Difference between revisions of "Obtaining Pyro achievements"

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<onlyinclude>{{Show achievement|Pyro|Arsonist
|[[Image:Arsonist.png|64px]]
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| obtain-level = Easy
|'''Arsonist'''
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| obtain-text = Take out any unguarded [[Dispenser]]s and [[Teleporter]]s. If a [[Sentry Gun]] has reached level 3, you will not be able to [[Strafing#Circle_strafing|circle-strafe]] it and will require an [[ÜberCharge]] to take it out without dying in the process. Using the [[Dragon's Fury]] can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the [[Homewrecker]] to destroy the [[Electro Sapper]]s of enemy [[Spy|Spies]] will count toward this achievement.
Destroy 50 Engineer buildings.
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}}
 
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{{Show achievement|Pyro|Attention Getter
'''Difficulty''': Easy
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| obtain-level = Easy
 
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| obtain-text = You can use the [[Flare Gun]], the [[Detonator]], or the [[Scorch Shot]] to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.
'''How to:''' Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try and be the one who takes out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with level 1 Sentry Guns and is even money with level 2 sentries; don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Against level 3 Sentry Guns, try to edge them if possible. If you're using the Flamethrower, try to use your compression blast to compromise level 3 Sentry Guns with their own rockets, though carrying the Backburner also assists in powering down buildings faster due to doing more damage. It should also be noted that enemy Sappers destroyed by the [[Homewrecker]] count towards this achievement.
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}}
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{{Show achievement|Pyro|Baptism by Fire
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| obtain-level = Very Easy
{|
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| obtain-text = Any enemies you ignite might head for the nearest body of [[water]] to extinguish themselves. Certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out. You can "help" your enemies by [[compression blast|blasting]] them into the water.
|[[Image:attention getter.png|64px]]
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}}
|'''Attention Getter'''
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{{Show achievement|Pyro|BarbeQueQ
Ignite 100 enemies with the Flare Gun.
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| obtain-level = Easy
 
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| obtain-text = This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking [[Domination#Revenge|revenge]] by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.  
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Pyro|Burn Ward
'''How to:''' Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. Also, the flare travels in an arc, so compensate for distance. Just pop a flare at an enemy every so often and you should get this achievement eventually. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming and Snipers using the default Sniper Rifle will have trouble aiming while on fire, forcing them to retreat and making things easier for your team. Engineers working on their buildings are also prime targets as the Flare Gun can hit targets from outside the range of Sentry Guns. Heavies are also fairly easy to hit when their gun is spun up, and they are fairly large targets anyhow.
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| obtain-level = Easy-Medium
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| obtain-text = An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the [[Flare Gun]], [[Detonator]], [[Manmelter]], or [[Scorch Shot]] to ignite them from a distance.
----
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}}
{|
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{{Show achievement|Pyro|Camp Fire
|[[Image:Baptism by fire.png|64px]]
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| obtain-level = Easy
|'''Baptism by Fire'''
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| obtain-text = [[Ambush]] enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.
Force 10 burning enemies to jump into water.
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}}
 
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{{Show achievement|Pyro|Clearcutter
'''Difficulty''': Easy
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| obtain-level = Hard
 
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| obtain-text = This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
'''How to:''' Stay around the center of either [[2Fort]] or [[Well]] and flame enemies. If you want to "help" them along, use your Flamethrower's [[compression blast]] to shove them into the water after igniting them, though this should generally be unnecessary as most players will automatically head for the nearest body of water whenever they are ignited. If you want, you can follow them into the water with your Shotgun or [[Fire Axe]] for 'Plan B'.
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}}
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{{Show achievement|Pyro|Combined Fire
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| obtain-level = Easy
{|
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| obtain-text = If a foe retreats out of your [[Flame Thrower]]'s short range, switch to your [[Shotgun]] to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The [[Degreaser]] and [[Reserve Shooter]] or [[Panic Attack]] grant faster weapon switch time, which promotes this playstyle.
|[[Image:Barbequeq.png|64px]]
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}}
|'''BarbeQueQ'''
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{{Show achievement|Pyro|Controlled Burn
Cause a [[Domination|dominated]] player to leave the server.
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| obtain-level = Easy
 
