Difference between revisions of "Sniper Rifle"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Sniper rifle.png |
− | | kill-icon-2 | + | | 3d-image-1 = Sniper Rifle |
− | | used-by | + | | 3d-image-2 = Sniper Rifle Festive |
− | | slot | + | | 3d-image-4 = Sniper Rifle Festivized |
− | | availability = | + | | 3d-image-6 = Sniper Rifle Australium |
− | | numbered | + | | 3d-image-7 = Sniper Rifle Australium Festivized RED |
− | | ammo-loaded | + | | 3d-image-8 = Sniper Rifle Australium Festivized BLU |
− | | ammo-carried = N/A | + | | 3d-image-9 = Sniper Rifle Botkiller Rust |
− | | reload | + | | 3d-image-10 = Sniper Rifle Botkiller Blood |
− | | loadout = | + | | 3d-image-11 = Sniper Rifle Botkiller Carbonado |
− | | | + | | 3d-image-12 = Sniper Rifle Botkiller Diamond |
− | | level | + | | 3d-image-13 = Sniper Rifle Botkiller Silver Mk.I |
+ | | 3d-image-15 = Sniper Rifle Botkiller Gold Mk.I | ||
+ | | 3d-image-17 = Sniper Rifle Botkiller Silver Mk.II | ||
+ | | 3d-image-19 = Sniper Rifle Botkiller Gold Mk.II | ||
+ | | 3d-button-1 = default | ||
+ | | 3d-button-2 = colored_pair | ||
+ | | 3d-button-4 = colored_pair | ||
+ | | 3d-button-6 = australium | ||
+ | | 3d-button-7 = australium_half | ||
+ | | 3d-button-8 = australium_half | ||
+ | | 3d-button-9 = default_half | ||
+ | | 3d-button-10 = default_half | ||
+ | | 3d-button-11 = default_half | ||
+ | | 3d-button-12 = default_half | ||
+ | | 3d-button-13 = colored_pair | ||
+ | | 3d-button-15 = colored_pair | ||
+ | | 3d-button-17 = colored_pair | ||
+ | | 3d-button-19 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Festive | ||
+ | | 3d-viewname-4 = Festivized | ||
+ | | 3d-viewname-6 = Australium | ||
+ | | 3d-viewname-7 = Australium Festivized<br>(RED) | ||
+ | | 3d-viewname-8 = Australium Festivized<br>(BLU) | ||
+ | | 3d-viewname-9 = Rust | ||
+ | | 3d-viewname-10 = Blood | ||
+ | | 3d-viewname-11 = Carbonado | ||
+ | | 3d-viewname-12 = Diamond | ||
+ | | 3d-viewname-13 = Silver Mk.I<br> | ||
+ | | 3d-viewname-15 = Gold Mk.I<br> | ||
+ | | 3d-viewname-17 = Silver Mk.II<br> | ||
+ | | 3d-viewname-19 = Gold Mk.II<br> | ||
+ | | kill-icon-2 = Sniper headshot | ||
+ | | used-by = {{used by|Sniper}} | ||
+ | | slot = primary | ||
+ | | availability = {{avail|stock|crate27-strange|crate35-festive|crate54-strange|case93|case94|case99|case100|mvm-both-types|contract|warpaint}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 25 | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | reload = No reload | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | item-kind = {{item kind|Sniper Rifle}} | ||
+ | | item-level = 1 | ||
}} | }} | ||
− | |||
− | + | {{Other uses|this=the stock weapon for the Sniper|for=other sniper rifles|Sniper Rifle (disambiguation)}} | |
− | The | + | {{Quotation|'''The Sniper'''|You'll be needin' another use for that neck!|sound=Sniper specialcompleted03.wav}} |
− | + | The '''Sniper Rifle''' is the default [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot, [[w:Bolt action|bolt-action]] rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath. | |
− | + | The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other [[Sniper#Primary|primaries]] (with the exception of the [[Huntsman]] and the [[Fortified Compound]]). The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped [[headshot|bodyshot]] at 0% charge. When zoomed, the Sniper's movement [[Classes#Speed|speed]] is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping. | |
+ | |||
+ | The Sniper Rifle does not deliver random [[critical hits]]; however, if the player hits a [[headshot]], a shot to an enemy's head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other [[hitscan]] weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players. | ||
+ | |||
+ | While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. As it is visible to enemy players, the dot can reveal the Sniper's position, making him easier to target and avoid. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | | damage = yes | ||
− | + | | base = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150 | |
− | | base | + | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450 |
− | + | | minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203 | |
− | | crit | ||
− | | minicrit | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 1.5 s |
− | | zoom charge delay = 1 s | + | | zoom charge delay = {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}} |
| zoom headshot delay = 0.2 s | | zoom headshot delay = 0.2 s | ||
− | | max charge time | + | | max charge time = {{Tooltip|3.3 s|2 s charge time + 1.3 s charge delay}} |
}} | }} | ||
+ | |||
+ | [[File:Sniper Rifle charge damage chart.png|thumb|right|Graph showing the damage done based on charge]] | ||
+ | {{Sniper Rifle tick damage}} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Sniper Rifle}} | ||
+ | | rankson = kills | ||
+ | | festive = yes | ||
+ | | botkiller = yes | ||
+ | | australium = yes | ||
+ | | can deal critical damage = no | ||
+ | | can headshot = yes | ||
+ | | can deal long range damage = yes | ||
