Difference between revisions of "Iron Bomber"

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m (Moved "Crafting" to before "Strange variant" (usual placement).)
 
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| 3d-viewname-2    = Projectile
 
| 3d-viewname-2    = Projectile
 
| 3d-viewname-4    = Festivized
 
| 3d-viewname-4    = Festivized
| used-by          = [[Demoman]]
+
| used-by          = {{used by|Demoman}}
 
| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561197990906045|3320346009}}
 
| contributed-by  = {{Backpack Item Link|76561197990906045|3320346009}}
| released        = {{Patch name|12|22|2014}}<br>([[Smissmas 2014]])
+
| released        = {{Patch name|12|22|2014}}
 +
| released-major  = Smissmas 2014
 
| availability    = {{avail|drop|craft|purchase|crate103-strange|warpaint}}
 
| availability    = {{avail|drop|craft|purchase|crate103-strange|warpaint}}
 
| trade            = yes
 
| trade            = yes
Line 25: Line 26:
 
| ammo-carried    = 16
 
| ammo-carried    = 16
 
| reload          = Single
 
| reload          = Single
| loadout          = Yes
+
| loadout          = yes
   | item-kind      = Grenade Launcher
+
   | item-kind      = {{item kind|Grenade Launcher}}
   | item-level    = 1-99
+
   | item-level    = 1 - 99
   | att-1-positive = Grenades have very little bounce and roll
+
   | att-1-positive = {{attribute|grenade_no_bounce}}
   | att-2-positive = -30% fuse time on grenades
+
   | att-2-positive = {{attribute|Fuse_Bonus|-30}}
   | att-3-negative = -15% explosion radius
+
   | att-3-negative = {{attribute|BlastRadius_Decreased|-15}}
 
}}
 
}}
  
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| rangetype        = Ranged
 
| rangetype        = Ranged
  
| damage            = Yes
+
| damage            = yes
 
|  base            = 100<br>{{Tooltip|60|Damage from a grenade exploding after the first bounce}}
 
|  base            = 100<br>{{Tooltip|60|Damage from a grenade exploding after the first bounce}}
 
|  minicrit        = 135<br>{{Tooltip|81|Damage from a grenade exploding after the first bounce}}
 
|  minicrit        = 135<br>{{Tooltip|81|Damage from a grenade exploding after the first bounce}}
 
|  crit            = 300<br>{{Tooltip|180|Damage from a grenade exploding after the first bounce}}
 
|  crit            = 300<br>{{Tooltip|180|Damage from a grenade exploding after the first bounce}}
|  splash damage    = Yes
+
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
 
|  splash radius    = {{Tooltip|2.4m|7.8 ft, 124 HU}}
 
|  splash radius    = {{Tooltip|2.4m|7.8 ft, 124 HU}}
Line 59: Line 60:
 
|  selfdamage      = 38-73
 
|  selfdamage      = 38-73
  
| function times  = Yes
+
| function times  = yes
 
|  attack interval = 0.6 s
 
|  attack interval = 0.6 s
 
|  reload first    = 1.24 s
 
|  reload first    = 1.24 s
Line 66: Line 67:
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 
== Strange variant ==
 
{{Strange item info
 
| item-type = Grenade Launcher
 
| rankson = kills
 
| rankson2 =
 
| festive =
 
  | att-1-positive = Grenades have very little bounce and roll
 
  | att-2-positive = -30% fuse time on grenades
 
  | att-3-negative = -15% explosion radius
 
| can deal damage = Yes
 
| can deal gib damage = Yes
 
| can headshot = No
 
| can reflect projectiles = No
 
| can deal posthumous damage = Yes
 
| can extinguish = No
 
| can deal long range damage = Yes
 
| notes =
 
}}
 
  
 
== Crafting ==
 
== Crafting ==
Line 98: Line 80:
 
{{Blueprint
 
{{Blueprint
 
| autoresult = Demoman Primary
 
| autoresult = Demoman Primary
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Grenade Launcher}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive = {{attribute|grenade_no_bounce}}
 +
  | att-2-positive = {{attribute|Fuse_Bonus|-30}}
 +
  | att-3-negative = {{attribute|BlastRadius_Decreased|-15}}
 +
| can deal damage = yes
 +
| can deal gib damage = yes
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 
}}
 
}}
  
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| 2 = {{Show achievement|Demoman|Laddy Macdeth}}
 
| 2 = {{Show achievement|Demoman|Laddy Macdeth}}
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
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'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Added [[Festivizer|Festivized]] variant.
 
