Difference between revisions of "Revolver"

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{{Weapon
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{{Item infobox
| SLOT = [[Primary]]
+
| type          = weapon
| CLASSES = [[Spy]]
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| image        = Revolver_IMG.png
| TYPE = Level 1 Revolver
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| 3d-image-1    = Revolver
| IMAGENAME = Revolver_IMG.png
+
| 3d-image-2    = Revolver Festive
| WEAPON_LOADED = 6
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| 3d-image-4    = Revolver Festivized
| WEAPON_AMMO = 24
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| 3d-button-1  = default
| WEAPONBOX = yes
+
| 3d-button-2  = colored_pair
| IMAGE = revolver
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| 3d-button-4  = colored_pair
| SOURCE = Standard
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| 3d-viewname-1 = Default
 +
| 3d-viewname-2 = Festive
 +
| 3d-viewname-4 = Festivized
 +
| used-by      = {{used by|Spy}}
 +
| slot          = secondary
 +
| weapon-script = tf_weapon_revolver
 +
| availability  = {{avail|stock|crate24-strange|crate76-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| ammo-loaded  = 6
 +
| ammo-carried  = 24
 +
| reload        = Clip
 +
| loadout      = yes
 +
  | quality    = Normal
 +
  | item-kind  = {{item kind|Revolver}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Spy''' on the location of your blood|You got blood on my suit!|sound=Spy_specialcompleted11.wav}}
 
  
The '''Revolver''' is the [[Spy|Spy's]] primary and only ranged weapon.  It enables the Spy to defend himself at range and finish off fleeing enemies. It is fairly accurate and does moderate damage with some damage falloff with distance ([[crit]]s do not suffer from damage falloff). The Revolver also makes a mediocre Sniper Rifle, due to its accuracy and medium damage at long range. Like the [[Submachine Gun|SMG]] and the [[Pistol]], the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.
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{{Other uses|this=the stock secondary weapon for the Spy|for=other revolvers|Revolver (disambiguation)}}
  
==Damage==
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{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
* Base: 40
 
* Max Ramp Up: 150% (60 damage)
 
* Max Fall Off: 50% (20 damage)
 
* Point Blank: 55-60
 
* Medium Range: 35-45
 
* Long Range: 20-25
 
* Mini-Crit: 54
 
* [[Critical Hit]]: 120
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[ctf 2fort]]. Long range is defined as battlement to battlement on ctf_2fort. Damages are approximate and determined by community testing.
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The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a stylized double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
  
==Function times==
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The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
  
* Attack Interval: 0.58
+
Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.  
* Reload: 1.16
 
* Spread Recovery: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Trivia==
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== Damage and function times ==
*The Revolver bears a striking resemblance to the real-world [http://en.wikipedia.org/wiki/Colt_Diamondback Colt Diamondback].
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{{Damage table
*The Revolver has [[Developer weapon]] variants.
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| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
| damage          = yes
  
== See also ==
+
|  base            = 40
*[[Spy strategy#Revolver|Revolver strategy]]
+
|  fall off        = 21
 +
|  ramp up        = 60
 +
|  point blank    = 55-60
 +
|  medium range    = 35-45
 +
|  long range      = 20-25
 +
|  pellet spread  = 80
 +
|  crit            = 120
 +
|  minicrit        = 54-81
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.5 s
 +
|  reload          = 1.133 s
 +
|  spread recovery = 1.25 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Revolver}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive = yes
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|A Cut Above}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|10|9|2007}}'''
 +
* Spies can no longer reload their Revolver while [[cloak]]ed.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Revolver can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Fixed the Spy's Revolver using the incorrect reload sound.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
* {{undocumented}} Converted the Revolver model to the {{code|c_models}} system.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
 +
 
 +
'''{{Patch name|7|15|2015}}'''
 +
* Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
 +
 
 +
'''{{Patch name|8|19|2015}}'''
 +
* Fixed an issue with the Festive Revolver not drawing correctly.
 +
 
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Fixed an issue with the Festive Revolver not drawing correctly.
 +
}}
  
 +
== Trivia ==
 +
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 +
** Notably, this does not apply to the Festivized variant.
  
{{AllWeapons Nav}}
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== Gallery ==
<br/>
+
<gallery>
{{Spy Nav}}
+
File:Revolver 1st person red.png|[[RED]] first-person view.
 +
File:Revolver 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Revolver RED First Person.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Revolver BLU First Person.png|BLU Festive variant.
 +
File:Revolver First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Revolver First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Original Revolver design.png|Original Revolver design, shown in [[Illustrative Rendering in Team Fortress 2]].
 +
File:Python revolver concept.jpg|Concept art of the Revolver.
 +
File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit.
 +
</gallery>
  
{{Languages}}
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== See also ==
 +
* [[Basic Spy strategy#Revolver + reskins|Revolver strategy]]
 +
* [[Festive weapons]]
  
__NOTOC__
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{{Standard Weapons Nav}}
[[Category:Primary weapons]]
+
{{Allweapons Nav}}
 +
{{Spy Nav}}

Latest revision as of 19:59, 7 November 2024

This article is about the stock secondary weapon for the Spy. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Pellet spread 80:1
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Community Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Trivia

Gallery

See also