Difference between revisions of "Bodygroup"
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− | ' | + | {{update|Content hasn't been updated since 2015.}} |
− | + | [[File:Bodygroup.png|100px|right]] | |
− | + | A '''bodygroup''' is a feature of the [[Source Engine]] that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In ''Team Fortress 2'', bodygroups are used in the models of several [[items]] to show or hide specific player or weapon models when needed; for example, most [[cosmetic items]] manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer cosmetic model. | |
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− | + | Bodygroups do not alter [[Mechanics#Hit detection|hitboxes]]; like [[jigglebones]], they are a purely cosmetic feature. | |
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− | ==Update history== | + | == Bodygroups == |
− | * | + | === Player models === |
+ | {{Player bodygroup}} | ||
+ | |||
+ | === Weapons === | ||
+ | {{Weapons bodygroup}} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history|'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]]) | ||
+ | * {{undocumented}} Added hand bodygroup to the Heavy model. | ||
+ | |||
+ | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
+ | * {{undocumented}} Added arrow bodygroup to the Sniper model. | ||
+ | |||
+ | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
+ | * {{undocumented}} Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models. | ||
+ | * {{undocumented}} Added headset bodygroup to the Scout model. | ||
+ | * {{undocumented}} Added medal bodygroup to the Soldier model. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
+ | * {{undocumented}} Added right arm bodygroup to the Engineer model. | ||
+ | |||
+ | '''{{Patch name|8|25|2010}}''' | ||
+ | * {{undocumented}} Added grenade bodygroup to the Soldier model. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{undocumented}} Added bullet bodygroup to the Sniper model. | ||
+ | |||
+ | '''{{Patch name|12|13|2010}}''' | ||
+ | * {{undocumented}} Added head and grenade bodygroups to the Pyro model. | ||
+ | |||
+ | '''{{Patch name|1|24|2011}}''' | ||
+ | * {{undocumented}} Added shoes and socks bodygroup to the Scout model. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | * {{undocumented}} Added hose bodygroup to the [[Medi Gun]] model. | ||
+ | |||
+ | '''{{Patch name|5|12|2011}}''' | ||
+ | * {{undocumented}} Added dogtag bodygroup to the Scout model. | ||
+ | |||
+ | '''{{Patch name|5|31|2011}}''' | ||
+ | * {{undocumented}} Added leg bodygroup to the Demoman model. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
+ | * {{undocumented}} Added backpack bodygroup to the Medic model. | ||
+ | |||
+ | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) | ||
+ | * {{undocumented}} Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons. | ||
+ | |||
+ | '''{{Patch name|3|22|2012}}''' | ||
+ | * {{undocumented}} Added backpack bodygroup to the Pyro. | ||
+ | |||
+ | '''{{Patch name|7|10|2012}}''' | ||
+ | * Fixed body groups not hiding correctly on ragdolls. | ||
+ | |||
+ | '''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]) | ||
+ | * {{undocumented}} Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts. | ||
+ | |||
+ | '''{{Patch name|11|5|2012}}''' | ||
+ | * {{undocumented}} Fixed the [[Spooky Shoes]] not hiding the socks and shoes bodygroup. | ||
+ | * {{undocumented}} Fixed the [[Coffin Kit]] hiding the backpack bodygroup. | ||
+ | |||
+ | '''{{Patch name|12|8|2014}} #2''' | ||
+ | * {{undocumented}} Corrected bodygroups for [[Snow Sleeves]]. | ||
+ | |||
+ | '''{{Patch name|12|10|2014}}''' | ||
+ | * Updated the bodygroup settings for [[Screamin' Eagle]], [[North Polar Fleece]], [[Bomber's Bucket Hat]], [[Fur-lined Fighter]], [[Insulated Inventor]] and [[Snow Stompers]]. | ||
+ | |||
+ | '''{{Patch name|1|15|2015}} #1''' | ||
+ | * Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly. | ||
+ | |||
+ | '''{{Patch name|2|11|2015}} #1''' | ||
+ | * Fixed [[Bootenkhamuns|The Bootenkhamuns]] not hiding the correct bodygroup when equipped. | ||
+ | |||
+ | '''{{Patch name|2|18|2015}}''' | ||
