Difference between revisions of "Huntsman"
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| kill-icon-4 = flaming huntsman afterburn | | kill-icon-4 = flaming huntsman afterburn | ||
| kill-icon-5 = flaming huntsman headshot | | kill-icon-5 = flaming huntsman headshot | ||
− | | kill-icon-6 = | + | | kill-icon-6 = arrow stab |
| kill-tooltip-6 = Taunting | | kill-tooltip-6 = Taunting | ||
− | | used-by = | + | | used-by = {{used by|Sniper}} |
| slot = primary | | slot = primary | ||
− | | released = {{Patch name|5|21|2009}} | + | | released = {{Patch name|5|21|2009}} |
+ | | released-major = Sniper vs. Spy Update | ||
| availability = {{avail|unlock|drop|craft|purchase|crate8|crate40-strange|crate52-festive|collectors}} | | availability = {{avail|unlock|drop|craft|purchase|crate8|crate40-strange|crate52-festive|collectors}} | ||
| marketable = yes | | marketable = yes | ||
Line 31: | Line 32: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Bow | + | | item-kind = {{item kind|Bow}} |
| item-level = 10 | | item-level = 10 | ||
}} | }} | ||
− | {{Quotation|'''Huntsman''' publicity blurb| | + | {{Quotation|'''Huntsman''' publicity blurb|Any experienced {{botignore|sniper}} will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!}} |
− | The '''Huntsman''' is an unlockable [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a | + | The '''Huntsman''' is an unlockable [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a wooden recurve bow held together with black tape. When the Huntsman is equipped, the Sniper carries arrows in the rifle case strapped to his back. |
− | + | Unlike the Sniper's other primary weapons, which fire [[hitscan|bullets]], the Huntsman fires arrow [[projectiles]]. Holding the primary fire button {{DK|MOUSE1}} draws the bow and begins charging a shot. Releasing primary fire launches the arrow. The longer primary fire is held, the greater the charge and the more damage and speed the arrow has. Fully charging a shot takes 1 second, and the player can hold that charge by keeping the primary fire button held. However, if a charge is held for more than 5 seconds, the Sniper's arm begins to shake with tension, and the arrow flies wide of the crosshair and deals minimum damage when fired. Pressing the alt-fire button {{DK|MOUSE2|link=no}} cancels a charge without shooting the arrow. | |
− | + | Because arrows are projectiles, there are several considerations when using the Huntsman that are not shared by the Sniper's other primary weapons. Arrows, unlike bullets, take time to reach their targets and are subject to gravity. This means that long-distance combat is more difficult, due to needing to account for the travel time and arc of the arrows with each shot. Uncharged arrows travel around 1800 [[Hammer unit]]s per second; a fully charged shot increases the arrow's speed by around 45% to 2600 Hammer units per second. A fully charged shot also decreases the gravity of the arrow to a fifth of an uncharged arrow's gravity, going from 0.5 to 0.1. Arrows also have a larger hitbox than bullets. Like most other projectiles, arrows can be deflected by a [[Pyro]]'s [[compression blast]]. | |
− | + | Compared to the [[Sniper Rifle]], the Huntsman carries less ammo, deals less damage on fully-charged shots, and lacks a scope. However, it also charges its shots faster, and allows the Sniper to move faster while charging (53% of normal movement speed, compared to the Sniper Rifle's 27%). The Huntsman's shots can also be charged whilst the Sniper is falling or jumping, and the weapon can be fired in midair. In addition, [[headshot]] kills scored with the Huntsman net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle. | |
− | + | A friendly Pyro can set fire to the Huntsman's arrows with any of their [[Pyro#Primary|flamethrowers]]. Enemies struck by a flaming arrow are [[Fire|set on fire]]. However, Pyros do not get kill assists for lighting a Sniper's arrow. A charge can be cancelled without losing the lit arrow; switching weapons, however, douses the arrow. Some map elements, such as the torches on [[DeGroot Keep]] or the flaming barrels on [[Coal Pit]] and [[Devastation]], can also light arrows on fire. Submerging in [[water]] does not extinguish a lit arrow. If an arrow passes within 120 Hammer units,<ref>game\client\tf\c_tf_projectile_arrow.cpp:L36</ref> it makes a woosh sound. <!-- NOTE: 4 different wooshing sounds are used, so adding one to the article would be too little, it's best to leave it out --> | |
− | + | Enemies killed with an arrow while near a solid surface (such as a wall) have their [[ragdoll|corpse]] pinned to it by the arrow. | |
− | + | [[Taunts|Taunting]] with the Huntsman equipped results in the [[Arrow Stab]] kill taunt. | |
− | |||
− | |||
− | |||
− | |||
The Huntsman is automatically given to any player who obtains 5 [[Sniper achievements]]. | The Huntsman is automatically given to any player who obtains 5 [[Sniper achievements]]. | ||
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== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
+ | |||
+ | | damage = yes | ||
+ | | base = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 120 | ||
+ | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360 | ||
+ | | minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162 | ||
− | + | | function times = yes | |
− | + | | attack interval = 1.94 s | |
− | + | | aim fatigue = 5.0 s | |
− | + | | max charge time = 1.0 s | |
− | | function times | ||
− | | attack interval | ||
− | | aim fatigue | ||
− | | max charge time | ||
}} | }} | ||
== Item set == | == Item set == | ||
− | {{ | + | {{Set|Dual-Purpose Fruit}} |
:''Note: The attributes are hidden until both items are equipped.'' | :''Note: The attributes are hidden until both items are equipped.'' | ||
:''This set does not affect gameplay, as its description is meant to be a joke.'' | :''This set does not affect gameplay, as its description is meant to be a joke.'' | ||
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== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | autoresult = Sniper Primary}} | {{Blueprint | autoresult = Sniper Primary}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
Line 116: | Line 116: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Bow | + | | item-type = {{item kind|Bow}} |
| rankson = kills | | rankson = kills | ||
| can deal taunt damage = yes | | can deal taunt damage = yes | ||
Line 133: | Line 133: | ||
== Related achievements == | == Related achievements == | ||
− | === {{ | + | === {{Class link|Sniper}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Beaux and Arrows}} | | 1 = {{Show achievement|Sniper|Beaux and Arrows}} | ||
Line 146: | Line 146: | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) |
− | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
* The Huntsman was added to the game. | * The Huntsman was added to the game. | ||
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'''{{Patch name|9|15|2009}}''' | '''{{Patch name|9|15|2009}}''' | ||
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses. | * Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses. | ||
− | * Fixed Huntsman not firing | + | * Fixed Huntsman not firing Crit arrows when the Sniper is critboosted. |
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged. | * Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged. | ||
Line 202: | Line 201: | ||
'''{{Patch name|5|5|2011}}''' | '''{{Patch name|5|5|2011}}''' | ||
− | *{{Undocumented}} Added a voice response for the [[ | + | * {{Undocumented}} Added a voice response for the [[Arrow Stab]] taunt. |
'''{{Patch name|6|3|2011}}''' | '''{{Patch name|6|3|2011}}''' | ||
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'''{{Patch name|5|3|2012}}''' | '''{{Patch name|5|3|2012}}''' | ||
− | * {{ | + | * {{Undocumented}} Added the [[Dual-Purpose Fruit]] set. |
− | * {{ | + | * {{Undocumented}} The Huntsman was added to the crafting blueprint for the [[Fruit Shoot]]. |
'''{{Patch name|10|17|2012}}''' | '''{{Patch name|10|17|2012}}''' | ||
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'''Unknown patch''' | '''Unknown patch''' | ||
− | * The Huntsman can now fire underwater | + | * The Huntsman can now fire underwater. |
'''{{Patch name|11|15|2021}}''' | '''{{Patch name|11|15|2021}}''' | ||
− | * Fixed a sound bug | + | * Fixed a sound bug. |
− | }} | + | |
+ | '''{{Patch name|6|21|2022}}''' | ||
+ | * Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged. | ||
+ | |||
+ | '''{{Patch name|12|14|2022}}''' | ||
+ | * Fixed Huntsman registering headshots when arrows go through other entities.}} | ||
== Bugs == | == Bugs == | ||
− | * | + | * While having the Huntsman or [[Fortified Compound]] equipped, it is possible to still use the Arrow Stab [[Taunts|taunt]] while [[stun]]ned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting. |
− | + | * Lit arrows are not extinguished when going underwater. | |
