Difference between revisions of "Taunts"

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[[Image:Scouttaunt3.PNG|right|350px|Scout taunting with the Bat equipped.]]
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[[File:Scouttaunt3.PNG|right|350px|Scout taunting with the Bat equipped.]]
  
 
{{Quotation|'''TF2 Blog''' describing the taunts culture|What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.}}
 
{{Quotation|'''TF2 Blog''' describing the taunts culture|What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.}}
  
Each [[class]] has its own series of '''taunts'''. These can be performed using [[default key]]: {{Key|G}}, which brings up a small menu offering a selection of action taunts, and can be pressed again to perform the stock taunt for their weapon (if it has one), for the PC, OS X, and Linux, [[File:Xbox Button X.png|20px]] for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and {{PS Button|Square|20px}} for the PS3. If the player does not have any taunts equipped in their taunts loadout, pressing the taunt key will directly perform the stock taunt for that weapon, if possible. While [[weapon]]s possess their own unique animation and dialog line(s), others are shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every following line pertaining to a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, certain taunts have effects such as [[healing]] the player and his teammates, [[stun]]ning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|Stalemate]], related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded.  
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'''Taunts''' are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are [[#Special taunts|special taunts]] that can be equipped in the [[Customize items#Loadout and Taunt slots|loadout]] menu.
  
Taunting cannot be performed [[Water|underwater]] or while airborne. The effects of [[knockback]] will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.
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Taunts can be performed by pressing the taunt button ([[List of default keys|default keys]]: {{Key|G}} on PC, [[File:Xbox Button X.png|20px]] on Xbox 360, and {{PS Button|Square|20px}} on PS3), which perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button instead brings up a list of all equipped taunts; pressing the numbers {{Key|1}}-{{Key|8}} performs the special taunt in that slot, while pressing the taunt button a second time performs the regular weapon taunt.
  
A minority of weapons, such as the [[Engineer]]'s [[PDA]]s, [[Jarate]], and [[Sapper]], all lack taunts. The [[Heavy]]'s [[Lunchbox|food]] and [[Scout]]'s [[Lunchbox|drinks]] function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
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Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic or playful effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing [[healing]], [[stun]]ning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "taunt kills".
  
On servers with the variable {{code|tf_allow_taunt_switch}} set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the [[Mann-Conomy Update]], and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt. The default value for this variable is {{code|0}}.
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During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera also switches to a third-person perspective. Taunts cannot be performed [[Water|underwater]] or while airborne. The effects of [[knockback]] instantly cancel most taunts. All taunts, including taunt kills, can be successfully performed while stunned.
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A minority of weapons, such as the [[Engineer]]'s [[PDA]]s, the [[Sniper]]'s [[Jarate]], the [[Spy]]'s [[Sapper]], and most all-class melee weapons on [[Heavy]], lack taunts. The Heavy's [[Lunchbox|food]] and the [[Scout]]'s [[Lunchbox|drinks]] function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.
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The server-side command {{code|tf_allow_taunt_switch}} can allow players to switch weapons mid-taunt:
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* When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
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* When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the [[Mann-Conomy Update]], and later made into a server-side option at community request.
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* When set to 2, weapons can be switched at any time during a taunt.
  
 
{{clr}}
 
{{clr}}
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== Taunts by class ==
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* {{icon class|Scout|link=Scout taunts}} [[Scout taunts]]
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* {{icon class|Soldier|link=Soldier taunts}} [[Soldier taunts]]
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* {{icon class|Pyro|link=Pyro taunts}} [[Pyro taunts]]
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* {{icon class|Demoman|link=Demoman taunts}} [[Demoman taunts]]
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* {{icon class|Heavy|link=Heavy taunts}} [[Heavy taunts]]
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* {{icon class|Engineer|link=Engineer taunts}} [[Engineer taunts]]
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* {{icon class|Medic|link=Medic taunts}} [[Medic taunts]]
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* {{icon class|Sniper|link=Sniper taunts}} [[Sniper taunts]]
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* {{icon class|Spy|link=Spy taunts}} [[Spy taunts]]
  
==Taunts by class==
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== {{Anchor|Kill taunt}} Kill taunts ==
*[[Scout taunts]]
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These taunts can deal 450 [[damage]] or more, and therefore have the potential to kill any opponent in a single hit (with the exception of [[Armageddon]] and [[Execution]], which can only deal a maximum of 400 and 420 damage respectively and thus are not powerful enough to kill a [[Heavy]] with maximum [[overheal]]. The [[Atomizer]]'s [[Grand Slam]] is also incapable of doing this due to only dealing a maximum of 425 damage). Kill taunts can still be used to kill enemy players during the [[Match outcomes#Humiliation|Humiliation]] period and during [[Match outcomes#Stalemate|Stalemates]].
*[[Soldier taunts]]
 
*[[Pyro taunts]]
 
*[[Demoman taunts]]
 
*[[Heavy taunts]]
 
*[[Engineer taunts]]
 
*[[Medic taunts]]
 
*[[Sniper taunts]]
 
*[[Spy taunts]]
 
  
==Taunt kills==
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{{Kill taunt table}}
Certain taunts are known as "taunt kills" or "taunt attacks," as they deal 400 [[damage]] or more and have the potential to kill any opponent in a single hit (with the exception of [[Armageddon]] and [[Execution]], which can only deal a maximum of 400 damage and thus are not powerful enough to kill a [[Heavy]] with maximum [[overheal]]; and with the exception of [[Fencing]], which hits an enemy three times before killing them).
 
  
{| class="wikitable grid"
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== Ability taunts ==
! class="header" | Class
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These taunts have some sort of unique ability that can affect gameplay other than harming enemies.
! class="header" | Kill Taunt
 
! class="header" | Kill Icons
 
! class="header" | Weapons
 
! class="header" | Damage
 
! class="header" | Duration
 
! class="header" | Details
 
|-
 
| align="center" | {{Class link|Scout|br=yes}}
 
| align="center" | {{Table icon|Home Run}}
 
| align="center" | {{Icon killicon|weapon=Home Run}}
 
| align="center" | [[Sandman]]<br/>[[Atomizer]]
 
| align="center" | 500 (Instant kill)
 
| align="center" | 5 seconds
 
| align="center" | Sends the enemy [[ragdoll]] flying <BR> Slowest kill taunt
 
|-
 
| rowspan=2 align="center" | {{Class link|Soldier|br=yes}}
 
| rowspan="2" align="center"| {{Table icon|Kamikaze}}
 
| align="center" | {{Icon killicon|weapon=Kamikaze}}
 
| rowspan=2 align="center" | [[Equalizer]]<br/>[[Escape Plan]]
 
| rowspan=2 align="center" | 500 (Instant kill)
 
| rowspan=2 align="center" | 4 seconds
 
| rowspan=2 align="center" | 6ft blast radius<br/>Can kill multiple enemies<br/>Kills player upon completion <br/>Destroys [[buildings]]
 
|-
 
| align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small>
 
|-
 
| rowspan="5" align="center" | {{Class link|Pyro|br=yes}}
 
| align="center" | {{Table icon|Hadouken}}
 
| align="center" | {{Icon killicon|weapon=Hadouken}}
 
| align="center" | [[Shotgun]]<br/>[[Flare Gun]]<br/>[[Detonator]]<br/>[[Reserve Shooter]]<br/>[[Manmelter]]<br/>[[Panic Attack]]
 
| align="center" |  500 (Instant kill)
 
| align="center" |  3 seconds
 
| align="center" |  Kills with [[fire]] effect<br />Can kill multiple enemies <br/>Slightly slower than [[Showdown]]<br/>Destroys [[buildings]]
 
|-
 
| rowspan=2 align="center" | {{Table icon|Armageddon}}
 
| align="center" | {{Icon killicon|weapon=Armageddon}}
 
| rowspan=2 align="center" | [[Rainblower]]
 
| rowspan=2 align="center" |  400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>60 (afterburn)
 
| rowspan=2 align="center" |  5 seconds
 
| rowspan=2 align="center" |  Deals heavy damage with [[fire]] effect within 6ft radius<br />Applies afterburn<br />Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
 
|-
 
| align="center" | {{Icon killicon|weapon=Rainblower}}<br /><small>'''([[Afterburn]])'''</small>
 
|-
 
| align="center" | {{Table icon|Execution}}
 
| align="center" | {{Icon killicon|weapon=Scorch shot}}
 
| align="center" | [[Scorch Shot]]
 
| align="center" |  400 (Close range)<br/>15 (Medium to long range)
 
| align="center" |  4 seconds
 
| align="center" |  Deals heavy damage with [[fire]] effect at point blank or close range<br /> Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
 
|-
 
| align="center" | {{Table icon|Gas Blast}}
 
| align="center" | {{Icon killicon|weapon=Gas Blast}}
 
| align="center" | [[Thermal Thruster]]
 
| align="center" | 
 
| align="center" |  6 seconds
 
| align="center" | Kills with [[fire]] effect
 
|-
 
| align="center" | {{Class link|Demoman|br=yes}}
 
| align="center" | {{Table icon|Decapitation}}
 
| align="center" | {{Icon killicon|weapon=Decapitation}}
 
| align="center" | [[Eyelander]]<br/>[[Horseless Headless Horsemann's Headtaker]]<br/>[[Claidheamh Mòr]]<br/>[[Half-Zatoichi]]<br/>[[Persian Persuader]]<br/>[[Nessie's Nine Iron]]
 
| align="center" |  500 (Instant kill)
 
| align="center" |  5 seconds
 
| align="center" |  Adds a head to the killer's head count when wielding the [[Eyelander]], [[Nessie's Nine Iron]], or the [[Horseless Headless Horsemann's Headtaker]] <br/> Counts as an honourable kill with the [[Half-Zatoichi]] and allows the user to sheath the weapon without taking damage
 
|-
 
| align="center" | {{Class link|Heavy|br=yes}}
 
| align="center" | {{Table icon|Showdown|}}
 
| align="center" | {{Icon killicon|weapon=Showdown}}
 
| align="center" | [[Fists]]<br/>[[Saxxy]]<br/>[[Apoco-Fists]]<br/>[[Holiday Punch]]
 
