Difference between revisions of "Direct Hit"
Adreadline (talk | contribs) (They use the same model, after all) |
GrampaSwood (talk | contribs) (Reword) |
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| type = weapon | | type = weapon | ||
| image = Directhittransparent.png | | image = Directhittransparent.png | ||
− | | used-by = | + | | 3d-image-1 = Direct Hit |
+ | | 3d-image-2 = Rocket | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Projectile | ||
+ | | used-by = {{used by|Soldier}} | ||
| slot = primary | | slot = primary | ||
− | | released = | + | | weapon-script = tf_weapon_rocketlauncher_directhit |
− | | availability = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange}} | + | | released = {{Patch name|12|17|2009}} |
+ | | released-major = WAR! Update | ||
+ | | availability = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 4 | | ammo-loaded = 4 | ||
Line 11: | Line 20: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Rocket Launcher}} |
− | | | + | | item-level = 1 |
− | | att-1-positive = | + | | att-1-positive = {{attribute|DamageDone_Positive|25}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|ProjectileSpeed_Increased|80}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|MiniCritAirborneEnemies}} |
− | | att-4-negative = -70 | + | | att-4-negative = {{attribute|BlastRadius_Decreased|-70}} |
}} | }} | ||
{{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}} | {{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}} | ||
− | The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the | + | The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the {{cl|Soldier}}. It is a high-tech {{botignore|rocket launcher}} with a slim barrel and small exhaust port, outfitted with a cosmetic scope imprinted with the [[Mann Co.]] logo on the left side. |
− | + | Compared to rockets from the default [[Rocket Launcher]], the Direct Hit's [[projectiles]] travel 80% faster, at a rate of 1980 [[Hammer unit]]s per second (135 km/h or 84 mph), and inflict 25% more damage to their target. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|Mini-Crits]] on airborne targets propelled into the air by explosions or [[Pyro]]s using a charge from the [[Thermal Thruster]], adding additional damage and negating [[Damage#Distance modifier|damage falloff]]. | |
− | The splash | + | The splash radius of the Direct Hit's shots is reduced to 30%, forcing players to score "direct hits" on enemies in order to damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporters|Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a default rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, allowing the user to [[rocket jump]] as normal. |
The Direct Hit is automatically given to any player who obtains 11 [[Soldier achievements]]. | The Direct Hit is automatically given to any player who obtains 11 [[Soldier achievements]]. | ||
Line 31: | Line 40: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
+ | | damagetype = {{common string|Explosive}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
+ | |||
| damage = yes | | damage = yes | ||
| base = 112 | | base = 112 | ||
| ramp up % = 125 | | ramp up % = 125 | ||
| ramp up = 140 | | ramp up = 140 | ||
− | | fall off = | + | | fall off = 59 |
− | + | | minicrit = 152-189 | |
− | | minicrit = 152 | ||
| crit = 338 | | crit = 338 | ||
+ | | splash damage = yes | ||
+ | | splash min % = 50 | ||
+ | | splash radius = {{tooltip|83.82 cm|2.75 ft, 44 HU}} | ||
+ | | splash reduction = 1% / {{tooltip|0.86|Hammer units}} | ||
+ | | selfdamage = 27-89 | ||
+ | | selfdamage jump = 27-46 | ||
| function times = yes | | function times = yes | ||
− | | attack interval = 0.8 s | + | | attack interval = 0.8 s |
− | | reload first | + | | reload first = 0.92 s |
− | | reload more | + | | reload more = 0.8 s |
}} | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | autoresult = Soldier primary}} | {{Blueprint | autoresult = Soldier primary}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
Line 58: | Line 77: | ||
| ingredient-2 = Reclaimed Metal | | ingredient-2 = Reclaimed Metal | ||
| result = Black Box | | result = Black Box | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Direct Hit | ||
+ | | ingredient-2-amount = 3 | ||
+ | | result = Beggar's Bazooka | ||
+ | }} | ||
+ | |||
+ | == {{common string|Strange variant}} == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Rocket Launcher}} | ||