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| obtain-text = Stay around Control Points and burn any enemies that you see. Use the [[Flare Gun]], [[Detonator]], [[Scorch Shot]], or [[Manmelter]] to harass foes while approaching.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Pyro|Cooking the Books
'''How to:''' Eventually a player you are dominating will leave the server while you remain so never leave a server where you are dominating other players. Duel maps are ideal. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his [[revenge]]. While you can get this achievement by dominating a player as any class and then switching to Pyro before he leaves the server, this carries its own dangers since that player may be playing a class that is strong against Pyros, like a Soldier or Heavy. Spy-checking and then taunting Spies in their freeze shot may also make this go faster.
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| obtain-level = Easy
|}
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| obtain-text = Guard the Intelligence while playing defensively. The beginning of a round, when enemy [[Scout]]s are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.
----
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}}
{|
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{{Show achievement|Pyro|Dance Dance Immolation
|[[Image:Burn ward.png|64px]]
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| obtain-level = Easy-Medium
|'''Burn Ward'''
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| obtain-text = Look for any [[Taunts|taunting]] enemies and attack. A [[Heavy]] eating a lunchbox item, such as the [[Sandvich]], is considered taunting and will count toward the achievement.
Ignite 3 Medics that are ready to deploy an ÜberCharge.
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}}
 
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{{Show achievement|Pyro|Dead Heat
'''Difficulty''': Easy/Medium
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| obtain-level = Easy-Medium
 
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| obtain-text = Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the [[afterburn]] to finish them off after you die.
'''How to:''' Most competent Medics will have an ÜberCharge ready before the [[setup]] phase ends. Try and set them on fire before they can activate them. Often, firing your Flare Gun at the gates right before setup ends (so that it passes the gates right as they open) will occasionally hit a Medic, though they often hide behind walls to avoid Snipers. Also, try ambushing charged Medics in chokepoints before they can activate their charge. Killing the Medic is not necessary to get this achievement, only setting them on fire, so you may get lucky by using the Flare Gun at a distance; however, killing the Medic is always preferable.
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}}
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{{Show achievement|Pyro|Fire and Forget
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| obtain-level = Easy-Medium
{|
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| obtain-text = Deal as much damage as possible to your enemies before dying. Steal nearby [[Medkits]] to prevent enemies from extinguishing themselves.
|[[Image:Camp fire.png|64px]]
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}}
|'''Camp Fire'''
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{{Show achievement|Pyro|Fire Chief
Kill 3 enemies in a row, all within the same area.
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| obtain-level = Easy-Medium
 
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| obtain-text = This achievement will naturally be obtained after a fairly long time playing as the Pyro.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Pyro|Firefighter
'''How to:''' Usually happens incidentally. Ambush a group of enemies from behind in a busy area or chokepoint. You can also attempt to get this and Pyrotechnics at the same time by charging an enemy base with an ÜberCharging Medic. The kills do not have to all be within a limited amount of time, so if you want you can space out the kills and retreat if you start running low on health or ammo.
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| obtain-level = Easy
|}
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Pyro.
----
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}}
{|
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{{Show achievement|Pyro|Firewall
|[[Image:Clearcutter.png|64px]]
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| obtain-level = Very Easy
|'''Clearcutter'''
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| obtain-text = Guard friendly [[Engineer]] buildings and [[Spy-check]] teammates when you see or hear a Sentry being sapped.
Kill 6 people with your axe in one life.
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}}
 
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{{Show achievement|Pyro|Firewatch
'''Difficulty''': Hard
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| obtain-level = Easy-Medium
 
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| obtain-text = Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.
'''How to:''' See Lumberjack. On most maps it is very hard to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2Fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence.
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}}
|}
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{{Show achievement|Pyro|Flip-Kabob
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| obtain-level = Very Easy
{|
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| obtain-text = Simply ignite the enemy who is [[Flippin' Awesome|being flipped]] (not the person who initiates the taunt). You can use the [[Flare Gun]] if your target is too difficult to get near.
|[[Image:Combined fire.png|64px]]
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}}
|'''Combined Fire'''
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{{Show achievement|Pyro|Freezer Burn
Use your Shotgun to finish off 20 players you've ignited.
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| obtain-level = Very Easy
 