+ | * Fixed weapon attachments casting shadows at the wrong time. | ||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * The [[Pyromancer's Mask]] has a bodygroup that features an alternative set of horns. | ||
+ | |||
+ | == Bugs == | ||
+ | * Items that turn off specific bodygroups do not cast a shadow. | ||
+ | * Occasionally, bodygroups disappear, leaving empty space on the model. | ||
+ | * Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model. | ||
+ | * Items that replace a removed group do not disappear when the player is backstabbed by [[Your Eternal Reward]]. | ||
+ | * If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g. the [[Bottle Cap]], which adds custom dog tags partially over the Scout's default ones, and the [[Bigg Mann on Campus]], which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible. | ||
== External links == | == External links == | ||
* {{vdc|$bodygroup}} – technical explanation of {{code|$bodygroup}} | * {{vdc|$bodygroup}} – technical explanation of {{code|$bodygroup}} | ||
− | + | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Latest revision as of 15:13, 7 January 2024
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Content hasn't been updated since 2015. |
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most cosmetic items manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer cosmetic model.
Bodygroups do not alter hitboxes; like jigglebones, they are a purely cosmetic feature.
Contents
Bodygroups
Player models
Weapons
List of weapons with bodygroup | |||||
---|---|---|---|---|---|
Class | Slot | Weapon | Group name | Use | |
Secondary | Shell | The projectile | |||
Flare Gun | Detonator | ||||
Scorch Shot | |||||
Primary | Reload | The projectile | |||
Grenade Launcher | Loch-n-Load | ||||
Loose Cannon | Iron Bomber | ||||
Secondary | Bite | To add a bite mark | |||
Sandvich | Dalokohs Bar | ||||
Buffalo Steak Sandvich | Robo-Sandvich | ||||
Secondary | Hose | To remove the hose on death | |||
Medi Gun | Kritzkrieg | ||||
Quick-Fix | Vaccinator | ||||
Primary | Arrow | The projectile | |||
Huntsman | Fortified Compound | ||||
Note |
|
Update history
- [Undocumented] Added hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added headset bodygroup to the Scout model.
- [Undocumented] Added medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added right arm bodygroup to the Engineer model.
- [Undocumented] Added grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added bullet bodygroup to the Sniper model.
- [Undocumented] Added head and grenade bodygroups to the Pyro model.
- [Undocumented] Added shoes and socks bodygroup to the Scout model.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added hose bodygroup to the Medi Gun model.
- [Undocumented] Added dogtag bodygroup to the Scout model.
- [Undocumented] Added leg bodygroup to the Demoman model.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Undocumented] Added backpack bodygroup to the Pyro.
- Fixed body groups not hiding correctly on ragdolls.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.
- [Undocumented] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
- [Undocumented] Fixed the Coffin Kit hiding the backpack bodygroup.
- [Undocumented] Corrected bodygroups for Snow Sleeves.
- Updated the bodygroup settings for Screamin' Eagle, North Polar Fleece, Bomber's Bucket Hat, Fur-lined Fighter, Insulated Inventor and Snow Stompers.
- Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped.
- Fixed weapon attachments casting shadows at the wrong time.
Unused content
- The Pyromancer's Mask has a bodygroup that features an alternative set of horns.
Bugs
- Items that turn off specific bodygroups do not cast a shadow.
- Occasionally, bodygroups disappear, leaving empty space on the model.
- Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group do not disappear when the player is backstabbed by Your Eternal Reward.
- If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g. the Bottle Cap, which adds custom dog tags partially over the Scout's default ones, and the Bigg Mann on Campus, which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup