Difference between revisions of "Obtaining Pyro achievements"

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{{Show achievement|Pyro|Arsonist
+
<onlyinclude>{{Show achievement|Pyro|Arsonist
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Take out any unguarded [[Dispenser]]s and [[Teleporter]]s. If a [[Sentry Gun]] has reached level 3, you will not be able to circle-strafe it and will require an [[ÜberCharge]]. Using the [[Homewrecker]] to destroy the [[Electro Sapper]]s of enemy [[Spy|Spies]] will count towards this achievement.
+
| obtain-text = Take out any unguarded [[Dispenser]]s and [[Teleporter]]s. If a [[Sentry Gun]] has reached level 3, you will not be able to [[Strafing#Circle_strafing|circle-strafe]] it and will require an [[ÜberCharge]] to take it out without dying in the process. Using the [[Dragon's Fury]] can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the [[Homewrecker]] to destroy the [[Electro Sapper]]s of enemy [[Spy|Spies]] will count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Attention Getter
 
{{Show achievement|Pyro|Attention Getter
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = You can use the Flare Gun to snipe enemies at longer ranges. As flares travel in an arc, you must lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.
+
| obtain-text = You can use the [[Flare Gun]], the [[Detonator]], or the [[Scorch Shot]] to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.
 
}}
 
}}
 
{{Show achievement|Pyro|Baptism by Fire
 
{{Show achievement|Pyro|Baptism by Fire
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Any enemies you ignite are likely to head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out. Feel free to "help" your enemies by [[compression blast|blasting]] them into the water.
+
| obtain-text = Any enemies you ignite might head for the nearest body of [[water]] to extinguish themselves. Certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out. You can "help" your enemies by [[compression blast|blasting]] them into the water.
 
}}
 
}}
 
{{Show achievement|Pyro|BarbeQueQ
 
{{Show achievement|Pyro|BarbeQueQ
| obtain-level = Very Easy
+
| obtain-level = Easy
| obtain-text = This achievement is largely out of your hands. Once you manage to dominate someone, lower the chances of your opponent taking [[revenge]] by avoiding them. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.
+
| obtain-text = This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking [[Domination#Revenge|revenge]] by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.  
 
}}
 
}}
 
{{Show achievement|Pyro|Burn Ward
 
{{Show achievement|Pyro|Burn Ward
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Use alternate routes to ambush enemy Medics. You can use the [[Flare Gun]] to ignite them from a distance.
+
| obtain-text = An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the [[Flare Gun]], [[Detonator]], [[Manmelter]], or [[Scorch Shot]] to ignite them from a distance.
 
}}
 
}}
 
{{Show achievement|Pyro|Camp Fire
 
{{Show achievement|Pyro|Camp Fire
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = [[Ambush]] enemies gathered around a busy area. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.
+
| obtain-text = [[Ambush]] enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.
 
}}
 
}}
 
{{Show achievement|Pyro|Clearcutter
 
{{Show achievement|Pyro|Clearcutter
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = This is the extended version of Lumberjack. Use the [[Axtinguisher]] alongside the [[compression blast]] to [[Community Pyro strategy#Axtinguisher|Puff and Sting]] your opponents and increase the likelihood of a melee kill. Play conservatively and retreat if you take too much damage. Using any of the Pyro's melee weapons will work for this achievement. Alternatively, play on a [[Medieval Mode]] server, where melee kills are very common.
+
| obtain-text = This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
 
}}
 
}}
 
{{Show achievement|Pyro|Combined Fire
 
{{Show achievement|Pyro|Combined Fire
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = If a foe retreats out of your [[Flamethrower]]'s short range, switch to your Shotgun to finish him off.
+
| obtain-text = If a foe retreats out of your [[Flame Thrower]]'s short range, switch to your [[Shotgun]] to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The [[Degreaser]] and [[Reserve Shooter]] or [[Panic Attack]] grant faster weapon switch time, which promotes this playstyle.
 
}}
 
}}
 
{{Show achievement|Pyro|Controlled Burn
 
{{Show achievement|Pyro|Controlled Burn
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Stay around Control Points and burn any enemies that you see. Use the Flare Gun to harass foes while approaching.
+
| obtain-text = Stay around Control Points and burn any enemies that you see. Use the [[Flare Gun]], [[Detonator]], [[Scorch Shot]], or [[Manmelter]] to harass foes while approaching.
 