| align="center" |  500 (Instant kill)
 
| align="center" |  3 seconds
 
| align="center" |  Has medium range<br/>Can be aimed<br/>Fastest kill taunt
 
|-
 
| rowspan="2" align="center" | {{Class link|Engineer|br=yes}}
 
| align="center" | {{Table icon|Dischord}}
 
| align="center" | {{Icon killicon|weapon=Dischord}}
 
| align="center" | [[Frontier Justice]]
 
| align="center" |  500 (Instant kill)
 
| align="center" |  4 seconds
 
| align="center" |  Smashes the victim's head in, causing their neck to disappear
 
|-
 
| align="center" | {{Table icon|Organ Grinder}}
 
| align="center" | {{Icon killicon|weapon=Organ Grinder}}
 
| align="center" | [[Gunslinger]]
 
| align="center" |  1 per hit <br> (Stun, 14 fast hits) <br> 500 (Instant kill)
 
| align="center" |  4 seconds
 
| align="center" |  Initial hit stuns <br/>[[Gibs]] the opponent if they were killed by the final blow, [[ragdoll]]s if killed by the spinning
 
|-
 
| align="center" | {{Class link|Medic|br=yes}}
 
| align="center" | {{Table icon|Spinal Tap}}
 
| align="center" | {{Icon killicon|weapon=Spinal Tap}}
 
| align="center" | [[Ubersaw]]
 
| align="center" |  1 (Swing, stun effect)<br/>500 (Instant kill)
 
| align="center" |  4 seconds approx
 
| align="center" |  Initial stab has stun effect (1 damage, adds 25% to [[ÜberCharge]] meter), followed by the killing Ubersaw removal (adds 75% to [[ÜberCharge]] meter, 100% in whole)
 
|-
 
| align="center" | {{Class link|Sniper|br=yes}}
 
| align="center" | {{Table icon|Skewer}}
 
| align="center" | {{Icon killicon|weapon=Skewer}}
 
| align="center" | [[Huntsman]]<br/>[[Fortified Compound]]
 
| align="center" |  None (Stab, stun effect)<br/>500 (Instant kill)
 
| align="center" |  4 seconds 
 
| align="center" |  Arrow stab with stun effect, followed by arrow removal, causing death<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
 
|-
 
| align="center" | {{Class link|Spy|br=yes}}
 
| align="center" | {{Table icon|Fencing}}
 
| align="center" | {{Icon killicon|weapon=Fencing}}
 
| align="center" | [[Knife]]<br/>[[Your Eternal Reward]]<br/>[[Conniver's Kunai]]<br/>[[Saxxy]]<br/>[[Big Earner]]<br/>[[Wanga Prick]]<br/> [[Black Rose]]
 
| align="center" |  50 (Swings)<br/>500 (Instant kill)
 
| align="center" |  5 seconds
 
| align="center" |  Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage<br/>Can affect multiple opponents<br/>Destroys buildings
 
|}
 
<br>
 
  
Other taunts will grant the user and/or their teammates special abilities.
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{{Ability taunt table}}
{| class="wikitable grid"
 
! class="header" | Class
 
! class="header" | Taunt Effects
 
! class="header" | Weapons
 
! class="header" | Duration
 
! class="header" | Details
 
|-
 
| align="center" | {{Class link|Scout|br=yes}}
 
| align="center" | [[Image:Community_Scout_Strategy_Header.png|100x100px]]<br>'''[[Bonk! Atomic Punch|Drinking]]
 
| align="center" | [[Bonk! Atomic Punch]]<br/> [[Crit-a-Cola]]
 
| align="center" |  1.2 seconds
 
| align="center" |  The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink<br/>[[Bonk! Atomic Punch]]: Grants the user invulnerability for 8 seconds, and forces the user into a third-person perspective for the duration of the effect<br>[[Crit-a-Cola]]: Grants an 8 second mini-crit boost and a 25% speed increase, at the cost of an extra 10% damage intake and a mark for death for 2 seconds
 
|-
 
| align="center" | {{Class link|Pyro|br=yes}}
 
| align="center" | {{Table icon|Mmmph}}
 
| align="center" | [[Phlogistinator]]
 
| align="center" |  2 seconds
 
| align="center" | The Pyro lifts the [[Phlogistinator]] into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a [[Telefrag]]<br/>Only usable once the [[Phlogistinator]]'s '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
 
|-
 
| align="center" | {{Class link|Heavy|br=yes}}
 
| align="center" | [[Image:Sandvich_Eat.png|100x100px]]<br>'''[[Sandvich|Nomming]]
 
| align="center" | [[Sandvich]]<br/> [[Buffalo Steak Sandvich]]<br/>[[Dalokohs Bar]]<br/>[[Fishcake]]<br/>[[Robo-Sandvich]]<br/>[[Second Banana]]
 
| align="center" |  4.3 seconds
 
| align="center" |  The Heavy takes a large, noisy nom from his lunchbox item <br/> [[Sandvich]]: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full<br> [[Buffalo Steak Sandvich]]: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use<br/> [[Dalokohs Bar]] and [[Fishcake]]: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use<br /> [[Second Banana]]: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
 
|-
 
| align="center" | {{Class link|Engineer|br=yes}}
 
| align="center" | {{Table icon|Eureka Effect Taunt}}
 
| align="center" | [[Eureka Effect]]
 
| align="center" |  2 seconds
 
| align="center" |  The Engineer raises his [[Eureka Effect]] to the heavens, causing lightning to strike him<br/>Teleports the player to his own [[Teleporter]] exit (regardless of whether it is active) or back to spawn
 
|-
 
| rowspan="2" align="center" | {{Class link|Medic|br=yes}}
 
| align="center" | {{Table icon|Oktoberfest}}
 
| align="center" | [[Kritzkrieg]]
 
| align="center" |  4 seconds
 
| align="center" |  The Medic takes a whiff of his own medicine, healing for 11 health
 
|-
 
| align="center" | {{Table icon|Medicating Melody}}
 
| align="center" | [[Amputator]]
 
| align="center" |  4 seconds
 
| align="center" |  The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br/>Builds low amounts of [[Übercharge]] with enough healing
 
|}
 
  
==Action taunts==
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== Special taunts ==
These are separate taunts that can be equipped in 8 different slots.  Pressing {{key|G}} will bring up the taunt menu, allowing them to perform the taunt of their choice.
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These taunts are equipped in the taunts section of the loadout menu.
  
{| class="wikitable grid"
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{{Special taunt table}}
! class="header" | Class
 
! class="header" | Taunt
 
! class="header" | Duration
 
! class="header" | Details
 
|-
 
| rowspan="4" align="center" | {{Class link|Scout|br=yes}}
 
| align="center" | {{Table icon|Battin' A Thousand}}
 
| align="center" | 5 seconds
 
| When used, the Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting [[Bonk! Atomic Punch]] surround him. He then throws it in the air, and flips it on his right hand while yawning.
 
|-
 
| align="center" | {{Table icon|Deep Fried Desire}}
 
| align="center" | 4 seconds
 
| When used, the Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene as seen in [[Expiration Date]].
 
|-
 
| align="center" | {{Table icon|Boston Breakdance}}
 
| align="center" | 4 seconds
 
| When activated, the Scout does a spinning breakdance on his head while music from the [[Boston Boom-Bringer]] plays. At the end, the Scout hops briskly onto his feet and shrugs.
 
|-
 
| align="center" | {{Table icon|Carlton}}
 
| align="center" | As long as the taunt is held.
 
| When activated, the Scout does the [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Carlton Dance], swinging his arms and swaying his hips from left to right while saying a voiceline.
 
|-
 
| rowspan="3" align="center" | {{Class link|Soldier|br=yes}}
 
| align="center" | {{Table icon|Fresh Brewed Victory}}
 
| align="center" | 5 seconds
 
| When initiated, the Soldier pulls out a coffee mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
 
|-
 
| align="center" | {{Table icon|Soldier's Requiem}}
 
| align="center" | 4 seconds
 
| When initiated, the Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
 
|-
 
| align="center" | {{Table icon|Fubar Fanfare}}
 
| align="center" | 5 seconds
 
| When activated, the Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). The trombone's balancer is depicted with the Team Fortress logo.
 
|-
 
| rowspan="4" align="center" | {{Class link|Pyro|br=yes}}
 
| align="center" | {{Table icon|Party Trick}}
 
| align="center" | 7 seconds
 
| When executed, the Pyro takes out a long balloon, ties it into a [[Balloonicorn]] in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the [[Balloonicorn]] does some aerial flips while burning. With [[Pyrovision]] equipped, the Balloonicorn flies around trailing rainbows instead.
 
|-
 
| align="center" | {{Table icon|Pool Party}}
 
| rowspan="2" align="center" | As long as the taunt is held.
 
| When executed, the Pyro will inflate a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro will exit the pool and destroy it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
 
|-
 
| align="center" | {{Table icon|Balloonibouncer}}
 
| When activated, the Pyro will bring out and ride a spring-mounted Balloonicorn with some voicelines of amusement. Upon canceling the taunt, the Pyro hops off and the Balloonicorn disappears.
 
|-
 
| align="center" | {{Table icon|Headcase}}
 
| align="center" | 5 seconds
 
| When activated, the Pyro pulls out a serving platter with a lid which the Pyro takes off and drops in a vigorous manner to show a platter with the decapitated head of a Heavy which the Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement that then makes the head fall off the platter and hit the floor.
 
|-
 
| rowspan="4" align="center" | {{Class link|Demoman|br=yes}}
 
| align="center" | {{Table icon|Spent Well Spirits}}
 
| align="center" | 10 seconds
 
| When used, the Demoman bites the top off of a grenade, pours a bottle of alcohol and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face.
 
|-
 
| align="center" | {{Table icon|Oblooterated}}
 
| align="center" | 4 seconds
 
| On use, the Demoman takes out a crate of lime-flavored beers, holds a bottle up, and cheers wildly (progressively getting softer with each cheer), exactly as shown in [[Expiration Date]].
 
