Difference between revisions of "Obtaining Pyro achievements"

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{{Show achievement|Pyro|Arsonist
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<onlyinclude>{{Show achievement|Pyro|Arsonist
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try to take out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with Sentry Guns level 2 and below, don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Try to edge Sentries if possible to avoid taking too much damage from them. If you're using the Flamethrower, try to use your [[compression blast]] to compromise level 3 Sentry Guns with their own rockets, though carrying the Backburner also assists in powering down buildings faster due to doing more damage. Destroying enemy Sappers with the [[Homewrecker]] count towards this achievement.
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| obtain-text = Take out any unguarded [[Dispenser]]s and [[Teleporter]]s. If a [[Sentry Gun]] has reached level 3, you will not be able to [[Strafing#Circle_strafing|circle-strafe]] it and will require an [[ÜberCharge]] to take it out without dying in the process. Using the [[Dragon's Fury]] can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the [[Homewrecker]] to destroy the [[Electro Sapper]]s of enemy [[Spy|Spies]] will count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Attention Getter
 
{{Show achievement|Pyro|Attention Getter
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. As flares travels in an arc, you must lead and aim above your intended target accordingly. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming. Engineers working on their buildings are also prime targets as the Flare Gun can hit them from outside the range of Sentry Guns unless the Engineer is using a [[Wrangler]]. Heavies are also fairly easy to hit when their gun is spun up, and they are fairly large targets anyhow.
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| obtain-text = You can use the [[Flare Gun]], the [[Detonator]], or the [[Scorch Shot]] to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.
 
}}
 
}}
 
{{Show achievement|Pyro|Baptism by Fire
 
{{Show achievement|Pyro|Baptism by Fire
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Simply patrol areas with bodies of water and ignite any enemies you encounter, they will automatically head for the nearest body of water whenever they are ignited. Beware that the water has to be deep enough for them to completely submerge themselves, so certain bodies of water cannot put players out.
+
| obtain-text = Any enemies you ignite might head for the nearest body of [[water]] to extinguish themselves. Certain bodies of water, such as the shallow rivers on [[Hydro]], cannot put players out. You can "help" your enemies by [[compression blast|blasting]] them into the water.
 
}}
 
}}
 
{{Show achievement|Pyro|BarbeQueQ
 
{{Show achievement|Pyro|BarbeQueQ
| obtain-level = Very Easy
+
| obtain-level = Easy
| obtain-text = While this achievement is largely out of your hands since it must be decided by the other player, eventually someone you are dominating will leave the server while you remain, so never leave a server where you are dominating other players. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his [[revenge]]. While you can get this achievement by dominating a player as any class and then switching to Pyro before he leaves the server, this carries its own dangers since that player may be playing a class that is strong against Pyros, like a Soldier or Heavy.
+
| obtain-text = This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking [[Domination#Revenge|revenge]] by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.  
 
}}
 
}}
 
{{Show achievement|Pyro|Burn Ward
 
{{Show achievement|Pyro|Burn Ward
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Competent Medics will have an ÜberCharge ready before the [[setup]] phase ends, so try and set them on fire before they can activate them. Often, firing your Flare Gun at the gates right before setup ends (so that it passes the gates right as they open) will occasionally hit a Medic, though they often hide out of direct sight to avoid Snipers. Also, try ambushing charged Medics in chokepoints before they can activate their charge. Killing the Medic is not necessary to get this achievement, only setting them on fire, so you may get lucky by using the Flare Gun at a distance.
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| obtain-text = An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the [[Flare Gun]], [[Detonator]], [[Manmelter]], or [[Scorch Shot]] to ignite them from a distance.
 
}}
 
}}
 
{{Show achievement|Pyro|Camp Fire
 
{{Show achievement|Pyro|Camp Fire
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Usually happens incidentally, simply ambush a group of enemies from behind in a busy area or chokepoint. You can also attempt to get this and Pyrotechnics at the same time by charging an enemy base with an ÜberCharging Medic. The kills do not have to all be within a limited amount of time, so if you want you can space out the kills and retreat if you start running low on health or ammo. The Backburner can make killing enemies faster, though not having the compression blast may also leave you vulnerable to Soldiers.
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| obtain-text = [[Ambush]] enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.
 