}}
 
}}
 
{{Show achievement|Pyro|Cooking the Books
 
{{Show achievement|Pyro|Cooking the Books
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Guard the Intelligence while playing defensively. The beginning of a round, when enemy [[Scout]]s are almost guaranteed to rush towards your Intelligence, presents an opportune moment to earn points towards this achievement.
+
| obtain-text = Guard the Intelligence while playing defensively. The beginning of a round, when enemy [[Scout]]s are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Dance Dance Immolation
 
{{Show achievement|Pyro|Dance Dance Immolation
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Look for any taunting enemies and attack. A [[Heavy]] eating a lunchbox item is considered taunting and will count towards the achievement.
+
| obtain-text = Look for any [[Taunts|taunting]] enemies and attack. A [[Heavy]] eating a lunchbox item, such as the [[Sandvich]], is considered taunting and will count toward the achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Dead Heat
 
{{Show achievement|Pyro|Dead Heat
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}}
 
}}
 
{{Show achievement|Pyro|Fire Chief
 
{{Show achievement|Pyro|Fire Chief
| obtain-level = Easy
+
| obtain-level = Easy-Medium
| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Pyro.
+
| obtain-text = This achievement will naturally be obtained after a fairly long time playing as the Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Firefighter
 
{{Show achievement|Pyro|Firefighter
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{{Show achievement|Pyro|Firewatch
 
{{Show achievement|Pyro|Firewatch
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Take paths that are less traveled to maneuver to the perches of enemy Snipers. The [[Flare Gun]] can be used to ignite them from range.
+
| obtain-text = Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.
 +
}}
 +
{{Show achievement|Pyro|Flip-Kabob
 +
| obtain-level = Very Easy
 +
| obtain-text = Simply ignite the enemy who is [[Flippin' Awesome|being flipped]] (not the person who initiates the taunt). You can use the [[Flare Gun]] if your target is too difficult to get near.
 
}}
 
}}
 
{{Show achievement|Pyro|Freezer Burn
 
{{Show achievement|Pyro|Freezer Burn
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. The nature of the achievement is gradual; you do not need to show all of your taunts in a single life or to a single player.
+
| obtain-text = Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.
 +
}}
 +
{{Show achievement|Pyro|Full Spectrum Warrior
 +
| obtain-level = Very Hard
 +
| obtain-text = Taunting with the [[Rainblower]] equipped will unleash [[Armageddon]], a wide, delayed [[Taunts#Taunt kills|taunt attack]] that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.
 
}}
 
}}
 
{{Show achievement|Pyro|Got A Light?
 
{{Show achievement|Pyro|Got A Light?
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{{Show achievement|Pyro|Hot on Your Heels
 
{{Show achievement|Pyro|Hot on Your Heels
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Ambush enemies and circle-strafe behind them once they turn to face you.
+
| obtain-text = Ambush enemies and circle-strafe behind them once they turn to face you. The [[Backburner]] makes this easier, as it always inflicts [[Critical hits|critical damage]] from behind.
 
}}
 
}}
 
{{Show achievement|Pyro|Hot Potato
 
{{Show achievement|Pyro|Hot Potato
| obtain-level = Very Easy
+
| obtain-level = Easy
| obtain-text = [[Airblast|Reflectable]] projectiles include [[Sandman]] baseballs, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapons, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Stickybombs, are some of the easier targets to blow away.
+
| obtain-text = [[Projectiles]] that can be [[Airblast|reflected]] include [[Sandman]] baseballs, [[Wrap Assassin]] baubles, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapons, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Crusader's Crossbow]] or [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.
 
}}
 
}}
 
{{Show achievement|Pyro|Hotshot
 
{{Show achievement|Pyro|Hotshot
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Because all reflected projectiles Mini-Crit, killing any Soldier with a reflected rocket will earn you this achievement.  
+
| obtain-text = Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|I Fry
 
{{Show achievement|Pyro|I Fry
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Always use your [[Flamethrower]] to [[Spy-check]] any suspicious teammates.
+
| obtain-text = Always use your [[Flame Thrower]] to [[Spy-check]] any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.
 
}}
 
}}
 
{{Show achievement|Pyro|Lumberjack
 
{{Show achievement|Pyro|Lumberjack
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Use the [[Axtinguisher]] alongside the [[compression blast]] to [[Community Pyro strategy#Axtinguisher|Puff and Sting]] your opponents and increase the likelihood of a melee kill. Play conservatively and retreat if you take too much damage. Using any of the Pyro's melee weapons will work for this achievement. Alternatively, play on a [[Medieval Mode]] server, where melee kills are very common.
+
| obtain-text = This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the [[Flame Thrower]]. A quick burst of flame followed by an [[Axtinguisher]] mini-crit is the fastest way to kill a foe in melee combat. Consider using the [[compression blast]] to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
 
}}
 
}}
 
{{Show achievement|Pyro|Makin' Bacon
 
{{Show achievement|Pyro|Makin' Bacon
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Because the [[Minigun]] will shred you at close range, ambush enemy [[Heavies]] or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.
+
| obtain-text = This achievement can only be completed with the default [[Flame Thrower]] (weapons like the [[Rainblower]] and the [[Nostromo Napalmer]] do not count). Because the [[Minigun]] will shred you at close range, ambush enemy [[Heavy|Heavies]] or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.
 