+ | }} | ||
== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|general}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|General|Grey Matter}} | | 1 = {{Show achievement|General|Grey Matter}} | ||
}} | }} | ||
+ | |||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
Line 54: | Line 118: | ||
}} | }} | ||
− | ==={{Class link|Sniper}}=== | + | |
+ | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Be Efficient}} | | 1 = {{Show achievement|Sniper|Be Efficient}} | ||
{{Show achievement|Sniper|Dropped Dead}} | {{Show achievement|Sniper|Dropped Dead}} | ||
+ | {{Show achievement|Sniper|Flight Cancelled}} | ||
{{Show achievement|Sniper|Jumper Stumper}} | {{Show achievement|Sniper|Jumper Stumper}} | ||
− | | 2 = {{Show achievement|Sniper|The Last Wave}} | + | {{Show achievement|Sniper|Parting Shot}} |
+ | | 2 = {{Show achievement|Sniper|Self-destruct Sequence}} | ||
+ | {{Show achievement|Sniper|Socket to Him}} | ||
+ | {{Show achievement|Sniper|The Last Wave}} | ||
{{Show achievement|Sniper|Trust Your Feelings}} | {{Show achievement|Sniper|Trust Your Feelings}} | ||
− | |||
− | |||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|9|21|2007}}''' |
* Fixed occasional Sniper zoom crash. | * Fixed occasional Sniper zoom crash. | ||
− | ''' | + | |
+ | '''{{Patch name|12|31|2007}}''' | ||
* Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times. | * Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times. | ||
− | ''' | + | |
− | * Added | + | '''{{Patch name|1|14|2008}}''' |
− | ''' | + | * Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot. |
+ | |||
+ | '''{{Patch name|1|15|2008}}''' | ||
* Fixed being able to zoom too quickly after firing a zoomed shot. | * Fixed being able to zoom too quickly after firing a zoomed shot. | ||
− | ''' | + | |
+ | '''{{Patch name|2|14|2008}}''' | ||
* Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit. | * Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit. | ||
− | ''' | + | |
+ | '''{{Patch name|3|1|2008|xbox}}''' | ||
* Fixed exploit allowing Snipers to fire faster than intended. | * Fixed exploit allowing Snipers to fire faster than intended. | ||
− | '''[[ | + | |
− | * | + | '''{{Patch name|12|11|2008}}''' |
− | ''' | + | * The Sniper Rifle can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]]. |
+ | |||
+ | '''{{Patch name|2|2|2009}}''' | ||
+ | * The Sniper Rifle can now crit while under [[Critical hits#Crit boost|crit-boosts]]. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
* Fixed this weapon not penetrating friendly players. | * Fixed this weapon not penetrating friendly players. | ||
− | ''' | + | |
− | * Fixed | + | '''{{Patch name|1|19|2011}}''' |
− | ''' | + | * Fixed the Sniper Rifle view model having [[RED]] skins while on the [[BLU]] team. |
+ | |||
+ | '''{{Patch name|8|18|2011}}''' | ||
* Added a bell when the Sniper Rifle is fully charged. | * Added a bell when the Sniper Rifle is fully charged. | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|10|18|2011}} #2''' | ||
+ | * Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs. | ||
+ | |||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * Added [[Festive weapons|Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|12|19|2011}}''' | ||
+ | * Festive Sniper Rifles can now be [[Gift Wrap|gifted]]. | ||
+ | |||
+ | '''{{Item schema|3|23|2012}}''' | ||
+ | * Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part. | ||
+ | |||
+ | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) | ||
+ | * {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants. | ||
+ | |||
+ | '''{{Patch name|10|9|2012}}''' | ||
+ | * Added Rust, Blood, Carbonado, and Diamond Botkiller variants. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
+ | * Added Silver and Gold Botkiller Mk. II variants. | ||
+ | |||
+ | '''{{Patch name|5|13|2013}}''' | ||
+ | * Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Converted the Sniper Rifle models to use the <code>c_models</code> system. | ||
+ | |||
+ | '''{{Patch name|3|30|2018}}''' | ||
+ | * Fixed a server crash related to the Sniper Rifle. | ||
+ | |||
+ | '''{{Patch name|7|29|2022}}''' | ||
+ | * Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while [[Heavy]] is eating a [[Sandvich]]). | ||
}} | }} | ||
== Bugs == | == Bugs == | ||
− | * | + | * If the player scopes in and opens the [[main menu]], the zoom display is removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the player is in the main menu, the player is unable to shoot or look around during this time. |
− | + | ** The zoom display is brought back up once the player returns to the game. | |
− | |||
− | |||
− | * The | ||
− | |||
− | |||
− | |||
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Sniper Rifle 1st person.png|First-person view. | File:Sniper Rifle 1st person.png|First-person view. | ||
− | File:Sniperrifle concept.jpg|Concept art of the Sniper Rifle | + | File:Festive Sniper Rifle 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant. |
− | File:Sniperrifle concept2.jpg|Concept art of the Sniper Rifle | + | File:Festive Sniper Rifle 1st person blu.png|[[BLU]] Festive variant. |