}}
 
}}
 
{{Show achievement|Pyro|Clearcutter
 
{{Show achievement|Pyro|Clearcutter
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = See Lumberjack. On most maps it is very hard to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2Fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence. Occasionally you may get lucky in Sudden Death melee fights and kill enough players to get this achievement.
+
| obtain-text = This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
 
}}
 
}}
 
{{Show achievement|Pyro|Combined Fire
 
{{Show achievement|Pyro|Combined Fire
| obtain-level = Easy-Medium
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| obtain-level = Easy
| obtain-text = Just remember to switch to your Shotgun whenever someone moves outside of the range of your Flamethrower ([[Scout]]s particularly), and you should get this eventually. Remember to have your Shotgun as your quick-switch weapon, so that you can quickly hit ''Q'' to equip it. If a foe retreats out of Flamethrower range while firing at you (such as Soldiers, Engineers, and Spies), taking out your Shotgun should be the default course of action.
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| obtain-text = If a foe retreats out of your [[Flame Thrower]]'s short range, switch to your [[Shotgun]] to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The [[Degreaser]] and [[Reserve Shooter]] or [[Panic Attack]] grant faster weapon switch time, which promotes this playstyle.
 
}}
 
}}
 
{{Show achievement|Pyro|Controlled Burn
 
{{Show achievement|Pyro|Controlled Burn
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off the point with compression blast. The [[Payload]] counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind or above as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can also shoot flares at the cart from a distance.
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| obtain-text = Stay around Control Points and burn any enemies that you see. Use the [[Flare Gun]], [[Detonator]], [[Scorch Shot]], or [[Manmelter]] to harass foes while approaching.
 
}}
 
}}
 
{{Show achievement|Pyro|Cooking the Books
 
{{Show achievement|Pyro|Cooking the Books
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Simply camp the intelligence on a CTF map; the beginning of a round usually starts with Scouts rushing at the other team's intelligence before the Engineers can set up proper defenses. You do not have to kill the one carrying the intelligence, only ignite them, so you will not get points if another Pyro is carrying it.
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| obtain-text = Guard the Intelligence while playing defensively. The beginning of a round, when enemy [[Scout]]s are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Dance Dance Immolation
 
{{Show achievement|Pyro|Dance Dance Immolation
| obtain-level = Medium
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| obtain-level = Easy-Medium
| obtain-text = Keep an eye out for other players attempting to get various taunt achievements and light them up. You may also have luck hitting taunting enemies behind the gates in levels such as Gold Rush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during [[humiliation]] after they have been defeated so try and be near enough to the front lines to take them out then. A Heavy eating a [[Sandvich]] also counts as a taunt, and he usually have low HP while doing it, so it will be easy to kill him and obtain this achievement.
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| obtain-text = Look for any [[Taunts|taunting]] enemies and attack. A [[Heavy]] eating a lunchbox item, such as the [[Sandvich]], is considered taunting and will count toward the achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Dead Heat
 
{{Show achievement|Pyro|Dead Heat
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Usually an enemy will already be on fire from your Flamethrower and close to death from burning when he kills you, so hope that you did enough damage to kill him in time. If you're fighting an enemy Pyro, there's a chance you'll both flame each other to death due to the lag time of the flames, though this largely depends on which flamethrower each Pyro is carrying, as the Backburner does more damage and can leave one Pyro with considerably more health than the other.
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| obtain-text = Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the [[afterburn]] to finish them off after you die.
 
}}
 
}}
 
{{Show achievement|Pyro|Fire and Forget
 
{{Show achievement|Pyro|Fire and Forget
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = This one should come eventually after some time playing as a Pyro. Just try and get in as much fire damage as possible before you are taken down. It may also help to grab any medkits in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Medics, Pyros, or Snipers with them, so that there are no nearby sources of healing, compression blast, or [[Jarate]], respectively.
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| obtain-text = Deal as much damage as possible to your enemies before dying. Steal nearby [[Medkits]] to prevent enemies from extinguishing themselves.
 
