic, so if your Medic dies you can still attempt to complete the achievement, though you will probably get this achievement with a single Medic in most cases. Attacking while being ÜberCharged by a Kritzkrieg will also make this easier, as you will be able to kill your enemies very quickly, and they will be focusing fire on you and your Medic.
+
| obtain-text = As an ideal [[Medic buddy]], you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another.  
 
}}
 
}}
 
{{Show achievement|Soldier|War Crime Spybunal
 
{{Show achievement|Soldier|War Crime Spybunal
| obtain-level = Easy-Medium
+
| obtain-level = Easy
| obtain-text = There is always the likelihood of witnessing a teammate die from a backstab, so simply try to kill the Spy with your Rocket Launcher if you see it happen. Keep an ear out for the Critical death screams and kill notifications in the top corner, and quickly turn around if you hear a loud scream near you to ensure that you don't meet the same fate. You can't immediately kill the Spy if he is using the Dead Ringer, as it allows him to survive even a point-blank Critical rocket, so listen for the telltale uncloaking noise if you suspect a Dead Ringer user, and kill him when he's vulnerable.
+
| obtain-text = Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your [[Heads-up display|HUD]] to find the Spy as he tries to escape. If he cloaks, use the splash damage of your [[Rocket Launcher]] to find him.
 
}}
 
}}
 
{{Show achievement|Soldier|Where Eagles Dare
 
{{Show achievement|Soldier|Where Eagles Dare
| obtain-level = Easy
+
| obtain-level = Very Easy
| obtain-text = This achievement will be very simple for experienced rocket jumpers, but for the inexperienced, read the [[rocket jump]] article to learn how to correctly execute one properly. Contrary to the achievement text, the jump does not have to be a max height rocket jump, using a distance rocket jump will also complete this achievement. Practicing using a rocket jump map and the [[Rocket Jumper]] can make this achievement easy to get.
+
| obtain-text = Crouching or being airborne reduces air drag, greatly increasing the degree of [[knockback]] you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead.
 
}}
 
}}
 
{{Show achievement|Soldier|Wings of Glory
 
{{Show achievement|Soldier|Wings of Glory
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement requires quite a bit of luck, as you must meet an enemy Soldier and you must both be in midair within a distance close enough to each other. Kill the airborne Soldier before he kills you with any weapon practical for the situation. If your aim is good, you might get lucky with a well aimed rocket. The Direct Hit will help a lot since the rockets travel much faster and Mini-Crit on juggled opponents. Otherwise, use the Shotgun or your melee weapon if you're close enough. While on the ground, if you can catch an airborne Soldier off-guard with a rocket and you are confident it will hit them and kill them, quickly jump in the air and you may trigger the achievement.  
+
| obtain-text = With good aim, you can use rockets or the [[Shotgun]] to quickly finish off another airborne [[Soldier]] before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow.
 
}}
 
}}
 
{{Show achievement|Soldier|Worth a Thousand Words
 
{{Show achievement|Soldier|Worth a Thousand Words
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply kill an enemy, and taunt with the Shotgun equipped. You do not need to kill the enemy with the Shotgun, though doing so obviates the need to switch weapons.
+
| obtain-text = Upon killing an enemy, taunt with the [[Shotgun]], [[Reserve Shooter]], or [[Panic Attack]].
 
}}
 
}}
 +
</onlyinclude>
 +
{{Achievements}}
  
{{Achievements}}
 
 
{{Soldier Nav}}
 
{{Soldier Nav}}
[[Category:Achievements|Soldier achievements, Obtaining]]
+
 
 +
[[Category:Achievements]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]

Latest revision as of 22:40, 5 July 2023

Ain't Got Time to Bleed
Ain't Got Time to Bleed
Kill 3 players with the Equalizer in a single life without being healed.
Difficulty: Medium
How to obtain: Use rocket jumps to get into melee range quickly. At low health, be careful how you rocket jump and target unsuspecting foes, as you must avoid Medics, Dispensers, and Health pickups until you are done. The Rocket Jumper does zero self damage, which may be useful to get into range quickly.


Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Difficulty: Medium
How to obtain: Use whatever means to dispatch a Pyro that reflects one of your rockets. To prevent the Pyro from continuing to reflect your shots, aim for walls to deal splash damage or switch to the Shotgun. Some of the Pyro's weapons, like the Backburner or Dragon's Fury, weaken the Pyro's ability to constantly airblast.



Bombs Away!
Bombs Away!
Kill 3 people with the Air Strike during a single rocket jump.
Difficulty: Medium
How to obtain: The Air Strike's attack speed is increased while rocket jumping; once you're in the air, look for a cluster of enemies you can fire upon. Using the B.A.S.E. Jumper will extend the amount of time you can spend in the air to kill enemies. Aim carefully and make sure to hit tightly-clustered enemies to compensate for the reduced blast radius.


Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.
Difficulty: Medium
How to obtain: Because the first pellet of your Shotgun always travels down the center of the crosshair, you are able to destroy Stickybombs from a very safe distance. This achievement can be tedious to earn, as Demomen tend to detonate their Stickybombs once they realize someone is destroying them.