* Added [[Festivizer|Festivized]] variant.
 +
 +
'''{{Patch name|7|7|2022}}'''
 +
* Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes.
 
}}
 
}}
  
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== Bugs ==
 
== Bugs ==
* The collision bounds of the Iron Bomber's projectiles is larger than intended. This makes it slightly better at landing direct hits than other grenade launchers. It is wider than it should be by 4.75 Hammer units (roughly 10% the width of a player's collision hull). <ref>[https://i.redd.it/fdfvji4ky4l51.png Iron Bomber grenades have a size of 8.75×8.75×7.7142 Hu³ instead of 4×4×4 Hu³]</ref>
 
 
* The Iron Bomber uses the same reload animation as the [[Grenade Launcher]], and shows bombs being inserted into the bottom left of the chambers and not actually being inserted into the slots.
 
* The Iron Bomber uses the same reload animation as the [[Grenade Launcher]], and shows bombs being inserted into the bottom left of the chambers and not actually being inserted into the slots.
* Due to how the model is rigged, the Iron Bomber's barrels don't spin during the firing animation.
+
* Due to how the model is rigged, the Iron Bomber's barrels do not spin during the firing animation.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 01:09, 18 December 2023

In your language; 'Eat lead, laddies!'
The Demoman on heavy grenades

The Iron Bomber is a community-created primary weapon for the Demoman. It is a quad-barreled grenade launcher with longer barrels, a wooden foregrip and stock, and a large, circular, flip-up front sight.

The grenades fired by the Iron Bomber are spherical in shape, glow, and do not bounce or roll much at all, leaving them to explode in mostly the same place as where they first collided with an object (aside from the effects of gravity). In addition, they have a 15% smaller blast radius (except for the Demoman who fired it) and a 30% shorter fuse time, allowing players to create short-term ground traps with the Iron Bomber's grenades.

The Iron Bomber's grenades have a team-colored band around each of them: if fired on a slope, grenades can often roll in the direction of the band; otherwise, grenades tend to stay in one place.

The Iron Bomber was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 100
60
Critical 300
180
Mini-crit 135
81
Splash damage
Minimum splash 50% 2.4m
Damage reduction 1% / 2.44
Self-damage 38-73
Function times
Attack interval 0.6 s
Reload (first) 1.24 s
Reload (consecutive) 0.6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Air Strike Iron Bomber
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Air Strike.png = Item icon Iron Bomber.png
Class Token - Demoman Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Iron Bomber was added to the game.

February 11, 2015 Patch #1

  • Fixed missing Killstreak sheen effects for the Iron Bomber.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Removed damage penalty on self-detonate (was -10%).
    • Reduced radius penalty from -20% to -15%.

February 29, 2016 Patch

  • [Undocumented] Updated the Iron Bomber's explosion sounds.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Decreased the fuse time to 1.4 seconds (from 2.0).
  • Added Strange quality.

November 10, 2016 Patch

  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout.

December 21, 2017 Patch (Smissmas 2017)

July 7, 2022 Patch

  • Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes.

Unused content

  • The Iron Bomber has a set of three unused explosion sounds that have existed since the weapon's release.

Bugs

  • The Iron Bomber uses the same reload animation as the Grenade Launcher, and shows bombs being inserted into the bottom left of the chambers and not actually being inserted into the slots.
  • Due to how the model is rigged, the Iron Bomber's barrels do not spin during the firing animation.

Trivia

  • While the Iron Bomber's projectiles appear visually with a spherical shape, they interact with the world with a cylindrical shape identical to the Grenade Launcher's projectiles.[1] This is most noticeable when the grenades are fired onto ramped surfaces. This also means that the Iron Bomber's projectiles travel in the same arch as the Grenade Launcher's projectiles.

Gallery

See also

References