}}
 
}}
 
{{Show achievement|Pyro|Fire Chief
 
{{Show achievement|Pyro|Fire Chief
| obtain-level = Easy
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| obtain-level = Easy-Medium
| obtain-text = A grind achievement, this should happen eventually after some time playing as a Pyro. Use the same tactics as ''Firefighter'' and apply them to the same situations.
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| obtain-text = This achievement will naturally be obtained after a fairly long time playing as the Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Firefighter
 
{{Show achievement|Pyro|Firefighter
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Simply play Pyro over a period of time and you will get this achievement eventually. Remember that you have to get kills, not assists, so always try to finish off players whenever possible. Play to your strengths and kill Scouts and Spies, and always fight enemies on your own terms by ambushing them from unexpected places and in enclosed areas where they cannot run away as easily.
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| obtain-text = This achievement will naturally be obtained after a modest amount of time playing as the Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Firewall
 
{{Show achievement|Pyro|Firewall
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Hang around friendly Sentry Gun nests in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning. Remember that some Spies may refuse to decloak to sap buildings if you patrol the area too closely, so try to occasionally wander away to coax them into revealing themselves, and jump them when they least expect it.
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| obtain-text = Guard friendly [[Engineer]] buildings and [[Spy-check]] teammates when you see or hear a Sentry being sapped.
 
}}
 
}}
 
{{Show achievement|Pyro|Firewatch
 
{{Show achievement|Pyro|Firewatch
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Inattentive Snipers are often irresistible targets for many Pyros, though getting to their perches can be challenging. This achievement is significantly easier with the Flare Gun, which allows you to ignite the Snipers at long range, although attempting this too frequently may result in the Sniper deliberately targeting you. Strafe and duck a lot to make yourself a harder target, and try to fire from cover, or from an angle outside of his view. This is particularly easy in 2Fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the default Sniper Rifle.
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| obtain-text = Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.
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}}
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{{Show achievement|Pyro|Flip-Kabob
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| obtain-level = Very Easy
 +
| obtain-text = Simply ignite the enemy who is [[Flippin' Awesome|being flipped]] (not the person who initiates the taunt). You can use the [[Flare Gun]] if your target is too difficult to get near.
 
}}
 
}}
 
{{Show achievement|Pyro|Freezer Burn
 
{{Show achievement|Pyro|Freezer Burn
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you're quick at switching weapons, you don't have to use different weapons for the different taunts. Simply try to kill lone enemies to reduce the chances of being ambushed as you taunt. Spies and Scouts attempting to infiltrate your base are the easiest to get this achievement for. You don't have to show all three of your taunts to a single person or in a single life, simply provide freeze shots of your three taunts.
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| obtain-text = Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.
 +
}}
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{{Show achievement|Pyro|Full Spectrum Warrior
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| obtain-level = Very Hard
 +
| obtain-text = Taunting with the [[Rainblower]] equipped will unleash [[Armageddon]], a wide, delayed [[Taunts#Taunt kills|taunt attack]] that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.
 
}}
 
}}
 
{{Show achievement|Pyro|Got A Light?
 
{{Show achievement|Pyro|Got A Light?
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Try to get a Spy who is attempting to get the "For Your Eyes Only" achievement. Most Spies will be cautious about getting this achievement and will only attempt it if they are sure that they will be safe for the duration of the taunt, so make sure to stay hidden until you see them taunt, or try to camp a lone teammate from a distance and hit the Spy with your Flare Gun.
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| obtain-text = It is rare to see enemy Spies taunting, let alone ones taunting with their [[Disguise Kit]] out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Hot on Your Heels
 
{{Show achievement|Pyro|Hot on Your Heels
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Ambush enemies and try to circle-strafe behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first; if you are lucky, his patient will not notice until it is too late. Inattentive Snipers are also good target, provided you can sneak your way behind them. The [[Backburner]] makes this achievement easier, due to getting guaranteed crits from behind. Classes that are weak against Pyros (like Scouts and Spies) will often turn to run away if they encounter you, presenting their backs for you to attack.
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| obtain-text = Ambush enemies and circle-strafe behind them once they turn to face you. The [[Backburner]] makes this easier, as it always inflicts [[Critical hits|critical damage]] from behind.
 