Brothers in Harms
Brothers in Harms
Kill 10 enemies while assisting or being assisted by another Soldier.
Difficulty: Easy
How to obtain: Coordinate with friendly Soldiers to destroy the same targets. If both of you are using the Buff Banner, you can use the mini-crit boost from each other to deal increased damage.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.
Difficulty: Very Easy
How to obtain: Since you aren't allowed to use critboosts from the Kritzkrieg or similar sources, this achievement comes down to pure luck. Your chance to randomly fire a critical rocket increases based on how much damage you have dealt recently, to a maximum of a 12% chance per shot. Stay on the offensive to increase your critical hit chance.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Difficulty: Medium
How to obtain: Equip the standard Rocket Launcher for the larger splash radius and magazine capacity, and the B.A.S.E. Jumper to increase time spent in the air. Actively rocket jump in combat and target groups of clustered enemies. If you are having trouble, have a Medic assist you with the Kritzkrieg. You can also unlock this achievement by killing two enemies simultaneously with the Grenade taunt.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.
Difficulty: Easy
How to obtain: You do not need to juggle your enemies; as long as they are in the air when killed, you will earn points toward this achievement. You can pop enemies into the air yourself or get help from your allies.


Dogfight
Dogfight
Kill a parachuting player while parachuting.
Difficulty: Medium
How to obtain: Both you and an enemy Soldier or Demoman must use the B.A.S.E. Jumper for this achievement. When both of you are in the air, trying to bombard the other's team, target the airborne enemy instead. Because you can't rely on splash damage in the air, the Direct Hit is a useful choice.


Dominator
Dominator
Get 3 dominations in a single life.
Difficulty: Hard
How to obtain: Once you get your first domination, play conservatively. You can stay near a friendly Medic to keep healthy or equip a banner to earn assists.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
Difficulty: Medium
How to obtain: Rocket jump toward weakened enemies to quickly close the distance and execute them with your Equalizer.


Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.
Difficulty: Medium
How to obtain: When your team makes a push toward an enemy Sentry Gun, circle around it and use the Rocket Launcher's large splash radius to dispatch the enemy Engineer.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Difficulty: Medium
How to obtain: Fire at the feet of your enemies to propel them into the air. One or two good rockets will be enough to weaken your target to the point that you can finish the job with the Shotgun or Reserve Shooter. The Reserve Shooter in particular is made for this purpose.


Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Soldier. The enemy must explode into gibs; ragdoll deaths will not count. Disintegrating an enemy with the Cow Mangler 5000 counts toward this achievement.


Geneva Contravention
Geneva Contravention
Kill 3 defenseless players after a single match has ended.
Difficulty: Easy-Medium
How to obtain: Make your way toward the enemy spawn room right before your team is about to win. Once the Humiliation phase begins, execute as many enemies as you can using any means necessary.


Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.
Difficulty: Easy
How to obtain: Every time you gib an enemy in an enclosed space, taunt. You will eventually produce a freezecam shot that fulfills the achievement requirements.


Guns of the Navar0wned
Guns of the Navar0wned
Kill 5 Engineer Sentry Guns while you are standing outside of their range.
Difficulty: Easy
How to obtain: Buildings are not affected by falloff damage, so fire rockets at enemy Sentry Guns from a distance. It should not take more than one full magazine to dispatch any unattended Sentry Gun. If there is an Engineer nearby repairing the Sentry or using the Wrangler, kill him first.


Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.
Difficulty: Easy
How to obtain: Stay near contested areas to ensure you will be there to defend any Control Point. Defending the Payload cart or killing an enemy who is holding your team's Intelligence will also count toward this achievement.


Medals of Honor
Medals of Honor
Finish a round as an MVP on a team of 6 or more players 10 times.
Difficulty: Medium
How to obtain: MVPs for each round are the three players from the winning team that scored the most points. To increase your own score per round, actively participate in large firefights and capture objectives. If you are having problems accumulating points, play as a different class before switching to Soldier again. Medics, for example, tend to accumulate a disproportionate amount of points per life compared to their teammates. Once you've attained a sizable lead, switch to Soldier and finish the round.


Maximum Potential
Maximum Potential
Collect enough casualties to get the max clip for the Air Strike.
Difficulty: Medium-Hard
How to obtain: The Air Strike's magazine size starts out with four and maxes out at eight, meaning that you need to use it to obtain four kills in the same life. It is recommended that you use the B.A.S.E. Jumper alongside it so that as your clip size accumulates, you will actually be able to burn through it all in a single engagement. Open maps such as Sawmill or Lakeside give more room to rocket jump and avoid hazards such as Sentry Guns.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.
Difficulty: Hard
How to obtain: Although Snipers regularly aim at Soldiers, this achievement will still require a bit of luck. Fire rockets from a distance to harass enemy Snipers and draw their attention. Alternatively, fight a Sniper at close range and kill both him and yourself with a rocket after taking damage. The Sniper will be credited with finishing you off, thus earning the achievement.