+ | | rankson = kills | ||
+ | | att-1-positive = {{attribute|DamageDone_Positive|25}} | ||
+ | | att-2-positive = {{attribute|ProjectileSpeed_Increased|80}} | ||
+ | | att-3-positive = {{attribute|MiniCritAirborneEnemies}} | ||
+ | | att-4-negative = {{attribute|BlastRadius_Decreased|-70}} | ||
+ | | can deal gib damage = yes | ||
+ | | can deal posthumous damage = yes | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
}} | }} | ||
Line 65: | Line 105: | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
{{Show achievement|Soldier|Crockets Are Such B.S.}} | {{Show achievement|Soldier|Crockets Are Such B.S.}} | ||
− | |||
{{Show achievement|Soldier|Death from Above}} | {{Show achievement|Soldier|Death from Above}} | ||
− | | 2 = {{Show achievement|Soldier|Mutually Assured Destruction}} | + | {{Show achievement|Soldier|Death From Below}} |
+ | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
+ | {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
{{Show achievement|Soldier|Tri-Splatteral Damage}} | {{Show achievement|Soldier|Tri-Splatteral Damage}} | ||
{{Show achievement|Soldier|Where Eagles Dare}} | {{Show achievement|Soldier|Where Eagles Dare}} | ||
− | |||
}} | }} | ||
+ | |||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Hotshot}} | | 1 = {{Show achievement|Pyro|Hotshot}} | ||
− | + | | 2 = {{Show achievement|Pyro|Pilot Light}} | |
− | | 2 = {{Show achievement|Pyro| | ||
}} | }} | ||
+ | |||
=== {{Class link|Heavy}} === | === {{Class link|Heavy}} === | ||
Line 84: | Line 125: | ||
| {{Show achievement|heavy|Crock Block}} | | {{Show achievement|heavy|Crock Block}} | ||
}} | }} | ||
+ | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Sniper|Jumper Stumper}} | + | | 1 = {{Show achievement|Sniper|Eagle Eye}} |
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|snakewater}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}}) |
− | ''' | ||
* The Direct Hit was added to the game. | * The Direct Hit was added to the game. | ||
− | ''' | + | '''{{Patch name|12|18|2009}}''' |
− | * The | + | * The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher. |
− | ''' | + | '''{{Patch name|12|22|2009}}''' |
− | * The | + | * The Direct Hit no longer scores Mini-Crits against enemies submerged in [[water]]. |
− | ''' | + | '''{{Patch name|1|13|2010}}''' |
− | * Changed the Direct Hit to only | + | * Changed the Direct Hit to only Mini-Crit enemies that have been launched into the air by an [[explosion]]. |
− | ''' | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
− | * {{Undocumented}} The | + | * {{Undocumented}} The Direct Hit was added in the [[crafting]] blueprint for the [[Black Box]]. |
− | ''' | + | '''{{Patch name|1|7|2011}}''' |
− | * | + | * The Direct Hit's kill icon was updated. |
− | ''' | + | '''{{Patch name|1|19|2011}}''' |
− | * Updated model with optimizations and | + | * Updated model with optimizations and [[Level of detail|LODs]]. |
− | ''' | + | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) |
− | * {{Undocumented}} | + | * {{Undocumented}} The Direct Hit's description was updated. |
− | * Added [[ | + | * {{Undocumented}} Added [[Strange]] quality. |
− | ''' | + | '''{{Patch name|7|22|2011}}''' |
* {{Undocumented}} The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus". | * {{Undocumented}} The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus". | ||
− | |||
− | + | '''{{Patch name|11|12|2013}}''' | |
− | * | + | * {{Undocumented}} Added [[Collector's]] quality. |
− | * | + | |
+ | '''{{Patch name|6|18|2014}}''' ({{update link|Love & War Update}}) | ||
+ | * {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) | ||
+ | * Changed attribute "Mini-Crits targets launched airborne by explosions" to "Mini-Crits targets launched airborne by explosions, grapple hooks or enemy attacks". | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}}) | ||
+ | * {{Undocumented}} Changed attributes: | ||
+ | ** Attacks on targets flying via the Thermal Thruster Mini-Crit. | ||
+ | |||
+ | '''{{Patch name|1|5|2023}}''' | ||
+ | * Fixed entities being considered static props after long server times | ||
+ | ** Fixed rockets occasionally being solid}} | ||
+ | |||
+ | == Bugs == | ||
+ | * The attribute '''{{attribute|MiniCritAirborneEnemies}}''' is incorrect, as targets launched with the [[Grappling Hook]] no longer take Mini-Crit damage as of {{patch name|10|1|2020}}. | ||