}}
 
}}
 
{{Show achievement|Pyro|Hot Potato
 
{{Show achievement|Pyro|Hot Potato
| obtain-level = Very Easy
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| obtain-level = Easy
| obtain-text = The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. Demoman explosives, especially sticky traps, are easy to blow away, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. Projectiles that you can reflect are: baseballs (from the Sandman), Soldier rockets, flares, Demoman bombs (both pipes and stickies), Sentry Gun rockets, Jarate, and arrows.
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| obtain-text = [[Projectiles]] that can be [[Airblast|reflected]] include [[Sandman]] baseballs, [[Wrap Assassin]] baubles, [[Mad Milk]], Rockets from any of the [[Soldier]]'s primary weapons, flares from the [[Flare Gun]], [[Grenade Launcher|Grenades]], [[Sticky bomb]]s, [[Sentry Gun]] rockets, [[Crusader's Crossbow]] or [[Huntsman]] arrows, and [[Jarate]]. [[Demoman]] explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.
 
}}
 
}}
 
{{Show achievement|Pyro|Hotshot
 
{{Show achievement|Pyro|Hotshot
| obtain-level = Hard
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| obtain-level = Medium
| obtain-text = There are two challenges to getting this achievement: learning how to deflect rockets back at the Soldier who fired them, and actually deflecting a Critical rocket when it appears. Once you learn how to alter the trajectory of a rocket, start specifically targeting Soldiers and you will eventually deflect a Crit. Watching for Soldiers who have been Übered by the Kritzkrieg makes this easier: if you can coax him to fire at you, you will have a perfect opportunity to return his Crit rocket. Alternatively, you can attack a Soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a Crit and suicide, giving you the kill credit and achievement. Also if ''you'' are Kritzkrieged and reflect a rocket, it becomes Critical, and still counts toward the achievement. While this can be done against Soldiers with the [[Direct Hit]], normal rockets make this achievement easier since they move slower and the larger radius means you can still kill the Soldier even if your aim is slightly off.
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| obtain-text = Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|I Fry
 
{{Show achievement|Pyro|I Fry
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Routine Spy checks should get you this eventually. Simply puff any teammates that are acting strangely, and you will inevitably reveal a Spy. However, be sure to check all your teammates occasionally since experienced Spies can imitate your teammates fairly well.
+
| obtain-text = Always use your [[Flame Thrower]] to [[Spy-check]] any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.
 
}}
 
}}
 
{{Show achievement|Pyro|Lumberjack
 
{{Show achievement|Pyro|Lumberjack
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Use the 'Q' key to quick-switch between your axe and Flamethrower; use the Flamethrower to do the bulk of your damage, then switch to the axe to finish off opponents quickly. Play cautiously and retreat for health if your enemy has the upper hand. The [[Axtinguisher]] makes this achievement easier, especially if combined with the "Puff and Sting" tactic (see [[Pyro strategy]] for more information). If Spy-checking, taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely. Going for easy kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. This achievement can also be obtained in Sudden Death melee battles.
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| obtain-text = This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the [[Flame Thrower]]. A quick burst of flame followed by an [[Axtinguisher]] mini-crit is the fastest way to kill a foe in melee combat. Consider using the [[compression blast]] to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in [[Medieval Mode]] or [[Mannpower]].
 