|-
 
| align="center" | {{Table icon|Bad Pipes}}
 
| align="center" | 12 seconds
 
| When used, the Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
 
|-
 
| align="center" | {{Table icon|Scotsmann's Stagger}}
 
| align="center" | As long as taunt is held.
 
| When used, the Demoman walks forward with an unsteady gait, drinking from a bottle of beer in a paper bag. He will occasionally trip and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
 
|-
 
| rowspan="5" align="center" | {{Class link|Heavy|br=yes}}
 
| align="center" | {{Table icon|Proletariat Posedown}}
 
| align="center" | 7 seconds
 
| When used, the Heavy will perform 4 different flexing poses and shout each time he flexes his muscles.
 
|-
 
| align="center" | {{Table icon|Table Tantrum}}
 
| rowspan="4" align="center" | As long as taunt is held.
 
| When used, a table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from a pot on the table straight into his mouth.
 
|-
 
| align="center" | {{Table icon|Boiling Point}}
 
| When used, a table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
 
|-
 
| align="center" | {{Table icon|Russian Arms Race}}
 
| When activated, the Heavy will start doing one armed push-ups.
 
|-
 
| align="center" | {{Table icon|Soviet Strongarm}}
 
| When activated, the Heavy will pull out two large Dumbbells and begin doing a 'cross body hammer curl' exercise. After a certain time has passed the Heavy will re-adjust his shoulders and begin again. When the player ends the taunt the Heavy will stretch out his arms and drop the dumbbells on the ground.
 
|-
 
| rowspan="4" align="center" | {{Class link|Engineer|br=yes}}
 
| align="center" | {{Table icon|Rancho Relaxo}}
 
| rowspan="4" align="center" | As long as taunt is held.
 
| When executed, the Engineer drops his toolbox (similarly to constructing a [[building]]), which unfolds into a reclining lawn chair. He lies back in the chair, and drinks from a beer bottle, burping occasionally as well as saying some quotes. Taunting again or jumping will fold up the chair (to the Engineer's surprise) and end the taunt.
 
|-
 
| align="center" | {{Table icon|Bucking Bronco}}
 
| When activated, the Engineer summons a mechanical bull, which he will mount and ride wildly while hanging on for dear life.
 
|-
 
| align="center" | {{Table icon|Dueling Banjo}}
 
| When activated, a haystack will appear behind the Engineer while he pulls out a banjo, he will then sit down and begin playing it. When the player ends the taunt, the Engineer will place the banjo next to the haystack and get up after which the props will disappear behind him. Pressing Alt-Fire will increase the tempo at which the Engineer plays, and smoke will being rising from his hands. Pressing Primary Fire will return the taunt to its original tempo.
 
|-
 
| align="center" | {{Table icon|Jumping Jack}}
 
| When activated, the Engineer will pull a jackhammer out of his tool pocket and ride on it. When ending the taunt, the Engineer will jump off it and put it back in his tool pocket. While riding, the jackhammer will make a loud noise and create a smoke trail.
 
|-
 
| rowspan="2" align="center" | {{Class link|Medic|br=yes}}
 
| align="center" | {{Table icon|Meet the Medic (taunt)}}
 
| rowspan="2" align="center" | 5 seconds
 
| When used, the Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in the [[Meet The Medic]] short).
 
|-
 
| align="center" | {{Table icon|Results Are In}}
 
| When activated, the Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs, examines it and laughs while saying a quote, then crumples it up and tosses it away.
 
|-
 
| rowspan="4" align="center" | {{Class link|Sniper|br=yes}}
 
| align="center" | {{Table icon|I See You}}
 
| rowspan="2" align="center" | 3 seconds
 
| When executed, the Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
 
|-
 
| align="center" | {{Table icon|Killer Solo}}
 
| When executed, the Sniper pulls out a saxophone and plays several tunes from ''[[Seduce Me! (Soundtrack)|Seduce Me!]]'' while pumping his hips.
 
|-
 
| align="center" | {{Table icon|Most Wanted}}
 
| align="center" | 4 seconds
 
| When executed, the Sniper pulls out a notepad and marker, crosses a name off, and laughs before keeping the notepad.
 
|-
 
| align="center" | {{Table icon|Didgeridrongo}}
 
| align="center" | As long as taunt is held.
 
| When executed, the Sniper pulls out a didgeridoo with a spin, then sits down and plays it. Taunting again causes him to stand up and put the didgeridoo away.
 
|-
 
| rowspan="3" align="center" | {{Class link|Spy|br=yes}}
 
| align="center" | {{Table icon|Buy A Life}}
 
| align="center" | 5 seconds
 
| When executed, the Spy takes a stack of dollar bills with [[Saxton Hale]]'s face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
 
|-
 
| align="center" | {{Table icon|Box Trot}}
 
| align="center" | As long as taunt is held.
 
| When executed, the Spy places a box over himself and crawls across the ground as directed by the player. Taunting again causes the Spy to lift the box, ending the taunt.
 
|-
 
| align="center" | {{Table icon|Disco Fever}}
 
| align="center" | 8 seconds
 
| When activated, groovy music will play while the Spy executes a series of disco moves, saying some voicelines along the way.
 
|-
 
| rowspan="17" align="center" | {{Class link|All classes|br=yes}}
 
| align="center" | {{Table icon|Director's Vision}}
 
| align="center" | 5 seconds
 
| When used, the player will put their hands and arms out in front of them to forms a square with their fingers, as to suggest a camera. Similarly to the "Meet the Director" comic.
 
|-
 
| align="center" | {{Table icon|Schadenfreude}}
 
| align="center" | Variable
 
| When initialized, the player laughs at your opponents'('s) demise and utter failure.
 
|-
 
| align="center" | {{Table icon|High Five!}}
 
| align="center" | As long as taunt is held.
 
| When executed, the player holds one hand up and waits for another player to taunt in front of them. The players will high five (as the name suggest) and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts will end the taunt.
 
|-
 
| align="center" | {{Table icon|Shred Alert}}
 
| align="center" | 4 seconds
 
| When equipped, the player summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
 
|-
 
| align="center" | {{Table icon|Conga}}
 
| rowspan="6" align="center" | As long as taunt is held.
 
| When used, the player will indefinitely perform a [[w:conga|conga]] dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt.
 
|-
 
| align="center" | {{Table icon|Square Dance}}
 
| When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a [[w:Square dance|square dance]] while folk music is played. Taunting again or jumping before another player accepts will end the taunt.
 
|-
 
| align="center" | {{Table icon|Skullcracker}}
 
| When executed, the player will tap their head or helmet while waiting for another player to taunt in front of them, at which point the two will bash their heads together. Taunting again or jumping before another player accepts will end the taunt.
 
|-
 
| align="center" | {{Table icon|Flippin' Awesome}}
 
| When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes perform this taunt differently (i.e.: Heavy will flip with one finger and fall over when flipped, etc...)
 
|-
 
| align="center" | {{Table icon|Rock, Paper, Scissors}}
 
| When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt.
 
|-
 
| align="center" | {{Table icon|Kazotsky Kick}}
 
| When executed, the player performs a [[w:russian folk dances|russian dance]]. Other players will be able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Taunting again or jumping will end the taunt.
 
|-
 
| align="center" | {{Table icon|Burstchester}}
 
| rowspan="1" align="center" | Variable
 
| When executed, a creature similar to the [[bread monster]] will pop out of the player's chest, then shortly retract back inside. Each class has a different reaction to the creature's appearance.
 
|-
 
| align="center" | {{Table icon|Zoomin' Broom}}
 
| rowspan="2" align="center" | As long as taunt is held.
 
| When executed, the player summons a broom and rides it around slowly, as guided by the player. Taunting again makes the class hop off the broom.
 
|-
 
| align="center" | {{Table icon|Mannrobics}}
 
| When executed, the player will start with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players will be able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Pressing Primary or Secondary Fire causes the player to perform different dance actions depending on their current class. Taunting again or jumping will end the taunt.
 
|-
 
| align="center" | {{Table icon|Second Rate Sorcery}}
 
| rowspan="1" align="center" | Variable
 
| When executed, the player will take out a cheap 99¢ staff, attempting to cast a [[magic spell]]. The staff will fail at casting anything but green sparks, which proceeds with the player destroying/throwing/putting the staff away, depending on the class.
 
|-
 
| align="center" | {{Table icon|Victory Lap}}
 
| rowspan="1" align="center" | As long as taunt is held.
 
| When executed, the player will jump into a bumper car similar to the ones seen at the [[Carnival of Carnage]]. The player can move around slowly while driving. Pressing Primary Fire will cause the player to honk the horn of the bumper car. Taunting again or jumping will end the taunt.
 
|-
 
| align="center" | {{Table icon|Yeti Punch}}
 
| rowspan="1" align="center" | Variable
 
| When executed, the player spawns a cardboard cutout of a yeti and destroys it (or attempts to, in case for the [[Scout]]), with the technique varying between classes. The yeti cutout then explodes.
 
|-
 
| align="center" | {{Table icon|Yeti Smash}}
 
| rowspan="1" align="center" | 5 seconds
 
| When activated, it momentarily turns the player into a Yeti, then proceeds to roar while beating their chest then slamming the ground. Along with the transformation there is also a snowflake particle effect very similar to the one played when activating a Noise Maker.
 
|}
 
  
 
== Thriller taunt ==
 
== Thriller taunt ==
[[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]]
+
[[File:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]]
  
During [[Holiday#Halloween|Halloween events]], or if the server has [[Halloween Mode]] turned on, all classes can do the Thriller taunt, which references a dance move from the hit song "[http://www.youtube.com/watch?v=sOnqjkJTMaA Thriller]" by [[w:Michael Jackson|Michael Jackson]]. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt.
+
During [[Holiday#Halloween|Halloween events]], if the server has [[Halloween mode]] turned on, or when playing on [[Ghost Town]], all classes can do the Thriller taunt, which references a dance move from the song "[[w:Thriller (song)|Thriller]]" by [[w:Michael Jackson|Michael Jackson]]. The taunt has a 40% chance<ref>game\server\tf\tf_player.ccp:L18639</ref> to replace a weapon taunt (even for weapons that do not possess a taunt, such as [[Jarate]] and the [[Sapper]]), but does not replace kill taunts, ability taunts, or special taunts.
  
