Difference between revisions of "SMG"
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{{Item infobox | {{Item infobox | ||
− | | | + | | type = weapon |
− | | | + | | image = SMG_IMG.png |
− | | image | + | | 3d-image-1 = SMG |
− | | used-by | + | | 3d-image-2 = SMG Festive |
− | | slot | + | | 3d-image-4 = SMG Festivized |
− | | availability = {{avail|stock|crate38-strange}} | + | | 3d-image-6 = SMG Australium |
− | | numbered | + | | 3d-image-7 = SMG Australium Festivized RED |
− | | ammo-loaded | + | | 3d-image-8 = SMG Australium Festivized BLU |
− | | ammo-carried = 75 | + | | 3d-button-1 = default |
− | | reload | + | | 3d-button-2 = colored_pair |
− | | loadout | + | | 3d-button-4 = colored_pair |
− | | quality | + | | 3d-button-6 = australium |
− | | | + | | 3d-button-7 = australium_half |
− | | item- | + | | 3d-button-8 = australium_half |
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Festive | ||
+ | | 3d-viewname-4 = Festivized | ||
+ | | 3d-viewname-6 = Australium | ||
+ | | 3d-viewname-7 = Australium Festivized<br>(RED) | ||
+ | | 3d-viewname-8 = Australium Festivized<br>(BLU) | ||
+ | | used-by = {{used by|Sniper}} | ||
+ | | slot = secondary | ||
+ | | weapon-script = tf_weapon_smg | ||
+ | | availability = {{avail|stock|crate38-strange|crate88-festive|case93|case94|case99|case100|australium|contract|warpaint}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 25 | ||
+ | | ammo-carried = 75 | ||
+ | | reload = Clip | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | item-kind = {{item kind|SMG}} | ||
+ | | item-level = 1 | ||
}} | }} | ||
− | |||
− | The ''' | + | {{Other uses|this=the stock secondary weapon for the Sniper|for=his other SMG|Cleaner's Carbine}} |
+ | |||
+ | {{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}} | ||
+ | |||
+ | The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a small, stylized [[w:Submachine gun|submachine gun]] with an oversized ironsight and long magazine. | ||
− | + | The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute. | |
− | Like the Pistol and [[Revolver]], the SMG fires a single, perfectly accurate shot | + | Like the [[Pistol]] and [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | | damage = yes | ||
− | + | | base = 8 | |
− | | base | + | | fall off = 4 |
− | | fall off | + | | ramp up = 12 |
− | | ramp up | + | | pellet spread = 80 |
− | | | + | | crit = 24 |
− | + | | minicrit = 11-16 | |
− | |||
− | | crit | ||
− | | minicrit | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.105 s |
− | | reload | + | | reload = 1.1 s |
− | | spread recovery | + | | spread recovery = 1.25 s |
}} | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == | + | == Strange variant == |
− | + | {{Strange item info | |
− | + | | item-type = {{item kind|SMG}} | |
− | | | + | | rankson = kills |
+ | | rankson2 = | ||
+ | | festive = yes | ||
+ | | australium = yes | ||
+ | | can deal damage = yes | ||
+ | | can deal critical damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = no | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | + | {{Update history | '''{{Patch name|12|11|2008}}''' | |
− | '''{{Patch name|12|11|2008}}''' | + | * The SMG can now break apart the [[Demoman]]'s [[stickybomb]]s. |
− | * The | ||
'''{{Patch name|1|19|2011}}''' | '''{{Patch name|1|19|2011}}''' | ||
− | * Fixed the | + | * Fixed the SMG view models having [[RED|Red]] skins while on the [[BLU|Blu]]e team. |
'''{{Patch name|6|3|2011}}''' | '''{{Patch name|6|3|2011}}''' | ||
− | * Added | + | * Added community contributed response rules to the SMG. |
'''{{Patch name|2|2|2012}}''' | '''{{Patch name|2|2|2012}}''' | ||
* {{Undocumented}} Added [[Strange]] quality. | * {{Undocumented}} Added [[Strange]] quality. | ||
− | + | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | |
− | * The | + | * {{Undocumented}} The SMG now uses c_models. |
+ | |||
+ | '''{{Patch name|7|5|2012}}''' | ||
+ | * Added more detail to the reloads for the SMG. | ||
+ | <!-- | ||
+ | No {{Patch name|7|2|2012}}, it's talking about the Hitman's Heatmaker's Focus, not the SMG itself. | ||
+ | --> | ||
+ | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
+ | * Added [[Festive weapons|Festive]] variant.}} | ||
== Trivia == | == Trivia == | ||
− | * | + | * SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively. |
− | * | + | * In early builds of the game, the SMG originally shot nails before it became a hitscan weapon. |
− | + | * A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]'s weapon script file uses the "SuperSMG" name. | |
− | * A | ||
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Submachine Gun 1st person.png|First-person view. | File:Submachine Gun 1st person.png|First-person view. | ||
− | File:SMG concept.jpg|SMG concept art | + | File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive]] variant. |
− | File:SMG concept2.jpg|SMG concept art | + | File:Festive SMG BLU First Person.png|[[BLU]] Festive variant. |
− | File: | + | File:Australium SMG.png|[[Australium weapons|Australium]] variant. |
+ | File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
+ | File:SMG First Person Australium Festivized Variant RED.png|RED Australium Festivized variant. | ||
+ | File:SMG First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant. | ||
+ | File:SMG concept.jpg|SMG concept art. | ||
+ | File:SMG concept2.jpg|SMG concept art. | ||
+ | File:Weapons concept.jpg|Weapon concept art featuring three different SMG designs. | ||
+ | File:Standard icon SMG.png|Icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Sniper strategy# | + | * [[Basic Sniper strategy#SMG + reskins|SMG strategy]] |
− | + | * [[Festive weapons]] | |
+ | * [[Australium weapons]] | ||
− | {{Allweapons Nav}} | + | {{Standard Weapons Nav}} |
+ | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Latest revision as of 18:13, 3 June 2024
This article is about the stock secondary weapon for the Sniper. For his other SMG, see Cleaner's Carbine.
“ | I'm running outta places to put holes in ya.
Click to listen
— The Sniper
|
” |
The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It is a small, stylized submachine gun with an oversized ironsight and long magazine.
The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute.
Like the Pistol and Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
Contents
[hide]Damage and function times
See also: Damage
[collapse]Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 12 |
Base damage | 100% | 8 |
Maximum fall-off | 52.8% | 4 |
Pellet spread | 80:1 | |
Critical | 24 | |
Mini-crit | 11-16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.1 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
---|
Update history
December 11, 2008 Patch
- The SMG can now break apart the Demoman's stickybombs.
- Added community contributed response rules to the SMG.
- [Undocumented] Added Strange quality.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] The SMG now uses c_models.
- Added more detail to the reloads for the SMG.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Trivia
- SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
- In early builds of the game, the SMG originally shot nails before it became a hitscan weapon.
- A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun's weapon script file uses the "SuperSMG" name.
Gallery
BLU Festive variant.
Australium variant.
RED Festivized variant.
See also
|
[expand]Weapons |
---|