}}
 
}}
 
{{Show achievement|Pyro|Next of Kindling
 
{{Show achievement|Pyro|Next of Kindling
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{{Show achievement|Pyro|OMGWTFBBQ
 
{{Show achievement|Pyro|OMGWTFBBQ
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Find an unaware enemy, such as a scoped Sniper, and taunt with the [[Shotgun]] or [[Flare Gun]] equipped to perform a Hadouken. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a [[Teleporter Exit]], and hope one passes by.
+
| obtain-text = Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the [[Scorch Shot]]. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a [[Teleporter Exit]], and hope one passes by.
 
}}
 
}}
 
{{Show achievement|Pyro|Pilot Light
 
{{Show achievement|Pyro|Pilot Light
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = If you cannot reach a rocket jumping Soldier with your [[Flamethrower]], try to snipe him with your Flare Gun.
+
| obtain-text = A rocket jumping Soldier will typically be out of reach of your [[Flame Thrower]], so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by [[rocket jumping]] with the [[Cow Mangler 5000]]'s charged shot as the [[Soldier]], as its explosion ignites all affected players.
 
}}
 
}}
 
{{Show achievement|Pyro|Plan B
 
{{Show achievement|Pyro|Plan B
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Pyro does not excel underwater, where his primary weapons deal no damage. Prey on injured enemies that retreat into the water to escape and finish them off with your [[Shotgun]] and [[Fire Axe]].  
+
| obtain-text = Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your [[Shotgun]] or [[Fire Axe]]. Consider using the [[Neon Annihilator]] if you have it, as it deals guaranteed critical hits to underwater targets.
 
}}
 
}}
 
{{Show achievement|Pyro|Pyromancer
 
{{Show achievement|Pyro|Pyromancer
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will naturally be obtained after quite some time playing as the Pyro. Using your [[Shotgun]] or melee weapon to deal damage will not count towards this achievement.
+
| obtain-text = This achievement will naturally be obtained after quite some time playing as the Pyro. Using your [[Shotgun]] or melee weapon to deal damage will not count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Pyrotechnics
 
{{Show achievement|Pyro|Pyrotechnics
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{{Show achievement|Pyro|Spontaneous Combustion
 
{{Show achievement|Pyro|Spontaneous Combustion
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Look for the smoke and shimmers of cloak Spies create to track them down. Puff flames into corners and recesses often to check for those that are hiding.
+
| obtain-text = Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.
 
}}
 
}}
 
{{Show achievement|Pyro|Trailblazer
 
{{Show achievement|Pyro|Trailblazer
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| obtain-level = Medium
 
| obtain-level = Medium
 
| obtain-text = When the enemy team fields multiple Scouts, defend a chokepoint as they come through.
 
| obtain-text = When the enemy team fields multiple Scouts, defend a chokepoint as they come through.
}}
+
}}</onlyinclude>
<br/>
+
 
 
{{Achievements}}
 
{{Achievements}}
<br/>
 
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 +
 +
[[Category:Achievements]]
 +
[[Category:Community strategy]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
 
[[Category:Achievements|Pyro achievements, Obtaining]]
 
[[Category:Community strategy]]
 

Latest revision as of 21:55, 3 April 2024

Arsonist
Arsonist
Destroy 50 Engineer buildings.
Difficulty: Easy
How to obtain: Take out any unguarded Dispensers and Teleporters. If a Sentry Gun has reached level 3, you will not be able to circle-strafe it and will require an ÜberCharge to take it out without dying in the process. Using the Dragon's Fury can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the Homewrecker to destroy the Electro Sappers of enemy Spies will count toward this achievement.


Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
Difficulty: Easy
How to obtain: You can use the Flare Gun, the Detonator, or the Scorch Shot to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Difficulty: Very Easy
How to obtain: Any enemies you ignite might head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on Hydro, cannot put players out. You can "help" your enemies by blasting them into the water.


BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.
Difficulty: Easy
How to obtain: This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking revenge by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Difficulty: Easy-Medium
How to obtain: An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the Flare Gun, Detonator, Manmelter, or Scorch Shot to ignite them from a distance.