{{youtube|AkE7LgdlA68}}
+
{{Youtube|AkE7LgdlA68}}
  
===Notes===
+
All classes perform this taunt slightly differently; for example, the Pyro stretches their fingers when looking to the sides, the Demoman looks straight forward without moving his head, and the Sniper lifts his feet up.
*All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides.
 
  
 
== Related achievements ==
 
== Related achievements ==
===[[File:Achieved.png|20px|link=General Achievements]] [[General Achievements]]===
+
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =
+
| 1 =
 
{{Show achievement|General|Party Crasher}}
 
{{Show achievement|General|Party Crasher}}
 
{{Show achievement|General|On The Rocks}}
 
{{Show achievement|General|On The Rocks}}
 
{{Show achievement|General|May I Cut In, Too?}}
 
{{Show achievement|General|May I Cut In, Too?}}
 
+
| 2 =
| col2 =
 
 
{{Show achievement|General|Conga Line}}
 
{{Show achievement|General|Conga Line}}
 
{{Show achievement|General|Running with Scissors}}
 
{{Show achievement|General|Running with Scissors}}
Line 416: Line 69:
 
}}
 
}}
  
==={{Class link|Scout}}===
 
{{Show achievement|Scout|Out of the Park|width=50%}}
 
  
==={{Class link|Soldier}}===
+
=== {{Class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Out of the Park}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =
+
| 1 =
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!}}
 
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!}}
 
{{Show achievement|Soldier|Spray of Defeat}}
 
{{Show achievement|Soldier|Spray of Defeat}}
 
+
| 2 =
| col2 =  
 
 
{{Show achievement|Soldier|Worth a Thousand Words}}
 
{{Show achievement|Soldier|Worth a Thousand Words}}
 
}}
 
}}
  
==={{Class link|Pyro}}===
+
 
 +
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =
+
| 1 =
 
{{Show achievement|Pyro|Dance Dance Immolation}}
 
{{Show achievement|Pyro|Dance Dance Immolation}}
 
{{Show achievement|Pyro|Got A Light?}}
 
{{Show achievement|Pyro|Got A Light?}}
 
{{Show achievement|Pyro|Full Spectrum Warrior}}
 
{{Show achievement|Pyro|Full Spectrum Warrior}}
 
+
| 2 =
| col2 =  
 
 
{{Show achievement|Pyro|Freezer Burn}}
 
{{Show achievement|Pyro|Freezer Burn}}
 
{{Show achievement|Pyro|OMGWTFBBQ}}
 
{{Show achievement|Pyro|OMGWTFBBQ}}
 +
{{Show achievement|Pyro|Flip-Kabob}}
 
}}
 
}}
  
==={{Class link|Demoman}}===
+
 
 +
=== {{Class link|Demoman}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =
+
| 1 =
 
{{Show achievement|Demoman|Bloody Merry}}
 
{{Show achievement|Demoman|Bloody Merry}}
 
{{Show achievement|Demoman|Second Eye}}
 
{{Show achievement|Demoman|Second Eye}}
 
+
| 2 =
| col2 =  
 
 
{{Show achievement|Demoman|Scotch Tap}}
 
{{Show achievement|Demoman|Scotch Tap}}
 
}}
 
}}
  
==={{Class link|Heavy}}===
+
 
 +
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =  
+
| 1 =
 
{{Show achievement|Heavy|Konspicuous Konsumption}}
 
{{Show achievement|Heavy|Konspicuous Konsumption}}
 
{{Show achievement|Heavy|Show Trial}}
 
{{Show achievement|Heavy|Show Trial}}
 +
| 2 = {{Show achievement|Heavy|Photostroika}}
 +
}}
 +
  
| col2 = {{Show achievement|Heavy|Photostroika}}
+
=== {{Class link|Engineer}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Engineer|Six String Stinger}}
 +
| 2 = {{Show achievement|Engineer|Honky Tonk Man}}
 
}}
 
}}
  
==={{Class link|Engineer}}===
+
 
 +
=== {{Class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
| col1 = {{Show achievement|Engineer|Six String Stinger}}
+
| 1 = {{Show achievement|Medic|Autopsy Report}}
| col2 = {{Show achievement|Engineer|Honky Tonk Man}}
 
 
}}
 
}}
  
==={{Class link|Medic}}===
 
{{Show achievement|Medic|Autopsy Report|width=50%}}
 
  
==={{Class link|Sniper}}===
+
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
| col1 =  
+
| 1 =
 
{{Show achievement|Sniper|Be Polite}}
 
{{Show achievement|Sniper|Be Polite}}
 
{{Show achievement|Sniper|The Last Wave}}
 
{{Show achievement|Sniper|The Last Wave}}
 +
| 2 = {{Show achievement|Sniper|Shafted}}
 +
}}
  
| col2 = {{Show achievement|Sniper|Shafted}}
+
 
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|For Your Eyes Only}}
 +
| 2 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}
 
}}
 
}}
  
==={{Class link|Spy}}===
+
 
 +
=== {{Achiev type link|replay}} ===
 
{{Achievement table
 
{{Achievement table
| col1 = {{Show achievement|Spy|For Your Eyes Only}}
+
| 1 = {{Show achievement|Replay|Star Of My Own Show}}
| col2 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}
 
 
}}
 
}}
 
===[[File:Tf2arrcamera.png|20px|link=Replay Achievements]] [[Replay achievements]]===
 
{{Show achievement|Replay|Star Of My Own Show|width=50%}}
 
  
 
== Update history ==
 
== Update history ==
 
{{Update history | '''{{Patch name|11|20|2007}}'''
 
{{Update history | '''{{Patch name|11|20|2007}}'''
* Fixed taunt [[exploit]].
+
* Fixed taunt [[Exploits|exploit]].
  
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 
* {{Undocumented}} Added sounds to the Medic's melee taunt if he is using the [[Ubersaw]].
 
* {{Undocumented}} Added sounds to the Medic's melee taunt if he is using the [[Ubersaw]].
  
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
+
'''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
 
* Hadouken taunt now kills people it hits.
 
* Hadouken taunt now kills people it hits.
  
Line 501: Line 166:
  
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update|A Heavy Update]])
 
'''{{Patch name|8|19|2008}}''' ([[Heavy Update|A Heavy Update]])
* {{Undocumented}} The Heavy's Showdown becomes a taunt attack.
+
* {{Undocumented}} The Heavy's High Noon becomes a taunt attack.
 
* {{Undocumented}} Added a taunt used by the [[Killing Gloves of Boxing]].
 
* {{Undocumented}} Added a taunt used by the [[Killing Gloves of Boxing]].
  
Line 507: Line 172:
 
* Demoman's bottle taunt has received a 'burp' sound.
 
* Demoman's bottle taunt has received a 'burp' sound.
  
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
+
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
* {{Undocumented}} Added Home Run taunt for the [[Sandman]].
+
* {{Undocumented}} Added Grand Slam taunt for the [[Sandman]].
  
 
'''{{Patch name|2|25|2009}}'''
 
'''{{Patch name|2|25|2009}}'''
 
* Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
 
* Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
  
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
+
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}})
 
* Demomen can now detonate their stickies while taunting.
 
* Demomen can now detonate their stickies while taunting.
* Added a taunt for the [[Kritzkrieg]], which also heals for 10 points.  
+
* Added a taunt for the [[Kritzkrieg]], which also heals for 10 points.
 
* {{Undocumented}} The Spy's Fencing becomes a taunt attack.
 
* {{Undocumented}} The Spy's Fencing becomes a taunt attack.
* {{Undocumented}} Added Skewer taunt for the [[Huntsman]].
+
* {{Undocumented}} Added Arrow Stab taunt for the [[Huntsman]].
 
* {{Undocumented}} Added "Spycrab" taunt to the [[Disguise Kit]]
 
* {{Undocumented}} Added "Spycrab" taunt to the [[Disguise Kit]]
  
Line 532: Line 197:
 
* Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
 
* Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
  
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])
+
'''{{Patch name|10|29|2009}}''' ({{update link|Haunted Hallowe'en Special}})
 
* {{Undocumented}} Added Thriller taunt for all classes.
 
* {{Undocumented}} Added Thriller taunt for all classes.
  
Line 538: Line 203:
 
* Fixed the Heavy's fists being hidden while taunting.
 
* Fixed the Heavy's fists being hidden while taunting.
  
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
 
* {{Undocumented}} Added taunts used by the [[Direct Hit]], [[Equalizer]] and [[Eyelander]].
 
* {{Undocumented}} Added taunts used by the [[Direct Hit]], [[Equalizer]] and [[Eyelander]].
 
* {{Undocumented}} Replaced the Soldier's [[Shotgun]] taunt with a 21 Gun Salute taunt. The previous taunt was given to the [[Buff Banner]].
 
* {{Undocumented}} Replaced the Soldier's [[Shotgun]] taunt with a 21 Gun Salute taunt. The previous taunt was given to the [[Buff Banner]].
Line 550: Line 215:
 
* Added Medic Ubersaw kill taunt.
 
* Added Medic Ubersaw kill taunt.
  
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 
* {{Undocumented}} Added taunts used by the [[Frontier Justice]] and [[Gunslinger]].
 
* {{Undocumented}} Added taunts used by the [[Frontier Justice]] and [[Gunslinger]].
 
* {{Undocumented}} Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
 
* {{Undocumented}} Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
Line 557: Line 222:
 
* Fixed the [[Lumbricus Lid]] not playing the correct sound during the Equalizer taunt.
 
* Fixed the [[Lumbricus Lid]] not playing the correct sound during the Equalizer taunt.
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 
* {{Undocumented}} Fixed taunt glitch involving switching weapons quickly.
 
* {{Undocumented}} Fixed taunt glitch involving switching weapons quickly.
 
* {{Undocumented}} Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
 
* {{Undocumented}} Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
Line 572: Line 237:
 
* Fixed the Soldier/Demoman taunts not working correctly when the [[Half-Zatoichi]] is the active weapon.
 
* Fixed the Soldier/Demoman taunts not working correctly when the [[Half-Zatoichi]] is the active weapon.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
*{{Undocumented}} The Spinal Tap taunt now fills the ÜberCharge meter completely.
+
* {{Undocumented}} The Uberslice taunt now fills the ÜberCharge meter completely.
  
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
+
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
 
* Added taunt: [[Director's Vision]].
 
* Added taunt: [[Director's Vision]].
* {{Undocumented}} Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
+
* {{Undocumented}} Added voice responses to the Grenade, Arrow Stab, Oktoberfest, and Uberslice taunts.
 
* {{Undocumented}} Added the Engineer's "Hi-five" taunt back into the game files.
 
* {{Undocumented}} Added the Engineer's "Hi-five" taunt back into the game files.
 
* {{Undocumented}} Added an unused "show" taunt for the Heavy.
 
* {{Undocumented}} Added an unused "show" taunt for the Heavy.
Line 583: Line 248:
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
 
* Added community contributed response rules to various taunts.
 
* Added community contributed response rules to various taunts.
* {{Undocumented}} Added the Decapitation taunt to the [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]].
+
* {{Undocumented}} Added the Barbarian Swing taunt to the [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]].
 
* {{Undocumented}} Removed the Demoman's taunt from the [[Pain Train]].
 
* {{Undocumented}} Removed the Demoman's taunt from the [[Pain Train]].
  
Line 589: Line 254:
 
* {{Undocumented}} Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
 
* {{Undocumented}} Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
  
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
* Added taunts: [[Meet the Medic]] and [[Schadenfreude]].
+
* Added taunts: [[Meet the Medic (taunt)|Meet the Medic]] and [[Schadenfreude]].
* {{undocumented}} Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
+
* {{Undocumented}} Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
  
 
'''{{Patch name|7|1|2011}}'''
 
'''{{Patch name|7|1|2011}}'''
* {{undocumented}} Added the Home Run taunt for the [[Atomizer]].
+
* {{Undocumented}} Added the Grand Slam taunt for the [[Atomizer]].
  
 
'''{{Patch name|7|20|2011}}'''
 
'''{{Patch name|7|20|2011}}'''
Line 606: Line 271:
 
* Fixed supply closets regenerating players while they are taunting.
 
* Fixed supply closets regenerating players while they are taunting.
  
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 
* Added taunt: [[High Five!]].
 
* Added taunt: [[High Five!]].
 
* Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
 
* Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
Line 618: Line 283:
  
 
'''{{Patch name|11|2|2011}}'''
 
'''{{Patch name|11|2|2011}}'''
* Added a taunt for the [[Item sets#Soldier 5|Tin Soldier]] set.
+
* Added a taunt for the [[Tin Soldier]] set.
  
 
'''{{Patch name|11|22|2011}}'''
 
'''{{Patch name|11|22|2011}}'''
* Added a taunt for the [[Item sets#Heavy 3|FrankenHeavy]] set.
+
* Added a taunt for the [[FrankenHeavy]] set.
  
 
'''{{Patch name|12|16|2011}}'''
 
'''{{Patch name|12|16|2011}}'''
 
* Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the [[Phlogistinator]].
 
* Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the [[Phlogistinator]].
 
* Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
 
* Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
* Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.  
+
* Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
+
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
'''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
 
* Added the [[Armageddon]] taunt used by the [[Rainblower]].
 
* Added the [[Armageddon]] taunt used by the [[Rainblower]].
 
* Added the [[Execution]] taunt used by the [[Scorch Shot]].
 
* Added the [[Execution]] taunt used by the [[Scorch Shot]].
Line 641: Line 306:
 
* Fixed the [[Escape Plan]] not using the same taunt as the Equalizer.
 
* Fixed the [[Escape Plan]] not using the same taunt as the Equalizer.
  
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])  
+
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
* Added map stamp effect after a player taunts on a map they have donated towards.  
+
* Added map stamp effect after a player taunts on a map they have donated towards.
  
 
'''{{Patch name|1|8|2013}}'''
 
'''{{Patch name|1|8|2013}}'''
Line 652: Line 317:
 
'''{{Patch name|2|28|2013}}'''
 
'''{{Patch name|2|28|2013}}'''
 
* Updated some of the animations for the Shred Alert taunt.
 
* Updated some of the animations for the Shred Alert taunt.
* Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
+
* Fixed a client crash when attempting to fire the Flame Thrower while coming out of a taunt.
 
* Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
 
* Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
  
Line 661: Line 326:
 
* The [[Beggar's Bazooka]] has been updated to use the same taunt as the [[Direct Hit]].
 
* The [[Beggar's Bazooka]] has been updated to use the same taunt as the [[Direct Hit]].
 
* Fixed an [[exploit]] where players could move around while using a taunt to attack enemies
 
* Fixed an [[exploit]] where players could move around while using a taunt to attack enemies
* Fixed an exploit related to the [[Rocket Jumper]] and the Soldier's [[Kamikaze|grenade taunt]]
+
* Fixed an exploit related to the [[Rocket Jumper]] and the Soldier's [[Grenade (taunt)|grenade taunt]]
* Fixed [[Strange Parts|Taunt Kills Strange]] scores not incrementing properly for the Strange [[Scorch Shot]]
+
* Fixed [[Strange Part|Taunt Kills Strange]] scores not incrementing properly for the Strange [[Scorch Shot]]
  
 
'''{{Patch name|1|23|2014}}'''
 
'''{{Patch name|1|23|2014}}'''
Line 668: Line 333:
 
* Updated the Short Circuit to use the [[Engineer]]'s melee taunt
 
* Updated the Short Circuit to use the [[Engineer]]'s melee taunt
 
* Updated the [[Scotsman's Skullcutter]] to use the [[Demoman]]'s secondary taunt<ref>Uses the [[Grenade Launcher]] taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.</ref>
 
* Updated the [[Scotsman's Skullcutter]] to use the [[Demoman]]'s secondary taunt<ref>Uses the [[Grenade Launcher]] taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.</ref>
* {{undocumented}} Added unused "dosido" taunt animations for the [[Heavy]] and the [[Spy]].
+
* {{Undocumented}} Added unused "dosido" taunt animations for the [[Heavy]] and the [[Spy]].
* {{undocumented}} Added unused "buy a life" taunt animations for the Spy.
+
* {{Undocumented}} Added unused "buy a life" taunt animations for the Spy.
  
 
'''{{Patch name|2|11|2014}} #1'''
 
'''{{Patch name|2|11|2014}} #1'''
Line 676: Line 341:
  
 
'''{{Patch name|6|11|2014}}'''
 
'''{{Patch name|6|11|2014}}'''
* {{undocumented}} Added localization strings for a currently unused taunt slot and in-game taunt [[Heads-up display|HUD]].
+
* {{Undocumented}} Added localization strings for a currently unused taunt slot and in-game taunt [[Heads-up display|HUD]].
* {{undocumented}} Updated the [[backpack]] icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
+
* {{Undocumented}} Updated the [[backpack]] icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
* {{undocumented}} Added a prompt above players in the High Five! taunt pose.
+
* {{Undocumented}} Added a prompt above players in the High Five! taunt pose.
* {{undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
+
* {{Undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
* {{undocumented}} Moved the Director's Vision from the Action slot to the Taunt slot.
+
* {{Undocumented}} Moved the Director's Vision from the Action slot to the Taunt slot.
* {{undocumented}} Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>.
+
* {{Undocumented}} Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>.
* {{undocumented}} Fixed a bug that let players move while taunting.
+
* {{Undocumented}} Fixed a bug that let players move while taunting.
  
'''{{Patch name|6|11|2014}} #2'''
+
'''{{Patch name|6|11|2014|no-link=yes}} #2'''
 
* Fixed not being able to equip the Director's Vision taunt in the Action slot.
 
* Fixed not being able to equip the Director's Vision taunt in the Action slot.
  
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
+
'''{{Patch name|6|18|2014}}''' ({{update link|Love & War Update}})
 
* Added 15 taunts - [[Battin' A Thousand]], [[Deep Fried Desire]], [[Fresh Brewed Victory]], [[Party Trick]], [[Spent Well Spirits]], [[Oblooterated]], [[Rancho Relaxo]], [[Results Are In]], [[I See You]], [[Buy A Life]], [[Conga]], [[Square Dance]], [[Skullcracker]], [[Flippin' Awesome]], [[Rock, Paper, Scissors]].
 
* Added 15 taunts - [[Battin' A Thousand]], [[Deep Fried Desire]], [[Fresh Brewed Victory]], [[Party Trick]], [[Spent Well Spirits]], [[Oblooterated]], [[Rancho Relaxo]], [[Results Are In]], [[I See You]], [[Buy A Life]], [[Conga]], [[Square Dance]], [[Skullcracker]], [[Flippin' Awesome]], [[Rock, Paper, Scissors]].
 
* Fixed the Director's Vision taunt not playing both variations for the Pyro.
 
* Fixed the Director's Vision taunt not playing both variations for the Pyro.
Line 706: Line 371:
 
* Updated the target ID to be hidden while taunting.
 
* Updated the target ID to be hidden while taunting.
  
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]])
+
'''{{Patch name|12|8|2014}}''' ({{update link|End of the Line Update}})
 
* Added Pyro Taunt - [[Pool Party]].
 
* Added Pyro Taunt - [[Pool Party]].
  
Line 713: Line 378:
  
 
'''{{Patch name|3|12|2015}}'''
 
'''{{Patch name|3|12|2015}}'''
* Added 3 taunts: The [[Boston Breakdance]], The [[Killer Solo]] and [[Most Wanted]].
+
* Added 3 taunts: [[Boston Breakdance|The Boston Breakdance]], [[Killer Solo|The Killer Solo]] and [[Most Wanted]].
  
 
'''{{Patch name|3|18|2015}}'''
 
'''{{Patch name|3|18|2015}}'''
 
* Fixed self-made taunts not displaying the community-sparkle particle effect.
 
* Fixed self-made taunts not displaying the community-sparkle particle effect.
  
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
+
'''{{Patch name|7|2|2015}}''' ({{update link|Gun Mettle Update}})
 
* Added group taunt: the [[Kazotsky Kick]].
 
* Added group taunt: the [[Kazotsky Kick]].
 
* Added community taunts: the [[Proletariat Posedown]] and the [[Box Trot]].
 
* Added community taunts: the [[Proletariat Posedown]] and the [[Box Trot]].
Line 736: Line 401:
  
 
'''{{Patch name|8|19|2015}}'''
 
'''{{Patch name|8|19|2015}}'''
* Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).
+
* Fixed players being able to carry the [[PASS Time#The JACK|jack]] while taunting (fixes an exploit with The Eureka Effect).
  
 
'''{{Patch name|8|27|2015}}'''
 
'''{{Patch name|8|27|2015}}'''
 
* Fixed being able to cancel enemy taunts by hitting them with the ball.
 
* Fixed being able to cancel enemy taunts by hitting them with the ball.
  
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
+
'''{{Patch name|10|6|2015}}''' ({{update link|Invasion Community Update}})
 
* {{Undocumented}} Added community taunt: the [[Burstchester]].
 
* {{Undocumented}} Added community taunt: the [[Burstchester]].
  
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
+
'''{{Patch name|10|28|2015}}''' ({{update link|Scream Fortress 2015}})
 
* Added two new community-made taunts to the Mann Co Store - [[Soldier's Requiem]] and [[Zoomin' Broom]].
 
* Added two new community-made taunts to the Mann Co Store - [[Soldier's Requiem]] and [[Zoomin' Broom]].
  
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
+
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 
* Added group taunt: the [[Mannrobics]].
 
* Added group taunt: the [[Mannrobics]].
 
* Added community taunts: the [[Bad Pipes]] and the [[Bucking Bronco]].
 
* Added community taunts: the [[Bad Pipes]] and the [[Bucking Bronco]].
Line 754: Line 419:
 
* Fixed some of the partner taunts not properly hiding the weapons.
 
* Fixed some of the partner taunts not properly hiding the weapons.
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
 
* Added taunt: the [[Carlton]].
 
* Added taunt: the [[Carlton]].
 
* Added community taunts: the [[Balloonibouncer]], [[Disco Fever]] and the [[Fubar Fanfare]].
 
* Added community taunts: the [[Balloonibouncer]], [[Disco Fever]] and the [[Fubar Fanfare]].
 
* Fixed being able to repeatedly activate taunts before the current one had ended while underwater.
 
* Fixed being able to repeatedly activate taunts before the current one had ended while underwater.
  
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
+
'''{{Patch name|10|21|2016}}''' ({{update link|Scream Fortress 2016}})
* Added two new taunts to the Mann Co. Store.
+
* Added two taunts to the Mann Co. Store.
 
** Taunt: [[Victory Lap|The Victory Lap]].
 
** Taunt: [[Victory Lap|The Victory Lap]].
 
** Taunt: [[Second Rate Sorcery]] (community-created).
 
** Taunt: [[Second Rate Sorcery]] (community-created).
Line 768: Line 433:
 
* Fixed taunts not restoring the proper weapon when the taunts are finished.
 
* Fixed taunts not restoring the proper weapon when the taunts are finished.
  
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
+
'''{{Patch name|12|21|2016}}''' ({{update link|Smissmas 2016}})
* Added 3 new taunts to the Mann Co. Store
+
* Added 3 taunts to the Mann Co. Store
 
** The [[Scotsmann's Stagger]] (community-contributed)
 
** The [[Scotsmann's Stagger]] (community-contributed)
 
** The [[Didgeridrongo]] (community-contributed)
 
** The [[Didgeridrongo]] (community-contributed)
Line 776: Line 441:
 
* {{Undocumented}} Added the [[Boiling Point]].
 
* {{Undocumented}} Added the [[Boiling Point]].
  
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
* 5 new community taunts: The [[Dueling Banjo]], the [[Jumping Jack]], the [[Soviet Strongarm]], the [[Russian Arms Race]], and the [[Headcase]]
+
* Added 5 community taunts: The [[Dueling Banjo]], the [[Jumping Jack]], the [[Soviet Strongarm]], the [[Russian Arms Race]], and the [[Headcase]].
* 2 new official taunts: [[Yeti Punch]] and [[Yeti Smash]]
+
* Added 2 official taunts: [[Yeti Punch]] and [[Yeti Smash]].
* 4 new [[Pyro]] items: The [[Dragon's Fury]], the [[Thermal Thruster]] (with a new kill taunt: the [[Gas Blast]]), the [[Gas Passer]], and the [[Hot Hand]]
+
* Added the [[Gas Blast]] taunt used by the [[Thermal Thruster]].
  
'''{{Patch name|10|20|2017}} #2'''
+
'''{{Patch name|10|24|2017}} #2'''
 
* Fixed not being able to use the Thermal Thruster after taunting with it.
 
* Fixed not being able to use the Thermal Thruster after taunting with it.
  
'''{{Patch name|10|25|2017}}
+
'''{{Patch name|10|25|2017}}'''
* Fixed a server crash related to taunting
+
* Fixed a server crash related to taunting.
}}
+
 
 +
'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
 +
* Added 6 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Skating Scorcher|The Skating Scorcher]]
 +
** Taunt: [[Bunnyhopper|The Bunnyhopper]]
 +
** Taunt: [[Runner's Rhythm]]
 +
** Taunt: [[Luxury Lounge]]
 +
** Taunt: [[Surgeon's Squeezebox]]
 +
** Taunt: [[Trackman's Touchdown|The Trackman's Touchdown]]
 +
 
 +
'''{{Patch name|10|19|2018}}''' ({{update link|Scream Fortress 2018}})
 +
* Added two new official taunts to the Mann Co. Store
 +
** Taunt: [[Panzer Pants]]
 +
** Taunt: [[Scooty Scoot|The Scooty Scoot]]
 +
 
 +
'''{{Patch name|12|3|2020}}''' ({{update link|Smissmas 2020}})
 +
* Added 8 new community-contributed taunts to the Mann Co. Store
 +
** [[Pooped Deck|The Pooped Deck]]
 +
** [[Time Out Therapy]]
 +
** [[Rocket Jockey]]
 +
** [[Boston Boarder|The Boston Boarder]]
 +
** [[Scorcher's Solo]]
 +
** [[Texas Truckin']]
 +
** [[Spin-to-Win]]
 +
** [[Fist Bump|The Fist Bump]]
 +
 
 +
'''{{Patch name|10|5|2021}}''' ({{update link|Scream Fortress 2021}})
 +
* Added 5 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: The [[Homerunner's Hobby]]
 +
** Taunt: The [[Profane Puppeteer]]
 +
** Taunt: The [[Drunken Sailor]]
 +
** Taunt: [[Bare Knuckle Beatdown]]
 +
** Taunt: The [[Mannbulance!]]
 +
 
 +
'''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}})
 +
* Added 3 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Doctor's Defibrillators]]
 +
** Taunt: [[Shooter's Stakeout]]
 +
** Taunt: [[Hot Wheeler|The Hot Wheeler]]
 +
 
 +
'''{{Patch name|10|5|2022}}''' ({{update link|Scream Fortress 2022}})
 +
* Added 5 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Travel Agent|The Travel Agent]]
 +
** Taunt: [[Scaredy-cat!|The Scaredy-cat!]]
 +
** Taunt: [[Drunk Mann's Cannon]]
 +
** Taunt: [[Texas Twirl 'Em]]
 +
** Taunt: [[Shanty Shipmate]]
 +
 
 +
'''{{Patch name|12|5|2022}}''' ({{update link|Smissmas 2022}})
 +
* Added 3 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Russian Rubdown]]
 +
** Taunt: [[Tailored Terminal]]
 +
** Taunt: [[Roasty Toasty]]
 +
 
 +
'''{{Patch name|7|12|2023}} #1''' ({{update link|Summer 2023 Update}})
 +
* Added 6 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Killer Joke]]
 +
** Taunt: [[Star-Spangled Strategy]]
 +
** Taunt: [[Head Doctor|The Head Doctor]]
 +
** Taunt: [[Teufort Tango|Tuefort Tango]]
 +
** Taunt: [[Road Rager|The Road Rager]]
 +
** Taunt: [[Killer Signature|The Killer Signature]]
 +
 
 +
'''{{Patch name|7|12|2023|no-link=yes}} #2'''
 +
* Fixed a client crash related to audio and the new taunts.
 +
 
 +
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}})
 +
* Added 4 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Crypt Creeper|The Crypt Creeper]]
 +
** Taunt: [[Roar O'War]]
 +
** Taunt: [[Neck Snap]]
 +
** Taunt: [[Borrowed Bones]]
 +
 
 +
'''{{Patch name|12|7|2023}}''' ({{update link|Smissmas 2023}})
 +
* Added 3 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Cheers!]]
 +
** Taunt: [[Mourning Mercs]]
 +
** Taunt: [[Foul Play]]
 +
 
 +
'''{{Patch name|7|18|2024}} #1''' ({{update link|Summer 2024 Update}})
 +
* Added 4 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Can It!]]
 +
** Taunt: [[Cremators Condolences]]
 +
** Taunt: [[Straight Shooter Tutor]]
 +
** Taunt: [[Unleashed Rage]]
 +
 
 +
'''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}})
 +
* Added 4 new community-contributed taunts to the Mann Co. Store
 +
** Taunt: [[Crushing Defeat]]
 +
** Taunt: [[Peace Out]]
 +
** Taunt: [[Commending Clap]]
 +
** Taunt: [[Punchline|The Punchline]]
 +
 
 +
'''{{Patch name|12|11|2024}}'''
 +
* Added 3 new community-contributed taunts to the Mann Co. Store:
 +
** Taunt: [[Fore-Head Slice]]
 +
** Taunt: [[Peace!]]
 +
** Taunt: [[Curtain Call]]}}
  
 
== Bugs ==
 
== Bugs ==
* Some kill taunts are affected by [[Damage#Distance and randomness modifier|random damage spread]] and have a chance of not dealing 450+ damage, meaning an overhealed [[Heavy]] has a possibility of surviving a Kill taunt.
+
* Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the [[Dalokohs Bar]] and having full health, to survive. Guitar Smash, Barbarian Swing, and Fencing are not reduced.
*Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the [[Dalokoh's Bar]] and having full health, to survive. Only Dischord, Decapitation and Fencing aren't reduced.
 