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| obtain-text = Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.
'''Difficulty''': Medium
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}}
 
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{{Show achievement|Pyro|Full Spectrum Warrior
'''How to:''' Just remember to switch to your Shotgun whenever someone moves outside of the range of your Flamethrower ([[Scout]]s particularly), and you should get this eventually. To make the process easier, first take out your Shotgun, then your Flamethrower again and you use the 'Q' button (PC) to switch quickly between the two. If a foe retreats out of Flamethrower range while firing at you (such as Soldiers, Engineers, and Spies), taking out your Shotgun should be the default course of action. You must use the [[Shotgun]], the [[Flare Gun]] does not count.
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| obtain-level = Very Hard
|}
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| obtain-text = Taunting with the [[Rainblower]] equipped will unleash [[Armageddon]], a wide, delayed [[Taunts#Taunt kills|taunt attack]] that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.
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}}
{|
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{{Show achievement|Pyro|Got A Light?
|[[Image:Controlled burn.png|64px]]
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| obtain-level = Medium-Hard
|'''Controlled Burn'''
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| obtain-text = It is rare to see enemy Spies taunting, let alone ones taunting with their [[Disguise Kit]] out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.
Ignite 50 enemies capturing one of your control points.
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}}
 
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{{Show achievement|Pyro|Hot on Your Heels
'''Difficulty''': Easy
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| obtain-level = Easy
 
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| obtain-text = Ambush enemies and circle-strafe behind them once they turn to face you. The [[Backburner]] makes this easier, as it always inflicts [[Critical hits|critical damage]] from behind.
'''How to:''' This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off your point with [[compression blast]] if you have the default Flamethrower equipped. Note - The [[Payload]] counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind or above as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can continuously shoot flares at the cart from a distance.
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}}
|}
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{{Show achievement|Pyro|Hot Potato
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| obtain-level = Easy
{|
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| obtain-text = [[Projectiles]] that can be [[Airblast|reflected]] include [[Sandman]] baseballs, [[Wrap Assassin]] baubles, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapons, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Crusader's Crossbow]] or [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.
|[[Image:Cooking the books.png|64px]]
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}}
|'''Cooking the Books'''
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{{Show achievement|Pyro|Hotshot
Ignite 5 enemies carrying your intelligence.
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| obtain-level = Medium
 
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| obtain-text = Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.
'''Difficulty''': Easy/Medium
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}}
 
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{{Show achievement|Pyro|I Fry
'''How to:''' Defend the intelligence on any CTF map. The beginning of the round usually starts with a [[Rush|Scout rush]]. For the rest of the round, simply guard the area around intelligence personally. In [[2Fort]], cover the two exits when you receive the taken intelligence alert by standing in the main upper area overlooking the plaza. You do not have to kill the one carrying the intelligence, only ignite them, so you will not get points if another Pyro is carrying it.
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| obtain-level = Very Easy
|}
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| obtain-text = Always use your [[Flame Thrower]] to [[Spy-check]] any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.
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}}
{|
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{{Show achievement|Pyro|Lumberjack
|[[Image:dance dance immolation.png|64px]]
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| obtain-level = Medium
|'''Dance Dance Immolation'''
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| obtain-text = This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the [[Flame Thrower]]. A quick burst of flame followed by an [[Axtinguisher]] mini-crit is the fastest way to kill a foe in melee combat. Consider using the [[compression blast]] to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
Kill 3 enemies while they're taunting.
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}}
 
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{{Show achievement|Pyro|Makin' Bacon
'''Difficulty''': Medium
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| obtain-level = Medium-Hard
 