}}
 
}}
 
{{Show achievement|Pyro|Makin' Bacon
 
{{Show achievement|Pyro|Makin' Bacon
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. Remember to circle-strafe around Heavies to avoid their Minigun, and try to also jump around to throw off their aim. Assists count towards this achievement, so when you see an enemy Heavy under fire try and get in the last shot. The Backburner can make getting this achievement significantly easier due to its higher raw damage and guaranteed Crits from behind.
+
| obtain-text = This achievement can only be completed with the default [[Flame Thrower]] (weapons like the [[Rainblower]] and the [[Nostromo Napalmer]] do not count). Because the [[Minigun]] will shred you at close range, ambush enemy [[Heavy|Heavies]] or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.
 
}}
 
}}
 
{{Show achievement|Pyro|Next of Kindling
 
{{Show achievement|Pyro|Next of Kindling
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = This should happen eventually after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro. As always, killing the pair is optional (but helpful), you need only set them on fire.
+
| obtain-text = Take an alternate path to ambush the Medic and his [[Medic buddy|patient]] from behind.  
 
}}
 
}}
 
{{Show achievement|Pyro|OMGWTFBBQ
 
{{Show achievement|Pyro|OMGWTFBBQ
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = Use the Shotgun or Flare Gun taunt to create a [[Hadouken]]. Stand by the gates at start up, or ambush a Sniper that isn't aware of his surroundings. Occasionally, you may also find a lone Engineer or Heavy who is ignoring his surroundings, or even another player attempting to kill someone else with a taunt. On certain maps with indoor vantage points with small openings (such as the lofts overlooking the final point on [[Badwater Basin]] or the buildings overlooking the points on the first two stages of [[Pipeline]]), ambushing distracted Soldiers, Demos, and Snipers can be easier since you can perform the taunt right behind or next to the opening (depending on whether they're moving forward/backward or left/right) and let them strafe into your attack. But beware that because that the Pyro does make mumbling sounds while executing the taunt, it might alert your victim and result in your death instead.
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| obtain-text = Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the [[Scorch Shot]]. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a [[Teleporter Exit]], and hope one passes by.
 
}}
 
}}
 
{{Show achievement|Pyro|Pilot Light
 
{{Show achievement|Pyro|Pilot Light
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Keep on the lookout for Soldiers trying to reach high places, such as the battlements on 2Fort. They'll have to rocket-jump to get there, and that's your chance to light them up. Incidentally, reflecting a rocket back at an enemy Soldier with the compression blast and then igniting him also counts towards this achievement. If you see a Soldier rocket-jumping at a distance, you can also try to ignite him with the Flare Gun.
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| obtain-text = A rocket jumping Soldier will typically be out of reach of your [[Flame Thrower]], so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by [[rocket jumping]] with the [[Cow Mangler 5000]]'s charged shot as the [[Soldier]], as its explosion ignites all affected players.
 
}}
 
}}
 
{{Show achievement|Pyro|Plan B
 
{{Show achievement|Pyro|Plan B
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Simply prowl bodies of water, and try to kill anyone who jumps in. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. You can also ambush enemies near water and ignite them, then pushing them in and chasing them. Defending the underwater areas in Well may also help. Remember that the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire, so be sure to carry the Shotgun and Fire Axe. Depending on the location, sometimes enemies who jump into the water will have already been injured, making them easy to finish off.
+
| obtain-text = Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your [[Shotgun]] or [[Fire Axe]]. Consider using the [[Neon Annihilator]] if you have it, as it deals guaranteed critical hits to underwater targets.
 
}}
 
}}
 
{{Show achievement|Pyro|Pyromancer
 
{{Show achievement|Pyro|Pyromancer
| obtain-level = Easy
+
| obtain-level = Medium
| obtain-text = This should happen eventually after a long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage, and the Critical hits help as well if you can attack from behind. [[Gold Rush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score.
+
| obtain-text = This achievement will naturally be obtained after quite some time playing as the Pyro. Using your [[Shotgun]] or melee weapon to deal damage will not count toward this achievement.
 
}}
 
}}
 
{{Show achievement|Pyro|Pyrotechnics
 
{{Show achievement|Pyro|Pyrotechnics
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away).
+
| obtain-text = Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.
 