Near Death Experience
Near Death Experience
Kill 20 enemies with your Equalizer while you have less than 25 health.
Difficulty: Medium
How to obtain: When low on health, use the Equalizer's damage boost to quickly kill opponents.


Out, Damned Scot!
Out, Damned Scot!
Kill 500 enemy Demomen.
Difficulty: Easy
How to obtain: Use your class advantages to gain the upper hand against Demomen by attacking them directly; their indirect weaponry can't hit you as easily, while the Shotgun and Equalizer outdamage their melee weapons.


Project Excelsior
Project Excelsior
Parachute 19.47 miles.
Difficulty: Easy
How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances.


Ride of the Valkartie
Ride of the Valkartie
Ride the cart for 30 seconds.
Difficulty: Easy
How to obtain: Stay near the Payload cart for the required amount of time. Larger Payload maps, such as Badwater Basin, present more opportunities to attempt this achievement. Note that this achievement cannot be earned on Payload Race maps.


Screamin' Eagle
Screamin' Eagle
Kill 20 enemies from above.
Difficulty: Medium
How to obtain: The Soldier, in particular, has a great advantage when on high ground. Fire at your enemies from elevated areas such as the middle point on Well, point C on Gravel Pit, and the spires on Badlands. You do not need to be airborne or rocket jumping.


Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.
Difficulty: Easy
How to obtain: When ignited by a Pyro, continue to play normally, killing nearby enemies. Pyros who are unskilled with the compression blast are easy prey.


S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
Difficulty: Medium-Hard
How to obtain: This achievement coincides with "Blast Assist", a corresponding achievement for the Medic. Coordinate with your Medic to attack clustered enemies. Use the default Rocket Launcher for the higher splash damage radius and magazine size. The sheer damage the Kritzkrieg can deal makes it far more effective for this achievement than the regular ÜberCharge.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Difficulty: Medium-Hard
How to obtain: Taunting with the Equalizer or Escape Plan drawn will kill you along with any nearby enemies, making this feat slightly riskier than other kill taunts. Target a foe that may be preoccupied, such as a Sniper or Heavy. Alternatively, taunt from a hidden location, such as around a corner or outside a Teleporter Exit, and hope an enemy passes by. If you damage an enemy Soldier who manages to complete the taunt, you will be credited for the grenade kill and earn the achievement. You cannot obtain this achievement during Humiliation.


The Boostie Boys
The Boostie Boys
Buff 15 teammates with the Buff Banner in a single life.
Difficulty: Medium
How to obtain: This achievement can be obtained by using either the Buff Banner, Battalion's Backup, or Concheror. If you fight on the front lines, your Rage meter will fill up very quickly, allowing for your aura to be used several times in quick succession. Whenever you have a full charge ready, rally your teammates and push forward together. Unless you somehow manage to round up all 15 of your teammates on a 32-player server, you will have to use your banner at least twice in one life to get this achievement.


The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.
Difficulty: Medium
How to obtain: Coordinate with a Scout wielding the Sandman or Heavy with the Natascha to slow and dispatch enemies. Enemies scared by the ghost on the event versions of Harvest & Viaduct or the Horseless Headless Horsemann on Mann Manor are classified as "stunned" and count toward the achievement.


Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.
Difficulty: Medium-Hard
How to obtain: Despite the description, you can obtain this achievement with any melee weapon. The Escape Plan's movement speed can help you chase your nemesis, or you could rocket jump into range and use the Market Gardener's airborne crits.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.
Difficulty: Medium
How to obtain: Use the standard Rocket Launcher for the larger splash radius and attack locations where enemies have clustered. If necessary, have a Medic aid you with the Kritzkrieg to guarantee critical rockets.


Upper Hand
Upper Hand
Kill 3 players during the same parachute deploy.
Difficulty: Medium
How to obtain: While parachuting with the B.A.S.E. Jumper, look for a cluster of enemies and obtain three kills before landing.


War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.
Difficulty: Medium
How to obtain: As an ideal Medic buddy, you should protect your Medic teammate. This does not need to be completed with a single Medic; if your Medic dies, you can still continue with another.


War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.
Difficulty: Easy
How to obtain: Once you see a Spy backstab a teammate, use any means necessary to kill him. Listen for the screams of your teammates and look at the kill notifications on your HUD to find the Spy as he tries to escape. If he cloaks, use the splash damage of your Rocket Launcher to find him.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.
Difficulty: Very Easy
How to obtain: Crouching or being airborne reduces air drag, greatly increasing the degree of knockback you experience from explosions. Contrary to the description, the rocket jump does not have to reach maximum height; it is possible to perform a rocket jump that sends you a large distance horizontally instead.


Wings of Glory
Wings of Glory
Kill an enemy soldier while both you and the target are airborne.
Difficulty: Medium-Hard
How to obtain: With good aim, you can use rockets or the Shotgun to quickly finish off another airborne Soldier before both of you land. This achievement does not require either player to be rocket jumping; you can actually just jump before dealing the killing blow.


Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Shotgun, Reserve Shooter, or Panic Attack.