− | * With a lit arrow, the fire particle stays when performing | + | * With a lit arrow, the fire particle stays when performing [[Taunts#Special taunts|special taunts]]. |
+ | * Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat. | ||
== Trivia == | == Trivia == | ||
* The Huntsman's view model was originally left-handed. | * The Huntsman's view model was originally left-handed. | ||
− | * When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however, it is unknown why.<ref> | + | * When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however, it is unknown why.<ref>https://www.teamfortress.com/sniper_vs_spy/day01_english.htm</ref> |
− | * The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback.<ref> | + | * The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback.<!--<ref>https://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php</ref> (This URL now redirects to https://www.gamedeveloper.com/latest-news)--> |
* In the files, the Huntsman is referred to as {{code|tf_weapon_compound_bow}}. This is incorrect, as the Huntsman is not a compound bow, but rather a recurve bow. | * In the files, the Huntsman is referred to as {{code|tf_weapon_compound_bow}}. This is incorrect, as the Huntsman is not a compound bow, but rather a recurve bow. | ||
Line 277: | Line 282: | ||
File:Arrow proj xmas.png|Festive variant projectile. | File:Arrow proj xmas.png|Festive variant projectile. | ||
File:Festive Huntsman Tag.png|Tag on the arrow of the Festive variant. | File:Festive Huntsman Tag.png|Tag on the arrow of the Festive variant. | ||
+ | File:Sniper huntsman quiver.png|Arrows that appear in the quiver on the Sniper's back. | ||
</gallery> | </gallery> | ||
− | |||
− | |||
− | |||
== See also == | == See also == | ||
Line 287: | Line 290: | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/sniper_vs_spy/day01_english.htm The Sniper Update - The Huntsman] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=2499 TF2 Official Blog - The arrow, the wall and you.] |
+ | |||
+ | == References == | ||
+ | <references/> | ||
− | {{ | + | {{Sniper Vs Spy Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Latest revision as of 20:01, 9 December 2024
“ | Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!
— Huntsman publicity blurb
|
” |
The Huntsman is an unlockable primary weapon for the Sniper. It is a wooden recurve bow held together with black tape. When the Huntsman is equipped, the Sniper carries arrows in the rifle case strapped to his back.
Unlike the Sniper's other primary weapons, which fire bullets, the Huntsman fires arrow projectiles. Holding the primary fire button (default key: MOUSE1) draws the bow and begins charging a shot. Releasing primary fire launches the arrow. The longer primary fire is held, the greater the charge and the more damage and speed the arrow has. Fully charging a shot takes 1 second, and the player can hold that charge by keeping the primary fire button held. However, if a charge is held for more than 5 seconds, the Sniper's arm begins to shake with tension, and the arrow flies wide of the crosshair and deals minimum damage when fired. Pressing the alt-fire button (default key: MOUSE2) cancels a charge without shooting the arrow.
Because arrows are projectiles, there are several considerations when using the Huntsman that are not shared by the Sniper's other primary weapons. Arrows, unlike bullets, take time to reach their targets and are subject to gravity. This means that long-distance combat is more difficult, due to needing to account for the travel time and arc of the arrows with each shot. Uncharged arrows travel around 1800 Hammer units per second; a fully charged shot increases the arrow's speed by around 45% to 2600 Hammer units per second. A fully charged shot also decreases the gravity of the arrow to a fifth of an uncharged arrow's gravity, going from 0.5 to 0.1. Arrows also have a larger hitbox than bullets. Like most other projectiles, arrows can be deflected by a Pyro's compression blast.
Compared to the Sniper Rifle, the Huntsman carries less ammo, deals less damage on fully-charged shots, and lacks a scope. However, it also charges its shots faster, and allows the Sniper to move faster while charging (53% of normal movement speed, compared to the Sniper Rifle's 27%). The Huntsman's shots can also be charged whilst the Sniper is falling or jumping, and the weapon can be fired in midair. In addition, headshot kills scored with the Huntsman net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.