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| obtain-text = This achievement can only be completed with the default [[Flame Thrower]] (weapons like the [[Rainblower]] and the [[Nostromo Napalmer]] do not count). Because the [[Minigun]] will shred you at close range, ambush enemy [[Heavy|Heavies]] or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.
'''How to:''' Keep an eye out for other players attempting to get various achievements such as "Out of the Park" or "Show Trial", and light them up. You may also have luck hitting taunting enemies behind the gates in levels such as Gold Rush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during [[humiliation]] after they have been defeated so try and be near enough to the front lines to take them out then. Note: Heavy eating a [[Sandvich]] also counts as a taunting one and he usually have low HP while doing it, so it will be easy to kill him and obtain this achievement.
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}}
|}
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{{Show achievement|Pyro|Next of Kindling
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| obtain-level = Very Easy
{|
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| obtain-text = Take an alternate path to ambush the Medic and his [[Medic buddy|patient]] from behind.
|[[Image:Dead heat.png|64px]]
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}}
|'''Dead Heat'''
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{{Show achievement|Pyro|OMGWTFBBQ
Kill an enemy in the same second that he kills you.
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| obtain-level = Medium-Hard
 
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| obtain-text = Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the [[Scorch Shot]]. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a [[Teleporter Exit]], and hope one passes by.
'''Difficulty''': Medium
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}}
 
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{{Show achievement|Pyro|Pilot Light
'''How to:''' Usually an enemy will already be on fire from your Flamethrower and close to death from burning when he kills you. Just hope that you did enough damage to kill him in time. This should happen eventually after a while. Additionally, if you're fighting an enemy Pyro, there's a chance you'll both flame each other to death due to the lag time of the flames. Beware, though, that if your opponent is carrying the Backburner and you are not, the chances of this happening are somewhat lower, due to the Backburner being able to do more damage, meaning that your opponent will almost always have enough health left over after the battle unless they have been previously wounded.
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| obtain-level = Easy-Medium
|}
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| obtain-text = A rocket jumping Soldier will typically be out of reach of your [[Flame Thrower]], so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by [[rocket jumping]] with the [[Cow Mangler 5000]]'s charged shot as the [[Soldier]], as its explosion ignites all affected players.
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}}
{|
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{{Show achievement|Pyro|Plan B
|[[Image:Fire and forget.png|64px]]
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| obtain-level = Medium
|'''Fire and Forget'''
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| obtain-text = Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your [[Shotgun]] or [[Fire Axe]]. Consider using the [[Neon Annihilator]] if you have it, as it deals guaranteed critical hits to underwater targets.
Kill 15 players while you're dead.
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}}
 
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{{Show achievement|Pyro|Pyromancer
'''Difficulty''': Medium
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| obtain-level = Medium
 
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| obtain-text = This achievement will naturally be obtained after quite some time playing as the Pyro. Using your [[Shotgun]] or melee weapon to deal damage will not count toward this achievement.
'''How to:''' This one should come eventually after some time playing as a Pyro. Just try and get in as much fire and Shotgun damage as possible before you are taken down. It may also help to grab any medkits and destroy any Dispensers in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Pyros, Medics, and Snipers with them, so that there are no nearby sources of healing, [[compression blast]], or [[Jarate]].
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}}
|}
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{{Show achievement|Pyro|Pyrotechnics
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| obtain-level = Medium
{|
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| obtain-text = Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.
|[[Image:Fire chief.png|64px]]
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}}
|'''Fire Chief'''
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{{Show achievement|Pyro|Second Degree Burn
Kill 1000 enemies.
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| obtain-level = Very Easy
 
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| obtain-text = Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Pyro|Spontaneous Combustion
'''How to:''' This should happen eventually after some time playing as a Pyro. Duel maps may speed up the process.
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| obtain-level = Very Easy
|}
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| obtain-text = Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.
----
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}}
{|
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{{Show achievement|Pyro|Trailblazer
|[[Image:Firefighter.png|64px]]
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| obtain-level = Medium
|'''Firefighter'''
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| obtain-text = Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in.
Kill 500 enemies.
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}}
 
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{{Show achievement|Pyro|Weenie Roast
'''Difficulty''': Easy
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| obtain-level = Medium
 
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| obtain-text = When the enemy team fields multiple Scouts, defend a chokepoint as they come through.
'''How to:''' This should happen eventually after some time playing as a Pyro. Duel maps may speed up the process.
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}}</onlyinclude>
|}
 
----
 
{|
 
|[[Image:Firewall.png|64px]]
 
|'''Firewall'''
 
Ignite 5 Spies who have an Electro Sapper on a friendly building.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Hang around friendly Sentry Gun nests in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning.
 
|}
 
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{|
 
|[[Image:firewatch.png|64px]]
 
|'''Firewatch'''
 
Ignite 10 Snipers while they are zoomed in.
 
 
 
'''Difficulty''': Easy/Medium
 
 
 
'''How to:''' Inattentive Snipers are often irresistible targets for many Pyros, though getting to their Sniper spots ranges from easy to very hard, depending on whether or not the route has hiding places and [[Sentry gun|Sentry Gun]]s (the majority of times it will). [[2Fort]] is a great place to do this, because if a Sniper is on top of the battlements, the only way to approach him is from behind or from the side, outside of his field of view when scoped in. Just be sure he doesn't spot you before you attempt to attack, so take an alternate route such as the sewers. Another good map for ambushing Snipers if you are on defense is the central building in [[Gold Rush]] stage 2. This achievement is significantly easier with the [[Flare Gun]], which allows you to ignite the Snipers at long range, although standing in the Sniper's field of view carries its own dangers. Strafe and duck a lot to make yourself a harder target, and try to fire from cover, or from an angle outside of his view. This is particularly easy in 2fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the default Sniper Rifle.
 
|}
 
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{|
 
|[[Image:Freezer burn.png|64px]]
 
|'''Freezer Burn'''
 
Provide enemies with freezecam shots of each of your taunts.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you quick switch, you may not even have to use different weapons for the different taunt animations. Just watch out for other enemies that may come to kill you. Spies and Scouts attempting to infiltrate your base are the easiest to get this achievement for. You don't have to show all three of your taunts to a single person, simply have any three (or less) people witness you taunting in the freezecam with different weapons.
 
|}
 
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{|
 
|[[Image:Got a light.png|64px]]
 
|'''Got A Light?'''
 
Ignite an enemy Spy while he's flicking a cigarette.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' The easiest way to get this is to have an enemy cooperate, or try to get a Spy who is attempting to get the "For Your Eyes Only" achievement. However, most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt, so make sure to stay hidden until you see them taunt.
 
|}
 
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{|
 
|[[Image:hot on your heels.png|64px]]
 
|'''Hot on Your Heels'''
 
Kill 50 enemies with your Flamethrower, from behind.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Ambush enemies and try to stay behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first. If you are lucky, the person getting healed will not notice until it is too late. Inattentive Snipers are also good target. Since you should be killing most enemies this way, the kills should rack up quickly. The [[Backburner]] makes this achievement easier. Classes that are weak against Pyros (like Scouts and Spies) will also sometimes turn around to run away if they encounter you, presenting their backs for you to attack.
 
|}
 
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{|
 
|[[Image:Hot potato.png|64px]]
 
|'''Hot Potato'''
 
Reflect 100 projectiles with your compressed air blast.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. The Demoman's sticky bombs make it easy for you to air blast, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. The projectiles that you can reflect are: Sticky Bombs, Pipe Bombs, Rockets, Sentry Gun Rockets, Jarate, Huntsman Arrows, and Flare Gun flares.
 
|}
 
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{|
 
|[[Image:Hotshot.png|64px]]
 
|'''Hotshot'''
 
Kill a Soldier with a reflected [[Critical hit|critical]] rocket.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' There are two challenges to getting this achievement: learning how to deflect rockets back at the Soldier who fired them, and actually deflecting a Critical rocket when it appears. Once you learn how to alter the trajectory of a rocket, start specifically targeting Soldiers and you will eventually deflect a Crit. Watching for Soldiers who have been Übered by the Kritzkrieg makes this easier: if you can coax him to fire at you, you will have a perfect opportunity to return his Crit rocket. Alternatively, you can attack a Soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a Crit and suicide, thus giving you the kill credit and the achievement. Also if ''you'' are Kritzkrieged and reflect a rocket, it becomes Critical, and still counts toward the achievement. While this can be done against Soldiers with the [[Direct Hit]], normal rockets make this achievement easier since they move slower and the larger radius means you can still kill the Soldier even if your aim is slightly off.
 
|}
 
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{|
 
|[[Image:i fry.png|64px]]
 
|'''I Fry'''
 
Ignite 10 disguised Spies.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Routine Spy checks should get you this eventually.
 
|}
 
----
 
{|
 
|[[Image:Lumberjack.png|64px]]
 
|'''Lumberjack'''
 
Kill 3 people with your axe in one life.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Use the 'Q' key (PC) to quick-switch between your axe and Flamethrower to finish off opponents quickly. Play it cautiously and retreat for health if your enemy has the upper hand. The [[Axtinguisher]] makes this achievement easier, especially if combined with the "Puff and Sting" tactic. If [[Spy-checking]], taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely, so long as they're not carrying an [[Ambassador]]. Going for easy kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. Also, going on a melee only server can be a good way to get this.
 
|}
 
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{|
 
|[[Image:makin' bacon.png|64px]]
 
|'''Makin' Bacon'''
 
Kill 50 Heavies with your Flamethrower.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. However if you have a [[Backburner]] equipped, the Crits will overpower the healing power of the [[Medigun]] as if it wasn't activated, and the additional damage also helps. Nevertheless, taking out the Medic first is the biggest aid to your team. Remember to circle-strafe around Heavies to avoid their Minigun. Assists count towards this achievement so when you see an enemy Heavy under fire, try and get in the last shot. At a count of 50 points, this achievement will take some time so stick with it. The Backburner can make getting this achievement significantly easier.
 
|}
 
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{|
 
|[[Image:Next of kindling.png|64px]]
 
|'''Next of Kindling'''
 
Ignite an enemy, and the Medic healing him.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' This should happen eventually after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro. As always, killing the pair is optional (but helpful), you need only set them on fire.
 
|}
 
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{|
 
|[[Image:OMGWTFBBQ.png|64px]]
 
|'''OMGWTFBBQ'''
 
Kill an enemy with a taunt.
 
 
 
'''Difficulty''': Medium - Hard
 
 
 
'''How to:''' Use the Shotgun or Flare Gun taunt to create a [[Hadouken]]. It's an instant kill if it connects, but it leaves you vulnerable as the animation plays. Stand by the gates at start up, or ambush a Sniper that isn't aware of his surroundings. Occasionally, you may also find a lone Engineer or Heavy who is ignoring his surroundings, or even another player attempting to kill someone else with a taunt. On certain maps with indoor vantage points with small openings (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), ambushing distracted Soldiers, Demos, and Snipers can be easier since you can perform the taunt right behind or next to the opening (depending on whether they're moving forward/backward or left/right) and let them strafe into your attack. But beware that because that the Pyro does make mumbling sounds while executing the taunt, it might alert your victim and result in your death instead.
 
 
 
Performing a taunt kill during the 15 seconds of humiliation time (once the round has ended) does not count towards the achievement. It must be performed during normal play and will not count if done during [[humiliation]].
 
|}
 
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{|
 
|[[Image:Pilot light.png|64px]]
 
|'''Pilot Light'''
 
Ignite a rocket-jumping Soldier while he's in midair.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Keep on the lookout for Soldiers trying to reach high places, such as the battlements on 2Fort. They'll have to rocket-jump to get there, and that's your chance to light them up. Incidentally, reflecting a rocket back at an enemy Soldier with the compression blast and then igniting him also counts towards this achievement.
 
|}
 
----
 
{|
 
|[[Image:plan b.png|64px]]
 
|'''Plan B'''
 
Kill 10 enemies while you're both underwater.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Go to 2Fort and hang around in the water under the bridge. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. When up top, chase after enemies who jump in from above. Defending the underwater areas in Well may also help. This achievement is far easier with the default Shotgun and Fire Axe equipped, as the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire. Incidentally, on 2Fort, enemies that get knocked into the water will sometimes have been damaged from a previous engagement, which may make things easier for you.
 
