Difference between revisions of "Fire Axe"

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{{Weapon infobox
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{{Item infobox
| weapon-slot = [[Melee]]
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| type          = weapon
| used-by = [[Pyro]]
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| image        = Axe_IMG.png
| level-and-type = Level 1 Fire Axe
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| 3d-image-1    = Fire Axe
| weapon-image = Axe_IMG.png
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| 3d-image-2    = Fire Axe Festivized
| ammo-loaded = N/A
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| 3d-button-= default
| ammo-carried = N/A
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| 3d-button-= colored_pair
| display-loadout-stats = yes
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| 3d-viewname-1 = Default
| backpack-image = fireaxe
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| 3d-viewname-2 = Festivized
| availability = Standard
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| used-by      = {{used by|Pyro}}
 +
| slot          = melee
 +
| weapon-script = tf_weapon_fireaxe
 +
| availability  = {{avail|Stock|crate56-strange}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| loadout       = yes
 +
  | quality    = normal
 +
  | item-kind  = {{item kind|Fire Axe}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Pyro''' on axe killing sprees|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro_taunts02.wav}}
 
  
The '''Fire Axe''' is a [[melee]] weapon for the [[Pyro]] class. It is a classic chopping axe with a wooden handle.
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{{Other uses|this=the stock melee weapon for the Pyro|for=other axes|Axe}}
  
In most circumstances, the [[Flamethrower]] is a much better choice for targets in melee range. The Fire Axe, however, is typically used on unaware enemies and for humiliation purposes as it has a high [[Critical hit]] chance. The Critical hit animation for the Fire Axe is a swift right to left horizontal swing.
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{{Quotation|'''The Pyro'''<!-- [adds nothing] on sharpening axes -->|Murr hurr mphuphurrur, hurr mph phrr.|sound=Pyro taunts02.wav}}
  
==Damage==
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The '''Fire Axe''' is the default [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a [[w:Axe|firefighter's axe]] with a red axe-head, unpainted blade, and a plain wooden handle.
{{See also|Damage}}
 
* Base: 65 (59 to 72 damage)
 
* Mini-Crit: 88
 
* Critical hit: 195
 
  
Damages are approximate and determined by community testing.
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== Damage and function times ==
 +
{{Damage table
 +
| damagetype      = Melee
 +
| rangetype        = Melee
  
==Function times==
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| damage          = yes
* Attack Interval: 0.8
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|  base            = 65
All times are in seconds. Times are approximate and determined by community testing.
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|  crit            = 195
 +
|  minicrit        = 88
  
==Related Achievements==
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| function times  = yes
{|
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| attack interval = 0.8 s
|[[Image:Clearcutter.png|64px]]
+
}}
|width=50%|''' Clearcutter '''
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Kill 6 people with your axe in one life.
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{{Weapon Demonstration}}
|
 
|[[Image:Freezer burn.png|64px]]
 
|width=50%|''' Freezer Burn '''
 
Provide enemies with freezecam shots of each of your taunts.
 
|-
 
|[[Image:Lumberjack.png|64px]]
 
|width=50%|''' Lumberjack '''
 
Kill 3 people with your axe in one life.
 
|}
 
  
==Trivia==
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== Strange variant ==
*The Fire Axe has a [[Normal weapon]] variant.
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{{Strange item info
*Typically, fire axes were used by Firefighters to chop through fallen debris and doors in order to rescue trapped people. It is doubtful the Pyro has used his axe to such an extent.
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| item-type = {{item link|Fire Axe}}
*Although the [[Pyro]]'s primary and secondary weapons are held in a right-handed grip,  the Fire Axe, [[Axtinguisher]], and [[Homewrecker]] are all held in a left-handed grip. This may mean that the Pyro is ambidextrous, but it is most likely a developer oversight.
+
| rankson = kills
*Although swinging the Fire Axe in player view causes different animations to play, the world view shows the Pyro always using an overhead swing even on Critical hits.
+
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Clearcutter}}
 +
| 2 = {{Show achievement|Pyro|Lumberjack}}
 +
}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|12|20|2007}}'''
 +
* Fixed occasional misreporting of Fire Axe [[damage]] distances to the stats system.
 +
 
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added swing animations.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|3|12|2013}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Fire Axe models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Fire Axe 1st person cropped.png|1st person view.
+
File:Fire Axe 1st person.png|First-person view.
File:Fire Axe 1st person.png|Full 1st person view.
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File:Festive Fire Axe 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Fire Axe 1st person BLU.png|[[BLU]] Festivized variant.
 +
File:Standard icon Fire Axe.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Axtinguisher]]
+
* [[Basic Pyro strategy#Fire Axe + reskins|Fire Axe strategy]]
*[[Pyro strategy#Fire Axe|Axe strategy]]
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* [[Festive weapons]]
 
 
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 
[[Category:Melee weapons]]
 

Latest revision as of 07:45, 9 January 2024

This article is about the stock melee weapon for the Pyro. For other axes, see Axe.
Murr hurr mphuphurrur, hurr mph phrr.
The Pyro

The Fire Axe is the default melee weapon for the Pyro. It is a firefighter's axe with a red axe-head, unpainted blade, and a plain wooden handle.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

December 20, 2007 Patch

  • Fixed occasional misreporting of Fire Axe damage distances to the stats system.

April 29, 2008 Patch (Gold Rush Update)

  • Added swing animations.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Fire Axe models to use the c_models system.

December 21, 2016 Patch (Smissmas 2016)

Gallery

See also