A friendly Pyro can set fire to the Huntsman's arrows with any of their flamethrowers. Enemies struck by a flaming arrow are set on fire. However, Pyros do not get kill assists for lighting a Sniper's arrow. A charge can be cancelled without losing the lit arrow; switching weapons, however, douses the arrow. Some map elements, such as the torches on DeGroot Keep or the flaming barrels on Coal Pit and Devastation, can also light arrows on fire. Submerging in water does not extinguish a lit arrow. If an arrow passes within 120 Hammer units,[1] it makes a woosh sound.
Enemies killed with an arrow while near a solid surface (such as a wall) have their corpse pinned to it by the arrow.
Taunting with the Huntsman equipped results in the Arrow Stab kill taunt.
The Huntsman is automatically given to any player who obtains 5 Sniper achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
|
Critical | 0%: 150100%: 360
| |
Mini-crit | 0%: 68100%: 162
| |
Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Item set
Dual-Purpose Fruit | |
---|---|
Effect |
Reduces the chance of hunger by up to 13%. |
- Note: The attributes are hidden until both items are equipped.
- This set does not affect gameplay, as its description is meant to be a joke.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Huntsman | Dead Ringer | Tribalman's Shiv | ||
+ | = |
Huntsman | Scrap Metal | Crusader's Crossbow | ||
+ | x2 | = |
Huntsman | Refined Metal | Fruit Shoot | ||
+ | x4 | = |
Huntsman | Reclaimed Metal | Bazaar Bargain | Classic | |||
+ | + | = |
Strange variant
Related achievements
Sniper
|
|
Update history
- The Huntsman was added to the game.
- Fixed players killed by flaming arrows not showing the appropriate kill icon.
- Fixed the Huntsman drawing a muzzle flash under lagged conditions.
- Critical arrows now have a trail and correctly deal enhanced damage.
- The Huntsman now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected the Huntsman.
- Fixed an exploit where you could reload this weapon faster than intended.
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
- Fixed Huntsman not firing Crit arrows when the Sniper is critboosted.
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Tribalman's Shiv.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Sydney Sleeper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
December 17, 2010 Patch (Australian Christmas)
- Fixed the arrow burning effect getting stuck on if player changed class in a respawn room with arrow lit.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Crusader's Crossbow.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Updated model with optimizations and LODs.
- [Undocumented] The crafting cost for the Crusader's Crossbow was reduced from two Reclaimed Metal and Huntsman to two Scrap Metal and Huntsman.
- [Undocumented] Added a voice response for the Arrow Stab taunt.
- Added new community contributed response rules to the Huntsman.
- Refined Huntsman recoil forces.
- [Undocumented] Added Strange Quality.
- [Undocumented] Added the Dual-Purpose Fruit set.
- [Undocumented] The Huntsman was added to the crafting blueprint for the Fruit Shoot.
- Fixed floating arrows on carried objects.
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Fixed Festive Huntsman arrows using incorrect hit boxes.
- Fixed Festive Huntsman not completing a set when equipped.
- Added The Festive Huntsman to the list of items allowed in Medieval Mode.
- Fixed the Huntsman charge bar being misaligned.
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload.
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings.
December 17, 2015 Patch (Tough Break Update)
- [Undocumented] Changed attribute:
- [Undocumented] Snipers can now fire the Huntsman mid-air.
- Fixed the afterburn duration for the Huntsman.
Unknown patch
- The Huntsman can now fire underwater.
- Fixed a sound bug.
- Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged.
- Fixed Huntsman registering headshots when arrows go through other entities.
Bugs
- While having the Huntsman or Fortified Compound equipped, it is possible to still use the Arrow Stab taunt while stunned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
- Lit arrows are not extinguished when going underwater.
- With a lit arrow, the fire particle stays when performing special taunts.
- Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.
Trivia
- The Huntsman's view model was originally left-handed.
- When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however, it is unknown why.[2]
- The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback.
- In the files, the Huntsman is referred to as
tf_weapon_compound_bow
. This is incorrect, as the Huntsman is not a compound bow, but rather a recurve bow.
Gallery
BLU Festive variant.
See also
External links
References
- ↑ game\client\tf\c_tf_projectile_arrow.cpp:L36
- ↑ https://www.teamfortress.com/sniper_vs_spy/day01_english.htm
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|