}}
 
}}
 
{{Show achievement|Pyro|Second Degree Burn
 
{{Show achievement|Pyro|Second Degree Burn
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = This one should be fairly straightforward if you work in a pack of two or more Pyros, and should happen fairly frequently in large games. Use your Shotgun or [[Axtinguisher]] to finish off players who have been ignited by a friendly Pyro, or simply charge a crowded area with a friendly Pyro, one or both of you will hopefully kill something in the confusion that results.
+
| obtain-text = Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.
 
}}
 
}}
 
{{Show achievement|Pyro|Spontaneous Combustion
 
{{Show achievement|Pyro|Spontaneous Combustion
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Look for telltale puffs of smoke or shimmering and chase down your target in his probable hiding area. Puff flames into corners and hidden recesses, or patrol narrow chokepoints frequently with your Flamethrower ready. It may also help when playing on a [[control point]] map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match. Consistently checking areas where Spies often try to hide to recharge their [[Cloak and Dagger]] will often reveal Spies.
+
| obtain-text = Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.
 
}}
 
}}
 
{{Show achievement|Pyro|Trailblazer
 
{{Show achievement|Pyro|Trailblazer
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2Fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on, especially if you stand behind the teleporter and use the Backburner (though beware, telecamping is looked down upon by many players). Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession.
+
| obtain-text = Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in.
 
}}
 
}}
 
{{Show achievement|Pyro|Weenie Roast
 
{{Show achievement|Pyro|Weenie Roast
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Play on a map that suits Scout rushing and defend a choke point as they come through; [[Granary]] and [[2Fort]] are ideal choices. This may also happen incidentally at the beginning of CP and CTF maps. Should you have trouble encountering two Scouts at the same time, try igniting and chasing away one and then looking for a second one to ignite before the first one puts himself out or succumbs to the flames. As enemies only burn for ten seconds after you ignite them, a lot of this achievement is based on luck and circumstance.
+
| obtain-text = When the enemy team fields multiple Scouts, defend a chokepoint as they come through.
}}
+
}}</onlyinclude>
 
 
  
 
{{Achievements}}
 
{{Achievements}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 +
 +
[[Category:Achievements]]
 +
[[Category:Community strategy]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
 
[[Category:Achievements|Pyro achievements, Obtaining]]
 

Latest revision as of 21:55, 3 April 2024

Arsonist
Arsonist
Destroy 50 Engineer buildings.
Difficulty: Easy
How to obtain: Take out any unguarded Dispensers and Teleporters. If a Sentry Gun has reached level 3, you will not be able to circle-strafe it and will require an ÜberCharge to take it out without dying in the process. Using the Dragon's Fury can provide an advantage with its 75 flat damage against enemy buildings at any range. Using the Homewrecker to destroy the Electro Sappers of enemy Spies will count toward this achievement.


Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
Difficulty: Easy
How to obtain: You can use the Flare Gun, the Detonator, or the Scorch Shot to snipe enemies at longer ranges. As flares travel in an arc, lead and aim above your target accordingly. As with all achievements that involve igniting enemies, hitting Pyros with any sort of fire will not count, as they do not ignite.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Difficulty: Very Easy
How to obtain: Any enemies you ignite might head for the nearest body of water to extinguish themselves. Certain bodies of water, such as the shallow rivers on Hydro, cannot put players out. You can "help" your enemies by blasting them into the water.


BarbeQueQ
BarbeQueQ
Cause a dominated player to leave the server.
Difficulty: Easy
How to obtain: This achievement is largely out of your hands, but many players will eventually leave after a few matches. Once you manage to dominate someone, lower the chances of your opponent taking revenge by retreating if they get the upper hand, whether in a straight fight or by bringing teammates along. It is possible to get the original domination as any class as long as you are playing as the Pyro when your victim leaves the server.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Difficulty: Easy-Medium
How to obtain: An enemy Medic who sees you coming will likely use their ÜberCharge in order to avoid or withstand your flames, denying you a point toward the achievement. To avoid this, use alternate routes to ambush enemy Medics. You can also use the Flare Gun, Detonator, Manmelter, or Scorch Shot to ignite them from a distance.