− | File:Sniperrifle concept3.jpg|Concept art of the Sniper Rifle | + | File:Botkiller Sniper Rifle 1st person.png|[[Botkiller weapons|Silver Botkiller Mk.I]] variant. |
+ | File:Botkiller Sniper Rifle gold 1st person.png|Gold Botkiller Mk.I variant. | ||
+ | File:Botkiller Sniper Rifle rust 1st person.png|Rust Botkiller Mk.I variant. | ||
+ | File:Botkiller Sniper Rifle blood 1st person.png|Blood Botkiller Mk.I variant. | ||
+ | File:Botkiller Sniper Rifle carbonado 1st person.png|Carbonado Botkiller Mk.I variant. | ||
+ | File:Botkiller Sniper Rifle diamond 1st person.png|Diamond Botkiller Mk.I variant. | ||
+ | File:Botkiller Sniper Rifle Silver Mk2 1st person RED.png|Silver Botkiller Mk.II RED variant. | ||
+ | File:Botkiller Sniper Rifle Silver Mk2 1st person BLU.png|Silver Botkiller Mk.II BLU variant. | ||
+ | File:Botkiller Sniper Rifle Gold Mk2 1st person.png|Gold Botkiller Mk.II variant. | ||
+ | File:Australium sniperrife.png|[[Australium weapons|Australium]] variant. | ||
+ | File:Sniper Rifle First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Sniper Rifle First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
+ | File:Sniper Rifle First Person Australium Festivized Variant RED.png|RED Australium Festivized variant. | ||
+ | File:Sniper Rifle First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant. | ||
+ | File:Sniperrifle concept.jpg|Concept art of the Sniper Rifle. | ||
+ | File:Sniperrifle concept2.jpg|Concept art of the Sniper Rifle. | ||
+ | File:Sniperrifle concept3.jpg|Concept art of the Sniper Rifle. | ||
+ | File:Killicon sniperriflehs old.png|An old version of the kill icon. | ||
+ | File:Standard icon Sniper Rifle.png|Icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
+ | <!-- Add these once they're in-game | ||
+ | File:Botkiller Sniper Rifle Mirror 1st person.png|Unused Mirror Botkiller variant. | ||
+ | File:Botkiller Sniper Rifle Uranium 1st person.png|Unused Uranium Botkiller variant. | ||
+ | --> | ||
== See also == | == See also == | ||
− | *[[ | + | * [[Basic Sniper strategy#Sniper Rifle + reskins|Sniper Rifle strategy]] |
− | *[[ | + | * [[Festive weapons]] |
− | *[[ | + | * [[Botkiller weapons]] |
+ | * [[Australium weapons]] | ||
+ | {{Standard Weapons Nav}} | ||
+ | {{Allweapons Nav}} | ||
+ | {{Sniper Nav|state=collapsed}} | ||
− | + | [[Category:Weapons using the CommunityWeapon material proxy]] | |
− |
Latest revision as of 18:12, 3 June 2024
“ | You'll be needin' another use for that neck!
Click to listen
— The Sniper
|
” |
The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.
The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other primaries (with the exception of the Huntsman and the Fortified Compound). The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped bodyshot at 0% charge. When zoomed, the Sniper's movement speed is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping.
The Sniper Rifle does not deliver random critical hits; however, if the player hits a headshot, a shot to an enemy's head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other hitscan weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players.
While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. As it is visible to enemy players, the dot can reveal the Sniper's position, making him easier to target and avoid. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 68100%: 203
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1.3 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
# of ticks lit | Bodyshot damage | Headshot damage |
---|---|---|
3 | 50 | N/A |
4 | 50 | 150 |
5 | 50 | 150 |
6 | 50 | 150 |
7 | ~60 | ~180 |
8 | ~75 | ~225 |
9 | ~90 | ~270 |
10 | ~105 | ~315 |
11 | ~120 | ~360 |
12 | ~135 | ~405 |
13 | 150 | 450 |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
General achievements
|
Pyro
|
Sniper
|
|
Update history
- Fixed occasional Sniper zoom crash.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.
- Fixed exploit allowing Snipers to fire faster than intended.
- The Sniper Rifle can now break apart the Demoman's stickybombs.
- The Sniper Rifle can now crit while under crit-boosts.
- Fixed this weapon not penetrating friendly players.
- Added a bell when the Sniper Rifle is fully charged.
- [Undocumented] Added Strange quality.
- Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Sniper Rifles can now be gifted.
March 23, 2012 [Item schema update]
- Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Sniper Rifle models to use the
c_models
system.
- Fixed a server crash related to the Sniper Rifle.
Bugs
- If the player scopes in and opens the main menu, the zoom display is removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the player is in the main menu, the player is unable to shoot or look around during this time.
- The zoom display is brought back up once the player returns to the game.
Gallery
BLU Festive variant.
Silver Botkiller Mk.I variant.
Australium variant.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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