 
* Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
 
* Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
 
* If the server variable <code>tf_allow_taunt_switch</code> is set to 1 or 2, the effects of [[lunchbox]] items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
 
* If the server variable <code>tf_allow_taunt_switch</code> is set to 1 or 2, the effects of [[lunchbox]] items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
 
** Using primary fire to consume such an item does not cause this to occur.
 
** Using primary fire to consume such an item does not cause this to occur.
* It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
+
* It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model faces one direction, while the kill taunt's effects occur in a different direction.
 
* If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
 
* If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
* If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
+
* If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
* If a Sniper using the Huntsman taunts while stunned by the another Huntsman, they can still use their taunt kill to defend themselves.
 
 
* Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
 
* Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
 +
* Using the Carlton taunt for Scout during round startup causes the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
 +
* Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.
 +
* If a Sniper does the Thriller taunt, they can get both the "Be Polite" and "The Last Wave" [[Sniper achievements]] at the same time, no matter what weapon they have equipped.
 +
<!-- See discussion on talk page before uncommenting
 +
* If one has a custom taunt sound for taunts with background music (such as the Conga) and {{cvar|sv_pure}} does not allow custom taunt music, a slowed down version of the taunt music plays. This music has the same duration as the custom sound. Add as reference: https://youtu.be/i0PvNYrtL4A-->
 +
* It is possible to get out of the stun from the Arrow Stab and Arm Blender kill taunts. <!-- See diff 3631367 for the original edit -->
  
 
== Unused content ==
 
== Unused content ==
 
* There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
 
* There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
 +
* VTF filename strings for several taunt props were located within the {{code|texture_preload_list.txt}} file when it was originally added to the game in [[Scream Fortress 2015]]:
 +
** {{code|materials/models/player/items/taunts/loot_crate/mannco_crate.vtf}}
 +
** {{code|materials/models/workshop/player/items/{{botignore|spy}}/taunt__au_revoir/}} - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
 +
** {{code|materials/models/workshop/player/items/{{botignore|spy}}/taunt_hoodoo_hex/}} - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
 +
** {{code|materials/models/workshop/player/items/{{botignore|spy}}/taunt_sant/}} - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
 +
* The [[Jungle Inferno Update]] added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
 +
* The [[Smissmas 2020]] update added an animation sequence, {{code|taunt_taunt_pyrosnowman}}, for the [https://steamcommunity.com/sharedfiles/filedetails/?id=1574813853 Cold Combustion] taunt.
  
 
== Trivia ==
 
== Trivia ==
* If a player enables <code>tf_allow_taunt_switch 2</code> on a server, then taunts with any [[Pyro]] weapon and switches to the [[Rainblower]] while taunting, the Pyro will have a bubble wand in his hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the [[Armageddon]] taunt, which is usually only visible in [[Pyroland]].
+
* If a player enables <code>tf_allow_taunt_switch 2</code> on a server, then taunts with any [[Pyro]] weapon and switches to the [[Rainblower]] while taunting, the Pyro holds a bubble wand in their hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the [[Armageddon]] taunt, which is usually only visible in [[Pyroland]].
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Unused Victory Mug Taunt.png|The unused "V for Victory" mug model.
 
File:Unused Victory Mug Taunt.png|The unused "V for Victory" mug model.
File:Unused Serving Platter Taunt.png|The unused serving platter model.
+
File:Unused Serving Platter Taunt.png|The unused serving platter model, similar to the [[Headcase]].
 +
File:Backpack Hoodoo Hex.png|[https://steamcommunity.com/sharedfiles/filedetails/?id=537097018 Hoodoo Hex]
 +
File:Backpack Sante.png|[https://www.steamcommunity.com/sharedfiles/filedetails/?id=285497881 Santé!]
 +
File:Backpack Art Of War.png|[https://steamcommunity.com/sharedfiles/filedetails/?id=416613047 Art of War]
 +
File:Backpack Sneaky Feet.png|[https://steamcommunity.com/sharedfiles/filedetails/?id=1393906430 Sneaky Feet]
 +
File:Backpack French Revolutions.png|[https://steamcommunity.com/sharedfiles/filedetails/?id=327239563 French Revolutions]
 +
File:Backpack Au Revoir.png|[https://www.steamcommunity.com/sharedfiles/filedetails/?id=299903909 Au Revoir]
 +
File:Unused Cold Combustion.png|Unused animation sequence for the [https://steamcommunity.com/sharedfiles/filedetails/?id=1574813853 Cold Combustion] taunt.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Responses]]
 +
* [[Voice commands]]
  
 
== References ==
 
== References ==
<references/>  
+
<references/>
 
 
== See also ==
 
*[[Responses]]
 
*[[Voice commands]]
 
  
 
{{Taunt Nav}}
 
{{Taunt Nav}}
  
 +
[[Category:Gameplay]]
 
[[Category:Taunts| ]]
 
[[Category:Taunts| ]]
[[Category:Gameplay]]
 

Latest revision as of 13:01, 13 December 2024

Scout taunting with the Bat equipped.
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.
TF2 Blog describing the taunts culture

Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.

Taunts can be performed by pressing the taunt button (default keys: G on PC, Xbox Button X.png on Xbox 360, and PS Button Square.png on PS3), which perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button instead brings up a list of all equipped taunts; pressing the numbers 1-8 performs the special taunt in that slot, while pressing the taunt button a second time performs the regular weapon taunt.

Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic or playful effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "taunt kills".

During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera also switches to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback instantly cancel most taunts. All taunts, including taunt kills, can be successfully performed while stunned.

A minority of weapons, such as the Engineer's PDAs, the Sniper's Jarate, the Spy's Sapper, and most all-class melee weapons on Heavy, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.

The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt:

  • When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
  • When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server-side option at community request.
  • When set to 2, weapons can be switched at any time during a taunt.

Taunts by class

Kill taunts

These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 and 420 damage respectively and thus are not powerful enough to kill a Heavy with maximum overheal. The Atomizer's Grand Slam is also incapable of doing this due to only dealing a maximum of 425 damage). Kill taunts can still be used to kill enemy players during the Humiliation period and during Stalemates.

Class Taunt Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
500 (Instant kill)
425 with the Atomizer
5.0 seconds Sends the enemy ragdoll flying
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 (Instant kill) 3.7 seconds 1.8m blast radius
Can kill multiple enemies
Kills player upon completion
Destroys buildings
Killicon hhg.png
(Lumbricus Lid)
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Panic Attack
Gas Passer
Hot Hand
500 (Instant kill) 3.7 seconds Kills with fire effect
Can kill multiple enemies
Slightly slower than High Noon
Destroys buildings
Armageddon
Armageddon
Killicon armageddon.png Rainblower 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)
28 (afterburn)
5.2 seconds Deals heavy damage with fire effect within 1.8m radius
Applies afterburn
Can kill multiple enemies
Damage reduced by half for every enemy hit after the initial target
Killicon rainblower.png
(Afterburn)
Execution
Execution
Killicon scorch shot.png Scorch Shot 420 (Close range)
20 (Medium to long range)
60 (Afterburn)
3.3 seconds Deals heavy damage with fire effect at point blank or close range
Acts like a normal Scorch Shot flare at longer ranges or on miss
Consumes ammo
Can be aimed
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 (Instant kill) 6.6 seconds Kills with fire effect
Slowest kill taunt
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Half-Zatoichi
Persian Persuader
Nessie's Nine Iron
500 (Instant kill) 5.0 seconds Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, or the Horseless Headless Horsemann's Headtaker
Counts as an honourable kill with the Half-Zatoichi and allows the user to sheath the weapon without taking damage
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 (Instant kill) 4.3 seconds Has medium range
Can be aimed
Fastest kill taunt
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice 500 (Instant kill) 4.2 seconds Smashes the victim's head in, causing their neck to disappear
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 per hit
(Stun, 14 fast hits)
500 (Instant kill)
4.5 seconds Initial hit stuns
Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning
Uberslice
Uberslice
Killicon uberslice.png Ubersaw 1 (Swing, stun effect)
500 (Instant kill)
4.3 seconds Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
None (Stab, stun effect)
500 (Instant kill)
3.3 seconds Arrow stab with stun effect, followed by the killing arrow removal
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Saxxy
Big Earner
Wanga Prick
Black Rose
Prinny Machete
Golden Frying Pan
50 (Swings)
500 (Instant kill)
5.2 seconds Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage
Can affect multiple opponents
Destroys buildings

Ability taunts

These taunts have some sort of unique ability that can affect gameplay other than harming enemies.

Class Taunt Weapon Duration Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1.2 seconds The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is Marked For Death for 5 seconds (does not stack)
Mmmph
Mmmph
Phlogistinator 2.0 seconds The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds
Grants invulnerability and knockback immunity for the duration of the taunt
Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon
Sandvich Eat.png
Nomming
Sandvich
Robo-Sandvich
Buffalo Steak Sandvich
Dalokohs Bar
Fishcake
Second Banana
4.3 seconds The Heavy takes a large, noisy nom from his lunchbox item
Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
Eureka Effect Taunt
Eureka Effect Taunt
Eureka Effect 2.0 seconds The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him
Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn
Oktoberfest
Oktoberfest
Kritzkrieg 4.0 seconds The Medic takes a whiff of his own medicine, healing 10 health
Medicating Melody
Medicating Melody
Amputator 4.0 seconds The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius
Builds low amounts of Übercharge with enough healing

Special taunts

These taunts are equipped in the taunts section of the loadout menu.

Thriller taunt

The Heavy performing the Thriller taunt.

During Halloween events, if the server has Halloween mode turned on, or when playing on Ghost Town, all classes can do the Thriller taunt, which references a dance move from the song "Thriller" by Michael Jackson. The taunt has a 40% chance[1] to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper), but does not replace kill taunts, ability taunts, or special taunts.

All classes perform this taunt slightly differently; for example, the Pyro stretches their fingers when looking to the sides, the Demoman looks straight forward without moving his head, and the Sniper lifts his feet up.

Related achievements

Achieved.png General achievements

Party Crasher
Party Crasher
Kill 3 players who are doing the Conga within 5 seconds.


