Difference between revisions of "Ambassador"

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{{Weapon infobox
+
{{Item infobox
| kill-icon-2 = ambassador headshot
+
| type            = weapon
| weapon-image = 400px-Ambassador.png
+
| image            = Ambassador.png
| used-by = [[Spy]]
+
| 3d-image-1      = Ambassador
| weapon-slot = [[Primary]]
+
| 3d-image-3      = Ambassador Festive
| ammo-loaded = 6
+
| 3d-image-5      = Ambassador Australium RED
| ammo-carried = 24
+
| 3d-image-6      = Ambassador Australium BLU
| display-loadout-stats = yes
+
| 3d-button-1      = colored_pair
| backpack-image = ambassador
+
| 3d-button-3      = colored_pair
| level-and-type = Level 5 Revolver
+
| 3d-button-5      = australium_half
| positive-attributes = Crits on an accurate headshot
+
| 3d-button-6      = australium_half
| negative-attributes = -15% damage done<br>-20% slower firing speed
+
| 3d-viewname-1    = Default
| availability = Unlock
+
| 3d-viewname-3    = Festive
 +
| 3d-viewname-5    = Australium (RED)
 +
| 3d-viewname-6    = Australium (BLU)
 +
| team-colors      = yes
 +
| skin-image-red  = Ambassador.png
 +
| kill-icon-2      = ambassador headshot
 +
| used-by         = {{used by|Spy}}
 +
| slot            = secondary
 +
| released        = {{Patch name|5|21|2009}}
 +
| released-major  = Sniper vs. Spy Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate24-strange|crate52-festive|crate103-strange|collectors|australium}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 6
 +
| ammo-carried     = 24
 +
| reload          = Clip
 +
| loadout         = yes
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level     = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|Dmg_Crit_Falloff}}
 
}}
 
}}
{{Quotation|Ambassador publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}}
 
  
The '''Ambassador''' is the unlockable primary weapon for the [[Spy]] class, replacing the [[Revolver]]. It has the same ammo count as the Revolver but has accuracy akin to a [[Sniper Rifle]], even at long range. In addition, a [[headshot]] with the Ambassador will result in a [[Critical hit]]; otherwise, the weapon will never score a Critical hit. After each shot, the weapon's accuracy is temporarily decreased, so the weapon is inaccurate if fired too quickly. When the Ambassador is still in this temporary 'cooldown' period, a headshot will not result in a Critical hit, even if it is accurate.  
+
{{Quotation|'''Ambassador''' publicity blurb|There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.}}
  
== Damage ==
+
The '''Ambassador''' is an unlockable [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a large-frame stylized {{botignore|revolver}} made of 3.6 kilograms (or 8 pounds) of steel<ref>[[:File:Sniper vs. Spy Update Day 6.png|Sniper vs. Spy update day 6 image]].</ref> with a deep team-colored (red for [[RED]], brown for [[BLU]]) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder.
The Ambassador does 15% less damage than the [[Revolver]] per shot.
 
* Base: 34
 
* Max Ramp Up: 150% (51 damage)
 
* Max Fall Off: 52% (18 damage)
 
* Point-Blank: 46-56
 
* Medium Range: 31-37
 
* Long Range: 15-19
 
* Mini-Crit: 46
 
* [[Critical hit]] (headshot only): 102
 
  
== Function times ==
+
The Ambassador does 15% less damage, does not apply random [[critical hits]], the critical hits and mini-crit damage are affected by distance falloff, and fires at a slower rate than the default [[Revolver]]. However, it has a quicker spread recovery compared to the Revolver and deals critical hits on a [[headshot]]. There is a short period after firing, indicated by an enlarged crosshair in the [[Heads-up display|HUD]], where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
The Ambassador has a 20% slower rate of fire than the [[Revolver]].
 
* Attack Interval: 0.696
 
* Reload: 1.16
 
* Cooldown: 0.95
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Related Achievements==
+
The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]].
{|
 
|[[Image:Tf spy diplomacy.png|64px]]
 
|width=50%|''' Diplomacy '''
 
Kill 50 enemies with the Ambassador.
 
|[[Image:Tf spy skullpluggery.png|64px]]
 
|''' Skullpluggery '''
 
Headshot 20 Snipers with the Ambassador.
 
|-
 
|[[Image:tf spy whos your daddy.png|64px]]
 
|width=50%|''' Who's Your Daddy? '''
 
Headshot 3 Scouts with the Ambassador.
 