Camp Fire
Camp Fire
Kill 3 enemies in a row, all within the same area.
Difficulty: Easy
How to obtain: Ambush enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Difficulty: Hard
How to obtain: This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in Medieval Mode or Mannpower.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Difficulty: Easy
How to obtain: If a foe retreats out of your Flame Thrower's short range, switch to your Shotgun to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The Degreaser and Reserve Shooter or Panic Attack grant faster weapon switch time, which promotes this playstyle.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Difficulty: Easy
How to obtain: Stay around Control Points and burn any enemies that you see. Use the Flare Gun, Detonator, Scorch Shot, or Manmelter to harass foes while approaching.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Difficulty: Easy
How to obtain: Guard the Intelligence while playing defensively. The beginning of a round, when enemy Scouts are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.


Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Difficulty: Easy-Medium
How to obtain: Look for any taunting enemies and attack. A Heavy eating a lunchbox item, such as the Sandvich, is considered taunting and will count toward the achievement.


Dead Heat
Dead Heat
Kill an enemy in the same second that he kills you.
Difficulty: Easy-Medium
How to obtain: Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the afterburn to finish them off after you die.


Fire and Forget
Fire and Forget
Kill 15 players while you're dead.
Difficulty: Easy-Medium
How to obtain: Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves.


Fire Chief
Fire Chief
Kill 1000 enemies.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a fairly long time playing as the Pyro.


Firefighter
Firefighter
Kill 500 enemies.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Difficulty: Very Easy
How to obtain: Guard friendly Engineer buildings and Spy-check teammates when you see or hear a Sentry being sapped.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.
Difficulty: Easy-Medium
How to obtain: Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.


Flip-Kabob
Flip-Kabob
Ignite a player that is being flipped by someone using the Flippin' Awesome taunt.
Difficulty: Very Easy
How to obtain: Simply ignite the enemy who is being flipped (not the person who initiates the taunt). You can use the Flare Gun if your target is too difficult to get near.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Difficulty: Very Easy
How to obtain: Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.
Difficulty: Very Hard
How to obtain: Taunting with the Rainblower equipped will unleash Armageddon, a wide, delayed taunt attack that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Difficulty: Medium-Hard
How to obtain: It is rare to see enemy Spies taunting, let alone ones taunting with their Disguise Kit out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Difficulty: Easy
How to obtain: Ambush enemies and circle-strafe behind them once they turn to face you. The Backburner makes this easier, as it always inflicts critical damage from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Difficulty: Easy
How to obtain: Projectiles that can be reflected include Sandman baseballs, Wrap Assassin baubles, Mad Milk, Rockets from any of the Soldier's primary weapons, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Crusader's Crossbow or Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Difficulty: Medium
How to obtain: Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.


I Fry
I Fry
Ignite 10 disguised Spies.
Difficulty: Very Easy
How to obtain: Always use your Flame Thrower to Spy-check any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
Difficulty: Medium
How to obtain: This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the Flame Thrower. A quick burst of flame followed by an Axtinguisher mini-crit is the fastest way to kill a foe in melee combat. Consider using the compression blast to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in Medieval Mode or Mannpower.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Difficulty: Medium-Hard
How to obtain: This achievement can only be completed with the default Flame Thrower (weapons like the Rainblower and the Nostromo Napalmer do not count). Because the Minigun will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.
Difficulty: Very Easy
How to obtain: Take an alternate path to ambush the Medic and his patient from behind.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the Scorch Shot. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a Teleporter Exit, and hope one passes by.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Difficulty: Easy-Medium
How to obtain: A rocket jumping Soldier will typically be out of reach of your Flame Thrower, so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by rocket jumping with the Cow Mangler 5000's charged shot as the Soldier, as its explosion ignites all affected players.


Plan B
Plan B
Kill 10 enemies while you're both underwater.
Difficulty: Medium
How to obtain: Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your Shotgun or Fire Axe. Consider using the Neon Annihilator if you have it, as it deals guaranteed critical hits to underwater targets.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.
Difficulty: Medium
How to obtain: This achievement will naturally be obtained after quite some time playing as the Pyro. Using your Shotgun or melee weapon to deal damage will not count toward this achievement.


Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Difficulty: Medium
How to obtain: Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
Difficulty: Very Easy
How to obtain: Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.
Difficulty: Very Easy
How to obtain: Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Difficulty: Medium
How to obtain: Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Difficulty: Medium
How to obtain: When the enemy team fields multiple Scouts, defend a chokepoint as they come through.