On The Rocks
On The Rocks
Lose at Rock, Paper, Scissors 3 times in a row with Rock.


May I Cut In, Too?
May I Cut In, Too?
Melee kill 10 players while they are doing the Square Dance taunt.
Conga Line
Conga Line
Do the Conga with 10 or more players at the same time.


Running With Scissors
Running With Scissors
Win at Rock, Paper, Scissors 3 times in a row with Scissors.


Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.


Leaderboard class scout.png Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.


Leaderboard class soldier.png Soldier

Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.


Leaderboard class pyro.png Pyro

Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Flip-Kabob
Flip-Kabob
Ignite a player that is being flipped by someone using the Flippin' Awesome taunt.


Leaderboard class demoman.png Demoman

Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.


Leaderboard class heavy.png Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Show Trial
Show Trial
Kill an enemy with a taunt.
Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.


Leaderboard class engineer.png Engineer

Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.


Leaderboard class medic.png Medic

Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.


Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Shafted
Shafted
Stab an enemy with an arrow.


Leaderboard class spy.png Spy

For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.


Tf2arrcamera.png Replay achievements

Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision

Update history

November 20, 2007 Patch

April 29, 2008 Patch (Gold Rush Update)

  • [Undocumented] Added sounds to the Medic's melee taunt if he is using the Ubersaw.

June 19, 2008 Patch (Pyro Update)

  • Hadouken taunt now kills people it hits.

July 8, 2008 Patch

August 19, 2008 Patch (A Heavy Update)

  • [Undocumented] The Heavy's High Noon becomes a taunt attack.
  • [Undocumented] Added a taunt used by the Killing Gloves of Boxing.

February 16, 2009 Patch

  • Demoman's bottle taunt has received a 'burp' sound.

February 24, 2009 Patch (Scout Update)

  • [Undocumented] Added Grand Slam taunt for the Sandman.

February 25, 2009 Patch

  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Demomen can now detonate their stickies while taunting.
  • Added a taunt for the Kritzkrieg, which also heals for 10 points.
  • [Undocumented] The Spy's Fencing becomes a taunt attack.
  • [Undocumented] Added Arrow Stab taunt for the Huntsman.
  • [Undocumented] Added "Spycrab" taunt to the Disguise Kit

June 25, 2009 Patch

  • Fixed Dead Ringer damage reduction exploit involving Spy taunting.

August 31, 2009 Patch

September 15, 2009 Patch

  • Eating a Sandvich using the taunt method now heals a Heavy to full health.

October 14, 2009 Patch

  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.

October 29, 2009 Patch (Haunted Hallowe'en Special)

  • [Undocumented] Added Thriller taunt for all classes.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added taunts used by the Direct Hit, Equalizer and Eyelander.
  • [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
  • [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
  • [Undocumented] Added unused "Bottle showoff" taunt for the Demoman.

December 18, 2009 Patch

  • Fixed a server crash caused by the Demoman's taunt kill.

January 13, 2010 Patch

  • Added Medic Ubersaw kill taunt.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added taunts used by the Frontier Justice and Gunslinger.
  • [Undocumented] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Fixed taunt glitch involving switching weapons quickly.
  • [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
  • [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
  • [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.

November 19, 2010 Patch

  • Added the original Ubersaw taunt to the Vita-Saw.

January 3, 2011 Patch

March 15, 2011 Patch

  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] The Uberslice taunt now fills the ÜberCharge meter completely.

May 5, 2011 Patch (Replay Update)

  • Added taunt: Director's Vision.
  • [Undocumented] Added voice responses to the Grenade, Arrow Stab, Oktoberfest, and Uberslice taunts.
  • [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
  • [Undocumented] Added an unused "show" taunt for the Heavy.

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

  • [Undocumented] Added the Grand Slam taunt for the Atomizer.

July 20, 2011 Patch

  • [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
  • [Undocumented] Added an unused "show" taunt for the Soldier.

July 22, 2011 Patch

  • [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.

August 23, 2011 Patch

  • Fixed supply closets regenerating players while they are taunting.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added taunt: High Five!.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
  • Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
  • Taunting with the Saxxy as Medic plays the Medi Gun taunt.
  • Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

November 2, 2011 Patch

November 22, 2011 Patch

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
  • Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
  • Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.

June 27, 2012 Patch (Pyromania Update)

July 2, 2012 Patch

  • Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

July 5, 2012 Patch

  • Fixed the Armageddon taunt attacking players through walls.

September 6, 2012 Patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

December 20, 2012 Patch (Mecha Update)

  • Added map stamp effect after a player taunts on a map they have donated towards.

January 8, 2013 Patch

  • Fixed being able to cross into enemy spawn rooms using the high-five taunt.

February 18, 2013 Patch

February 28, 2013 Patch

  • Updated some of the animations for the Shred Alert taunt.
  • Fixed a client crash when attempting to fire the Flame Thrower while coming out of a taunt.
  • Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.

November 6, 2013 Patch

  • Fixed taunts with a special purpose being overridden by the Halloween taunt.

December 20, 2013 Patch

January 23, 2014 Patch

  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[2]
  • [Undocumented] Added unused "dosido" taunt animations for the Heavy and the Spy.
  • [Undocumented] Added unused "buy a life" taunt animations for the Spy.

February 11, 2014 Patch #1

  • Fixed taunts not previewing in the character loadout screen after being equipped.
  • Fixed the High-Five! taunt not hiding the Engineer's weapon.

June 11, 2014 Patch

  • [Undocumented] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
  • [Undocumented] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
  • [Undocumented] Added a prompt above players in the High Five! taunt pose.
  • [Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • [Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.
  • [Undocumented] Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt, eureka_teleport and taunt_by_name.
  • [Undocumented] Fixed a bug that let players move while taunting.

June 11, 2014 Patch #2

  • Fixed not being able to equip the Director's Vision taunt in the Action slot.

June 18, 2014 Patch (Love & War Update)

June 20, 2014 Patch

  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.

June 23, 2014 Patch

  • Fixed being able to taunt with enemies between spawn room doors.

July 8, 2014 Patch

  • Fixed a bug where players that are taunting would not use the correct animation.

July 17, 2014 Patch

  • Updated the Conga taunt to play sounds on the client instead of the server.

July 30, 2014 Patch

  • Updated the target ID to be hidden while taunting.

December 8, 2014 Patch (End of the Line Update)

January 27, 2015 Patch

March 12, 2015 Patch

March 18, 2015 Patch

  • Fixed self-made taunts not displaying the community-sparkle particle effect.

July 2, 2015 Patch (Gun Mettle Update)

July 3, 2015 Patch

  • Fixed the box used in the Box Trot taunt sometimes being the wrong color.

July 4, 2015 Patch

  • Fixed an exploit related to taunting and then dying on the final control point of Payload maps.

July 8, 2015 Patch

  • Fixed an issue with the Box Trot taunt when window focus changed.
  • Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.

July 23, 2015 Patch

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

August 19, 2015 Patch

  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).

August 27, 2015 Patch

  • Fixed being able to cancel enemy taunts by hitting them with the ball.

October 6, 2015 Patch (Invasion Community Update)

October 28, 2015 Patch (Scream Fortress VII)

December 17, 2015 Patch (Tough Break Update)

January 12, 2016 Patch

  • Fixed some of the partner taunts not properly hiding the weapons.

July 7, 2016 Patch #1 (Meet Your Match Update)

October 21, 2016 Patch (Scream Fortress VIII)

  • Added two taunts to the Mann Co. Store.
  • Added a taunt Unusualifier.
    • A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
    • Can be found as a random bonus item when opening a Creepy Crawly Case.
  • Fixed taunts not restoring the proper weapon when the taunts are finished.

December 21, 2016 Patch (Smissmas 2016)

October 20, 2017 Patch #1 (Jungle Inferno Update)

October 24, 2017 Patch #2

  • Fixed not being able to use the Thermal Thruster after taunting with it.

October 25, 2017 Patch

  • Fixed a server crash related to taunting.

December 21, 2017 Patch (Smissmas 2017)

October 19, 2018 Patch (Scream Fortress X)

December 3, 2020 Patch (Smissmas 2020)

October 5, 2021 Patch (Scream Fortress XIII)

December 2, 2021 Patch (Smissmas 2021)

October 5, 2022 Patch (Scream Fortress XIV)

December 5, 2022 Patch (Smissmas 2022)

July 12, 2023 Patch #1 (Summer 2023 Update)

July 12, 2023 Patch #2

  • Fixed a client crash related to audio and the new taunts.

October 9, 2023 Patch #1 (Scream Fortress XV)

December 7, 2023 Patch (Smissmas 2023)

July 18, 2024 Patch #1 (Summer 2024 Update)

October 10, 2024 Patch #1 (Scream Fortress XVI)

December 11, 2024 Patch

Bugs

  • Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the Dalokohs Bar and having full health, to survive. Guitar Smash, Barbarian Swing, and Fencing are not reduced.
  • Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
  • If the server variable tf_allow_taunt_switch is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
    • Using primary fire to consume such an item does not cause this to occur.
  • It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model faces one direction, while the kill taunt's effects occur in a different direction.
  • If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
  • If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
  • Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
  • Using the Carlton taunt for Scout during round startup causes the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
  • Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.
  • If a Sniper does the Thriller taunt, they can get both the "Be Polite" and "The Last Wave" Sniper achievements at the same time, no matter what weapon they have equipped.
  • It is possible to get out of the stun from the Arrow Stab and Arm Blender kill taunts.

Unused content

  • There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
  • VTF filename strings for several taunt props were located within the texture_preload_list.txt file when it was originally added to the game in Scream Fortress 2015:
    • materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
    • materials/models/workshop/player/items/spy/taunt__au_revoir/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_hoodoo_hex/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_sant/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
  • The Jungle Inferno Update added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
  • The Smissmas 2020 update added an animation sequence, taunt_taunt_pyrosnowman, for the Cold Combustion taunt.

Trivia

  • If a player enables tf_allow_taunt_switch 2 on a server, then taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro holds a bubble wand in their hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.

Gallery

See also

References

  1. game\server\tf\tf_player.ccp:L18639
  2. Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.