|}
 
  
 +
== Damage and function times ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 +
|  damage          = yes
 +
|  ramp up        = 51
 +
|  base            = 34
 +
|  fall off        = 18
 +
|  point blank    = 46-51
 +
|  medium range    = 31-37
 +
|  long range      = 18-19
 +
|  pellet spread  = 80
 +
|  crit            = 54-102
 +
|  minicrit        = 46-69
 +
|  function times  = yes
 +
|  attack interval = 0.6 s
 +
|  reload          = 1.133 s
 +
|  spread recovery = 1.0 s
 +
}}
 +
 +
{{Weapon Demonstration}}
 +
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Spy secondary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Ambassador
 +
| ingredient-2 = Scrap Metal
 +
| result = Southern Hospitality
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Revolver}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive = yes
 +
| australium = yes
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|Dmg_Crit_Falloff}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = yes
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 +
== Related achievements ==
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|A Cut Above}}
 +
      {{Show achievement|Spy|Diplomacy}}
 +
| 2 = {{Show achievement|Spy|Skullpluggery}}
 +
      {{Show achievement|Spy|Who's Your Daddy?}}
 +
}}
 +
 +
== Update history ==
 +
{{update history|
 +
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* The Ambassador was added to the game.
 +
 +
'''{{Patch name|5|22|2009}}'''
 +
* Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
 +
* Fixed the Ambassador shooting through gates.
 +
* Fixed the Ambassador not critting during the round win period.
 +
 +
'''{{Patch name|5|26|2009}}'''
 +
* The Ambassador now does full critical hits on headshots, instead of mini-crits.
 +
 +
'''{{Patch name|5|29|2009}}'''
 +
* Fixed the Ambassador not doing damage to [[buildings]].
 +
 +
'''{{Patch name|6|8|2009}}'''
 +
* Fixed the Ambassador not shooting enemy sticky bombs.
 +
 +
'''{{Patch name|6|23|2009}}'''
 +
* The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
 +
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} The Ambassador was added in the [[crafting]] blueprint for the [[Southern Hospitality]].
 +
* {{Undocumented}} The Ambassador's headshot [[kill icon]] was changed to match the Sniper Rifle's headshot kill icon.
 +
 +
'''{{Patch name|2|3|2011}}'''
 +
* Updated model with optimizations and new [[Level of detail|LODs]].
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The Crafting cost for the [[Southern Hospitality]] was reduced from two [[Scrap Metal]] + Ambassador to one Scrap Metal + Ambassador.
 +
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty".
 +
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 +
'''{{Patch name|12|21|2012}}'''
 +
* Updated the backpack icon for the Festive Ambassador.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Updated the [[BLU|Blue team]] material for the Ambassador to be less red.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Headshot damage is now subjected to distance falloff effects.
 +
** Headshots beyond 1200 world units do normal (non-crit) damage
 +
}}
 +
 +
== Unused content ==
 +
* A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
 +
* The Ambassador is set up with the ability to have [[War Paint]]s applied to it, but the ability to do so is disabled.<ref>materials/models/weapons/c_models/c_ambassdor in the tf2_textures_dir.vpk.</ref>
 +
 +
== Bugs ==
 +
* Like all of the Spy's secondary weapons except the [[Revolver]] and the [[Enforcer]], the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader.
 +
* The [[Festive weapons|Festive]] variant does not appear when inspected from the [[Backpack]] menu.
  
 
== Trivia ==
 
== Trivia ==
* For [[crafting]] purposes, this weapon is in the secondary slot.
+
* The Russian translation of the Ambassador's page for the [[Sniper vs. Spy Update]] claims that the Ambassador uses .50 caliber rounds.
*A likeness of the [[Scout's Mother]] is engraved on the barrel.
+
* The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a [[w:Mistletoe|mistletoe]] above her head and hiding a knife behind her back.
*The bore of this weapon has been estimated to be [http://img.photobucket.com/albums/v401/aboojumsnark/ambassadorcaliber.jpg .885 cal.], although the cylinder size is smaller and suggests a .450 round.
+
* The publicity blurb references the quote from the film "[[w:The Good, the Bad and the Ugly|The Good, The Bad, And The Ugly]]": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig."
*The Ambassador somewhat resembles the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC revolver] and the [http://www.gunblast.com/images/Taurus_500/MVC-768F.jpg Taurus Raging Bull 500] (accounting, of course, for the customized barrel and rosewood inlays).
+
* The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot.
*The Ambassador has a golden trigger, a possible nod to the Golden Gun from the James Bond movies.
 
*The Ambassador does not have a barrel modeled or textured, which can be seen during reload. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting).
 
[[Image:Killicon ambassadorhs unused.png|framed|right|Unused headshot kill icon]]
 
*On [http://www.teamfortress.com/sniper_vs_spy/day06_english.htm Day 6] of the Spy vs Sniper update page, the Ambassador advertisement bears striking similarity to the pose used in several [http://www.talkingpix.co.uk/James%20Bond%20Poster%20Book%20comp.jpg James Bond film posters]. The difference being that the Spy is left-handed in the ad, and Bond appears right-handed. But also note that, in-game, the Spy is typically right-handed.
 
*An unused alternate version of the Ambassador headshot icon appears in the game files, seen to the right.
 