|}
 
----
 
{|
 
|[[Image:Pyromancer.png|64px]]
 
|'''Pyromancer'''
 
Do 1 million points of total fire damage.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This should happen eventually after a very long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage, and the Critical hits help as well if you can attack from behind. [[Gold Rush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score.
 
|}
 
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{|
 
|[[Image:Pyrotechnics.png|64px]]
 
|'''Pyrotechnics'''
 
Kill 3 enemies in a single ÜberCharge.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away).
 
|}
 
----
 
{|
 
|[[Image:Second degree burn.png|64px]]
 
|'''Second-Degree Burn'''
 
Kill a burning enemy who was ignited by another Pyro.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This one should be fairly straightforward if you work in a pack of two or more Pyros, and should happen fairly frequently in large games. Use your Shotgun or [[Axtinguisher]] to finish off players who he has ignited, or simply charge a crowded area with a friendly Pyro, one or both of you will hopefully kill something in the confusion that results.
 
|}
 
----
 
{|
 
|[[Image:Spontaneous combustion.png|64px]]
 
|'''Spontaneous Combustion'''
 
Ignite 10 cloaked Spies.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Look for the telltale puffs of smoke and chase down your target in his probable hiding area. Otherwise puff flames into corners and hidden recesses, or patrol narrow chokepoints frequently with your Flamethrower ready. It may also help when playing on a [[control point]] map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match. Consistently checking areas where Spies often try to hide to recharge their [[Cloak and Dagger]] will often reveal Spies.
 
|}
 
----
 
{|
 
|[[Image:Trailblazer.png|64px]]
 
|'''Trailblazer'''
 
Ignite 10 enemies that have recently used a teleporter.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2Fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on, especially if you stand behind the teleporter and use the Backburner (though beware, telecamping is looked down upon by many players). Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession.
 
|}
 
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{|
 
|[[Image:Weenie roast.png|64px]]
 
|'''Weenie Roast'''
 
Have 2 enemy Scouts on fire at the same time.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Play on a map that suits Scout rushing and defend a choke point as they come through. [[Granary]] and [[2Fort]] are ideal choices. This may also happen incidentally at the beginning of CP and CTF maps. Should you have trouble encountering two Scouts at the same time, try igniting and chasing away one and then looking for a second one to ignite before the first one puts himself out or succumbs to the flames. As enemies only burn for ten seconds after you ignite them, a lot of this achievement is based on luck and circumstance.
 
|}
 
  
 
{{Achievements}}
 
{{Achievements}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
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[[Category:Achievements]]
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[[Category:Community strategy]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
 
[[Category:Achievements|Pyro achievements, Obtaining]]
 

Latest revision as of 21:55, 3 April 2024

Arsonist
Arsonist
Destroy 50 Engineer buildings.
Difficulty: Easy
How to obtain: Take out any unguarded Dispensers and Teleporters. If a Sentry Gun has reached level 3, you will not be able to circle-strafe it and will require an ÜberCharge to take it out without dying in the process. Using the Dragon's Fury can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the Homewrecker to destroy the Electro Sappers of enemy Spies will count toward this achievement.


Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
Difficulty: Easy
How to obtain: You can use the Flare Gun, the Detonator, or the Scorch Shot to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Difficulty: Very Easy
How to obtain: Any enemies you ignite might head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on Hydro, cannot put players out. You can "help" your enemies by blasting them into the water.


BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.
Difficulty: Easy
How to obtain: This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking revenge by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Difficulty: Easy-Medium
How to obtain: An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the Flare Gun, Detonator, Manmelter, or Scorch Shot to ignite them from a distance.


Camp Fire
Camp Fire
Kill 3 enemies in a row, all within the same area.
Difficulty: Easy
How to obtain: Ambush enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Difficulty: Hard
How to obtain: This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in Medieval Mode or Mannpower.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Difficulty: Easy
How to obtain: If a foe retreats out of your Flame Thrower's short range, switch to your Shotgun to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The Degreaser and Reserve Shooter or Panic Attack grant faster weapon switch time, which promotes this playstyle.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Difficulty: Easy
How to obtain: Stay around Control Points and burn any enemies that you see. Use the Flare Gun, Detonator, Scorch Shot, or Manmelter to harass foes while approaching.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Difficulty: Easy
How to obtain: Guard the Intelligence while playing defensively. The beginning of a round, when enemy Scouts are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.


Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Difficulty: Easy-Medium
How to obtain: Look for any taunting enemies and attack. A Heavy eating a lunchbox item, such as the Sandvich, is considered taunting and will count toward the achievement.


Dead Heat
Dead Heat
Kill an enemy in the same second that he kills you.
Difficulty: Easy-Medium
How to obtain: Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the afterburn to finish them off after you die.


Fire and Forget
Fire and Forget
Kill 15 players while you're dead.
Difficulty: Easy-Medium
How to obtain: Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves.


Fire Chief
Fire Chief
Kill 1000 enemies.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a fairly long time playing as the Pyro.


Firefighter
Firefighter
Kill 500 enemies.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Difficulty: Very Easy
How to obtain: Guard friendly Engineer buildings and Spy-check teammates when you see or hear a Sentry being sapped.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.
Difficulty: Easy-Medium
How to obtain: Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.


Flip-Kabob
Flip-Kabob
Ignite a player that is being flipped by someone using the Flippin' Awesome taunt.
Difficulty: Very Easy
How to obtain: Simply ignite the enemy who is being flipped (not the person who initiates the taunt). You can use the Flare Gun if your target is too difficult to get near.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Difficulty: Very Easy
How to obtain: Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.
Difficulty: Very Hard
How to obtain: Taunting with the Rainblower equipped will unleash Armageddon, a wide, delayed taunt attack that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Difficulty: Medium-Hard
How to obtain: It is rare to see enemy Spies taunting, let alone ones taunting with their Disguise Kit out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Difficulty: Easy
How to obtain: Ambush enemies and circle-strafe behind them once they turn to face you. The Backburner makes this easier, as it always inflicts critical damage from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Difficulty: Easy
How to obtain: Projectiles that can be reflected include Sandman baseballs, Wrap Assassin baubles, Mad Milk, Rockets from any of the Soldier's primary weapons, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Crusader's Crossbow or Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Difficulty: Medium
How to obtain: Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.


I Fry
I Fry
Ignite 10 disguised Spies.
Difficulty: Very Easy
How to obtain: Always use your Flame Thrower to Spy-check any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
Difficulty: Medium
How to obtain: This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the Flame Thrower. A quick burst of flame followed by an Axtinguisher mini-crit is the fastest way to kill a foe in melee combat. Consider using the compression blast to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in Medieval Mode or Mannpower.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Difficulty: Medium-Hard
How to obtain: This achievement can only be completed with the default Flame Thrower (weapons like the Rainblower and the Nostromo Napalmer do not count). Because the Minigun will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.
Difficulty: Very Easy
How to obtain: Take an alternate path to ambush the Medic and his patient from behind.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the Scorch Shot. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a Teleporter Exit, and hope one passes by.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Difficulty: Easy-Medium
How to obtain: A rocket jumping Soldier will typically be out of reach of your Flame Thrower, so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by rocket jumping with the Cow Mangler 5000's charged shot as the Soldier, as its explosion ignites all affected players.


Plan B
Plan B
Kill 10 enemies while you're both underwater.
Difficulty: Medium
How to obtain: Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your Shotgun or Fire Axe. Consider using the Neon Annihilator if you have it, as it deals guaranteed critical hits to underwater targets.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.
Difficulty: Medium
How to obtain: This achievement will naturally be obtained after quite some time playing as the Pyro. Using your Shotgun or melee weapon to deal damage will not count toward this achievement.


Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Difficulty: Medium
How to obtain: Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
Difficulty: Very Easy
How to obtain: Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.
Difficulty: Very Easy
How to obtain: Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Difficulty: Medium
How to obtain: Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Difficulty: Medium
How to obtain: When the enemy team fields multiple Scouts, defend a chokepoint as they come through.