Difference between revisions of "Quickiebomb Launcher"
(→Damage and function times: Falloff modifier correction 50% to 52.8% (damage spread disabled)) |
BrazilianNut (talk | contribs) m (Moved Crafting to before Strange variant (usual placement).) |
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| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-2 = Projectile | | 3d-viewname-2 = Projectile | ||
− | | used-by = | + | | used-by = {{used by|Demoman}} |
| slot = secondary | | slot = secondary | ||
| contributed-by = {{Backpack Item Link|76561197993359730|3320345995}} | | contributed-by = {{Backpack Item Link|76561197993359730|3320345995}} | ||
− | | released = {{Patch name|12|22|2014}} | + | | released = {{Patch name|12|22|2014}} |
+ | | released-major = Smissmas 2014 | ||
| availability = {{avail|drop|craft|purchase|crate103-strange}} | | availability = {{avail|drop|craft|purchase|crate103-strange}} | ||
| trade = yes | | trade = yes | ||
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| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Stickybomb Launcher | + | | item-kind = {{item kind|Stickybomb Launcher}} |
− | | item-level = 1-99 | + | | item-level = 1 - 99 |
− | | att-1-positive = | + | | att-1-positive = {{attribute|StickiesDetonateStickies}} |
− | | att-2-positive = -0.2 | + | | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|stickybomb_charge_rate|70}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}} |
− | | att-5-negative = -15 | + | | att-5-negative = {{attribute|DamageDone_Negative|-15}} |
− | | att-6-negative = -50 | + | | att-6-negative = {{attribute|ClipSize_Negative|-50}} |
}} | }} | ||
− | {{Quotation|'''The Demoman''' on fast stickybomb bombardment|I don't think they saw that one comin'!|sound= | + | {{Quotation|'''The Demoman''' on fast stickybomb bombardment|I don't think they saw that one comin'!|sound=Demoman cheers06.wav}} |
The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel. | The '''Quickiebomb Launcher''' is a [[Steam Workshop|community-created]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is a black, sleek {{botignore|stickybomb launcher}} with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel. | ||
− | The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, | + | The stickybombs fired by this weapon are spiked, with [[Self-illumination|glowing]] team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the [[Scottish Resistance]]. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the [[Stickybomb Launcher]]. |
− | The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows | + | The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb. |
− | The Quickiebomb Launcher was [ | + | The Quickiebomb Launcher was [https://steamcommunity.com/sharedfiles/filedetails/?id=8090 contributed] to the Steam Workshop. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Explosive | | damagetype = Explosive | ||
| rangetype = Ranged | | rangetype = Ranged | ||
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| base = 102 | | base = 102 | ||
| ramp up % = 120 | | ramp up % = 120 | ||
− | | ramp up = {{ | + | | ramp up = {{Tooltip|122|Only if detonated in under 5 seconds}} |
| fall off = 54 | | fall off = 54 | ||
− | | crit = {{Tooltip|1.8m|6 ft}}: 153<br />{{Tooltip|0.9m|3 ft}}: 222<br />{{ | + | | crit = {{Tooltip|1.8m|6 ft}}: 153<br />{{Tooltip|0.9m|3 ft}}: 222<br />{{Tooltip|Under|Directly underneath the target}}: 302 |
− | | minicrit = {{Tooltip|1.8m|6 ft}}: 69<br />{{Tooltip|0.9m|3 ft}}: 100<br />{{ | + | | minicrit = {{Tooltip|1.8m|6 ft}}: 69<br />{{Tooltip|0.9m|3 ft}}: 100<br />{{Tooltip|Under|Directly underneath the target}}: 138 |
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
− | | splash radius = {{ | + | | splash radius = {{Tooltip|3.6m|189 HU, 11.8 ft}} |
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
| selfdamage = 45-97 | | selfdamage = 45-97 | ||
− | | splash range = {{Tooltip|1.8m|6 ft}}: 40-77<br />{{Tooltip|0.9m|3 ft}}: 51-105<br />{{ | + | | splash range = {{Tooltip|1.8m|6 ft}}: 40-77<br />{{Tooltip|0.9m|3 ft}}: 51-105<br />{{Tooltip|Under|Directly underneath the target}}: 100-104 |
| function times = yes | | function times = yes | ||
| attack interval = 0.6 s | | attack interval = 0.6 s | ||
| reload first = 1.09 s | | reload first = 1.09 s | ||
− | | activation time = {{ | + | | activation time = {{Tooltip|0.5|Earliest time to activate detonations. Stickies take an additional .135 s to detonate}} s |
| reload more = 0.67 s | | reload more = 0.67 s | ||
| max charge time = 1.2 s | | max charge time = 1.2 s | ||
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{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | ingredient-3 = Tide Turner | ||
+ | | result = Quickiebomb Launcher | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | autoresult = Demoman Secondary | ||
+ | }} | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Stickybomb Launcher | + | | item-type = {{item kind|Stickybomb Launcher}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|StickiesDetonateStickies}} |
− | | att-2-positive = -0.2 | + | | att-2-positive = {{attribute|StickyArmTimeBonus|-0.2}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|stickybomb_charge_rate|70}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|stickybomb_charge_damage_increase|35}} |
− | | att-5-negative = -15 | + | | att-5-negative = {{attribute|DamageDone_Negative|-15}} |