Camp Fire
Camp Fire
Kill 3 enemies in a row, all within the same area.
Difficulty: Easy
How to obtain: Ambush enemies gathered around a busy area, such as a Control Point. All of the kills do not have to be made within a certain amount of time, so it is possible to retreat and return later.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Difficulty: Hard
How to obtain: This is the extended version of Lumberjack. You can deal additional damage beforehand with your other weapons to make kills easier, but the final hit must be from your melee weapon. To achieve a greater number of melee kills before dying, prey on isolated enemies, such as enemy Snipers and Spies, while avoiding stronger classes like the Heavy. It may be easier to attempt this in Medieval Mode or Mannpower.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Difficulty: Easy
How to obtain: If a foe retreats out of your Flame Thrower's short range, switch to your Shotgun to finish them off. Additionally, you can airblast an opponent into a wall to easily line up a Shotgun blast. The Degreaser and Reserve Shooter or Panic Attack grant faster weapon switch time, which promotes this playstyle.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Difficulty: Easy
How to obtain: Stay around Control Points and burn any enemies that you see. Use the Flare Gun, Detonator, Scorch Shot, or Manmelter to harass foes while approaching.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Difficulty: Easy
How to obtain: Guard the Intelligence while playing defensively. The beginning of a round, when enemy Scouts are almost guaranteed to rush toward your Intelligence, presents an opportune moment to earn points toward this achievement.


Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Difficulty: Easy-Medium
How to obtain: Look for any taunting enemies and attack. A Heavy eating a lunchbox item, such as the Sandvich, is considered taunting and will count toward the achievement.


Dead Heat
Dead Heat
Kill an enemy in the same second that he kills you.
Difficulty: Easy-Medium
How to obtain: Enemies that you fight will usually be on fire after they kill you. Hope that they have taken enough damage for the afterburn to finish them off after you die.


Fire and Forget
Fire and Forget
Kill 15 players while you're dead.
Difficulty: Easy-Medium
How to obtain: Deal as much damage as possible to your enemies before dying. Steal nearby Medkits to prevent enemies from extinguishing themselves.


Fire Chief
Fire Chief
Kill 1000 enemies.
Difficulty: Easy-Medium
How to obtain: This achievement will naturally be obtained after a fairly long time playing as the Pyro.


Firefighter
Firefighter
Kill 500 enemies.
Difficulty: Easy
How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Pyro.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Difficulty: Very Easy
How to obtain: Guard friendly Engineer buildings and Spy-check teammates when you see or hear a Sentry being sapped.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.
Difficulty: Easy-Medium
How to obtain: Take paths that are less traveled to maneuver to the perches of enemy Snipers. The Flare Gun, Detonator, Scorch Shot, or Manmelter can ignite them from range.


Flip-Kabob
Flip-Kabob
Ignite a player that is being flipped by someone using the Flippin' Awesome taunt.
Difficulty: Very Easy
How to obtain: Simply ignite the enemy who is being flipped (not the person who initiates the taunt). You can use the Flare Gun if your target is too difficult to get near.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Difficulty: Very Easy
How to obtain: Taunt immediately after killing a player. Do this once with your primary weapon, once with your secondary weapon, and once with your melee weapon. You do not need to show all of your taunts in a single life or to a single player.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.
Difficulty: Very Hard
How to obtain: Taunting with the Rainblower equipped will unleash Armageddon, a wide, delayed taunt attack that deals heavy damage. To ignite three players with this, taunt in a crowded area, preferably with some protection, as Armageddon has a lengthy animation. Note that killing a player does not count as igniting them; three players must survive being hit by the taunt for the achievement to unlock.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Difficulty: Medium-Hard
How to obtain: It is rare to see enemy Spies taunting, let alone ones taunting with their Disguise Kit out. Try to find an enemy Spy attempting to obtain the “For Your Eyes Only” achievement.


Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Difficulty: Easy
How to obtain: Ambush enemies and circle-strafe behind them once they turn to face you. The Backburner makes this easier, as it always inflicts critical damage from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Difficulty: Easy
How to obtain: Projectiles that can be reflected include Sandman baseballs, Wrap Assassin baubles, Mad Milk, Rockets from any of the Soldier's primary weapons, flares from the Flare Gun, Grenades, Sticky bombs, Sentry Gun rockets, Crusader's Crossbow or Huntsman arrows, and Jarate. Demoman explosives, especially carpets of Stickybombs, are some of the easier targets to blow away, and can be reflected multiple times.


Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Difficulty: Medium
How to obtain: Since all projectiles that are reflected with compressed air will mini-crit foes, killing any Soldier with a deflected rocket will earn you this achievement.


I Fry
I Fry
Ignite 10 disguised Spies.
Difficulty: Very Easy
How to obtain: Always use your Flame Thrower to Spy-check any suspicious teammates. Any teammate who burns from your Flamethrower is a disguised enemy Spy.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
Difficulty: Medium
How to obtain: This achievement can be accomplished with any of the Pyro's melee weapons. Although you excel at close range combat, melee kills require more precision than using the Flame Thrower. A quick burst of flame followed by an Axtinguisher mini-crit is the fastest way to kill a foe in melee combat. Consider using the compression blast to force enemies into vulnerable positions. Play conservatively and retreat if you take too much damage. You can land additional damage beforehand with your primary and secondary weapons, but the final hit must be from your melee weapon. It may be easier to attempt this in Medieval Mode or Mannpower.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Difficulty: Medium-Hard
How to obtain: This achievement can only be completed with the default Flame Thrower (weapons like the Rainblower and the Nostromo Napalmer do not count). Because the Minigun will shred you at close range, ambush enemy Heavies or attack them alongside your teammates. Circle-strafe to reduce the amount of damage you take.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.
Difficulty: Very Easy
How to obtain: Take an alternate path to ambush the Medic and his patient from behind.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and taunt with any secondary weapon except the Scorch Shot. The Pyro does make considerable noise before executing the taunt, which may alert your target to your presence. Alternatively, taunt from a location where enemies cannot see you, such as around a corner or outside a Teleporter Exit, and hope one passes by.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Difficulty: Easy-Medium
How to obtain: A rocket jumping Soldier will typically be out of reach of your Flame Thrower, so try to snipe him with the Flare Gun, Detonator, Scorch Shot, or Manmelter. This achievement can be obtained by rocket jumping with the Cow Mangler 5000's charged shot as the Soldier, as its explosion ignites all affected players.


Plan B
Plan B
Kill 10 enemies while you're both underwater.
Difficulty: Medium
How to obtain: Your primary weapons don't deal damage underwater. Prey on injured enemies that retreat into the water to escape and finish them off with your Shotgun or Fire Axe. Consider using the Neon Annihilator if you have it, as it deals guaranteed critical hits to underwater targets.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.
Difficulty: Medium
How to obtain: This achievement will naturally be obtained after quite some time playing as the Pyro. Using your Shotgun or melee weapon to deal damage will not count toward this achievement.


Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Difficulty: Medium
How to obtain: Charge into a group of enemies while under the influence of an ÜberCharge. Because the Pyro fights at close range and will draw enemy fire, it is preferable to be under the effects of a normal ÜberCharge.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
Difficulty: Very Easy
How to obtain: Use any weapon you see fit to finish off a player who has been ignited by a friendly Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.
Difficulty: Very Easy
How to obtain: Look for the smoke and shimmers created by cloaked Spies to track them down. Puff flames into corners and recesses often to check for those that are hiding.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Difficulty: Medium
How to obtain: Use the trail players leave to discern the location of enemy Teleporters. If you leave a Teleporter Exit intact, you can wait to incinerate any enemy that teleports in.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Difficulty: Medium
How to obtain: When the enemy team fields multiple Scouts, defend a chokepoint as they come through.