Difference between revisions of "Fire Axe"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type         = weapon
| image       = Axe_IMG.png
+
| image         = Axe_IMG.png
| used-by     = [[Pyro]]
+
| 3d-image-1    = Fire Axe
| slot         = melee
+
| 3d-image-2    = Fire Axe Festivized
| availability = Stock
+
| 3d-button-1  = default
| ammo-loaded  = N/A
+
| 3d-button-2  = colored_pair
| ammo-carried = N/A
+
| 3d-viewname-1 = Default
| loadout     = yes
+
| 3d-viewname-2 = Festivized
   | quality   = normal
+
| used-by       = {{used by|Pyro}}
   | level     = Level 1 Fire Axe
+
| slot         = melee
 +
| weapon-script = tf_weapon_fireaxe
 +
| availability = {{avail|Stock|crate56-strange}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| loadout       = yes
 +
   | quality     = normal
 +
   | item-kind  = {{item kind|Fire Axe}}
 +
  | item-level = 1
 
}}
 
}}
{{Quotation|'''The Pyro'''|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro_taunts02.wav}}
 
The '''Fire Axe''' is the default [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a stereotypical fireman's axe with a red axe head, silver edge and a wooden handle.
 
  
In most circumstances, the [[Flamethrower]] is a better choice for targets in melee range; however, the Fire Axe is typically used on unaware enemies and for humiliation purposes, or countering a nearby enemy Pyro. The [[Critical hits|critical hit]] animation for the Fire Axe is a swift right to left horizontal swing. On a successful [[Critical hits|crit]], the swing animation is a vertical up to down swift.
+
{{Other uses|this=the stock melee weapon for the Pyro|for=other axes|Axe}}
 +
 
 +
{{Quotation|'''The Pyro'''<!-- [adds nothing] on sharpening axes -->|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro taunts02.wav}}
 +
 
 +
The '''Fire Axe''' is the default [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a [[w:Axe|firefighter's axe]] with a red axe-head, unpainted blade, and a plain wooden handle.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage            = yes
+
| damagetype       = Melee
|  base              = 65
+
| rangetype        = Melee
|  point blank       = 59-72
 
|  crit              = 195
 
| minicrit          = 88
 
  
| function times     = yes
+
| damage          = yes
|  attack interval   = 0.8
+
|  base            = 65
 +
|  crit            = 195
 +
|  minicrit        = 88
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.8 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Related Achievements ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item link|Fire Axe}}
 +
| rankson = kills
 +
}}
 +
 
 +
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Clearcutter}}
 
| 1 = {{Show achievement|Pyro|Clearcutter}}
      {{Show achievement|Pyro|Freezer Burn}}
 
 
| 2 = {{Show achievement|Pyro|Lumberjack}}
 
| 2 = {{Show achievement|Pyro|Lumberjack}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''[[December 20, 2007 Patch]]'''
+
'''{{Patch name|12|20|2007}}'''
* Fixed occasional misreporting of Fire Axe damage distances to the [[stats]] system.
+
* Fixed occasional misreporting of Fire Axe [[damage]] distances to the stats system.
 +
 
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added swing animations.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|2|14|2011}}'''
* Added new swing animations.
+
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|3|12|2013}}'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Fire Axe models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
== Unused content ==
 +
* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/w_models}} path. The used variant is located at {{code|backpack/weapons/c_models}}.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Fire Axe 1st person.png|First-person view.
 
File:Fire Axe 1st person.png|First-person view.
 +
File:Festive Fire Axe 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Fire Axe 1st person BLU.png|[[BLU]] Festivized variant.
 +
File:Standard icon Fire Axe.png|Icon from the TF2 DIY kit.
 +
File:Unused Backpack Fire Axe w_model.png|Unused Fire Axe backpack icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Axtinguisher]]
+
* [[Basic Pyro strategy#Fire Axe + reskins|Fire Axe strategy]]
*[[Homewrecker]]
+
* [[Festive weapons]]
*[[Powerjack]]
 
*[[Back Scratcher]]
 
*[[Sharpened Volcano Fragment]]
 
*[[Pyro strategy#Fire Axe|Fire Axe strategy]]
 
 
 
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 15:27, 21 December 2024

This article is about the stock melee weapon for the Pyro. For other axes, see Axe.
Murr hurr mphuphurrur, hurr mph phrr.
The Pyro

The Fire Axe is the default melee weapon for the Pyro. It is a firefighter's axe with a red axe-head, unpainted blade, and a plain wooden handle.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

December 20, 2007 Patch

  • Fixed occasional misreporting of Fire Axe damage distances to the stats system.

April 29, 2008 Patch (Gold Rush Update)

  • Added swing animations.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Fire Axe models to use the c_models system.

December 21, 2016 Patch (Smissmas 2016)

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/w_models path. The used variant is located at backpack/weapons/c_models.

Gallery

See also