− | | att-6-negative = -50 | + | | att-6-negative = {{attribute|ClipSize_Negative|-50}} |
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = yes | | can deal gib damage = yes | ||
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| can deal long range damage = yes | | can deal long range damage = yes | ||
| notes = | | notes = | ||
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}} | }} | ||
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| 1 = {{Show achievement|Soldier|Bomb Squaddie}} | | 1 = {{Show achievement|Soldier|Bomb Squaddie}} | ||
}} | }} | ||
+ | |||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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{{Show achievement|Demoman|The Stickening}} | {{Show achievement|Demoman|The Stickening}} | ||
}} | }} | ||
+ | |||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
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| 1 = {{Show achievement|Heavy|0wn the Means of Production}} | | 1 = {{Show achievement|Heavy|0wn the Means of Production}} | ||
}} | }} | ||
+ | |||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
Line 139: | Line 143: | ||
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | | 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | ||
}} | }} | ||
+ | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
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* {{Undocumented}} Updated the Quickiebomb Launcher's explosion sounds. | * {{Undocumented}} Updated the Quickiebomb Launcher's explosion sounds. | ||
− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | + | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) |
* Changed attributes: | * Changed attributes: | ||
** Increased charge time reduction to -70% (from -50%) | ** Increased charge time reduction to -70% (from -50%) | ||
Line 190: | Line 195: | ||
== Bugs == | == Bugs == | ||
* The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]]. | * The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]]. | ||
− | * Stickybombs that automatically detonate after a ninth bomb is launched | + | * Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs. |
* The [[Demoman achievements|Demoman achievement]] '''Robbed Royal''' can be earned with the Quickiebomb Launcher. | * The [[Demoman achievements|Demoman achievement]] '''Robbed Royal''' can be earned with the Quickiebomb Launcher. | ||
Line 203: | Line 208: | ||
== See also == | == See also == | ||
− | * [[Basic Demoman strategy# | + | * [[Basic Demoman strategy#Quickiebomb Launcher|Quickiebomb Launcher strategy]] |
{{Smissmas 2014 Nav}} | {{Smissmas 2014 Nav}} |
Latest revision as of 20:08, 24 December 2023
“ | I don't think they saw that one comin'!
Click to listen
— The Demoman on fast stickybomb bombardment
|
” |
The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, allowing the user to detonate them after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% decrease in time to maximum charge, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the Stickybomb Launcher.
The bonus damage for charging up stacks multiplicatively with the -15% base damage per bomb and lasts for the duration of the stickybomb's life. This allows the user to set up more powerful stickybomb traps by charging up each bomb.
The Quickiebomb Launcher was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 122 |
Base damage | 100% | 102 |
Maximum fall-off | 52.8% | 54 |
Critical | 1.8m: 153 0.9m: 222 Under: 302 | |
Mini-crit | 1.8m: 69 0.9m: 100 Under: 138 | |
Splash damage | ||
Minimum splash | 50% | 3.6m |
Damage reduction | 1% / 2.88 | |
Splash damage range | 1.8m: 40-77 0.9m: 51-105 Under: 100-104 | |
Self-damage | 45-97 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.5 s | |
Maximum charge time | 1.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Reclaimed Metal | Tide Turner | Quickiebomb Launcher | |||
+ | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Soldier
|
Demoman
|
|
Heavy
|
Engineer
|
Sniper
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|
Update history
- The Quickiebomb Launcher was added to the game. The attributes were:
- Stickybomb arm time reduced by 0.2 seconds.
- Stickybombs can destroy enemy stickybombs.
- Charge time decreased by 50%.
- Stickybombs fizzle after 2 seconds.
- -15% damage penalty.
- -25% clip size.
- Fixed stickybombs not destroying enemy stickybombs.
- Fixed stickybombs fizzling faster than they should.
- Fixed the Quickiebomb Launcher using the wrong death notice icon.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Damage is now increased based on charge amount when the bomb is fired.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Fizzle time increased from 2 seconds to 4 seconds.
- [Undocumented] Updated all Stickybomb Launcher's reload sounds.
- [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Changed attributes:
- Increased charge time reduction to -70% (from -50%)
- Increased damage bonus for (max) charged shots to +35% (from +25%)
- Increased clip size penalty to -50% (from -25%)
- Removed "Stickybombs fizzle 4 seconds after landing"
- Added Strange quality.
- Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
Bugs
- The Quickiebomb Launcher cannot be used to destroy stickybombs from Sticky Jumper.
- Stickybombs that automatically detonate after a ninth bomb is launched do not destroy enemy Stickybombs.
- The Demoman achievement Robbed Royal can be earned with the Quickiebomb Launcher.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|