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Ambassador 1st person red cropped.png|RED 1st person view.
+
File:Ambassador 1st person red.png|[[RED]] first-person view.
File:Ambassador 1st person red.png|Full RED 1st person view.
+
File:Ambassador 1st person blu.png|[[BLU]] first-person view.
File:Ambassador 1st person blu cropped.png|BLU 1st person view.
+
File:Festive Ambassador 1st person red.png|RED [[Festive weapons|Festive variant]].
File:Ambassador 1st person blu.png|Full BLU 1st person view.
+
File:Festive Ambassador 1st person blu.png|BLU Festive variant.
 +
File:Australium Ambassador RED.png|RED [[Australium weapons|Australium variant]].
 +
File:Australium Ambassador BLU.png|BLU Australium variant.
 +
File:Killicon ambassadorhs unused2.png|Headshot kill icon used until the Engineer Update.
 +
File:Red Ambassador Texture.png|The RED Ambassador texture, showing the lady on the barrel.
 +
File:Blue Ambassador Texture.png|The BLU Ambassador texture, showing the lady on the barrel.
 +
File:Red Australium Ambassador Texture.png|The RED Australium Ambassador texture, showing the lady on the barrel.
 +
File:Blue Australium Ambassador Texture.png|The BLU Australium Ambassador texture, showing the lady on the barrel.
 +
File:Festive Ambassador Texture.png|The Festive Ambassador texture, showing a different lady on the barrel.
 
</gallery>
 
</gallery>
 
  
 
== See also ==
 
== See also ==
*[[Spy strategy#Ambassador|Ambassador strategy]]
+
* [[Basic Spy strategy#Ambassador + reskins|Ambassador strategy]]
*[[Headshot]]
+
* [[Festive weapons]]
 +
* [[Australium weapons]]
  
==External links==
+
== External links ==
*[http://www.teamfortress.com/spyupdate/day06_english.htm The Spy Update- The Ambassador]
+
* [https://www.teamfortress.com/sniper_vs_spy/day06_english.htm The Spy Update - The Ambassador]
  
 +
== References ==
 +
<references/>
  
 +
{{Sniper Vs Spy Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Spy Nav}}
 
{{Spy Nav}}
 
{{Languages}}
 
 
__NOTOC__
 
[[Category:Primary weapons]]
 

Latest revision as of 18:15, 3 June 2024

There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
Ambassador publicity blurb

The Ambassador is an unlockable secondary weapon for the Spy. It is a large-frame stylized revolver made of 3.6 kilograms (or 8 pounds) of steel[1] with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the cylinder.

The Ambassador does 15% less damage, does not apply random critical hits, the critical hits and mini-crit damage are affected by distance falloff, and fires at a slower rate than the default Revolver. However, it has a quicker spread recovery compared to the Revolver and deals critical hits on a headshot. There is a short period after firing, indicated by an enlarged crosshair in the HUD, where the Ambassador has greatly decreased accuracy and cannot deal critical damage on a headshot, therefore it is most useful for those with steady aim. Headshots beyond 1200 Hammer units deal normal damage instead of a critical hit.

The Ambassador is automatically given to any player who obtains 5 Spy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52.8% 18
Point blank 46-51
Medium range 31-37
Long range 18-19
Pellet spread 80:1
Critical 54-102
Mini-crit 46-69
Function times
Attack interval 0.6 s
Reload 1.133 s
Spread recovery 1.0 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

As a crafting ingredient

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Ambassador was added to the game.

May 22, 2009 Patch

  • Fixed the Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed the Ambassador shooting through gates.
  • Fixed the Ambassador not critting during the round win period.

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini-crits.

May 29, 2009 Patch

  • Fixed the Ambassador not doing damage to buildings.

June 8, 2009 Patch

  • Fixed the Ambassador not shooting enemy sticky bombs.

June 23, 2009 Patch

  • The Ambassador now only crits when fully accurate (after cooldown) and no longer penetrates enemies.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Ambassador was added in the crafting blueprint for the Southern Hospitality.
  • [Undocumented] The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

July 12, 2011 [Item schema update]

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-15% damage done" to "-15% damage penalty".

December 20, 2012 Patch (Mecha Update)

December 21, 2012 Patch

  • Updated the backpack icon for the Festive Ambassador.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

February 7, 2014 Patch

  • Updated the Blue team material for the Ambassador to be less red.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Headshot damage is now subjected to distance falloff effects.
    • Headshots beyond 1200 world units do normal (non-crit) damage

Unused content

  • A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
  • The Ambassador is set up with the ability to have War Paints applied to it, but the ability to do so is disabled.[2]

Bugs

  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading, due to the model lacking a speedloader.
  • The Festive variant does not appear when inspected from the Backpack menu.

Trivia

  • The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims that the Ambassador uses .50 caliber rounds.
  • The Festive variant of the Ambassador has the likeness of a different woman engraved on the barrel, holding a mistletoe above her head and hiding a knife behind her back.
  • The publicity blurb references the quote from the film "The Good, The Bad, And The Ugly": "There are two types of people in this world, my friend. Those with loaded guns and those who dig. You dig."
  • The Ambassador was teased a day before it was revealed with 3 Spy achievements that mentioned the gun and its ability to headshot.

Gallery

See also

External links

References

  1. Sniper vs. Spy update day 6 image.
  2. materials/models/weapons/c_models/c_ambassdor in the tf2_textures_dir.vpk.