− | ==Trivia== | + | == Trivia == |
− | * The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. | + | * The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut [[Poopy Joe]]'s capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm {{update name|WAR! Update}} comic]</ref> |
− | * The Direct Hit was first | + | * The Direct Hit was first teased on Day 4 of the {{update name|WAR! Update}} in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[WAR! Comic|{{update name|WAR! Update}} comic]] in the [[Administrator]]'s lap. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Direct Hit 1st person.png|First-person view | + | File:Direct Hit 1st person.png|First-person view. |
− | File:Rocket.png|Projectile | + | File:Rocket.png|Projectile. |
+ | File:Direct Hit.PNG|The Administrator holding the Direct Hit in the {{update name|WAR! Update}} comic. | ||
</gallery> | </gallery> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== References == | == References == | ||
<references/> | <references/> | ||
+ | |||
+ | == See also == | ||
+ | * [[Basic Soldier strategy#Direct Hit|Direct Hit strategy]] | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update - Direct Hit] |
− | {{ | + | {{War Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
+ | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 14:06, 8 August 2024
“ | A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb
|
” |
The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slim barrel and small exhaust port, outfitted with a cosmetic scope imprinted with the Mann Co. logo on the left side.
Compared to rockets from the default Rocket Launcher, the Direct Hit's projectiles travel 80% faster, at a rate of 1980 Hammer units per second (135 km/h or 84 mph), and inflict 25% more damage to their target. For precision marksmen, the Direct Hit also scores Mini-Crits on airborne targets propelled into the air by explosions or Pyros using a charge from the Thermal Thruster, adding additional damage and negating damage falloff.
The splash radius of the Direct Hit's shots is reduced to 30%, forcing players to score "direct hits" on enemies in order to damage them. The radius of the splash zone is roughly 44 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a default rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, allowing the user to rocket jump as normal.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 52.8% | 59 |
Critical | 338 | |
Mini-crit | 152-189 | |
Splash damage | ||
Minimum splash | 50% | 83.82 cm |
Damage reduction | 1% / 0.86 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Direct Hit | Reclaimed Metal | Black Box | ||
+ | = |
Reclaimed Metal | Direct Hit | Beggar's Bazooka | ||
+ | x3 | = |
Strange Variant
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
|
Snakewater achievements
|
Update history
- The Direct Hit was added to the game.
- The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.
- The Direct Hit no longer scores Mini-Crits against enemies submerged in water.
- Changed the Direct Hit to only Mini-Crit enemies that have been launched into the air by an explosion.
September 30, 2010 Patch (Mann-Conomy Update)
- The Direct Hit's kill icon was updated.
- Updated model with optimizations and LODs.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Direct Hit's description was updated.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".
- [Undocumented] Added Collector's quality.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute "Mini-Crits targets launched airborne by explosions" to "Mini-Crits targets launched airborne by explosions, grapple hooks or enemy attacks".
October 20, 2017 Patch (Jungle Inferno Update)
- [Undocumented] Changed attributes:
- Attacks on targets flying via the Thermal Thruster Mini-Crit.
- Fixed entities being considered static props after long server times
- Fixed rockets occasionally being solid
Bugs
- The attribute Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs is incorrect, as targets launched with the Grappling Hook no longer take Mini-Crit damage as of October 1, 2020 Patch.
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first teased on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the WAR! Update comic in the Administrator's lap.
Gallery
References
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|